[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [50787] trunk/blender: calculate sticky wasnt working very well and had a few glites -

Campbell Barton ideasman42 at gmail.com
Fri Sep 21 08:37:42 CEST 2012


Revision: 50787
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=50787
Author:   campbellbarton
Date:     2012-09-21 06:37:42 +0000 (Fri, 21 Sep 2012)
Log Message:
-----------
calculate sticky wasnt working very well and had a few glites -
updating data was only being done on the active object but sticly was being calculated for the selection.

split this into 2 operators, one that works on the selection and another that operates on the active object - so we can have a button in the mesh panels that calculates sticky.

also note that there was no way to calculate sticky from the UI - perhaps this feature should die a quiet death?

anyway - it works better then it used to for now.

Modified Paths:
--------------
    trunk/blender/release/scripts/startup/bl_ui/properties_data_mesh.py
    trunk/blender/source/blender/editors/mesh/mesh_data.c
    trunk/blender/source/blender/editors/mesh/mesh_intern.h
    trunk/blender/source/blender/editors/mesh/mesh_ops.c
    trunk/blender/source/blender/render/extern/include/RE_render_ext.h
    trunk/blender/source/blender/render/intern/source/convertblender.c

Modified: trunk/blender/release/scripts/startup/bl_ui/properties_data_mesh.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/properties_data_mesh.py	2012-09-21 06:14:22 UTC (rev 50786)
+++ trunk/blender/release/scripts/startup/bl_ui/properties_data_mesh.py	2012-09-21 06:37:42 UTC (rev 50787)
@@ -326,9 +326,9 @@
 
         # me = context.mesh
         col = layout.column(align=True)
-        # row = col.row(align=True)
-        # row.operator("mesh.customdata_add_sticky", icon='ZOOMIN')
-        col.operator("mesh.customdata_clear_sticky", icon='X')
+        row = col.row(align=True)
+        row.operator("mesh.customdata_create_sticky")
+        row.operator("mesh.customdata_clear_sticky", icon='X')
         col.operator("mesh.customdata_clear_mask", icon='X')
         col.operator("mesh.customdata_clear_skin", icon='X')
 

Modified: trunk/blender/source/blender/editors/mesh/mesh_data.c
===================================================================
--- trunk/blender/source/blender/editors/mesh/mesh_data.c	2012-09-21 06:14:22 UTC (rev 50786)
+++ trunk/blender/source/blender/editors/mesh/mesh_data.c	2012-09-21 06:37:42 UTC (rev 50787)
@@ -47,6 +47,8 @@
 #include "BLI_array.h"
 #include "BLI_math.h"
 #include "BLI_edgehash.h"
+#include "BLI_linklist.h"
+#include "BLI_listbase.h"
 
 #include "BKE_context.h"
 #include "BKE_depsgraph.h"
@@ -143,24 +145,10 @@
 	int i, actindex, rndindex, cloneindex, stencilindex, tot;
 
 	if (layer->type == CD_MLOOPCOL || layer->type == CD_MLOOPUV) {
-		if (me->edit_btmesh) {
-			data = &me->edit_btmesh->bm->ldata;
-			tot = me->edit_btmesh->bm->totloop;
-		}
-		else {
-			data = &me->ldata;
-			tot = me->totloop;
-		}
+		data = mesh_customdata_get_type(me, BM_LOOP, &tot);
 	}
 	else {
-		if (me->edit_btmesh) {
-			data = &me->edit_btmesh->bm->pdata;
-			tot = me->edit_btmesh->bm->totface;
-		}
-		else {
-			data = &me->pdata;
-			tot = me->totpoly;
-		}
+		data = mesh_customdata_get_type(me, BM_FACE, &tot);
 	}
 	
 	index = CustomData_get_layer_index(data, type);
@@ -761,43 +749,116 @@
 
 /*********************** sticky operators ************************/
 
-/* FIXME - this operator is broken - only updates active but operates on selected */
-static int mesh_sticky_add_exec(bContext *C, wmOperator *UNUSED(op))
+static Object *mesh_customdata_get_camera_for_sticky(wmOperator *op, Scene *scene, View3D *v3d)
 {
+	/* report an error if we can't find the camera */
+
+	Object *camera = NULL;
+	if (scene->obedit) {
+		BKE_report(op->reports, RPT_ERROR, "Unable to make sticky in Edit Mode");
+	}
+	else {
+		if (v3d)            camera = V3D_CAMERA_LOCAL(v3d);
+		if (camera == NULL) camera = scene->camera;
+
+		if (camera == NULL) {
+			BKE_report(op->reports, RPT_ERROR, "Need camera to make sticky");
+		}
+	}
+
+	return camera;
+}
+
+static int mesh_customdata_add_sticky_selected_exec(bContext *C, wmOperator *op)
+{
 	Scene *scene = CTX_data_scene(C);
 	View3D *v3d = CTX_wm_view3d(C);
-	Object *ob = ED_object_context(C);
-	Mesh *me = ob->data;
+	Object *camera = mesh_customdata_get_camera_for_sticky(op, scene, v3d);
+	LinkNode *objects = NULL;
+	LinkNode *ob_iter;
 
-	/* why is this commented out? */
-#if 0
-	if (me->msticky)
+	if (camera == NULL) {
 		return OPERATOR_CANCELLED;
-#endif
+	}
 
-	RE_make_sticky(scene, v3d);
+	CTX_DATA_BEGIN(C, Object *, ob, selected_editable_objects)
+	{
+		if (ob->type == OB_MESH) {
+			BLI_linklist_prepend(&objects, ob);
+		}
+	}
+	CTX_DATA_END;
 
-	DAG_id_tag_update(&me->id, 0);
-	WM_event_add_notifier(C, NC_GEOM | ND_DATA, me);
+	if (objects == NULL) {
+		return OPERATOR_CANCELLED;
+	}
 
+	RE_make_sticky(scene, camera, objects);
+
+	for (ob_iter = objects; ob_iter; ob_iter = ob_iter->next) {
+		Object *ob = ob_iter->link;
+		DAG_id_tag_update(ob->data, 0);
+		WM_event_add_notifier(C, NC_GEOM | ND_DATA, ob->data);
+	}
+
+	BLI_linklist_free(objects, NULL);
+
 	return OPERATOR_FINISHED;
 }
 
-void MESH_OT_customdata_add_sticky(wmOperatorType *ot)
+void MESH_OT_customdata_create_sticky_selected(wmOperatorType *ot)
 {
 	/* identifiers */
-	ot->name = "Add Sticky";
-	ot->description = "Add sticky UV texture layer";
-	ot->idname = "MESH_OT_customdata_add_sticky";
-	
+	ot->name = "Calculate Sticky for Selection";
+	ot->description = "Calculate sticky UV texture layer from the camera on selected objects";
+	ot->idname = "MESH_OT_customdata_create_sticky_selected";
+
 	/* api callbacks */
 	ot->poll = layers_poll;
-	ot->exec = mesh_sticky_add_exec;
+	ot->exec = mesh_customdata_add_sticky_selected_exec;
 
 	/* flags */
 	ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
 }
 
+static int mesh_customdata_add_sticky_exec(bContext *C, wmOperator *op)
+{
+	Object *obedit = ED_object_context(C);
+	Scene *scene = CTX_data_scene(C);
+	View3D *v3d = CTX_wm_view3d(C);
+	Object *camera = mesh_customdata_get_camera_for_sticky(op, scene, v3d);
+	LinkNode objects = {NULL};
+
+	if (camera == NULL) {
+		return OPERATOR_CANCELLED;  /* error is set */
+	}
+
+	objects.link = obedit;
+	objects.next = NULL;
+
+	RE_make_sticky(scene, camera, &objects);
+
+	DAG_id_tag_update(obedit->data, 0);
+	WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
+
+	return OPERATOR_FINISHED;
+}
+
+void MESH_OT_customdata_create_sticky(wmOperatorType *ot)
+{
+	/* identifiers */
+	ot->name = "Calculate Sticky";
+	ot->description = "Calculate sticky UV texture layer from the camera";
+	ot->idname = "MESH_OT_customdata_create_sticky";
+
+	/* api callbacks */
+	ot->poll = layers_poll;
+	ot->exec = mesh_customdata_add_sticky_exec;
+
+	/* flags */
+	ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
 /* *** CustomData clear functions, we need an operator for each *** */
 
 static int mesh_customdata_clear_exec__internal(bContext *C,

Modified: trunk/blender/source/blender/editors/mesh/mesh_intern.h
===================================================================
--- trunk/blender/source/blender/editors/mesh/mesh_intern.h	2012-09-21 06:14:22 UTC (rev 50786)
+++ trunk/blender/source/blender/editors/mesh/mesh_intern.h	2012-09-21 06:37:42 UTC (rev 50787)
@@ -187,9 +187,10 @@
 void MESH_OT_uv_texture_remove(struct wmOperatorType *ot);
 void MESH_OT_vertex_color_add(struct wmOperatorType *ot);
 void MESH_OT_vertex_color_remove(struct wmOperatorType *ot);
-void MESH_OT_customdata_add_sticky(struct wmOperatorType *ot);
+void MESH_OT_customdata_create_sticky_selected(struct wmOperatorType *ot);
+void MESH_OT_customdata_create_sticky(struct wmOperatorType *ot);
 void MESH_OT_customdata_clear_sticky(struct wmOperatorType *ot);
-/* no add mask yet */
+/* no create_mask yet */
 void MESH_OT_customdata_clear_mask(struct wmOperatorType *ot);
 void MESH_OT_customdata_clear_skin(struct wmOperatorType *ot);
 

Modified: trunk/blender/source/blender/editors/mesh/mesh_ops.c
===================================================================
--- trunk/blender/source/blender/editors/mesh/mesh_ops.c	2012-09-21 06:14:22 UTC (rev 50786)
+++ trunk/blender/source/blender/editors/mesh/mesh_ops.c	2012-09-21 06:37:42 UTC (rev 50787)
@@ -143,7 +143,8 @@
 	WM_operatortype_append(MESH_OT_uv_texture_remove);
 	WM_operatortype_append(MESH_OT_vertex_color_add);
 	WM_operatortype_append(MESH_OT_vertex_color_remove);
-	WM_operatortype_append(MESH_OT_customdata_add_sticky);
+	WM_operatortype_append(MESH_OT_customdata_create_sticky_selected);
+	WM_operatortype_append(MESH_OT_customdata_create_sticky);
 	WM_operatortype_append(MESH_OT_customdata_clear_sticky);
 	WM_operatortype_append(MESH_OT_customdata_clear_mask);
 	WM_operatortype_append(MESH_OT_customdata_clear_skin);

Modified: trunk/blender/source/blender/render/extern/include/RE_render_ext.h
===================================================================
--- trunk/blender/source/blender/render/extern/include/RE_render_ext.h	2012-09-21 06:14:22 UTC (rev 50786)
+++ trunk/blender/source/blender/render/extern/include/RE_render_ext.h	2012-09-21 06:37:42 UTC (rev 50787)
@@ -39,10 +39,11 @@
 /* called by meshtools */
 struct View3D;
 struct Scene;
+struct LinkNode;
 
-void	RE_make_sticky(struct Scene *scene, struct View3D *v3d);
-	
-/* for radiosity module */	
+void RE_make_sticky(struct Scene *scene, struct Object *camera, struct LinkNode *objects);
+
+/* for radiosity module */
 struct RadView;
 struct RNode;
 struct Render;

Modified: trunk/blender/source/blender/render/intern/source/convertblender.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/convertblender.c	2012-09-21 06:14:22 UTC (rev 50786)
+++ trunk/blender/source/blender/render/intern/source/convertblender.c	2012-09-21 06:37:42 UTC (rev 50787)
@@ -41,6 +41,7 @@
 #include "BLI_rand.h"
 #include "BLI_memarena.h"
 #include "BLI_ghash.h"
+#include "BLI_linklist.h"
 
 #include "DNA_armature_types.h"
 #include "DNA_camera_types.h"
@@ -5819,36 +5820,43 @@
 /* Sticky texture coords													 */
 /* ------------------------------------------------------------------------- */
 
-void RE_make_sticky(Scene *scene, View3D *v3d)
+static void re_make_sticky_object(Render *re, Object *ob)
 {
-	Object *ob;
-	Base *base;
 	MVert *mvert;
 	Mesh *me;
 	MSticky *ms;
-	Render *re;
-	float ho[4], mat[4][4];
+	float mat[4][4];
+	float ho[4];
 	int a;
-	Object *camera= NULL;
 
-	if (v3d==NULL) {
-		printf("Need a 3d view to make sticky\n");
-		return;
+	me = ob->data;
+	mvert = me->mvert;
+
+	if (me->msticky) {
+		CustomData_free_layer_active(&me->vdata, CD_MSTICKY, me->totvert);
 	}
 
-	if (v3d)				camera= V3D_CAMERA_LOCAL(v3d);
-	if (camera == NULL)	camera= scene->camera;
+	me->msticky = CustomData_add_layer(&me->vdata, CD_MSTICKY, CD_CALLOC, NULL, me->totvert);
 
-	if (camera==NULL) {
-		printf("Need camera to make sticky\n");
-		return;
+	mult_m4_m4m4(mat, re->viewmat, ob->obmat);
+
+	ms = me->msticky;
+	for (a=0; a < me->totvert; a++, ms++, mvert++) {
+		copy_v3_v3(ho, mvert->co);
+		mul_m4_v3(mat, ho);
+		projectverto(ho, re->winmat, ho);
+		ms->co[0] = ho[0] / ho[3];
+		ms->co[1] = ho[1] / ho[3];
 	}
-	if (scene->obedit) {
-		printf("Unable to make sticky in Edit Mode\n");
-		return;
-	}
-	
-	re= RE_NewRender("_make sticky_");
+}
+
+void RE_make_sticky(Scene *scene, Object *camera, LinkNode *objects)
+{
+	Render *re;
+	float mat[4][4];
+	LinkNode *ob_iter;
+
+	re = RE_NewRender("_make sticky_");
 	RE_InitState(re, NULL, &scene->r, NULL, scene->r.xsch, scene->r.ysch, NULL);
 	
 	/* use renderdata and camera to set viewplane */
@@ -5859,31 +5867,8 @@

@@ Diff output truncated at 10240 characters. @@



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