[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [50648] trunk/blender: style cleanup
Campbell Barton
ideasman42 at gmail.com
Sun Sep 16 06:58:23 CEST 2012
Revision: 50648
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=50648
Author: campbellbarton
Date: 2012-09-16 04:58:18 +0000 (Sun, 16 Sep 2012)
Log Message:
-----------
style cleanup
Modified Paths:
--------------
trunk/blender/intern/audaspace/Python/AUD_PyAPI.cpp
trunk/blender/intern/audaspace/Python/AUD_PyAPI.h
trunk/blender/intern/audaspace/intern/AUD_PyInit.h
trunk/blender/intern/memutil/MEM_SmartPtr.h
trunk/blender/source/blender/blenkernel/intern/icons.c
trunk/blender/source/blender/blenkernel/intern/idprop.c
trunk/blender/source/blender/blenkernel/intern/mball.c
trunk/blender/source/blender/blenkernel/intern/sca.c
trunk/blender/source/blender/blenlib/intern/path_util.c
trunk/blender/source/blender/blenlib/intern/scanfill.c
trunk/blender/source/blender/blenlib/intern/storage.c
trunk/blender/source/blender/imbuf/intern/scaling.c
trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h
trunk/blender/source/gameengine/Converter/BL_ActionActuator.cpp
trunk/blender/source/gameengine/Converter/BL_ArmatureActuator.cpp
trunk/blender/source/gameengine/Converter/BL_ArmatureActuator.h
trunk/blender/source/gameengine/Converter/BL_ArmatureChannel.cpp
trunk/blender/source/gameengine/Converter/BL_ArmatureChannel.h
trunk/blender/source/gameengine/Converter/BL_ArmatureConstraint.cpp
trunk/blender/source/gameengine/Converter/BL_ArmatureConstraint.h
trunk/blender/source/gameengine/Converter/BL_ArmatureObject.cpp
trunk/blender/source/gameengine/Converter/BL_ArmatureObject.h
trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
trunk/blender/source/gameengine/Converter/BL_DeformableGameObject.h
trunk/blender/source/gameengine/Converter/BL_MeshDeformer.cpp
trunk/blender/source/gameengine/Converter/BL_ModifierDeformer.cpp
trunk/blender/source/gameengine/Converter/BL_ModifierDeformer.h
trunk/blender/source/gameengine/Converter/BL_ShapeActionActuator.cpp
trunk/blender/source/gameengine/Converter/BL_ShapeDeformer.h
trunk/blender/source/gameengine/Converter/BL_SkinDeformer.cpp
trunk/blender/source/gameengine/Converter/BlenderWorldInfo.cpp
trunk/blender/source/gameengine/Converter/BlenderWorldInfo.h
trunk/blender/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp
trunk/blender/source/gameengine/Converter/KX_BlenderScalarInterpolator.h
trunk/blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp
trunk/blender/source/gameengine/Converter/KX_ConvertControllers.cpp
trunk/blender/source/gameengine/Converter/KX_ConvertProperties.cpp
trunk/blender/source/gameengine/Converter/KX_ConvertSensors.cpp
trunk/blender/source/gameengine/Converter/KX_IpoConvert.cpp
trunk/blender/source/gameengine/Expressions/BoolValue.cpp
trunk/blender/source/gameengine/Expressions/BoolValue.h
trunk/blender/source/gameengine/Expressions/FloatValue.cpp
trunk/blender/source/gameengine/Expressions/InputParser.cpp
trunk/blender/source/gameengine/Expressions/IntValue.cpp
trunk/blender/source/gameengine/Expressions/KX_HashedPtr.h
trunk/blender/source/gameengine/Expressions/ListValue.cpp
trunk/blender/source/gameengine/Expressions/ListValue.h
trunk/blender/source/gameengine/Expressions/Operator2Expr.cpp
trunk/blender/source/gameengine/Expressions/PyObjectPlus.cpp
trunk/blender/source/gameengine/Expressions/PyObjectPlus.h
trunk/blender/source/gameengine/Expressions/StringValue.h
trunk/blender/source/gameengine/Expressions/Value.cpp
trunk/blender/source/gameengine/Expressions/Value.h
trunk/blender/source/gameengine/GameLogic/Joystick/SCA_Joystick.h
trunk/blender/source/gameengine/GameLogic/SCA_IController.cpp
trunk/blender/source/gameengine/GameLogic/SCA_IInputDevice.cpp
trunk/blender/source/gameengine/GameLogic/SCA_IInputDevice.h
trunk/blender/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
trunk/blender/source/gameengine/GameLogic/SCA_ILogicBrick.h
trunk/blender/source/gameengine/GameLogic/SCA_IObject.cpp
trunk/blender/source/gameengine/GameLogic/SCA_IObject.h
trunk/blender/source/gameengine/GameLogic/SCA_ISensor.cpp
trunk/blender/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
trunk/blender/source/gameengine/GameLogic/SCA_KeyboardManager.h
trunk/blender/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
trunk/blender/source/gameengine/GameLogic/SCA_KeyboardSensor.h
trunk/blender/source/gameengine/GameLogic/SCA_MouseManager.h
trunk/blender/source/gameengine/GameLogic/SCA_MouseSensor.cpp
trunk/blender/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
trunk/blender/source/gameengine/GameLogic/SCA_PythonController.cpp
trunk/blender/source/gameengine/GameLogic/SCA_PythonController.h
trunk/blender/source/gameengine/GameLogic/SCA_PythonKeyboard.cpp
trunk/blender/source/gameengine/GameLogic/SCA_PythonKeyboard.h
trunk/blender/source/gameengine/GameLogic/SCA_PythonMouse.cpp
trunk/blender/source/gameengine/GameLogic/SCA_PythonMouse.h
trunk/blender/source/gameengine/GameLogic/SCA_RandomActuator.cpp
trunk/blender/source/gameengine/GameLogic/SCA_RandomActuator.h
trunk/blender/source/gameengine/GameLogic/SCA_RandomSensor.cpp
trunk/blender/source/gameengine/GameLogic/SCA_TimeEventManager.cpp
trunk/blender/source/gameengine/GamePlayer/common/GPC_Canvas.cpp
trunk/blender/source/gameengine/GamePlayer/common/GPC_Canvas.h
trunk/blender/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp
trunk/blender/source/gameengine/GamePlayer/common/GPC_RawImage.cpp
trunk/blender/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
trunk/blender/source/gameengine/GamePlayer/common/bmfont.cpp
trunk/blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
trunk/blender/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
trunk/blender/source/gameengine/Ketsji/BL_Shader.cpp
trunk/blender/source/gameengine/Ketsji/BL_Shader.h
trunk/blender/source/gameengine/Ketsji/BL_Texture.cpp
trunk/blender/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp
trunk/blender/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h
trunk/blender/source/gameengine/Ketsji/KX_ArmatureSensor.cpp
trunk/blender/source/gameengine/Ketsji/KX_ArmatureSensor.h
trunk/blender/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
trunk/blender/source/gameengine/Ketsji/KX_BlenderMaterial.h
trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
trunk/blender/source/gameengine/Ketsji/KX_Camera.cpp
trunk/blender/source/gameengine/Ketsji/KX_Camera.h
trunk/blender/source/gameengine/Ketsji/KX_CameraActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_CameraIpoSGController.h
trunk/blender/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_ConstraintActuator.h
trunk/blender/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp
trunk/blender/source/gameengine/Ketsji/KX_ConstraintWrapper.h
trunk/blender/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
trunk/blender/source/gameengine/Ketsji/KX_Dome.cpp
trunk/blender/source/gameengine/Ketsji/KX_FontObject.cpp
trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
trunk/blender/source/gameengine/Ketsji/KX_GameObject.h
trunk/blender/source/gameengine/Ketsji/KX_IInterpolator.h
trunk/blender/source/gameengine/Ketsji/KX_IScalarInterpolator.h
trunk/blender/source/gameengine/Ketsji/KX_IpoActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.h
trunk/blender/source/gameengine/Ketsji/KX_Light.cpp
trunk/blender/source/gameengine/Ketsji/KX_Light.h
trunk/blender/source/gameengine/Ketsji/KX_LightIpoSGController.h
trunk/blender/source/gameengine/Ketsji/KX_MeshProxy.cpp
trunk/blender/source/gameengine/Ketsji/KX_MeshProxy.h
trunk/blender/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
trunk/blender/source/gameengine/Ketsji/KX_NavMeshObject.cpp
trunk/blender/source/gameengine/Ketsji/KX_ObjectActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp
trunk/blender/source/gameengine/Ketsji/KX_ObstacleSimulation.h
trunk/blender/source/gameengine/Ketsji/KX_ParentActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_ParentActuator.h
trunk/blender/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp
trunk/blender/source/gameengine/Ketsji/KX_PolyProxy.cpp
trunk/blender/source/gameengine/Ketsji/KX_PolyProxy.h
trunk/blender/source/gameengine/Ketsji/KX_PolygonMaterial.cpp
trunk/blender/source/gameengine/Ketsji/KX_PolygonMaterial.h
trunk/blender/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
trunk/blender/source/gameengine/Ketsji/KX_PyMath.cpp
trunk/blender/source/gameengine/Ketsji/KX_PyMath.h
trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
trunk/blender/source/gameengine/Ketsji/KX_PythonInit.h
trunk/blender/source/gameengine/Ketsji/KX_PythonInitTypes.h
trunk/blender/source/gameengine/Ketsji/KX_PythonSeq.cpp
trunk/blender/source/gameengine/Ketsji/KX_RadarSensor.cpp
trunk/blender/source/gameengine/Ketsji/KX_RaySensor.cpp
trunk/blender/source/gameengine/Ketsji/KX_RaySensor.h
trunk/blender/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
trunk/blender/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h
trunk/blender/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp
trunk/blender/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.h
trunk/blender/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp
trunk/blender/source/gameengine/Ketsji/KX_SG_NodeRelationships.h
trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp
trunk/blender/source/gameengine/Ketsji/KX_Scene.h
trunk/blender/source/gameengine/Ketsji/KX_SceneActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_SceneActuator.h
trunk/blender/source/gameengine/Ketsji/KX_SoundActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_SoundActuator.h
trunk/blender/source/gameengine/Ketsji/KX_SteeringActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_SteeringActuator.h
trunk/blender/source/gameengine/Ketsji/KX_TouchSensor.cpp
trunk/blender/source/gameengine/Ketsji/KX_TouchSensor.h
trunk/blender/source/gameengine/Ketsji/KX_TrackToActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_TrackToActuator.h
trunk/blender/source/gameengine/Ketsji/KX_VehicleWrapper.cpp
trunk/blender/source/gameengine/Ketsji/KX_VertexProxy.cpp
trunk/blender/source/gameengine/Ketsji/KX_VertexProxy.h
trunk/blender/source/gameengine/Ketsji/KX_WorldIpoController.h
trunk/blender/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h
trunk/blender/source/gameengine/Network/NG_NetworkScene.h
trunk/blender/source/gameengine/Physics/Bullet/CcdGraphicController.h
trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.h
trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
trunk/blender/source/gameengine/Physics/common/PHY_DynamicTypes.h
trunk/blender/source/gameengine/Physics/common/PHY_IController.h
trunk/blender/source/gameengine/Physics/common/PHY_IMotionState.h
trunk/blender/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
trunk/blender/source/gameengine/Rasterizer/RAS_BucketManager.cpp
trunk/blender/source/gameengine/Rasterizer/RAS_Deformer.h
trunk/blender/source/gameengine/Rasterizer/RAS_FramingManager.cpp
trunk/blender/source/gameengine/Rasterizer/RAS_FramingManager.h
trunk/blender/source/gameengine/Rasterizer/RAS_IRasterizer.h
trunk/blender/source/gameengine/Rasterizer/RAS_IRenderTools.h
trunk/blender/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
trunk/blender/source/gameengine/SceneGraph/SG_Controller.h
trunk/blender/source/gameengine/SceneGraph/SG_IObject.cpp
trunk/blender/source/gameengine/SceneGraph/SG_IObject.h
trunk/blender/source/gameengine/SceneGraph/SG_Node.cpp
trunk/blender/source/gameengine/SceneGraph/SG_Node.h
trunk/blender/source/gameengine/SceneGraph/SG_ParentRelation.h
trunk/blender/source/gameengine/SceneGraph/SG_Spatial.cpp
trunk/blender/source/gameengine/SceneGraph/SG_Spatial.h
trunk/blender/source/gameengine/VideoTexture/BlendType.h
trunk/blender/source/gameengine/VideoTexture/FilterBase.cpp
trunk/blender/source/gameengine/VideoTexture/FilterBase.h
trunk/blender/source/gameengine/VideoTexture/FilterBlueScreen.cpp
trunk/blender/source/gameengine/VideoTexture/FilterColor.cpp
trunk/blender/source/gameengine/VideoTexture/FilterNormal.cpp
trunk/blender/source/gameengine/VideoTexture/ImageBase.cpp
trunk/blender/source/gameengine/VideoTexture/ImageBase.h
trunk/blender/source/gameengine/VideoTexture/ImageBuff.cpp
trunk/blender/source/gameengine/VideoTexture/ImageMix.cpp
trunk/blender/source/gameengine/VideoTexture/ImageRender.cpp
trunk/blender/source/gameengine/VideoTexture/ImageViewport.cpp
trunk/blender/source/gameengine/VideoTexture/ImageViewport.h
trunk/blender/source/gameengine/VideoTexture/PyTypeList.cpp
trunk/blender/source/gameengine/VideoTexture/PyTypeList.h
trunk/blender/source/gameengine/VideoTexture/Texture.cpp
trunk/blender/source/gameengine/VideoTexture/Texture.h
trunk/blender/source/gameengine/VideoTexture/VideoBase.cpp
trunk/blender/source/gameengine/VideoTexture/VideoBase.h
trunk/blender/source/gameengine/VideoTexture/VideoFFmpeg.cpp
trunk/blender/source/gameengine/VideoTexture/VideoFFmpeg.h
trunk/blender/source/gameengine/VideoTexture/blendVideoTex.cpp
Modified: trunk/blender/intern/audaspace/Python/AUD_PyAPI.cpp
===================================================================
--- trunk/blender/intern/audaspace/Python/AUD_PyAPI.cpp 2012-09-16 02:11:30 UTC (rev 50647)
+++ trunk/blender/intern/audaspace/Python/AUD_PyAPI.cpp 2012-09-16 04:58:18 UTC (rev 50648)
@@ -80,7 +80,7 @@
// ====================================================================
-static PyObject* AUDError;
+static PyObject *AUDError;
static const char* device_not_3d_error = "Device is not a 3D device!";
@@ -92,7 +92,7 @@
if(self->factory)
delete reinterpret_cast<AUD_Reference<AUD_IFactory>*>(self->factory);
Py_XDECREF(self->child_list);
- Py_TYPE(self)->tp_free((PyObject*)self);
+ Py_TYPE(self)->tp_free((PyObject *)self);
}
static PyObject *
@@ -139,7 +139,7 @@
":rtype: :class:`Factory`");
static PyObject *
-Factory_sine(PyTypeObject* type, PyObject* args)
+Factory_sine(PyTypeObject* type, PyObject *args)
{
float frequency;
double rate = 44100;
@@ -179,7 +179,7 @@
"playback of that factory.");
static PyObject *
-Factory_file(PyTypeObject* type, PyObject* args)
+Factory_file(PyTypeObject* type, PyObject *args)
{
const char* filename = NULL;
@@ -218,7 +218,7 @@
":rtype: :class:`Factory`");
static PyObject *
-Factory_lowpass(Factory* self, PyObject* args)
+Factory_lowpass(Factory* self, PyObject *args)
{
float frequency;
float Q = 0.5;
@@ -232,7 +232,7 @@
if(parent != NULL)
{
Py_INCREF(self);
- parent->child_list = (PyObject*)self;
+ parent->child_list = (PyObject *)self;
try
{
@@ -260,7 +260,7 @@
":rtype: :class:`Factory`");
static PyObject *
-Factory_delay(Factory* self, PyObject* args)
+Factory_delay(Factory* self, PyObject *args)
{
float delay;
@@ -273,7 +273,7 @@
if(parent != NULL)
{
Py_INCREF(self);
- parent->child_list = (PyObject*)self;
+ parent->child_list = (PyObject *)self;
try
{
@@ -301,7 +301,7 @@
"(channels and samplerate).");
static PyObject *
-Factory_join(Factory* self, PyObject* object)
+Factory_join(Factory* self, PyObject *object)
{
PyTypeObject* type = Py_TYPE(self);
@@ -346,7 +346,7 @@
":rtype: :class:`Factory`");
static PyObject *
-Factory_highpass(Factory* self, PyObject* args)
+Factory_highpass(Factory* self, PyObject *args)
{
float frequency;
float Q = 0.5;
@@ -360,7 +360,7 @@
if(parent != NULL)
{
Py_INCREF(self);
- parent->child_list = (PyObject*)self;
+ parent->child_list = (PyObject *)self;
try
{
@@ -388,7 +388,7 @@
":rtype: :class:`Factory`");
static PyObject *
-Factory_limit(Factory* self, PyObject* args)
+Factory_limit(Factory* self, PyObject *args)
{
float start, end;
@@ -401,7 +401,7 @@
if(parent != NULL)
{
Py_INCREF(self);
- parent->child_list = (PyObject*)self;
+ parent->child_list = (PyObject *)self;
try
{
@@ -432,7 +432,7 @@
":attr:`Handle.pitch` instead.");
static PyObject *
-Factory_pitch(Factory* self, PyObject* args)
+Factory_pitch(Factory* self, PyObject *args)
{
float factor;
@@ -445,7 +445,7 @@
if(parent != NULL)
{
Py_INCREF(self);
- parent->child_list = (PyObject*)self;
+ parent->child_list = (PyObject *)self;
try
{
@@ -474,7 +474,7 @@
":attr:`Handle.volume` instead.");
static PyObject *
-Factory_volume(Factory* self, PyObject* args)
+Factory_volume(Factory* self, PyObject *args)
{
float volume;
@@ -487,7 +487,7 @@
if(parent != NULL)
{
Py_INCREF(self);
- parent->child_list = (PyObject*)self;
+ parent->child_list = (PyObject *)self;
try
{
@@ -517,7 +517,7 @@
".. note:: Before the fade starts it plays silence.");
static PyObject *
-Factory_fadein(Factory* self, PyObject* args)
+Factory_fadein(Factory* self, PyObject *args)
{
float start, length;
@@ -530,7 +530,7 @@
if(parent != NULL)
{
Py_INCREF(self);
- parent->child_list = (PyObject*)self;
+ parent->child_list = (PyObject *)self;
try
{
@@ -561,7 +561,7 @@
"the length of the factory is not altered.");
static PyObject *
-Factory_fadeout(Factory* self, PyObject* args)
+Factory_fadeout(Factory* self, PyObject *args)
{
float start, length;
@@ -574,7 +574,7 @@
if(parent != NULL)
{
Py_INCREF(self);
- parent->child_list = (PyObject*)self;
+ parent->child_list = (PyObject *)self;
try
{
@@ -603,7 +603,7 @@
":attr:`Handle.loop_count` instead.");
static PyObject *
-Factory_loop(Factory* self, PyObject* args)
+Factory_loop(Factory* self, PyObject *args)
{
int loop;
@@ -616,7 +616,7 @@
if(parent != NULL)
{
Py_INCREF(self);
- parent->child_list = (PyObject*)self;
+ parent->child_list = (PyObject *)self;
try
{
@@ -644,7 +644,7 @@
"(channels and samplerate).");
static PyObject *
-Factory_mix(Factory* self, PyObject* object)
+Factory_mix(Factory* self, PyObject *object)
{
PyTypeObject* type = Py_TYPE(self);
@@ -692,7 +692,7 @@
if(parent != NULL)
{
Py_INCREF(self);
- parent->child_list = (PyObject*)self;
+ parent->child_list = (PyObject *)self;
try
{
@@ -731,7 +731,7 @@
if(parent != NULL)
{
Py_INCREF(self);
- parent->child_list = (PyObject*)self;
+ parent->child_list = (PyObject *)self;
try
{
@@ -795,7 +795,7 @@
":rtype: :class:`Factory`");
static PyObject *
-Factory_square(Factory* self, PyObject* args)
+Factory_square(Factory* self, PyObject *args)
{
float threshold = 0;
@@ -808,7 +808,7 @@
if(parent != NULL)
{
Py_INCREF(self);
- parent->child_list = (PyObject*)self;
+ parent->child_list = (PyObject *)self;
try
{
@@ -842,10 +842,10 @@
":rtype: :class:`Factory`");
static PyObject *
-Factory_filter(Factory* self, PyObject* args)
+Factory_filter(Factory* self, PyObject *args)
{
- PyObject* py_b;
- PyObject* py_a = NULL;
+ PyObject *py_b;
+ PyObject *py_a = NULL;
Py_ssize_t py_a_len;
Py_ssize_t py_b_len;
@@ -868,7 +868,7 @@
}
std::vector<float> a, b;
- PyObject* py_value;
+ PyObject *py_value;
float value;
for(Py_ssize_t i = 0; i < py_b_len; i++)
@@ -911,7 +911,7 @@
if(parent != NULL)
{
Py_INCREF(self);
- parent->child_list = (PyObject*)self;
+ parent->child_list = (PyObject *)self;
try
{
@@ -1040,7 +1040,7 @@
{
if(self->handle)
delete reinterpret_cast<AUD_Reference<AUD_IHandle>*>(self->handle);
- Py_TYPE(self)->tp_free((PyObject*)self);
+ Py_TYPE(self)->tp_free((PyObject *)self);
}
PyDoc_STRVAR(M_aud_Handle_pause_doc,
@@ -1135,7 +1135,7 @@
}
static int
-Handle_set_position(Handle *self, PyObject* args, void* nothing)
+Handle_set_position(Handle *self, PyObject *args, void* nothing)
{
float position;
@@ -1180,7 +1180,7 @@
}
static int
-Handle_set_keep(Handle *self, PyObject* args, void* nothing)
+Handle_set_keep(Handle *self, PyObject *args, void* nothing)
{
if(!PyBool_Check(args))
{
@@ -1239,7 +1239,7 @@
}
static int
-Handle_set_volume(Handle *self, PyObject* args, void* nothing)
+Handle_set_volume(Handle *self, PyObject *args, void* nothing)
{
float volume;
@@ -1278,7 +1278,7 @@
}
static int
-Handle_set_pitch(Handle *self, PyObject* args, void* nothing)
+Handle_set_pitch(Handle *self, PyObject *args, void* nothing)
{
float pitch;
@@ -1317,7 +1317,7 @@
}
static int
-Handle_set_loop_count(Handle *self, PyObject* args, void* nothing)
+Handle_set_loop_count(Handle *self, PyObject *args, void* nothing)
{
int loops;
@@ -1366,7 +1366,7 @@
}
static int
-Handle_set_location(Handle *self, PyObject* args, void* nothing)
+Handle_set_location(Handle *self, PyObject *args, void* nothing)
{
float x, y, z;
@@ -1422,7 +1422,7 @@
}
static int
-Handle_set_velocity(Handle *self, PyObject* args, void* nothing)
+Handle_set_velocity(Handle *self, PyObject *args, void* nothing)
{
float x, y, z;
@@ -1478,7 +1478,7 @@
}
static int
-Handle_set_orientation(Handle *self, PyObject* args, void* nothing)
+Handle_set_orientation(Handle *self, PyObject *args, void* nothing)
{
float w, x, y, z;
@@ -1533,7 +1533,7 @@
}
static int
-Handle_set_relative(Handle *self, PyObject* args, void* nothing)
+Handle_set_relative(Handle *self, PyObject *args, void* nothing)
{
if(!PyBool_Check(args))
{
@@ -1591,7 +1591,7 @@
}
static int
-Handle_set_volume_minimum(Handle *self, PyObject* args, void* nothing)
+Handle_set_volume_minimum(Handle *self, PyObject *args, void* nothing)
{
float volume;
@@ -1646,7 +1646,7 @@
}
static int
-Handle_set_volume_maximum(Handle *self, PyObject* args, void* nothing)
+Handle_set_volume_maximum(Handle *self, PyObject *args, void* nothing)
{
float volume;
@@ -1702,7 +1702,7 @@
}
static int
-Handle_set_distance_reference(Handle *self, PyObject* args, void* nothing)
+Handle_set_distance_reference(Handle *self, PyObject *args, void* nothing)
{
float distance;
@@ -1758,7 +1758,7 @@
}
static int
-Handle_set_distance_maximum(Handle *self, PyObject* args, void* nothing)
+Handle_set_distance_maximum(Handle *self, PyObject *args, void* nothing)
{
float distance;
@@ -1814,7 +1814,7 @@
}
static int
-Handle_set_attenuation(Handle *self, PyObject* args, void* nothing)
+Handle_set_attenuation(Handle *self, PyObject *args, void* nothing)
{
float factor;
@@ -1875,7 +1875,7 @@
}
static int
-Handle_set_cone_angle_inner(Handle *self, PyObject* args, void* nothing)
+Handle_set_cone_angle_inner(Handle *self, PyObject *args, void* nothing)
{
float angle;
@@ -1930,7 +1930,7 @@
}
static int
-Handle_set_cone_angle_outer(Handle *self, PyObject* args, void* nothing)
+Handle_set_cone_angle_outer(Handle *self, PyObject *args, void* nothing)
{
float angle;
@@ -1985,7 +1985,7 @@
}
static int
-Handle_set_cone_volume_outer(Handle *self, PyObject* args, void* nothing)
+Handle_set_cone_volume_outer(Handle *self, PyObject *args, void* nothing)
{
float volume;
@@ -2105,7 +2105,7 @@
{
if(self->device)
delete reinterpret_cast<AUD_Reference<AUD_IDevice>*>(self->device);
- Py_TYPE(self)->tp_free((PyObject*)self);
+ Py_TYPE(self)->tp_free((PyObject *)self);
}
static PyObject *
@@ -2201,8 +2201,8 @@
static PyObject *
Device_play(Device *self, PyObject *args, PyObject *kwds)
{
- PyObject* object;
- PyObject* keepo = NULL;
+ PyObject *object;
+ PyObject *keepo = NULL;
bool keep = false;
@@ -2402,7 +2402,7 @@
}
static int
-Device_set_volume(Device *self, PyObject* args, void* nothing)
+Device_set_volume(Device *self, PyObject *args, void* nothing)
{
float volume;
@@ -2449,7 +2449,7 @@
}
static int
-Device_set_listener_location(Device *self, PyObject* args, void* nothing)
+Device_set_listener_location(Device *self, PyObject *args, void* nothing)
{
@@ Diff output truncated at 10240 characters. @@
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