[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [50913] trunk/blender: incorrect spelling in comments
Campbell Barton
ideasman42 at gmail.com
Wed Sep 26 22:05:39 CEST 2012
Revision: 50913
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=50913
Author: campbellbarton
Date: 2012-09-26 20:05:38 +0000 (Wed, 26 Sep 2012)
Log Message:
-----------
incorrect spelling in comments
Modified Paths:
--------------
trunk/blender/CMakeLists.txt
trunk/blender/source/blender/blenkernel/BKE_action.h
trunk/blender/source/blender/blenkernel/BKE_main.h
trunk/blender/source/blender/blenkernel/intern/bmfont.c
trunk/blender/source/blender/blenkernel/intern/dynamicpaint.c
trunk/blender/source/blender/blenkernel/intern/ipo.c
trunk/blender/source/blender/blenkernel/intern/key.c
trunk/blender/source/blender/blenkernel/intern/mask_rasterize.c
trunk/blender/source/blender/blenkernel/intern/material.c
trunk/blender/source/blender/blenkernel/intern/mesh.c
trunk/blender/source/blender/blenkernel/intern/paint.c
trunk/blender/source/blender/blenkernel/intern/particle_system.c
trunk/blender/source/blender/blenkernel/intern/scene.c
trunk/blender/source/blender/blenkernel/intern/softbody.c
trunk/blender/source/blender/blenkernel/intern/unit.c
trunk/blender/source/blender/blenkernel/intern/writeffmpeg.c
trunk/blender/source/blender/blenlib/BLI_math_rotation.h
trunk/blender/source/blender/blenlib/intern/math_geom.c
trunk/blender/source/blender/blenlib/intern/math_rotation.c
trunk/blender/source/blender/blenloader/intern/readfile.c
trunk/blender/source/blender/bmesh/operators/bmo_create.c
trunk/blender/source/blender/collada/DocumentImporter.cpp
trunk/blender/source/blender/collada/MeshImporter.cpp
trunk/blender/source/blender/collada/MeshImporter.h
trunk/blender/source/blender/editors/armature/editarmature.c
trunk/blender/source/blender/editors/object/object_select.c
trunk/blender/source/blender/editors/sculpt_paint/paint_image.c
trunk/blender/source/blender/makesdna/DNA_action_types.h
trunk/blender/source/blender/makesdna/DNA_armature_types.h
trunk/blender/source/blender/makesdna/DNA_camera_types.h
trunk/blender/source/blender/makesdna/DNA_constraint_types.h
trunk/blender/source/blender/makesdna/DNA_dynamicpaint_types.h
trunk/blender/source/blender/makesdna/DNA_gpencil_types.h
trunk/blender/source/blender/makesdna/DNA_ipo_types.h
trunk/blender/source/blender/makesdna/DNA_object_types.h
trunk/blender/source/blender/makesdna/DNA_scene_types.h
trunk/blender/source/blender/makesdna/DNA_sdna_types.h
trunk/blender/source/blender/makesdna/DNA_space_types.h
trunk/blender/source/blender/makesrna/intern/makesrna.c
trunk/blender/source/blender/makesrna/intern/rna_armature.c
trunk/blender/source/blender/makesrna/intern/rna_nla.c
trunk/blender/source/blender/nodes/composite/node_composite_tree.c
trunk/blender/source/blender/nodes/composite/node_composite_util.c
trunk/blender/source/blender/nodes/composite/nodes/node_composite_colorbalance.c
trunk/blender/source/blender/python/bmesh/bmesh_py_types.c
trunk/blender/source/blender/python/bmesh/bmesh_py_types_meshdata.c
trunk/blender/source/blender/python/mathutils/mathutils_Color.c
trunk/blender/source/blender/python/mathutils/mathutils_Matrix.c
trunk/blender/source/blender/python/mathutils/mathutils_Quaternion.c
trunk/blender/source/blender/python/mathutils/mathutils_Vector.c
trunk/blender/source/gameengine/GamePlayer/common/bmfont.cpp
trunk/blender/source/tools/spell_check_source_config.py
Modified: trunk/blender/CMakeLists.txt
===================================================================
--- trunk/blender/CMakeLists.txt 2012-09-26 19:23:06 UTC (rev 50912)
+++ trunk/blender/CMakeLists.txt 2012-09-26 20:05:38 UTC (rev 50913)
@@ -566,7 +566,7 @@
mark_as_advanced(FFMPEG)
- # lame, but until we have propper find module for ffmpeg
+ # lame, but until we have proper find module for ffmpeg
set(FFMPEG_INCLUDE_DIRS ${FFMPEG}/include)
if(EXISTS "${FFMPEG}/include/ffmpeg/")
set(FFMPEG_INCLUDE_DIRS "${FFMPEG_INCLUDE_DIRS} ${FFMPEG}/include/ffmpeg")
Modified: trunk/blender/source/blender/blenkernel/BKE_action.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_action.h 2012-09-26 19:23:06 UTC (rev 50912)
+++ trunk/blender/source/blender/blenkernel/BKE_action.h 2012-09-26 20:05:38 UTC (rev 50913)
@@ -203,7 +203,7 @@
void BKE_pose_itasc_init(struct bItasc *itasc);
/* clears BONE_UNKEYED flags for frame changing */
-// XXX to be depreceated for a more general solution in animsys...
+// XXX to be deprecated for a more general solution in animsys...
void framechange_poses_clear_unkeyed(void);
/* Bone Groups API --------------------- */
Modified: trunk/blender/source/blender/blenkernel/BKE_main.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_main.h 2012-09-26 19:23:06 UTC (rev 50912)
+++ trunk/blender/source/blender/blenkernel/BKE_main.h 2012-09-26 20:05:38 UTC (rev 50913)
@@ -68,7 +68,7 @@
ListBase latt;
ListBase lamp;
ListBase camera;
- ListBase ipo; // XXX depreceated
+ ListBase ipo; // XXX deprecated
ListBase key;
ListBase world;
ListBase screen;
Modified: trunk/blender/source/blender/blenkernel/intern/bmfont.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/bmfont.c 2012-09-26 19:23:06 UTC (rev 50912)
+++ trunk/blender/source/blender/blenkernel/intern/bmfont.c 2012-09-26 20:05:38 UTC (rev 50913)
@@ -96,7 +96,7 @@
ysize = (bytes + (ibuf->x - 1)) / ibuf->x;
if (ysize < ibuf->y) {
- /* we're first going to copy all data into a liniar buffer.
+ /* we're first going to copy all data into a linear buffer.
* step can be 4 or 1 bytes, and the data is not sequential because
* the bitmap was flipped vertically. */
Modified: trunk/blender/source/blender/blenkernel/intern/dynamicpaint.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/dynamicpaint.c 2012-09-26 19:23:06 UTC (rev 50912)
+++ trunk/blender/source/blender/blenkernel/intern/dynamicpaint.c 2012-09-26 20:05:38 UTC (rev 50913)
@@ -1944,7 +1944,7 @@
{
/* Note: Current method only uses polygon edges to detect neighboring pixels.
* -> It doesn't always lead to the optimum pixel but is accurate enough
- * and faster/simplier than including possible face tip point links)
+ * and faster/simpler than including possible face tip point links)
*/
int x, y;
@@ -2852,15 +2852,15 @@
/***************************** Brush Painting Calls ******************************/
-/*
- * Mix color values to canvas point.
+/**
+ * Mix color values to canvas point.
*
- * surface : canvas surface
- * index : surface point index
- * paintFlags : paint object flags
- * paintColor,Alpha,Wetness : to be mixed paint values
- * timescale : value used to adjust time dependand
- * operations when using substeps
+ * \param surface canvas surface
+ * \param index surface point index
+ * \param paintFlags paint object flags
+ * \param paintColor,Alpha,Wetness to be mixed paint values
+ * \param timescale value used to adjust time dependent
+ * operations when using substeps
*/
static void dynamicPaint_mixPaintColors(DynamicPaintSurface *surface, int index, int paintFlags,
const float paintColor[3], float *paintAlpha, float *paintWetness, float *timescale)
@@ -4161,7 +4161,7 @@
pdEndEffectors(&effectors);
}
- /* Get number of required steps using averate point distance
+ /* Get number of required steps using average point distance
* so that just a few ultra close pixels wont up substeps to max */
/* adjust number of required substep by fastest active effect */
Modified: trunk/blender/source/blender/blenkernel/intern/ipo.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/ipo.c 2012-09-26 19:23:06 UTC (rev 50912)
+++ trunk/blender/source/blender/blenkernel/intern/ipo.c 2012-09-26 20:05:38 UTC (rev 50913)
@@ -32,7 +32,7 @@
/* NOTE:
*
- * This file is no longer used to provide tools for the depreceated IPO system. Instead, it
+ * This file is no longer used to provide tools for the deprecated IPO system. Instead, it
* is only used to house the conversion code to the new system.
*
* -- Joshua Leung, Jan 2009
Modified: trunk/blender/source/blender/blenkernel/intern/key.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/key.c 2012-09-26 19:23:06 UTC (rev 50912)
+++ trunk/blender/source/blender/blenkernel/intern/key.c 2012-09-26 20:05:38 UTC (rev 50913)
@@ -133,7 +133,7 @@
key->uidgen = 1;
- /* XXX the code here uses some defines which will soon be depreceated... */
+ /* XXX the code here uses some defines which will soon be deprecated... */
switch (GS(id->name)) {
case ID_ME:
el = key->elemstr;
Modified: trunk/blender/source/blender/blenkernel/intern/mask_rasterize.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/mask_rasterize.c 2012-09-26 19:23:06 UTC (rev 50912)
+++ trunk/blender/source/blender/blenkernel/intern/mask_rasterize.c 2012-09-26 20:05:38 UTC (rev 50913)
@@ -1208,7 +1208,7 @@
/* needs work */
#if 1
- /* quad check fails for bowtie, so keep using 2 tri checks */
+ /* quad check fails for bow-tie, so keep using 2 tri checks */
//if (isect_point_quad_v2(xy, cos[face[0]], cos[face[1]], cos[face[2]], cos[face[3]]))
if (isect_point_tri_v2(xy, cos[face[0]], cos[face[1]], cos[face[2]]) ||
isect_point_tri_v2(xy, cos[face[0]], cos[face[2]], cos[face[3]]))
@@ -1216,7 +1216,7 @@
return maskrasterize_layer_z_depth_quad(xy, cos[face[0]], cos[face[1]], cos[face[2]], cos[face[3]]);
}
#elif 1
- /* don't use isect_point_tri_v2_cw because we could have bowtie quads */
+ /* don't use isect_point_tri_v2_cw because we could have bow-tie quads */
if (isect_point_tri_v2(xy, cos[face[0]], cos[face[1]], cos[face[2]])) {
return maskrasterize_layer_z_depth_tri(xy, cos[face[0]], cos[face[1]], cos[face[2]]);
Modified: trunk/blender/source/blender/blenkernel/intern/material.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/material.c 2012-09-26 19:23:06 UTC (rev 50912)
+++ trunk/blender/source/blender/blenkernel/intern/material.c 2012-09-26 20:05:38 UTC (rev 50913)
@@ -1490,7 +1490,7 @@
}
/**
- * \brief copy/paste buffer, if we had a propper py api that would be better
+ * \brief copy/paste buffer, if we had a proper py api that would be better
* \note matcopybuf.nodetree does _NOT_ use ID's
* \todo matcopybuf.nodetree's node->id's are NOT validated, this will crash!
*/
Modified: trunk/blender/source/blender/blenkernel/intern/mesh.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/mesh.c 2012-09-26 19:23:06 UTC (rev 50912)
+++ trunk/blender/source/blender/blenkernel/intern/mesh.c 2012-09-26 20:05:38 UTC (rev 50913)
@@ -788,7 +788,7 @@
nr--;
}
- /* check corrupt cases, bowtie geometry, cant handle these because edge data wont exist so just return 0 */
+ /* check corrupt cases, bow-tie geometry, cant handle these because edge data wont exist so just return 0 */
if (nr == 3) {
if (
/* real edges */
Modified: trunk/blender/source/blender/blenkernel/intern/paint.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/paint.c 2012-09-26 19:23:06 UTC (rev 50912)
+++ trunk/blender/source/blender/blenkernel/intern/paint.c 2012-09-26 20:05:38 UTC (rev 50913)
@@ -190,7 +190,7 @@
}
/* called when copying scene settings, so even if 'src' and 'tar' are the same
- * still do a id_us_plus(), rather then if we were copying betweem 2 existing
+ * still do a id_us_plus(), rather then if we were copying between 2 existing
* scenes where a matching value should decrease the existing user count as
* with paint_brush_set() */
void BKE_paint_copy(Paint *src, Paint *tar)
Modified: trunk/blender/source/blender/blenkernel/intern/particle_system.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/particle_system.c 2012-09-26 19:23:06 UTC (rev 50912)
+++ trunk/blender/source/blender/blenkernel/intern/particle_system.c 2012-09-26 20:05:38 UTC (rev 50913)
@@ -3777,7 +3777,7 @@
/* Calculate the speed of the particle relative to the local scale of the
* simulation. This should be called once per particle during a simulation
* step, after the velocity has been updated. element_size defines the scale of
- * the simulation, and is typically the distance to neighbourning particles. */
+ * the simulation, and is typically the distance to neighboring particles. */
static void update_courant_num(ParticleSimulationData *sim, ParticleData *pa,
float dtime, SPHData *sphdata)
{
Modified: trunk/blender/source/blender/blenkernel/intern/scene.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/scene.c 2012-09-26 19:23:06 UTC (rev 50912)
+++ trunk/blender/source/blender/blenkernel/intern/scene.c 2012-09-26 20:05:38 UTC (rev 50913)
@@ -383,7 +383,7 @@
sce->r.edgeint = 10;
sce->r.ocres = 128;
- /* OCIO_TODO: for forwards compatibiliy only, so if no tonecurve are used,
+ /* OCIO_TODO: for forwards compatibility only, so if no tonecurve are used,
* images would look in the same way as in current blender
*
* perhaps at some point should be completely deprecated?
@@ Diff output truncated at 10240 characters. @@
More information about the Bf-blender-cvs
mailing list