[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [50459] trunk/blender/source/blender/ editors: code cleanup

Campbell Barton ideasman42 at gmail.com
Fri Sep 7 01:41:04 CEST 2012


Revision: 50459
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=50459
Author:   campbellbarton
Date:     2012-09-06 23:41:03 +0000 (Thu, 06 Sep 2012)
Log Message:
-----------
code cleanup

Modified Paths:
--------------
    trunk/blender/source/blender/editors/mesh/editmesh_bvh.c
    trunk/blender/source/blender/editors/mesh/editmesh_tools.c
    trunk/blender/source/blender/editors/physics/particle_edit.c
    trunk/blender/source/blender/editors/sculpt_paint/paint_utils.c
    trunk/blender/source/blender/editors/sculpt_paint/paint_vertex.c
    trunk/blender/source/blender/editors/space_view3d/view3d_draw.c
    trunk/blender/source/blender/editors/space_view3d/view3d_edit.c
    trunk/blender/source/blender/editors/space_view3d/view3d_select.c
    trunk/blender/source/blender/editors/space_view3d/view3d_view.c
    trunk/blender/source/blender/editors/transform/transform.c

Modified: trunk/blender/source/blender/editors/mesh/editmesh_bvh.c
===================================================================
--- trunk/blender/source/blender/editors/mesh/editmesh_bvh.c	2012-09-06 23:10:01 UTC (rev 50458)
+++ trunk/blender/source/blender/editors/mesh/editmesh_bvh.c	2012-09-06 23:41:03 UTC (rev 50459)
@@ -394,15 +394,15 @@
 	float co1[3], co2[3], co3[3], dir1[4], dir2[4], dir3[4];
 	float origin[3], invmat[4][4];
 	float epsilon = 0.01f; 
-	float mval_f[2], end[3];
+	float end[3];
+	const float mval_f[2] = {ar->winx / 2.0f,
+	                         ar->winy / 2.0f};
 	
 	if (!ar) {
 		printf("error in BMBVH_EdgeVisible!\n");
 		return 0;
 	}
-	
-	mval_f[0] = ar->winx / 2.0f;
-	mval_f[1] = ar->winy / 2.0f;
+
 	ED_view3d_win_to_segment_clip(ar, v3d, mval_f, origin, end);
 	
 	invert_m4_m4(invmat, obedit->obmat);

Modified: trunk/blender/source/blender/editors/mesh/editmesh_tools.c
===================================================================
--- trunk/blender/source/blender/editors/mesh/editmesh_tools.c	2012-09-06 23:10:01 UTC (rev 50458)
+++ trunk/blender/source/blender/editors/mesh/editmesh_tools.c	2012-09-06 23:41:03 UTC (rev 50459)
@@ -751,11 +751,9 @@
 		float nor[3] = {0.0, 0.0, 0.0};
 
 		/* 2D normal calc */
-		float mval_f[2];
+		const float mval_f[2] = {(float)event->mval[0],
+		                         (float)event->mval[1]};
 
-		mval_f[0] = (float)event->mval[0];
-		mval_f[1] = (float)event->mval[1];
-
 		/* check for edges that are half selected, use for rotation */
 		done = FALSE;
 		BM_ITER_MESH (eed, &iter, vc.em->bm, BM_EDGES_OF_MESH) {

Modified: trunk/blender/source/blender/editors/physics/particle_edit.c
===================================================================
--- trunk/blender/source/blender/editors/physics/particle_edit.c	2012-09-06 23:10:01 UTC (rev 50458)
+++ trunk/blender/source/blender/editors/physics/particle_edit.c	2012-09-06 23:41:03 UTC (rev 50459)
@@ -3540,7 +3540,7 @@
 			switch (pset->brushtype) {
 				case PE_BRUSH_COMB:
 				{
-					float mval_f[2];
+					const float mval_f[2] = {dx, dy};
 					data.mval= mval;
 					data.rad= (float)brush->size;
 
@@ -3552,8 +3552,6 @@
 
 					invert_m4_m4(ob->imat, ob->obmat);
 
-					mval_f[0]= dx;
-					mval_f[1]= dy;
 					ED_view3d_win_to_delta(ar, mval_f, vec);
 					data.dvec= vec;
 

Modified: trunk/blender/source/blender/editors/sculpt_paint/paint_utils.c
===================================================================
--- trunk/blender/source/blender/editors/sculpt_paint/paint_utils.c	2012-09-06 23:10:01 UTC (rev 50458)
+++ trunk/blender/source/blender/editors/sculpt_paint/paint_utils.c	2012-09-06 23:41:03 UTC (rev 50459)
@@ -159,14 +159,12 @@
 {
 	Object *ob = vc->obact;
 	float delta[3], scale, loc[3];
-	float mval_f[2];
+	const float mval_f[2] = {pixel_radius, 0.0f};
 
 	mul_v3_m4v3(loc, ob->obmat, center);
 
 	initgrabz(vc->rv3d, loc[0], loc[1], loc[2]);
 
-	mval_f[0] = pixel_radius;
-	mval_f[1] = 0.0f;
 	ED_view3d_win_to_delta(vc->ar, mval_f, delta);
 
 	scale = fabsf(mat4_to_scale(ob->obmat));

Modified: trunk/blender/source/blender/editors/sculpt_paint/paint_vertex.c
===================================================================
--- trunk/blender/source/blender/editors/sculpt_paint/paint_vertex.c	2012-09-06 23:10:01 UTC (rev 50458)
+++ trunk/blender/source/blender/editors/sculpt_paint/paint_vertex.c	2012-09-06 23:41:03 UTC (rev 50459)
@@ -1027,14 +1027,12 @@
 				Scene *scene = vc.scene;
 				ToolSettings *ts = vc.scene->toolsettings;
 				Brush *brush = paint_brush(&ts->wpaint->paint);
-				float mval_f[2];
+				const float mval_f[2] = {(float)event->mval[0],
+				                         (float)event->mval[1]};
 				int v_idx_best = -1;
 				int fidx;
 				float len_best = FLT_MAX;
 
-				mval_f[0] = (float)event->mval[0];
-				mval_f[1] = (float)event->mval[1];
-
 				fidx = mp->totloop - 1;
 				do {
 					float co[3], sco[3], len;
@@ -1098,10 +1096,12 @@
 
 			if (me && me->dvert && vc.v3d && vc.rv3d) {
 				int index;
+				int mval[2] = {win->eventstate->x - vc.ar->winrct.xmin,
+				               win->eventstate->y - vc.ar->winrct.ymin};
 
 				view3d_operator_needs_opengl(C);
 
-				index = view3d_sample_backbuf(&vc, win->eventstate->x - vc.ar->winrct.xmin, win->eventstate->y - vc.ar->winrct.ymin);
+				index = view3d_sample_backbuf(&vc, mval[0], mval[1]);
 
 				if (index && index <= me->totpoly) {
 					const int defbase_tot = BLI_countlist(&vc.obact->defbase);

Modified: trunk/blender/source/blender/editors/space_view3d/view3d_draw.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_draw.c	2012-09-06 23:10:01 UTC (rev 50458)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_draw.c	2012-09-06 23:41:03 UTC (rev 50459)
@@ -1389,14 +1389,17 @@
 {
 	unsigned int col;
 	
-	if (x >= vc->ar->winx || y >= vc->ar->winy) return 0;
+	if (x >= vc->ar->winx || y >= vc->ar->winy) {
+		return 0;
+	}
+
 	x += vc->ar->winrct.xmin;
 	y += vc->ar->winrct.ymin;
 	
 	view3d_validate_backbuf(vc);
 
-	glReadPixels(x,  y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE,  &col);
-	glReadBuffer(GL_BACK);	
+	glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &col);
+	glReadBuffer(GL_BACK);
 	
 	if (ENDIAN_ORDER == B_ENDIAN) {
 		BLI_endian_switch_uint32(&col);

Modified: trunk/blender/source/blender/editors/space_view3d/view3d_edit.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_edit.c	2012-09-06 23:10:01 UTC (rev 50458)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_edit.c	2012-09-06 23:41:03 UTC (rev 50459)
@@ -475,8 +475,8 @@
 
 	{
 		/* for dolly */
-		float mval_f[2];
-		VECCOPY2D(mval_f, event->mval);
+		const float mval_f[2] = {(float)event->mval[0],
+		                         (float)event->mval[1]};
 		ED_view3d_win_to_vector(vod->ar, mval_f, vod->mousevec);
 	}
 

Modified: trunk/blender/source/blender/editors/space_view3d/view3d_select.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_select.c	2012-09-06 23:10:01 UTC (rev 50458)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_select.c	2012-09-06 23:41:03 UTC (rev 50459)
@@ -119,8 +119,8 @@
 	initgrabz(vc->rv3d, fp[0], fp[1], fp[2]);
 
 	if (mval_cpy[0] != IS_CLIPPED) {
-		float mval_f[2];
-		VECSUB2D(mval_f, mval_cpy, mval);
+		const float mval_f[2] = {(float)(mval_cpy[0] - mval[0]),
+		                         (float)(mval_cpy[1] - mval[1])};
 		ED_view3d_win_to_delta(vc->ar, mval_f, dvec);
 		sub_v3_v3(fp, dvec);
 

Modified: trunk/blender/source/blender/editors/space_view3d/view3d_view.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_view.c	2012-09-06 23:10:01 UTC (rev 50458)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_view.c	2012-09-06 23:41:03 UTC (rev 50459)
@@ -87,8 +87,9 @@
 void view3d_region_operator_needs_opengl(wmWindow *win, ARegion *ar)
 {
 	/* for debugging purpose, context should always be OK */
-	if ((ar == NULL) || (ar->regiontype != RGN_TYPE_WINDOW))
+	if ((ar == NULL) || (ar->regiontype != RGN_TYPE_WINDOW)) {
 		printf("view3d_region_operator_needs_opengl error, wrong region\n");
+	}
 	else {
 		RegionView3D *rv3d = ar->regiondata;
 		

Modified: trunk/blender/source/blender/editors/transform/transform.c
===================================================================
--- trunk/blender/source/blender/editors/transform/transform.c	2012-09-06 23:10:01 UTC (rev 50458)
+++ trunk/blender/source/blender/editors/transform/transform.c	2012-09-06 23:41:03 UTC (rev 50459)
@@ -164,9 +164,7 @@
 void convertViewVec(TransInfo *t, float r_vec[3], int dx, int dy)
 {
 	if ((t->spacetype == SPACE_VIEW3D) && (t->ar->regiontype == RGN_TYPE_WINDOW)) {
-		float mval_f[2];
-		mval_f[0] = dx;
-		mval_f[1] = dy;
+		const float mval_f[2] = {(float)dx, (float)dy};
 		ED_view3d_win_to_delta(t->ar, mval_f, r_vec);
 	}
 	else if (t->spacetype == SPACE_IMAGE) {




More information about the Bf-blender-cvs mailing list