[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [50390] trunk/blender/intern/cycles: Fix for OSL input parameter name mapping.
Lukas Toenne
lukas.toenne at googlemail.com
Tue Sep 4 18:47:00 CEST 2012
Revision: 50390
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=50390
Author: lukastoenne
Date: 2012-09-04 16:47:00 +0000 (Tue, 04 Sep 2012)
Log Message:
-----------
Fix for OSL input parameter name mapping. When assigning input constants to shader parameters, use the compatible_name function to strip whitespace.
Modified Paths:
--------------
trunk/blender/intern/cycles/kernel/osl/nodes/node_wave_texture.osl
trunk/blender/intern/cycles/render/osl.cpp
Modified: trunk/blender/intern/cycles/kernel/osl/nodes/node_wave_texture.osl
===================================================================
--- trunk/blender/intern/cycles/kernel/osl/nodes/node_wave_texture.osl 2012-09-04 16:46:56 UTC (rev 50389)
+++ trunk/blender/intern/cycles/kernel/osl/nodes/node_wave_texture.osl 2012-09-04 16:47:00 UTC (rev 50390)
@@ -50,12 +50,12 @@
float Scale = 5.0,
float Distortion = 0.0,
float Detail = 2.0,
- float dscale = 1.0,
+ float DetailScale = 1.0,
point Vector = P,
output float Fac = 0.0,
output color Color = color (0.0, 0.0, 0.0))
{
- Fac = wave(Vector, Scale, Type, Detail, Distortion, dscale);
+ Fac = wave(Vector, Scale, Type, Detail, Distortion, DetailScale);
Color = color(Fac, Fac, Fac);
}
Modified: trunk/blender/intern/cycles/render/osl.cpp
===================================================================
--- trunk/blender/intern/cycles/render/osl.cpp 2012-09-04 16:46:56 UTC (rev 50389)
+++ trunk/blender/intern/cycles/render/osl.cpp 2012-09-04 16:47:00 UTC (rev 50390)
@@ -200,19 +200,19 @@
switch(input->type) {
case SHADER_SOCKET_COLOR:
- parameter_color(input->name, input->value);
+ parameter_color(compatible_name(input->name).c_str(), input->value);
break;
case SHADER_SOCKET_POINT:
- parameter_point(input->name, input->value);
+ parameter_point(compatible_name(input->name).c_str(), input->value);
break;
case SHADER_SOCKET_VECTOR:
- parameter_vector(input->name, input->value);
+ parameter_vector(compatible_name(input->name).c_str(), input->value);
break;
case SHADER_SOCKET_NORMAL:
- parameter_normal(input->name, input->value);
+ parameter_normal(compatible_name(input->name).c_str(), input->value);
break;
case SHADER_SOCKET_FLOAT:
- parameter(input->name, input->value.x);
+ parameter(compatible_name(input->name).c_str(), input->value.x);
break;
case SHADER_SOCKET_CLOSURE:
break;
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