[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [50578] trunk/blender/source/gameengine/ Rasterizer/RAS_2DFilterManager.cpp: bge cleanup caught by accident while going over the code, it seems someone forgot to use rect_height everywhere ( no functional change)
Dalai Felinto
dfelinto at gmail.com
Fri Sep 14 01:39:12 CEST 2012
Revision: 50578
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=50578
Author: dfelinto
Date: 2012-09-13 23:39:09 +0000 (Thu, 13 Sep 2012)
Log Message:
-----------
bge cleanup caught by accident while going over the code, it seems someone forgot to use rect_height everywhere (no functional change)
Modified Paths:
--------------
trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
Modified: trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
===================================================================
--- trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp 2012-09-13 14:52:25 UTC (rev 50577)
+++ trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp 2012-09-13 23:39:09 UTC (rev 50578)
@@ -431,7 +431,7 @@
// reverting to texunit 0, without this we get bug [#28462]
glActiveTextureARB(GL_TEXTURE0);
- glViewport(rect.GetLeft(), rect.GetBottom(), rect_width, rect.GetHeight()+1);
+ glViewport(rect.GetLeft(), rect.GetBottom(), rect_width, rect_height);
glDisable(GL_DEPTH_TEST);
// in case the previous material was wire
More information about the Bf-blender-cvs
mailing list