[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [50913] trunk/blender: incorrect spelling in comments

Campbell Barton ideasman42 at gmail.com
Wed Sep 26 22:05:39 CEST 2012


Revision: 50913
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=50913
Author:   campbellbarton
Date:     2012-09-26 20:05:38 +0000 (Wed, 26 Sep 2012)
Log Message:
-----------
incorrect spelling in comments

Modified Paths:
--------------
    trunk/blender/CMakeLists.txt
    trunk/blender/source/blender/blenkernel/BKE_action.h
    trunk/blender/source/blender/blenkernel/BKE_main.h
    trunk/blender/source/blender/blenkernel/intern/bmfont.c
    trunk/blender/source/blender/blenkernel/intern/dynamicpaint.c
    trunk/blender/source/blender/blenkernel/intern/ipo.c
    trunk/blender/source/blender/blenkernel/intern/key.c
    trunk/blender/source/blender/blenkernel/intern/mask_rasterize.c
    trunk/blender/source/blender/blenkernel/intern/material.c
    trunk/blender/source/blender/blenkernel/intern/mesh.c
    trunk/blender/source/blender/blenkernel/intern/paint.c
    trunk/blender/source/blender/blenkernel/intern/particle_system.c
    trunk/blender/source/blender/blenkernel/intern/scene.c
    trunk/blender/source/blender/blenkernel/intern/softbody.c
    trunk/blender/source/blender/blenkernel/intern/unit.c
    trunk/blender/source/blender/blenkernel/intern/writeffmpeg.c
    trunk/blender/source/blender/blenlib/BLI_math_rotation.h
    trunk/blender/source/blender/blenlib/intern/math_geom.c
    trunk/blender/source/blender/blenlib/intern/math_rotation.c
    trunk/blender/source/blender/blenloader/intern/readfile.c
    trunk/blender/source/blender/bmesh/operators/bmo_create.c
    trunk/blender/source/blender/collada/DocumentImporter.cpp
    trunk/blender/source/blender/collada/MeshImporter.cpp
    trunk/blender/source/blender/collada/MeshImporter.h
    trunk/blender/source/blender/editors/armature/editarmature.c
    trunk/blender/source/blender/editors/object/object_select.c
    trunk/blender/source/blender/editors/sculpt_paint/paint_image.c
    trunk/blender/source/blender/makesdna/DNA_action_types.h
    trunk/blender/source/blender/makesdna/DNA_armature_types.h
    trunk/blender/source/blender/makesdna/DNA_camera_types.h
    trunk/blender/source/blender/makesdna/DNA_constraint_types.h
    trunk/blender/source/blender/makesdna/DNA_dynamicpaint_types.h
    trunk/blender/source/blender/makesdna/DNA_gpencil_types.h
    trunk/blender/source/blender/makesdna/DNA_ipo_types.h
    trunk/blender/source/blender/makesdna/DNA_object_types.h
    trunk/blender/source/blender/makesdna/DNA_scene_types.h
    trunk/blender/source/blender/makesdna/DNA_sdna_types.h
    trunk/blender/source/blender/makesdna/DNA_space_types.h
    trunk/blender/source/blender/makesrna/intern/makesrna.c
    trunk/blender/source/blender/makesrna/intern/rna_armature.c
    trunk/blender/source/blender/makesrna/intern/rna_nla.c
    trunk/blender/source/blender/nodes/composite/node_composite_tree.c
    trunk/blender/source/blender/nodes/composite/node_composite_util.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_colorbalance.c
    trunk/blender/source/blender/python/bmesh/bmesh_py_types.c
    trunk/blender/source/blender/python/bmesh/bmesh_py_types_meshdata.c
    trunk/blender/source/blender/python/mathutils/mathutils_Color.c
    trunk/blender/source/blender/python/mathutils/mathutils_Matrix.c
    trunk/blender/source/blender/python/mathutils/mathutils_Quaternion.c
    trunk/blender/source/blender/python/mathutils/mathutils_Vector.c
    trunk/blender/source/gameengine/GamePlayer/common/bmfont.cpp
    trunk/blender/source/tools/spell_check_source_config.py

Modified: trunk/blender/CMakeLists.txt
===================================================================
--- trunk/blender/CMakeLists.txt	2012-09-26 19:23:06 UTC (rev 50912)
+++ trunk/blender/CMakeLists.txt	2012-09-26 20:05:38 UTC (rev 50913)
@@ -566,7 +566,7 @@
 
 		mark_as_advanced(FFMPEG)
 
-		# lame, but until we have propper find module for ffmpeg
+		# lame, but until we have proper find module for ffmpeg
 		set(FFMPEG_INCLUDE_DIRS ${FFMPEG}/include)
 		if(EXISTS "${FFMPEG}/include/ffmpeg/")
 			set(FFMPEG_INCLUDE_DIRS "${FFMPEG_INCLUDE_DIRS} ${FFMPEG}/include/ffmpeg")

Modified: trunk/blender/source/blender/blenkernel/BKE_action.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_action.h	2012-09-26 19:23:06 UTC (rev 50912)
+++ trunk/blender/source/blender/blenkernel/BKE_action.h	2012-09-26 20:05:38 UTC (rev 50913)
@@ -203,7 +203,7 @@
 void BKE_pose_itasc_init(struct bItasc *itasc);
 
 /* clears BONE_UNKEYED flags for frame changing */
-// XXX to be depreceated for a more general solution in animsys...
+// XXX to be deprecated for a more general solution in animsys...
 void framechange_poses_clear_unkeyed(void);
 
 /* Bone Groups API --------------------- */	

Modified: trunk/blender/source/blender/blenkernel/BKE_main.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_main.h	2012-09-26 19:23:06 UTC (rev 50912)
+++ trunk/blender/source/blender/blenkernel/BKE_main.h	2012-09-26 20:05:38 UTC (rev 50913)
@@ -68,7 +68,7 @@
 	ListBase latt;
 	ListBase lamp;
 	ListBase camera;
-	ListBase ipo;   // XXX depreceated
+	ListBase ipo;   // XXX deprecated
 	ListBase key;
 	ListBase world;
 	ListBase screen;

Modified: trunk/blender/source/blender/blenkernel/intern/bmfont.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/bmfont.c	2012-09-26 19:23:06 UTC (rev 50912)
+++ trunk/blender/source/blender/blenkernel/intern/bmfont.c	2012-09-26 20:05:38 UTC (rev 50913)
@@ -96,7 +96,7 @@
 	ysize = (bytes + (ibuf->x - 1)) / ibuf->x;
 	
 	if (ysize < ibuf->y) {
-		/* we're first going to copy all data into a liniar buffer.
+		/* we're first going to copy all data into a linear buffer.
 		 * step can be 4 or 1 bytes, and the data is not sequential because
 		 * the bitmap was flipped vertically. */
 		

Modified: trunk/blender/source/blender/blenkernel/intern/dynamicpaint.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/dynamicpaint.c	2012-09-26 19:23:06 UTC (rev 50912)
+++ trunk/blender/source/blender/blenkernel/intern/dynamicpaint.c	2012-09-26 20:05:38 UTC (rev 50913)
@@ -1944,7 +1944,7 @@
 {
 	/* Note: Current method only uses polygon edges to detect neighboring pixels.
 	 *  -> It doesn't always lead to the optimum pixel but is accurate enough
-	 *  and faster/simplier than including possible face tip point links)
+	 *  and faster/simpler than including possible face tip point links)
 	 */
 
 	int x, y;
@@ -2852,15 +2852,15 @@
 
 /***************************** Brush Painting Calls ******************************/
 
-/*
- *	Mix color values to canvas point.
+/**
+ * Mix color values to canvas point.
  *
- *	surface : canvas surface
- *	index : surface point index
- *	paintFlags : paint object flags
- *   paintColor,Alpha,Wetness : to be mixed paint values
- *	timescale : value used to adjust time dependand
- *			    operations when using substeps
+ * \param surface canvas surface
+ * \param index surface point index
+ * \param paintFlags paint object flags
+ * \param paintColor,Alpha,Wetness to be mixed paint values
+ * \param timescale value used to adjust time dependent
+ * operations when using substeps
  */
 static void dynamicPaint_mixPaintColors(DynamicPaintSurface *surface, int index, int paintFlags,
                                         const float paintColor[3], float *paintAlpha, float *paintWetness, float *timescale)
@@ -4161,7 +4161,7 @@
 		pdEndEffectors(&effectors);
 	}
 
-	/* Get number of required steps using averate point distance
+	/* Get number of required steps using average point distance
 	 *  so that just a few ultra close pixels wont up substeps to max */
 
 	/* adjust number of required substep by fastest active effect */

Modified: trunk/blender/source/blender/blenkernel/intern/ipo.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/ipo.c	2012-09-26 19:23:06 UTC (rev 50912)
+++ trunk/blender/source/blender/blenkernel/intern/ipo.c	2012-09-26 20:05:38 UTC (rev 50913)
@@ -32,7 +32,7 @@
 
 /* NOTE:
  *
- * This file is no longer used to provide tools for the depreceated IPO system. Instead, it
+ * This file is no longer used to provide tools for the deprecated IPO system. Instead, it
  * is only used to house the conversion code to the new system.
  *
  * -- Joshua Leung, Jan 2009

Modified: trunk/blender/source/blender/blenkernel/intern/key.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/key.c	2012-09-26 19:23:06 UTC (rev 50912)
+++ trunk/blender/source/blender/blenkernel/intern/key.c	2012-09-26 20:05:38 UTC (rev 50913)
@@ -133,7 +133,7 @@
 
 	key->uidgen = 1;
 	
-	/* XXX the code here uses some defines which will soon be depreceated... */
+	/* XXX the code here uses some defines which will soon be deprecated... */
 	switch (GS(id->name)) {
 		case ID_ME:
 			el = key->elemstr;

Modified: trunk/blender/source/blender/blenkernel/intern/mask_rasterize.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/mask_rasterize.c	2012-09-26 19:23:06 UTC (rev 50912)
+++ trunk/blender/source/blender/blenkernel/intern/mask_rasterize.c	2012-09-26 20:05:38 UTC (rev 50913)
@@ -1208,7 +1208,7 @@
 
 			/* needs work */
 #if 1
-			/* quad check fails for bowtie, so keep using 2 tri checks */
+			/* quad check fails for bow-tie, so keep using 2 tri checks */
 			//if (isect_point_quad_v2(xy, cos[face[0]], cos[face[1]], cos[face[2]], cos[face[3]]))
 			if (isect_point_tri_v2(xy, cos[face[0]], cos[face[1]], cos[face[2]]) ||
 			    isect_point_tri_v2(xy, cos[face[0]], cos[face[2]], cos[face[3]]))
@@ -1216,7 +1216,7 @@
 				return maskrasterize_layer_z_depth_quad(xy, cos[face[0]], cos[face[1]], cos[face[2]], cos[face[3]]);
 			}
 #elif 1
-			/* don't use isect_point_tri_v2_cw because we could have bowtie quads */
+			/* don't use isect_point_tri_v2_cw because we could have bow-tie quads */
 
 			if (isect_point_tri_v2(xy, cos[face[0]], cos[face[1]], cos[face[2]])) {
 				return maskrasterize_layer_z_depth_tri(xy, cos[face[0]], cos[face[1]], cos[face[2]]);

Modified: trunk/blender/source/blender/blenkernel/intern/material.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/material.c	2012-09-26 19:23:06 UTC (rev 50912)
+++ trunk/blender/source/blender/blenkernel/intern/material.c	2012-09-26 20:05:38 UTC (rev 50913)
@@ -1490,7 +1490,7 @@
 }
 
 /**
- * \brief copy/paste buffer, if we had a propper py api that would be better
+ * \brief copy/paste buffer, if we had a proper py api that would be better
  * \note matcopybuf.nodetree does _NOT_ use ID's
  * \todo matcopybuf.nodetree's  node->id's are NOT validated, this will crash!
  */

Modified: trunk/blender/source/blender/blenkernel/intern/mesh.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/mesh.c	2012-09-26 19:23:06 UTC (rev 50912)
+++ trunk/blender/source/blender/blenkernel/intern/mesh.c	2012-09-26 20:05:38 UTC (rev 50913)
@@ -788,7 +788,7 @@
 		nr--;
 	}
 
-	/* check corrupt cases, bowtie geometry, cant handle these because edge data wont exist so just return 0 */
+	/* check corrupt cases, bow-tie geometry, cant handle these because edge data wont exist so just return 0 */
 	if (nr == 3) {
 		if (
 		    /* real edges */

Modified: trunk/blender/source/blender/blenkernel/intern/paint.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/paint.c	2012-09-26 19:23:06 UTC (rev 50912)
+++ trunk/blender/source/blender/blenkernel/intern/paint.c	2012-09-26 20:05:38 UTC (rev 50913)
@@ -190,7 +190,7 @@
 }
 
 /* called when copying scene settings, so even if 'src' and 'tar' are the same
- * still do a id_us_plus(), rather then if we were copying betweem 2 existing
+ * still do a id_us_plus(), rather then if we were copying between 2 existing
  * scenes where a matching value should decrease the existing user count as
  * with paint_brush_set() */
 void BKE_paint_copy(Paint *src, Paint *tar)

Modified: trunk/blender/source/blender/blenkernel/intern/particle_system.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/particle_system.c	2012-09-26 19:23:06 UTC (rev 50912)
+++ trunk/blender/source/blender/blenkernel/intern/particle_system.c	2012-09-26 20:05:38 UTC (rev 50913)
@@ -3777,7 +3777,7 @@
 /* Calculate the speed of the particle relative to the local scale of the
  * simulation. This should be called once per particle during a simulation
  * step, after the velocity has been updated. element_size defines the scale of
- * the simulation, and is typically the distance to neighbourning particles. */
+ * the simulation, and is typically the distance to neighboring particles. */
 static void update_courant_num(ParticleSimulationData *sim, ParticleData *pa,
 	float dtime, SPHData *sphdata)
 {

Modified: trunk/blender/source/blender/blenkernel/intern/scene.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/scene.c	2012-09-26 19:23:06 UTC (rev 50912)
+++ trunk/blender/source/blender/blenkernel/intern/scene.c	2012-09-26 20:05:38 UTC (rev 50913)
@@ -383,7 +383,7 @@
 	sce->r.edgeint = 10;
 	sce->r.ocres = 128;
 
-	/* OCIO_TODO: for forwards compatibiliy only, so if no tonecurve are used,
+	/* OCIO_TODO: for forwards compatibility only, so if no tonecurve are used,
 	 *            images would look in the same way as in current blender
 	 *
 	 *            perhaps at some point should be completely deprecated?


@@ Diff output truncated at 10240 characters. @@



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