[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [55746] trunk/blender: fix [#34825] Transparent background of Empty Images clips objects behind them away when Empty is not selected

Campbell Barton ideasman42 at gmail.com
Wed Apr 3 07:16:15 CEST 2013


Revision: 55746
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=55746
Author:   campbellbarton
Date:     2013-04-03 05:16:15 +0000 (Wed, 03 Apr 2013)
Log Message:
-----------
fix [#34825] Transparent background of Empty Images clips objects behind them away when Empty is not selected

allow 'Transparency' option to be used on empty-images.

Modified Paths:
--------------
    trunk/blender/release/scripts/startup/bl_ui/properties_object.py
    trunk/blender/source/blender/editors/space_view3d/drawobject.c

Modified: trunk/blender/release/scripts/startup/bl_ui/properties_object.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/properties_object.py	2013-04-03 05:02:33 UTC (rev 55745)
+++ trunk/blender/release/scripts/startup/bl_ui/properties_object.py	2013-04-03 05:16:15 UTC (rev 55746)
@@ -204,36 +204,40 @@
     def draw(self, context):
         layout = self.layout
 
-        ob = context.object
+        obj = context.object
 
         split = layout.split()
         col = split.column()
-        col.prop(ob, "draw_type", text="Type")
+        col.prop(obj, "draw_type", text="Type")
 
         col = split.column()
         row = col.row()
-        row.prop(ob, "show_bounds", text="Bounds")
+        row.prop(obj, "show_bounds", text="Bounds")
         sub = row.row()
-        sub.active = ob.show_bounds
-        sub.prop(ob, "draw_bounds_type", text="")
+        sub.active = obj.show_bounds
+        sub.prop(obj, "draw_bounds_type", text="")
 
         split = layout.split()
 
         col = split.column()
-        col.prop(ob, "show_name", text="Name")
-        col.prop(ob, "show_axis", text="Axis")
-        if ob.type in {'MESH', 'CURVE', 'SURFACE', 'META', 'FONT'}:
+        col.prop(obj, "show_name", text="Name")
+        col.prop(obj, "show_axis", text="Axis")
+        
+        obj_type = obj.type
+        
+        if obj_type in {'MESH', 'CURVE', 'SURFACE', 'META', 'FONT'}:
             # Makes no sense for cameras, armtures, etc.!
-            col.prop(ob, "show_wire", text="Wire")
+            col.prop(obj, "show_wire", text="Wire")
             # Only useful with object having faces/materials...
-            col.prop(ob, "color", text="Object Color")
+            col.prop(obj, "color", text="Object Color")
 
         col = split.column()
-        col.prop(ob, "show_texture_space", text="Texture Space")
-        col.prop(ob, "show_x_ray", text="X-Ray")
-        if ob.type == 'MESH':
-            col.prop(ob, "show_transparent", text="Transparency")
-            col.prop(ob, "show_all_edges")
+        col.prop(obj, "show_texture_space", text="Texture Space")
+        col.prop(obj, "show_x_ray", text="X-Ray")
+        if obj_type == 'MESH' or (obj_type == 'EMPTY' and obj.empty_draw_type == 'IMAGE'):
+            col.prop(obj, "show_transparent", text="Transparency")
+        if obj_type == 'MESH':
+            col.prop(obj, "show_all_edges")
 
 
 class OBJECT_PT_duplication(ObjectButtonsPanel, Panel):

Modified: trunk/blender/source/blender/editors/space_view3d/drawobject.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/drawobject.c	2013-04-03 05:02:33 UTC (rev 55745)
+++ trunk/blender/source/blender/editors/space_view3d/drawobject.c	2013-04-03 05:16:15 UTC (rev 55746)
@@ -6363,6 +6363,14 @@
 				ED_view3d_after_add(&v3d->afterdraw_xray, base, dflag);
 				return;
 			}
+
+			/* allow transp option for empty images */
+			if (ob->type == OB_EMPTY && ob->empty_drawtype == OB_EMPTY_IMAGE) {
+				if (!v3d->xray && !v3d->transp && !(ob->dtx & OB_DRAWXRAY) && (ob->dtx & OB_DRAWTRANSP)) {
+					ED_view3d_after_add(&v3d->afterdraw_transp, base, dflag);
+					return;
+				}
+			}
 		}
 	}
 




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