[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [50466] trunk/blender/source/blender/ editors/mesh/editmesh_rip.c: minor fix for previous commit.
Campbell Barton
ideasman42 at gmail.com
Fri Sep 7 08:46:26 CEST 2012
Revision: 50466
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=50466
Author: campbellbarton
Date: 2012-09-07 06:46:26 +0000 (Fri, 07 Sep 2012)
Log Message:
-----------
minor fix for previous commit. ripping a vert-edge connected to a face would always choose the face even if the mouse is closer to the edge, now check both edges and faces when ripping from a non wire vertex
Modified Paths:
--------------
trunk/blender/source/blender/editors/mesh/editmesh_rip.c
Modified: trunk/blender/source/blender/editors/mesh/editmesh_rip.c
===================================================================
--- trunk/blender/source/blender/editors/mesh/editmesh_rip.c 2012-09-07 06:31:54 UTC (rev 50465)
+++ trunk/blender/source/blender/editors/mesh/editmesh_rip.c 2012-09-07 06:46:26 UTC (rev 50466)
@@ -464,25 +464,10 @@
dist = FLT_MAX;
- if (is_wire) {
- for (i = 0; i < vout_len; i++) {
- BM_ITER_ELEM (e, &iter, vout[i], BM_EDGES_OF_VERT) {
- if (!BM_elem_flag_test(e, BM_ELEM_HIDDEN)) {
- float e_mid_co[3];
- mid_v3_v3v3(e_mid_co, e->v1->co, e->v2->co);
+ for (i = 0; i < vout_len; i++) {
- d = edbm_rip_rip_edgedist(ar, projectMat, v->co, e_mid_co, fmval);
-
- if (d < dist) {
- dist = d;
- vi_best = i;
- }
- }
- }
- }
- }
- else {
- for (i = 0; i < vout_len; i++) {
+ if (BM_vert_is_wire(vout[i]) == FALSE) {
+ /* find the best face corner */
BM_ITER_ELEM (l, &iter, vout[i], BM_LOOPS_OF_VERT) {
if (!BM_elem_flag_test(l->f, BM_ELEM_HIDDEN)) {
float l_mid_co[3];
@@ -501,6 +486,22 @@
}
}
}
+ else {
+ /* a wire vert, find the best edge */
+ BM_ITER_ELEM (e, &iter, vout[i], BM_EDGES_OF_VERT) {
+ if (!BM_elem_flag_test(e, BM_ELEM_HIDDEN)) {
+ float e_mid_co[3];
+ mid_v3_v3v3(e_mid_co, e->v1->co, e->v2->co);
+
+ d = edbm_rip_rip_edgedist(ar, projectMat, v->co, e_mid_co, fmval);
+
+ if (d < dist) {
+ dist = d;
+ vi_best = i;
+ }
+ }
+ }
+ }
}
/* select the vert from the best region */
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