[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [56032] trunk/blender: BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() and bge.render.getMipmapping().
Mitchell Stokes
mogurijin at gmail.com
Sun Apr 14 02:40:26 CEST 2013
Revision: 56032
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=56032
Author: moguri
Date: 2013-04-14 00:40:24 +0000 (Sun, 14 Apr 2013)
Log Message:
-----------
BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() and bge.render.getMipmapping().
Modified Paths:
--------------
trunk/blender/doc/python_api/rst/bge.render.rst
trunk/blender/source/blender/gpu/GPU_draw.h
trunk/blender/source/blender/gpu/intern/gpu_draw.c
trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
trunk/blender/source/gameengine/Rasterizer/RAS_IRasterizer.h
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
Modified: trunk/blender/doc/python_api/rst/bge.render.rst
===================================================================
--- trunk/blender/doc/python_api/rst/bge.render.rst 2013-04-14 00:27:31 UTC (rev 56031)
+++ trunk/blender/doc/python_api/rst/bge.render.rst 2013-04-14 00:40:24 UTC (rev 56032)
@@ -243,12 +243,28 @@
:arg level: The new anisotropic filtering level to use
:type level: integer (must be one of 1, 2, 4, 8, 16)
+ .. note:: Changing this value can cause all textures to be recreated, which can be slow.
+
.. function:: getAnisotropicFiltering()
Get the anisotropic filtering level used for textures.
:rtype: integer (one of 1, 2, 4, 8, 16)
+
+.. function:: setMipmapping(value)
+
+ Change how to use mipmapping.
+ :type value: RAS_MIPMAP_NONE, RAS_MIPMAP_NEAREST, RAS_MIPMAP_LINEAR
+
+ .. note:: Changing this value can cause all textures to be recreated, which can be slow.
+
+.. function:: getMipmapping()
+
+ Get the current mipmapping setting.
+
+ :rtype: RAS_MIPMAP_NONE, RAS_MIPMAP_NEAREST, RAS_MIPMAP_LINEAR
+
.. function:: drawLine(fromVec,toVec,color)
Draw a line in the 3D scene.
Modified: trunk/blender/source/blender/gpu/GPU_draw.h
===================================================================
--- trunk/blender/source/blender/gpu/GPU_draw.h 2013-04-14 00:27:31 UTC (rev 56031)
+++ trunk/blender/source/blender/gpu/GPU_draw.h 2013-04-14 00:40:24 UTC (rev 56032)
@@ -108,6 +108,7 @@
void GPU_set_mipmap(int mipmap);
int GPU_get_mipmap(void);
void GPU_set_linear_mipmap(int linear);
+int GPU_get_linear_mipmap(void);
void GPU_paint_set_mipmap(int mipmap);
/* Anisotropic filtering settings
Modified: trunk/blender/source/blender/gpu/intern/gpu_draw.c
===================================================================
--- trunk/blender/source/blender/gpu/intern/gpu_draw.c 2013-04-14 00:27:31 UTC (rev 56031)
+++ trunk/blender/source/blender/gpu/intern/gpu_draw.c 2013-04-14 00:40:24 UTC (rev 56032)
@@ -287,6 +287,11 @@
return GTS.domipmap && !GTS.texpaint;
}
+int GPU_get_linear_mipmap(void)
+{
+ return GTS.linearmipmap;
+}
+
static GLenum gpu_get_mipmap_filter(int mag)
{
/* linearmipmap is off by default *when mipmapping is off,
Modified: trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
===================================================================
--- trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp 2013-04-14 00:27:31 UTC (rev 56031)
+++ trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp 2013-04-14 00:40:24 UTC (rev 56032)
@@ -285,13 +285,15 @@
canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
RAS_IRenderTools* rendertools = new KX_BlenderRenderTools();
RAS_IRasterizer* rasterizer = NULL;
-
//Don't use displaylists with VBOs
//If auto starts using VBOs, make sure to check for that here
if (displaylists && startscene->gm.raster_storage != RAS_STORE_VBO)
rasterizer = new RAS_ListRasterizer(canvas, true, startscene->gm.raster_storage);
else
rasterizer = new RAS_OpenGLRasterizer(canvas, startscene->gm.raster_storage);
+
+ RAS_IRasterizer::MipmapOption mipmapval = rasterizer->GetMipmapping();
+
// create the inputdevices
KX_BlenderKeyboardDevice* keyboarddevice = new KX_BlenderKeyboardDevice();
@@ -618,6 +620,9 @@
{
// set the cursor back to normal
canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
+
+ // set mipmap setting back to its original value
+ rasterizer->SetMipmapping(mipmapval);
}
// clean up some stuff
Modified: trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp 2013-04-14 00:27:31 UTC (rev 56031)
+++ trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp 2013-04-14 00:40:24 UTC (rev 56032)
@@ -1338,6 +1338,36 @@
return PyBool_FromLong(gp_Canvas->GetFullScreen());
}
+static PyObject *gPySetMipmapping(PyObject *, PyObject *args)
+{
+ int val = 0;
+
+ if (!PyArg_ParseTuple(args, "i:setMipmapping", &val))
+ return NULL;
+
+ if (val < 0 || val > RAS_IRasterizer::RAS_MIPMAP_MAX) {
+ PyErr_SetString(PyExc_ValueError, "Rasterizer.setMipmapping(val): invalid mipmaping option");
+ return NULL;
+ }
+
+ if (!gp_Rasterizer) {
+ PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMipmapping(val): Rasterizer not available");
+ return NULL;
+ }
+
+ gp_Rasterizer->SetMipmapping((RAS_IRasterizer::MipmapOption)val);
+ Py_RETURN_NONE;
+}
+
+static PyObject *gPyGetMipmapping(PyObject *)
+{
+ if (!gp_Rasterizer) {
+ PyErr_SetString(PyExc_RuntimeError, "Rasterizer.getMipmapping(): Rasterizer not available");
+ return NULL;
+ }
+ return PyLong_FromLong(gp_Rasterizer->GetMipmapping());
+}
+
static struct PyMethodDef rasterizer_methods[] = {
{"getWindowWidth",(PyCFunction) gPyGetWindowWidth,
METH_VARARGS, "getWindowWidth doc"},
@@ -1381,6 +1411,8 @@
{"setWindowSize", (PyCFunction) gPySetWindowSize, METH_VARARGS, ""},
{"setFullScreen", (PyCFunction) gPySetFullScreen, METH_O, ""},
{"getFullScreen", (PyCFunction) gPyGetFullScreen, METH_NOARGS, ""},
+ {"setMipmapping", (PyCFunction) gPySetMipmapping, METH_VARARGS, ""},
+ {"getMipmapping", (PyCFunction) gPyGetMipmapping, METH_NOARGS, ""},
{ NULL, (PyCFunction) NULL, 0, NULL }
};
@@ -2147,6 +2179,10 @@
KX_MACRO_addTypesToDict(d, KX_BLENDER_MULTITEX_MATERIAL, KX_BLENDER_MULTITEX_MATERIAL);
KX_MACRO_addTypesToDict(d, KX_BLENDER_GLSL_MATERIAL, KX_BLENDER_GLSL_MATERIAL);
+ KX_MACRO_addTypesToDict(d, RAS_MIPMAP_NONE, RAS_IRasterizer::RAS_MIPMAP_NONE);
+ KX_MACRO_addTypesToDict(d, RAS_MIPMAP_NEAREST, RAS_IRasterizer::RAS_MIPMAP_NEAREST);
+ KX_MACRO_addTypesToDict(d, RAS_MIPMAP_LINEAR, RAS_IRasterizer::RAS_MIPMAP_LINEAR);
+
// XXXX Add constants here
// Check for errors
Modified: trunk/blender/source/gameengine/Rasterizer/RAS_IRasterizer.h
===================================================================
--- trunk/blender/source/gameengine/Rasterizer/RAS_IRasterizer.h 2013-04-14 00:27:31 UTC (rev 56031)
+++ trunk/blender/source/gameengine/Rasterizer/RAS_IRasterizer.h 2013-04-14 00:40:24 UTC (rev 56032)
@@ -151,6 +151,17 @@
};
/**
+ * Mipmap options
+ */
+ enum MipmapOption {
+ RAS_MIPMAP_NONE,
+ RAS_MIPMAP_NEAREST,
+ RAS_MIPMAP_LINEAR,
+
+ RAS_MIPMAP_MAX, // Should always be last
+ };
+
+ /**
* SetDepthMask enables or disables writing a fragment's depth value
* to the Z buffer.
*/
@@ -417,6 +428,9 @@
virtual void SetAnisotropicFiltering(short level)=0;
virtual short GetAnisotropicFiltering()=0;
+ virtual void SetMipmapping(MipmapOption val)=0;
+ virtual MipmapOption GetMipmapping()=0;
+
virtual void SetUsingOverrideShader(bool val)=0;
virtual bool GetUsingOverrideShader()=0;
Modified: trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
===================================================================
--- trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp 2013-04-14 00:27:31 UTC (rev 56031)
+++ trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp 2013-04-14 00:40:24 UTC (rev 56032)
@@ -1064,6 +1064,35 @@
return (short)GPU_get_anisotropic();
}
+void RAS_OpenGLRasterizer::SetMipmapping(MipmapOption val)
+{
+ if (val == RAS_IRasterizer::RAS_MIPMAP_LINEAR)
+ {
+ GPU_set_linear_mipmap(1);
+ GPU_set_mipmap(1);
+ }
+ else if (val == RAS_IRasterizer::RAS_MIPMAP_NEAREST)
+ {
+ GPU_set_linear_mipmap(0);
+ GPU_set_mipmap(1);
+ }
+ else
+ {
+ GPU_set_linear_mipmap(0);
+ GPU_set_mipmap(0);
+ }
+}
+
+RAS_IRasterizer::MipmapOption RAS_OpenGLRasterizer::GetMipmapping()
+{
+ if (GPU_get_linear_mipmap())
+ return RAS_IRasterizer::RAS_MIPMAP_LINEAR;
+ else if (GPU_get_mipmap())
+ return RAS_IRasterizer::RAS_MIPMAP_NEAREST;
+ else
+ return RAS_IRasterizer::RAS_MIPMAP_NONE;
+}
+
void RAS_OpenGLRasterizer::SetUsingOverrideShader(bool val)
{
m_usingoverrideshader = val;
Modified: trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
===================================================================
--- trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h 2013-04-14 00:27:31 UTC (rev 56031)
+++ trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h 2013-04-14 00:40:24 UTC (rev 56032)
@@ -324,6 +324,9 @@
virtual void SetAnisotropicFiltering(short level);
virtual short GetAnisotropicFiltering();
+ virtual void SetMipmapping(MipmapOption val);
+ virtual MipmapOption GetMipmapping();
+
virtual void SetUsingOverrideShader(bool val);
virtual bool GetUsingOverrideShader();
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