[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [55768] trunk/blender/source/blender: code cleanup: use bools, (float)sin/(float)cos -> sinf/cosf, more meaningful var names.

Campbell Barton ideasman42 at gmail.com
Thu Apr 4 06:22:39 CEST 2013


Revision: 55768
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=55768
Author:   campbellbarton
Date:     2013-04-04 04:22:38 +0000 (Thu, 04 Apr 2013)
Log Message:
-----------
code cleanup: use bools, (float)sin/(float)cos -> sinf/cosf, more meaningful var names.

Modified Paths:
--------------
    trunk/blender/source/blender/blenkernel/intern/constraint.c
    trunk/blender/source/blender/blenkernel/intern/mball.c
    trunk/blender/source/blender/blenkernel/intern/object.c
    trunk/blender/source/blender/blenlib/intern/math_rotation.c
    trunk/blender/source/blender/editors/interface/interface_regions.c
    trunk/blender/source/blender/editors/space_view3d/drawarmature.c
    trunk/blender/source/blender/editors/space_view3d/view3d_edit.c
    trunk/blender/source/blender/editors/transform/transform.c
    trunk/blender/source/blender/editors/transform/transform_manipulator.c

Modified: trunk/blender/source/blender/blenkernel/intern/constraint.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/constraint.c	2013-04-04 03:55:43 UTC (rev 55767)
+++ trunk/blender/source/blender/blenkernel/intern/constraint.c	2013-04-04 04:22:38 UTC (rev 55768)
@@ -1204,8 +1204,8 @@
 					vec_to_quat(quat, dir, (short)data->trackflag, (short)data->upflag);
 					
 					normalize_v3(dir);
-					q[0] = (float)cos(0.5 * vec[3]);
-					x1 = (float)sin(0.5 * vec[3]);
+					q[0] = cosf(0.5 * vec[3]);
+					x1 = sinf(0.5 * vec[3]);
 					q[1] = -x1 * dir[0];
 					q[2] = -x1 * dir[1];
 					q[3] = -x1 * dir[2];

Modified: trunk/blender/source/blender/blenkernel/intern/mball.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/mball.c	2013-04-04 03:55:43 UTC (rev 55767)
+++ trunk/blender/source/blender/blenkernel/intern/mball.c	2013-04-04 04:22:38 UTC (rev 55768)
@@ -1426,7 +1426,8 @@
 		while (1) {
 			if (i++ == RES) return;
 			p[0] = 0.5f * (pos[0] + neg[0]);
-			if ((function(p[0], p[1], p[2])) > 0.0f) pos[0] = p[0]; else neg[0] = p[0];
+			if ((function(p[0], p[1], p[2])) > 0.0f) pos[0] = p[0];
+			else                                     neg[0] = p[0];
 		}
 	}
 
@@ -1436,7 +1437,8 @@
 		while (1) {
 			if (i++ == RES) return;
 			p[1] = 0.5f * (pos[1] + neg[1]);
-			if ((function(p[0], p[1], p[2])) > 0.0f) pos[1] = p[1]; else neg[1] = p[1];
+			if ((function(p[0], p[1], p[2])) > 0.0f) pos[1] = p[1];
+			else                                     neg[1] = p[1];
 		}
 	}
 
@@ -1446,7 +1448,8 @@
 		while (1) {
 			if (i++ == RES) return;
 			p[2] = 0.5f * (pos[2] + neg[2]);
-			if ((function(p[0], p[1], p[2])) > 0.0f) pos[2] = p[2]; else neg[2] = p[2];
+			if ((function(p[0], p[1], p[2])) > 0.0f) pos[2] = p[2];
+			else                                     neg[2] = p[2];
 		}
 	}
 

Modified: trunk/blender/source/blender/blenkernel/intern/object.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/object.c	2013-04-04 03:55:43 UTC (rev 55767)
+++ trunk/blender/source/blender/blenkernel/intern/object.c	2013-04-04 04:22:38 UTC (rev 55768)
@@ -1837,8 +1837,8 @@
 			
 			/* the tilt */
 			normalize_v3(dir);
-			q[0] = (float)cos(0.5 * vec[3]);
-			si = (float)sin(0.5 * vec[3]);
+			q[0] = cosf(0.5 * vec[3]);
+			si = sinf(0.5 * vec[3]);
 			q[1] = -si * dir[0];
 			q[2] = -si * dir[1];
 			q[3] = -si * dir[2];

Modified: trunk/blender/source/blender/blenlib/intern/math_rotation.c
===================================================================
--- trunk/blender/source/blender/blenlib/intern/math_rotation.c	2013-04-04 03:55:43 UTC (rev 55767)
+++ trunk/blender/source/blender/blenlib/intern/math_rotation.c	2013-04-04 04:22:38 UTC (rev 55768)
@@ -539,9 +539,9 @@
 
 		if ((1.0f - cosom) > 0.0001f) {
 			omega = (float)acos(cosom);
-			sinom = (float)sin(omega);
-			sc1 = (float)sin((1.0 - t) * omega) / sinom;
-			sc2 = (float)sin(t * omega) / sinom;
+			sinom = sinf(omega);
+			sc1 = sinf((1.0 - t) * omega) / sinom;
+			sc2 = sinf(t * omega) / sinom;
 		}
 		else {
 			sc1 = 1.0f - t;
@@ -558,8 +558,8 @@
 		result[2] = quat2[1];
 		result[3] = -quat2[0];
 
-		sc1 = (float)sin((1.0 - t) * M_PI_2);
-		sc2 = (float)sin(t * M_PI_2);
+		sc1 = sinf((1.0 - t) * M_PI_2);
+		sc2 = sinf(t * M_PI_2);
 
 		result[0] = sc1 * quat1[0] + sc2 * result[0];
 		result[1] = sc1 * quat1[1] + sc2 * result[1];

Modified: trunk/blender/source/blender/editors/interface/interface_regions.c
===================================================================
--- trunk/blender/source/blender/editors/interface/interface_regions.c	2013-04-04 03:55:43 UTC (rev 55767)
+++ trunk/blender/source/blender/editors/interface/interface_regions.c	2013-04-04 04:22:38 UTC (rev 55768)
@@ -742,8 +742,8 @@
 	uiFontStyle fstyle;
 	uiSearchItems items;
 	int active;     /* index in items array */
-	int noback;     /* when menu opened with enough space for this */
-	int preview;    /* draw thumbnail previews, rather than list */
+	bool noback;    /* when menu opened with enough space for this */
+	bool preview;   /* draw thumbnail previews, rather than list */
 	int prv_rows, prv_cols;
 } uiSearchboxData;
 
@@ -1023,7 +1023,7 @@
 	/* pixel space */
 	wmOrtho2(-0.01f, ar->winx - 0.01f, -0.01f, ar->winy - 0.01f);
 
-	if (!data->noback)
+	if (data->noback == false)
 		ui_draw_search_back(NULL, NULL, &data->bbox);  /* style not used yet */
 	
 	/* draw text */
@@ -1136,10 +1136,10 @@
 	/* special case, hardcoded feature, not draw backdrop when called from menus,
 	 * assume for design that popup already added it */
 	if (but->block->flag & UI_BLOCK_SEARCH_MENU)
-		data->noback = 1;
+		data->noback = true;
 	
 	if (but->a1 > 0 && but->a2 > 0) {
-		data->preview = 1;
+		data->preview = true;
 		data->prv_rows = but->a1;
 		data->prv_cols = but->a2;
 	}

Modified: trunk/blender/source/blender/editors/space_view3d/drawarmature.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/drawarmature.c	2013-04-04 03:55:43 UTC (rev 55767)
+++ trunk/blender/source/blender/editors/space_view3d/drawarmature.c	2013-04-04 04:22:38 UTC (rev 55768)
@@ -1573,8 +1573,8 @@
 									
 									for (i = 0; i < 3; i++) {
 										/* *0.5f here comes from M_PI/360.0f when rotations were still in degrees */
-										amin[i] = (float)sin(pchan->limitmin[i] * 0.5f);
-										amax[i] = (float)sin(pchan->limitmax[i] * 0.5f);
+										amin[i] = sinf(pchan->limitmin[i] * 0.5f);
+										amax[i] = sinf(pchan->limitmax[i] * 0.5f);
 									}
 									
 									glScalef(1.0f, -1.0f, 1.0f);
@@ -1605,8 +1605,8 @@
 									phi = fac * (pchan->limitmax[2] - pchan->limitmin[2]);
 									
 									i = (a == -16) ? 0 : 1;
-									corner[i][0] = (float)sin(phi);
-									corner[i][1] = (float)cos(phi);
+									corner[i][0] = sinf(phi);
+									corner[i][1] = cosf(phi);
 									corner[i][2] = 0.0f;
 									glVertex3fv(corner[i]);
 								}
@@ -1629,8 +1629,8 @@
 									
 									i = (a == -16) ? 2 : 3;
 									corner[i][0] = 0.0f;
-									corner[i][1] = (float)sin(phi);
-									corner[i][2] = (float)cos(phi);
+									corner[i][1] = sinf(phi);
+									corner[i][2] = cosf(phi);
 									glVertex3fv(corner[i]);
 								}
 								glEnd();

Modified: trunk/blender/source/blender/editors/space_view3d/view3d_edit.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_edit.c	2013-04-04 03:55:43 UTC (rev 55767)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_edit.c	2013-04-04 04:22:38 UTC (rev 55768)
@@ -365,7 +365,8 @@
 	float viewquat[4]; /* working copy of rv3d->viewquat */
 	float trackvec[3];
 	float mousevec[3]; /* dolly only */
-	float reverse, dist0, camzoom0;
+	float reverse;
+	float dist_prev, camzoom_prev;
 	float grid, far;
 	bool axis_snap;  /* view rotate only */
 	float zfac;
@@ -425,8 +426,8 @@
 	 * we may want to make this optional but for now its needed always */
 	ED_view3d_camera_lock_init(vod->v3d, vod->rv3d);
 
-	vod->dist0 = rv3d->dist;
-	vod->camzoom0 = rv3d->camzoom;
+	vod->dist_prev = rv3d->dist;
+	vod->camzoom_prev = rv3d->camzoom;
 	copy_qt_qt(vod->viewquat, rv3d->viewquat);
 	copy_qt_qt(vod->oldquat, rv3d->viewquat);
 	vod->origx = vod->oldx = event->x;
@@ -484,7 +485,7 @@
 
 				/* find a new ofs value that is along the view axis (rather than the mouse location) */
 				closest_to_line_v3(dvec, vod->dyn_ofs, my_pivot, my_origin);
-				vod->dist0 = rv3d->dist = len_v3v3(my_pivot, dvec);
+				vod->dist_prev = rv3d->dist = len_v3v3(my_pivot, dvec);
 
 				negate_v3_v3(rv3d->ofs, dvec);
 			}
@@ -1711,7 +1712,7 @@
 	if (use_cam_zoom) {
 		float delta;
 		delta = (x - vod->origx + y - vod->origy) / 10.0f;
-		vod->rv3d->camzoom = vod->camzoom0 + (zoom_invert ? -delta : delta);
+		vod->rv3d->camzoom = vod->camzoom_prev + (zoom_invert ? -delta : delta);
 
 		CLAMP(vod->rv3d->camzoom, RV3D_CAMZOOM_MIN, RV3D_CAMZOOM_MAX);
 	}
@@ -1746,7 +1747,7 @@
 		len1 = (int)sqrt((ctr[0] - x) * (ctr[0] - x) + (ctr[1] - y) * (ctr[1] - y)) + 5;
 		len2 = (int)sqrt((ctr[0] - vod->origx) * (ctr[0] - vod->origx) + (ctr[1] - vod->origy) * (ctr[1] - vod->origy)) + 5;
 
-		zfac = vod->dist0 * ((float)len2 / len1) / vod->rv3d->dist;
+		zfac = vod->dist_prev * ((float)len2 / len1) / vod->rv3d->dist;
 	}
 	else {  /* USER_ZOOM_DOLLY */
 		float len1, len2;
@@ -1766,11 +1767,11 @@
 		if (use_cam_zoom) {
 			/* zfac is ignored in this case, see below */
 #if 0
-			zfac = vod->camzoom0 * (2.0f * ((len1 / len2) - 1.0f) + 1.0f) / vod->rv3d->camzoom;
+			zfac = vod->camzoom_prev * (2.0f * ((len1 / len2) - 1.0f) + 1.0f) / vod->rv3d->camzoom;
 #endif
 		}
 		else {
-			zfac = vod->dist0 * (2.0f * ((len1 / len2) - 1.0f) + 1.0f) / vod->rv3d->dist;
+			zfac = vod->dist_prev * (2.0f * ((len1 / len2) - 1.0f) + 1.0f) / vod->rv3d->dist;
 		}
 	}
 

Modified: trunk/blender/source/blender/editors/transform/transform.c
===================================================================
--- trunk/blender/source/blender/editors/transform/transform.c	2013-04-04 03:55:43 UTC (rev 55767)
+++ trunk/blender/source/blender/editors/transform/transform.c	2013-04-04 04:22:38 UTC (rev 55768)
@@ -2757,8 +2757,8 @@
 		
 		vec[1] = (vec[1] - cursor[1]);
 		
-		co = (float)cos(phi0);
-		si = (float)sin(phi0);
+		co = cosf(phi0);
+		si = sinf(phi0);
 		loc[0] = -si * vec[1] + cursor[0];
 		loc[1] = co * vec[1] + cursor[1];
 		loc[2] = vec[2];

Modified: trunk/blender/source/blender/editors/transform/transform_manipulator.c
===================================================================
--- trunk/blender/source/blender/editors/transform/transform_manipulator.c	2013-04-04 03:55:43 UTC (rev 55767)
+++ trunk/blender/source/blender/editors/transform/transform_manipulator.c	2013-04-04 04:22:38 UTC (rev 55768)
@@ -719,13 +719,13 @@
 	side_delta = 2.0f * (float)M_PI / (float)nsides;
 
 	theta = (float)M_PI + 0.5f * ring_delta;
-	cos_theta = (float)cos(theta);
-	sin_theta = (float)sin(theta);
+	cos_theta = cosf(theta);
+	sin_theta = sinf(theta);
 
 	for (i = nrings - 1; i >= 0; i--) {
 		theta1 = theta + ring_delta;
-		cos_theta1 = (float)cos(theta1);
-		sin_theta1 = (float)sin(theta1);
+		cos_theta1 = cosf(theta1);
+		sin_theta1 = sinf(theta1);
 

@@ Diff output truncated at 10240 characters. @@



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