[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [55736] trunk/blender/source/blender/ compositor/nodes: Box and Ellipse mask nodes will now output shape
Sergey Sharybin
sergey.vfx at gmail.com
Tue Apr 2 19:56:41 CEST 2013
Revision: 55736
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=55736
Author: nazgul
Date: 2013-04-02 17:56:41 +0000 (Tue, 02 Apr 2013)
Log Message:
-----------
Box and Ellipse mask nodes will now output shape
even if nothing is attached to input.
They'll use black image with render resolution
as a background if nothing is attached to mask input.
Was a request from 4K ToS project.
Modified Paths:
--------------
trunk/blender/source/blender/compositor/nodes/COM_BoxMaskNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_EllipseMaskNode.cpp
Modified: trunk/blender/source/blender/compositor/nodes/COM_BoxMaskNode.cpp
===================================================================
--- trunk/blender/source/blender/compositor/nodes/COM_BoxMaskNode.cpp 2013-04-02 17:49:31 UTC (rev 55735)
+++ trunk/blender/source/blender/compositor/nodes/COM_BoxMaskNode.cpp 2013-04-02 17:56:41 UTC (rev 55736)
@@ -24,6 +24,9 @@
#include "COM_BoxMaskOperation.h"
#include "COM_ExecutionSystem.h"
+#include "COM_SetValueOperation.h"
+#include "COM_ScaleOperation.h"
+
BoxMaskNode::BoxMaskNode(bNode *editorNode) : Node(editorNode)
{
/* pass */
@@ -34,9 +37,41 @@
BoxMaskOperation *operation;
operation = new BoxMaskOperation();
operation->setData((NodeBoxMask *)this->getbNode()->storage);
- this->getInputSocket(0)->relinkConnections(operation->getInputSocket(0), 0, graph);
+
+ InputSocket *inputSocket = this->getInputSocket(0);
+ OutputSocket *outputSocket = this->getOutputSocket(0);
+
+ if (inputSocket->isConnected()) {
+ inputSocket->relinkConnections(operation->getInputSocket(0), 0, graph);
+ outputSocket->relinkConnections(operation->getOutputSocket());
+ }
+ else {
+ /* Value operation to produce original transparent image */
+ SetValueOperation *valueOperation = new SetValueOperation();
+ valueOperation->setValue(0.0f);
+ graph->addOperation(valueOperation);
+
+ /* Scale that image up to render resolution */
+ const RenderData *rd = context->getRenderData();
+ ScaleFixedSizeOperation *scaleOperation = new ScaleFixedSizeOperation();
+
+ scaleOperation->setIsAspect(false);
+ scaleOperation->setIsCrop(false);
+ scaleOperation->setOffset(0.0f, 0.0f);
+
+ scaleOperation->setNewWidth(rd->xsch * rd->size / 100.0f);
+ scaleOperation->setNewHeight(rd->ysch * rd->size / 100.0f);
+
+ addLink(graph, valueOperation->getOutputSocket(0), scaleOperation->getInputSocket(0));
+ addLink(graph, scaleOperation->getOutputSocket(0), operation->getInputSocket(0));
+ outputSocket->relinkConnections(operation->getOutputSocket(0));
+
+ scaleOperation->getInputSocket(0)->getConnection()->setIgnoreResizeCheck(true);
+
+ graph->addOperation(scaleOperation);
+ }
+
this->getInputSocket(1)->relinkConnections(operation->getInputSocket(1), 1, graph);
- this->getOutputSocket(0)->relinkConnections(operation->getOutputSocket(0));
operation->setMaskType(this->getbNode()->custom1);
graph->addOperation(operation);
Modified: trunk/blender/source/blender/compositor/nodes/COM_EllipseMaskNode.cpp
===================================================================
--- trunk/blender/source/blender/compositor/nodes/COM_EllipseMaskNode.cpp 2013-04-02 17:49:31 UTC (rev 55735)
+++ trunk/blender/source/blender/compositor/nodes/COM_EllipseMaskNode.cpp 2013-04-02 17:56:41 UTC (rev 55736)
@@ -24,6 +24,9 @@
#include "COM_EllipseMaskOperation.h"
#include "COM_ExecutionSystem.h"
+#include "COM_SetValueOperation.h"
+#include "COM_ScaleOperation.h"
+
EllipseMaskNode::EllipseMaskNode(bNode *editorNode) : Node(editorNode)
{
/* pass */
@@ -32,11 +35,44 @@
void EllipseMaskNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context)
{
EllipseMaskOperation *operation;
+
operation = new EllipseMaskOperation();
operation->setData((NodeEllipseMask *)this->getbNode()->storage);
- this->getInputSocket(0)->relinkConnections(operation->getInputSocket(0), 0, graph);
+
+ InputSocket *inputSocket = this->getInputSocket(0);
+ OutputSocket *outputSocket = this->getOutputSocket(0);
+
+ if (inputSocket->isConnected()) {
+ inputSocket->relinkConnections(operation->getInputSocket(0), 0, graph);
+ outputSocket->relinkConnections(operation->getOutputSocket());
+ }
+ else {
+ /* Value operation to produce original transparent image */
+ SetValueOperation *valueOperation = new SetValueOperation();
+ valueOperation->setValue(0.0f);
+ graph->addOperation(valueOperation);
+
+ /* Scale that image up to render resolution */
+ const RenderData *rd = context->getRenderData();
+ ScaleFixedSizeOperation *scaleOperation = new ScaleFixedSizeOperation();
+
+ scaleOperation->setIsAspect(false);
+ scaleOperation->setIsCrop(false);
+ scaleOperation->setOffset(0.0f, 0.0f);
+
+ scaleOperation->setNewWidth(rd->xsch * rd->size / 100.0f);
+ scaleOperation->setNewHeight(rd->ysch * rd->size / 100.0f);
+
+ addLink(graph, valueOperation->getOutputSocket(0), scaleOperation->getInputSocket(0));
+ addLink(graph, scaleOperation->getOutputSocket(0), operation->getInputSocket(0));
+ outputSocket->relinkConnections(operation->getOutputSocket(0));
+
+ scaleOperation->getInputSocket(0)->getConnection()->setIgnoreResizeCheck(true);
+
+ graph->addOperation(scaleOperation);
+ }
+
this->getInputSocket(1)->relinkConnections(operation->getInputSocket(1), 1, graph);
- this->getOutputSocket(0)->relinkConnections(operation->getOutputSocket(0));
operation->setMaskType(this->getbNode()->custom1);
graph->addOperation(operation);
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