[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [50435] trunk/blender/intern/cycles/kernel /osl: OSL Backend:

Thomas Dinges blender at dingto.org
Thu Sep 6 01:22:36 CEST 2012


Revision: 50435
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=50435
Author:   dingto
Date:     2012-09-05 23:22:36 +0000 (Wed, 05 Sep 2012)
Log Message:
-----------
OSL Backend:
* Added the Phong BRDF from the inbuilt OSL shader library.

This can be used in OSL shaders only for now:
* phong(normal N, float exponent)
* phong_ramp(normal N, float exponent, color colors[8]

Modified Paths:
--------------
    trunk/blender/intern/cycles/kernel/osl/CMakeLists.txt
    trunk/blender/intern/cycles/kernel/osl/osl_closures.cpp
    trunk/blender/intern/cycles/kernel/osl/osl_closures.h

Added Paths:
-----------
    trunk/blender/intern/cycles/kernel/osl/bsdf_phong.cpp

Modified: trunk/blender/intern/cycles/kernel/osl/CMakeLists.txt
===================================================================
--- trunk/blender/intern/cycles/kernel/osl/CMakeLists.txt	2012-09-05 23:17:19 UTC (rev 50434)
+++ trunk/blender/intern/cycles/kernel/osl/CMakeLists.txt	2012-09-05 23:22:36 UTC (rev 50435)
@@ -13,6 +13,7 @@
 	bsdf_ashikhmin_velvet.cpp
 	bsdf_diffuse.cpp
 	bsdf_oren_nayar.cpp
+	bsdf_phong.cpp
 	bsdf_microfacet.cpp
 	bsdf_reflection.cpp
 	bsdf_refraction.cpp

Added: trunk/blender/intern/cycles/kernel/osl/bsdf_phong.cpp
===================================================================
--- trunk/blender/intern/cycles/kernel/osl/bsdf_phong.cpp	                        (rev 0)
+++ trunk/blender/intern/cycles/kernel/osl/bsdf_phong.cpp	2012-09-05 23:22:36 UTC (rev 50435)
@@ -0,0 +1,277 @@
+/*
+ * Adapted from Open Shading Language with this license:
+ *
+ * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
+ * All Rights Reserved.
+ *
+ * Modifications Copyright 2012, Blender Foundation.
+ * 
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * * Redistributions of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in the
+ *   documentation and/or other materials provided with the distribution.
+ * * Neither the name of Sony Pictures Imageworks nor the names of its
+ *   contributors may be used to endorse or promote products derived from
+ *   this software without specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include <OpenImageIO/fmath.h>
+
+#include <OSL/genclosure.h>
+#include "osl_closures.h"
+#include "util_math.h"
+
+CCL_NAMESPACE_BEGIN
+
+using namespace OSL;
+
+// vanilla phong - leaks energy at grazing angles
+// see Global Illumination Compendium entry (66) 
+class PhongClosure : public BSDFClosure {
+public:
+    Vec3 m_N;
+    float m_exponent;
+    PhongClosure() : BSDFClosure(Labels::GLOSSY) { }
+
+    void setup() {};
+
+    bool mergeable (const ClosurePrimitive *other) const {
+        const PhongClosure *comp = (const PhongClosure *)other;
+        return m_N == comp->m_N && m_exponent == comp->m_exponent &&
+            BSDFClosure::mergeable(other);
+    }
+
+    size_t memsize () const { return sizeof(*this); }
+
+    const char *name () const { return "phong"; }
+
+    void print_on (std::ostream &out) const {
+        out << name() << " ((";
+        out << m_N[0] << ", " << m_N[1] << ", " << m_N[2] << "), ";
+        out << m_exponent << ")";
+    }
+
+    float albedo (const Vec3 &omega_out) const
+    {
+         return 1.0f;
+    }
+
+    Color3 eval_reflect (const Vec3 &omega_out, const Vec3 &omega_in, float& pdf) const
+    {
+        float cosNI = m_N.dot(omega_in);
+        float cosNO = m_N.dot(omega_out);
+        if (cosNI > 0 && cosNO > 0) {
+           // reflect the view vector
+           Vec3 R = (2 * cosNO) * m_N - omega_out;
+           float cosRI = R.dot(omega_in);
+           if (cosRI > 0) {
+               float common = 0.5f * (float) M_1_PI * powf(cosRI, m_exponent);
+               float out = cosNI * (m_exponent + 2) * common;
+               pdf = (m_exponent + 1) * common;
+               return Color3 (out, out, out);
+           }
+        }
+        return Color3 (0, 0, 0);
+    }
+
+    Color3 eval_transmit (const Vec3 &omega_out, const Vec3 &omega_in, float& pdf) const
+    {
+        return Color3 (0, 0, 0);
+    }
+
+    ustring sample (const Vec3 &Ng,
+                 const Vec3 &omega_out, const Vec3 &domega_out_dx, const Vec3 &domega_out_dy,
+                 float randu, float randv,
+                 Vec3 &omega_in, Vec3 &domega_in_dx, Vec3 &domega_in_dy,
+                 float &pdf, Color3 &eval) const
+    {
+        float cosNO = m_N.dot(omega_out);
+        if (cosNO > 0) {
+            // reflect the view vector
+            Vec3 R = (2 * cosNO) * m_N - omega_out;
+            domega_in_dx = (2 * m_N.dot(domega_out_dx)) * m_N - domega_out_dx;
+            domega_in_dy = (2 * m_N.dot(domega_out_dy)) * m_N - domega_out_dy;
+            Vec3 T, B;
+            make_orthonormals (R, T, B);
+            float phi = 2 * (float) M_PI * randu;
+            float cosTheta = powf(randv, 1 / (m_exponent + 1));
+            float sinTheta2 = 1 - cosTheta * cosTheta;
+            float sinTheta = sinTheta2 > 0 ? sqrtf(sinTheta2) : 0;
+            omega_in = (cosf(phi) * sinTheta) * T +
+                       (sinf(phi) * sinTheta) * B +
+                       (            cosTheta) * R;
+            if (Ng.dot(omega_in) > 0)
+            {
+                // common terms for pdf and eval
+                float cosNI = m_N.dot(omega_in);
+                // make sure the direction we chose is still in the right hemisphere
+                if (cosNI > 0)
+                {
+                    float common = 0.5f * (float) M_1_PI * powf(cosTheta, m_exponent);
+                    pdf = (m_exponent + 1) * common;
+                    float out = cosNI * (m_exponent + 2) * common;
+                    eval.setValue(out, out, out);
+                    // Since there is some blur to this reflection, make the
+                    // derivatives a bit bigger. In theory this varies with the
+                    // exponent but the exact relationship is complex and
+                    // requires more ops than are practical.
+                    domega_in_dx *= 10;
+                    domega_in_dy *= 10;
+                }
+            }
+        }
+        return Labels::REFLECT;
+    }
+};
+
+
+class PhongRampClosure : public BSDFClosure {
+public:
+    static const int MAXCOLORS = 8;
+    Vec3 m_N;
+    float m_exponent;
+    Color3 m_colors[MAXCOLORS];
+    PhongRampClosure() : BSDFClosure(Labels::GLOSSY) { }
+
+    void setup() {};
+
+    bool mergeable (const ClosurePrimitive *other) const {
+        const PhongRampClosure *comp = (const PhongRampClosure *)other;
+        if (! (m_N == comp->m_N && m_exponent == comp->m_exponent && 
+               BSDFClosure::mergeable(other)))
+            return false;
+        for (int i = 0;  i < MAXCOLORS;  ++i)
+            if (m_colors[i] != comp->m_colors[i])
+                return false;
+        return true;
+    }
+
+    size_t memsize () const { return sizeof(*this); }
+
+    const char *name () const { return "phong_ramp"; }
+
+    void print_on (std::ostream &out) const {
+        out << name() << " ((";
+        out << m_N[0] << ", " << m_N[1] << ", " << m_N[2] << "), ";
+        out << m_exponent << ")";
+    }
+
+    Color3 get_color (float pos) const
+    {
+        float npos = pos * (float)(MAXCOLORS - 1);
+        int ipos = (int)npos;
+        if (ipos >= (MAXCOLORS - 1))
+            return m_colors[MAXCOLORS - 1];
+        float offset = npos - (float)ipos;
+        return m_colors[ipos] * (1.0f - offset) + m_colors[ipos+1] * offset;
+    }
+
+    float albedo (const Vec3 &omega_out) const
+    {
+         return 1.0f;
+    }
+
+    Color3 eval_reflect (const Vec3 &omega_out, const Vec3 &omega_in, float& pdf) const
+    {
+        float cosNI = m_N.dot(omega_in);
+        float cosNO = m_N.dot(omega_out);
+        if (cosNI > 0 && cosNO > 0) {
+            // reflect the view vector
+            Vec3 R = (2 * cosNO) * m_N - omega_out;
+            float cosRI = R.dot(omega_in);
+            if (cosRI > 0) {
+                float cosp = powf(cosRI, m_exponent);
+                float common = 0.5f * (float) M_1_PI * cosp;
+                float out = cosNI * (m_exponent + 2) * common;
+                pdf = (m_exponent + 1) * common;
+                return get_color(cosp) * out;
+            }
+        }
+        return Color3 (0, 0, 0);
+    }
+
+    Color3 eval_transmit (const Vec3 &omega_out, const Vec3 &omega_in, float& pdf) const
+    {
+        return Color3 (0, 0, 0);
+    }
+
+    ustring sample (const Vec3 &Ng,
+                 const Vec3 &omega_out, const Vec3 &domega_out_dx, const Vec3 &domega_out_dy,
+                 float randu, float randv,
+                 Vec3 &omega_in, Vec3 &domega_in_dx, Vec3 &domega_in_dy,
+                 float &pdf, Color3 &eval) const
+    {
+        float cosNO = m_N.dot(omega_out);
+        if (cosNO > 0) {
+            // reflect the view vector
+            Vec3 R = (2 * cosNO) * m_N - omega_out;
+            domega_in_dx = (2 * m_N.dot(domega_out_dx)) * m_N - domega_out_dx;
+            domega_in_dy = (2 * m_N.dot(domega_out_dy)) * m_N - domega_out_dy;
+            Vec3 T, B;
+            make_orthonormals (R, T, B);
+            float phi = 2 * (float) M_PI * randu;
+            float cosTheta = powf(randv, 1 / (m_exponent + 1));
+            float sinTheta2 = 1 - cosTheta * cosTheta;
+            float sinTheta = sinTheta2 > 0 ? sqrtf(sinTheta2) : 0;
+            omega_in = (cosf(phi) * sinTheta) * T +
+                       (sinf(phi) * sinTheta) * B +
+                       (            cosTheta) * R;
+            if (Ng.dot(omega_in) > 0)
+            {
+                // common terms for pdf and eval
+                float cosNI = m_N.dot(omega_in);
+                // make sure the direction we chose is still in the right hemisphere
+                if (cosNI > 0)
+                {
+                    float cosp = powf(cosTheta, m_exponent);
+                    float common = 0.5f * (float) M_1_PI * cosp;
+                    pdf = (m_exponent + 1) * common;

@@ Diff output truncated at 10240 characters. @@



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