[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [55753] trunk/blender/source/blender/ editors: pass snap arguments so the ruler doesn' t have to temp overwrite scene vars.

Campbell Barton ideasman42 at gmail.com
Wed Apr 3 11:48:21 CEST 2013


Revision: 55753
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=55753
Author:   campbellbarton
Date:     2013-04-03 09:48:21 +0000 (Wed, 03 Apr 2013)
Log Message:
-----------
pass snap arguments so the ruler doesn't have to temp overwrite scene vars.
also expose snapObjectsRayEx() for more convenient ray-casting about the scene.

Modified Paths:
--------------
    trunk/blender/source/blender/editors/include/ED_transform.h
    trunk/blender/source/blender/editors/space_view3d/view3d_ruler.c
    trunk/blender/source/blender/editors/transform/transform_snap.c

Modified: trunk/blender/source/blender/editors/include/ED_transform.h
===================================================================
--- trunk/blender/source/blender/editors/include/ED_transform.h	2013-04-03 09:10:29 UTC (rev 55752)
+++ trunk/blender/source/blender/editors/include/ED_transform.h	2013-04-03 09:48:21 UTC (rev 55753)
@@ -34,17 +34,18 @@
 
 /* ******************* Registration Function ********************** */
 
-struct wmWindowManager;
-struct wmOperatorType;
+struct ARegion;
+struct EnumPropertyItem;
 struct ListBase;
-struct wmEvent;
+struct Object;
+struct View3D;
 struct bContext;
-struct Object;
 struct uiLayout;
-struct EnumPropertyItem;
+struct wmEvent;
+struct wmKeyConfig;
+struct wmKeyMap;
 struct wmOperatorType;
-struct wmKeyMap;
-struct wmKeyConfig;
+struct wmWindowManager;
 
 void transform_keymap_for_space(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap, int spaceid);
 void transform_operatortypes(void);
@@ -181,6 +182,13 @@
 bool peelObjectsContext(struct bContext *C, struct ListBase *depth_peels, const float mval[2], SnapMode mode);
 bool snapObjectsTransform(struct TransInfo *t, const float mval[2], float *r_dist_px, float r_loc[3], float r_no[3], SnapMode mode);
 bool snapObjectsContext(struct bContext *C, const float mval[2], float *r_dist_px, float r_loc[3], float r_no[3], SnapMode mode);
+/* taks args for all settings */
+bool snapObjectsEx(struct Scene *scene, struct Base *base_act, struct View3D *v3d, struct ARegion *ar, struct Object *obedit, short snap_mode,
+                   const float mval[2], float *r_dist_px, float r_loc[3], float r_no[3], SnapMode mode);
+bool snapObjectsRayEx(struct Scene *scene, struct Base *base_act, struct View3D *v3d, struct ARegion *ar, struct Object *obedit, short snap_mode,
+                      const float ray_start[3], const float ray_normal[3],
+                      const float mval[2], float *r_dist_px, float r_loc[3], float r_no[3], SnapMode mode);
+
 bool snapNodesTransform(struct TransInfo *t, const int mval[2], float *r_dist_px, float r_loc[2], char *r_node_border, SnapMode mode);
 bool snapNodesContext(struct bContext *C, const int mval[2], float *r_dist_px, float r_loc[2], char *r_node_border, SnapMode mode);
 

Modified: trunk/blender/source/blender/editors/space_view3d/view3d_ruler.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_ruler.c	2013-04-03 09:10:29 UTC (rev 55752)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_ruler.c	2013-04-03 09:48:21 UTC (rev 55753)
@@ -59,44 +59,33 @@
 /* Snapping (could be own function) */
 /* NOTE - this is not very nice use of transform snapping */
 #include "ED_transform.h"
-#include "../transform/transform.h"
 
 static bool ED_view3d_snap_co(bContext *C, float r_co[3], const float co_ss[2],
                               bool use_vert, bool use_edge, bool use_face)
 {
-	TransInfo t = {0};
 	float dist_px = 12;  /* snap dist */
 	float r_no_dummy[3];
 	bool ret = false;
-	char  backup_snap_mode;
-	Base *backup_baseact;
 
-	t.scene  = CTX_data_scene(C);
-	t.view   = CTX_wm_view3d(C);
-	t.ar     = CTX_wm_region(C);
-	t.obedit = CTX_data_edit_object(C);
+	Scene *scene = CTX_data_scene(C);
+	View3D *v3d = CTX_wm_view3d(C);
+	ARegion *ar = CTX_wm_region(C);
+	struct Object *obedit = CTX_data_edit_object(C);
 
-	backup_snap_mode = t.scene->toolsettings->snap_mode;
-	backup_baseact = t.scene->basact;
-	t.scene->basact = NULL;
-
 	/* try snap edge, then face if it fails */
 	if (use_vert) {
-		t.scene->toolsettings->snap_mode = SCE_SNAP_MODE_VERTEX;
-		ret = snapObjectsTransform(&t, co_ss, &dist_px, r_co, r_no_dummy, SNAP_ALL);
+		ret = snapObjectsEx(scene, NULL, v3d, ar, obedit, SCE_SNAP_MODE_VERTEX,
+		                    co_ss, &dist_px, r_co, r_no_dummy, SNAP_ALL);
 	}
 	if (use_edge && (ret == false)) {
-		t.scene->toolsettings->snap_mode = SCE_SNAP_MODE_EDGE;
-		ret = snapObjectsTransform(&t, co_ss, &dist_px, r_co, r_no_dummy, SNAP_ALL);
+		ret = snapObjectsEx(scene, NULL, v3d, ar, obedit, SCE_SNAP_MODE_EDGE,
+		                    co_ss, &dist_px, r_co, r_no_dummy, SNAP_ALL);
 	}
 	if (use_face && (ret == false)) {
-		t.scene->toolsettings->snap_mode = SCE_SNAP_MODE_FACE;
-		ret = snapObjectsTransform(&t, co_ss, &dist_px, r_co, r_no_dummy, SNAP_ALL);
+		ret = snapObjectsEx(scene, NULL, v3d, ar, obedit, SCE_SNAP_MODE_FACE,
+		                    co_ss, &dist_px, r_co, r_no_dummy, SNAP_ALL);
 	}
 
-	t.scene->toolsettings->snap_mode = backup_snap_mode;
-	t.scene->basact = backup_baseact;
-
 	return ret;
 }
 /* done snapping */

Modified: trunk/blender/source/blender/editors/transform/transform_snap.c
===================================================================
--- trunk/blender/source/blender/editors/transform/transform_snap.c	2013-04-03 09:10:29 UTC (rev 55752)
+++ trunk/blender/source/blender/editors/transform/transform_snap.c	2013-04-03 09:48:21 UTC (rev 55753)
@@ -78,6 +78,9 @@
 
 #include "transform.h"
 
+/* this should be passed as an arg for use in snap functions */
+#undef BASACT
+
 #define TRANSFORM_DIST_MAX_PX 1000.0f
 #define TRANSFORM_SNAP_MAX_PX 100.0f
 
@@ -405,6 +408,7 @@
 	ToolSettings *ts = t->settings;
 	Object *obedit = t->obedit;
 	Scene *scene = t->scene;
+	Base *base_act = scene->basact;
 
 	if (t->spacetype == SPACE_NODE) {
 		/* force project off when not supported */
@@ -445,7 +449,7 @@
 		}
 		/* Particles edit mode*/
 		else if (t->tsnap.applySnap != NULL && // A snapping function actually exist
-		         (obedit == NULL && BASACT && BASACT->object && BASACT->object->mode & OB_MODE_PARTICLE_EDIT))
+		         (obedit == NULL && base_act && base_act->object && base_act->object->mode & OB_MODE_PARTICLE_EDIT))
 		{
 			t->tsnap.modeSelect = SNAP_ALL;
 		}
@@ -1512,11 +1516,10 @@
 	return retval;
 } 
 
-static bool snapObject(Scene *scene, ARegion *ar, Object *ob, int editobject, float obmat[4][4],
+static bool snapObject(Scene *scene, short snap_mode, ARegion *ar, Object *ob, int editobject, float obmat[4][4],
                        const float ray_start[3], const float ray_normal[3], const float mval[2],
                        float r_loc[3], float r_no[3], float *r_dist_px, float *r_depth)
 {
-	ToolSettings *ts = scene->toolsettings;
 	bool retval = false;
 	
 	if (ob->type == OB_MESH) {
@@ -1533,31 +1536,29 @@
 			dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
 		}
 		
-		retval = snapDerivedMesh(ts->snap_mode, ar, ob, dm, em, obmat, ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, r_depth);
+		retval = snapDerivedMesh(snap_mode, ar, ob, dm, em, obmat, ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, r_depth);
 
 		dm->release(dm);
 	}
 	else if (ob->type == OB_ARMATURE) {
-		retval = snapArmature(ts->snap_mode, ar, ob, ob->data, obmat, ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, r_depth);
+		retval = snapArmature(snap_mode, ar, ob, ob->data, obmat, ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, r_depth);
 	}
 	
 	return retval;
 }
 
-static bool snapObjects(Scene *scene, View3D *v3d, ARegion *ar, Object *obedit, const float mval[2],
-                        float *r_dist_px, float r_loc[3], float r_no[3], SnapMode mode)
+static bool snapObjectsRay(Scene *scene, short snap_mode, Base *base_act, View3D *v3d, ARegion *ar, Object *obedit,
+                           const float ray_start[3], const float ray_normal[3],
+                           const float mval[2], float *r_dist_px, float r_loc[3], float r_no[3], SnapMode mode)
 {
 	Base *base;
 	float depth = (FLT_MAX / 2.0f);  /* use half of flt-max so we can scale up without an exception */
 	bool retval = false;
-	float ray_start[3], ray_normal[3];
-	
-	ED_view3d_win_to_ray(ar, v3d, mval, ray_start, ray_normal);
 
 	if (mode == SNAP_ALL && obedit) {
 		Object *ob = obedit;
 
-		retval |= snapObject(scene, ar, ob, 1, ob->obmat, ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, &depth);
+		retval |= snapObject(scene, snap_mode, ar, ob, 1, ob->obmat, ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, &depth);
 	}
 
 	/* Need an exception for particle edit because the base is flagged with BA_HAS_RECALC_DATA
@@ -1565,10 +1566,10 @@
 	 *
 	 * To solve that problem, we do it first as an exception. 
 	 * */
-	base = BASACT;
+	base = base_act;
 	if (base && base->object && base->object->mode & OB_MODE_PARTICLE_EDIT) {
 		Object *ob = base->object;
-		retval |= snapObject(scene, ar, ob, 0, ob->obmat, ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, &depth);
+		retval |= snapObject(scene, snap_mode, ar, ob, 0, ob->obmat, ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, &depth);
 	}
 
 	for (base = FIRSTBASE; base != NULL; base = base->next) {
@@ -1576,7 +1577,7 @@
 		    (base->flag & (BA_HAS_RECALC_OB | BA_HAS_RECALC_DATA)) == 0 &&
 
 		    ((mode == SNAP_NOT_SELECTED && (base->flag & (SELECT | BA_WAS_SEL)) == 0) ||
-		     (ELEM(mode, SNAP_ALL, SNAP_NOT_OBEDIT) && base != BASACT)))
+		     (ELEM(mode, SNAP_ALL, SNAP_NOT_OBEDIT) && base != base_act)))
 		{
 			Object *ob = base->object;
 			
@@ -1587,32 +1588,60 @@
 				for (dupli_ob = lb->first; dupli_ob; dupli_ob = dupli_ob->next) {
 					Object *dob = dupli_ob->ob;
 					
-					retval |= snapObject(scene, ar, dob, 0, dupli_ob->mat, ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, &depth);
+					retval |= snapObject(scene, snap_mode, ar, dob, 0, dupli_ob->mat, ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, &depth);
 				}
 				
 				free_object_duplilist(lb);
 			}
 			
-			retval |= snapObject(scene, ar, ob, 0, ob->obmat, ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, &depth);
+			retval |= snapObject(scene, snap_mode, ar, ob, 0, ob->obmat, ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, &depth);
 		}
 	}
 	
 	return retval;
 }
+static bool snapObjects(Scene *scene, short snap_mode, Base *base_act, View3D *v3d, ARegion *ar, Object *obedit,
+                        const float mval[2], float *r_dist_px, float r_loc[3], float r_no[3], SnapMode mode)
+{
+	float ray_start[3], ray_normal[3];
 
+	ED_view3d_win_to_ray(ar, v3d, mval, ray_start, ray_normal);
+
+	return snapObjectsRay(scene, snap_mode, base_act, v3d, ar, obedit,
+	                      ray_start, ray_normal,
+	                      mval, r_dist_px, r_loc, r_no, mode);
+}
+
 bool snapObjectsTransform(TransInfo *t, const float mval[2], float *r_dist_px, float r_loc[3], float r_no[3], SnapMode mode)
 {

@@ Diff output truncated at 10240 characters. @@



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