[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [50578] trunk/blender/source/gameengine/ Rasterizer/RAS_2DFilterManager.cpp: bge cleanup caught by accident while going over the code, it seems someone forgot to use rect_height everywhere ( no functional change)

Dalai Felinto dfelinto at gmail.com
Fri Sep 14 01:39:12 CEST 2012


Revision: 50578
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=50578
Author:   dfelinto
Date:     2012-09-13 23:39:09 +0000 (Thu, 13 Sep 2012)
Log Message:
-----------
bge cleanup caught by accident while going over the code, it seems someone forgot to use rect_height everywhere (no functional change)

Modified Paths:
--------------
    trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp

Modified: trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
===================================================================
--- trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp	2012-09-13 14:52:25 UTC (rev 50577)
+++ trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp	2012-09-13 23:39:09 UTC (rev 50578)
@@ -431,7 +431,7 @@
 	// reverting to texunit 0, without this we get bug [#28462]
 	glActiveTextureARB(GL_TEXTURE0);
 
-	glViewport(rect.GetLeft(), rect.GetBottom(), rect_width, rect.GetHeight()+1);
+	glViewport(rect.GetLeft(), rect.GetBottom(), rect_width, rect_height);
 
 	glDisable(GL_DEPTH_TEST);
 	// in case the previous material was wire




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