[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [56036] trunk/blender/source/blender/ blenlib/intern/math_base_inline.c: use UNLIKELY macro for frequently called inline bli math functions.
Campbell Barton
ideasman42 at gmail.com
Sun Apr 14 09:18:42 CEST 2013
Revision: 56036
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=56036
Author: campbellbarton
Date: 2013-04-14 07:18:37 +0000 (Sun, 14 Apr 2013)
Log Message:
-----------
use UNLIKELY macro for frequently called inline bli math functions.
Modified Paths:
--------------
trunk/blender/source/blender/blenlib/intern/math_base_inline.c
Modified: trunk/blender/source/blender/blenlib/intern/math_base_inline.c
===================================================================
--- trunk/blender/source/blender/blenlib/intern/math_base_inline.c 2013-04-14 06:22:34 UTC (rev 56035)
+++ trunk/blender/source/blender/blenlib/intern/math_base_inline.c 2013-04-14 07:18:37 UTC (rev 56036)
@@ -37,61 +37,68 @@
#include "BLI_math.h"
+/* copied from BLI_utildefines.h */
+#ifdef __GNUC__
+# define UNLIKELY(x) __builtin_expect(!!(x), 0)
+#else
+# define UNLIKELY(x) (x)
+#endif
+
/* A few small defines. Keep'em local! */
#define SMALL_NUMBER 1.e-8f
MINLINE float sqrt3f(float f)
{
- if (f == 0.0f) return 0.0f;
- if (f < 0) return (float)(-exp(log(-f) / 3));
- else return (float)(exp(log(f) / 3));
+ if (UNLIKELY(f == 0.0f)) return 0.0f;
+ else if (UNLIKELY(f < 0.0f)) return -(float)(exp(log(-f) / 3.0));
+ else return (float)(exp(log( f) / 3.0));
}
MINLINE double sqrt3d(double d)
{
- if (d == 0.0) return 0;
- if (d < 0) return -exp(log(-d) / 3);
- else return exp(log(d) / 3);
+ if (UNLIKELY(d == 0.0)) return 0.0;
+ else if (UNLIKELY(d < 0.0)) return -exp(log(-d) / 3.0);
+ else return exp(log( d) / 3.0);
}
MINLINE float saacos(float fac)
{
- if (fac <= -1.0f) return (float)M_PI;
- else if (fac >= 1.0f) return 0.0;
- else return acosf(fac);
+ if (UNLIKELY(fac <= -1.0f)) return (float)M_PI;
+ else if (UNLIKELY(fac >= 1.0f)) return 0.0f;
+ else return acosf(fac);
}
MINLINE float saasin(float fac)
{
- if (fac <= -1.0f) return (float)-M_PI / 2.0f;
- else if (fac >= 1.0f) return (float)M_PI / 2.0f;
- else return asinf(fac);
+ if (UNLIKELY(fac <= -1.0f)) return (float)-M_PI / 2.0f;
+ else if (UNLIKELY(fac >= 1.0f)) return (float) M_PI / 2.0f;
+ else return asinf(fac);
}
MINLINE float sasqrt(float fac)
{
- if (fac <= 0.0f) return 0.0f;
- return sqrtf(fac);
+ if (UNLIKELY(fac <= 0.0f)) return 0.0f;
+ else return sqrtf(fac);
}
MINLINE float saacosf(float fac)
{
- if (fac <= -1.0f) return (float)M_PI;
- else if (fac >= 1.0f) return 0.0f;
- else return acosf(fac);
+ if (UNLIKELY(fac <= -1.0f)) return (float)M_PI;
+ else if (UNLIKELY(fac >= 1.0f)) return 0.0f;
+ else return acosf(fac);
}
MINLINE float saasinf(float fac)
{
- if (fac <= -1.0f) return (float)-M_PI / 2.0f;
- else if (fac >= 1.0f) return (float)M_PI / 2.0f;
- else return asinf(fac);
+ if (UNLIKELY(fac <= -1.0f)) return (float)-M_PI / 2.0f;
+ else if (UNLIKELY(fac >= 1.0f)) return (float) M_PI / 2.0f;
+ else return asinf(fac);
}
MINLINE float sasqrtf(float fac)
{
- if (fac <= 0.0f) return 0.0f;
- return sqrtf(fac);
+ if (UNLIKELY(fac <= 0.0f)) return 0.0f;
+ else return sqrtf(fac);
}
MINLINE float interpf(float target, float origin, float fac)
@@ -105,7 +112,7 @@
* the distance gets very high, 180d would be inf, but this case isn't valid */
MINLINE float shell_angle_to_dist(const float angle)
{
- return (angle < SMALL_NUMBER) ? 1.0f : fabsf(1.0f / cosf(angle));
+ return (UNLIKELY(angle < SMALL_NUMBER)) ? 1.0f : fabsf(1.0f / cosf(angle));
}
/* used for zoom values*/
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