[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [50560] branches/ge_harmony/source/ gameengine/Rasterizer/RAS_BucketManager.cpp: pre-incrementing needed for osx
Dalai Felinto
dfelinto at gmail.com
Thu Sep 13 01:08:49 CEST 2012
Revision: 50560
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=50560
Author: dfelinto
Date: 2012-09-12 23:08:49 +0000 (Wed, 12 Sep 2012)
Log Message:
-----------
pre-incrementing needed for osx
Modified Paths:
--------------
branches/ge_harmony/source/gameengine/Rasterizer/RAS_BucketManager.cpp
Modified: branches/ge_harmony/source/gameengine/Rasterizer/RAS_BucketManager.cpp
===================================================================
--- branches/ge_harmony/source/gameengine/Rasterizer/RAS_BucketManager.cpp 2012-09-12 18:26:01 UTC (rev 50559)
+++ branches/ge_harmony/source/gameengine/Rasterizer/RAS_BucketManager.cpp 2012-09-12 23:08:49 UTC (rev 50560)
@@ -191,7 +191,7 @@
}
} else {
SG_DList::iterator<RAS_MeshSlot> mit((*bit)->GetActiveMeshSlots());
- for (mit.begin(); !mit.end(); mit++) {
+ for (mit.begin(); !mit.end(); ++mit) {
ms = *mit;
rendertools->SetClientObject(rasty, ms->m_clientObj);
while (bucket->ActivateMaterial(cameratrans, rasty, rendertools))
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