[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [50310] trunk/blender/source/gameengine: . .\commmit_hive.txt
Benoit Bolsee
benoit.bolsee at online.be
Sat Sep 1 23:23:06 CEST 2012
Revision: 50310
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=50310
Author: ben2610
Date: 2012-09-01 21:23:05 +0000 (Sat, 01 Sep 2012)
Log Message:
-----------
..\commmit_hive.txt
Modified Paths:
--------------
trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
trunk/blender/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
trunk/blender/source/gameengine/Ketsji/CMakeLists.txt
trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
trunk/blender/source/gameengine/Ketsji/KX_PythonInit.h
Added Paths:
-----------
trunk/blender/source/gameengine/Ketsji/KX_PythonMain.cpp
trunk/blender/source/gameengine/Ketsji/KX_PythonMain.h
Modified: trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
===================================================================
--- trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp 2012-09-01 15:30:35 UTC (rev 50309)
+++ trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp 2012-09-01 21:23:05 UTC (rev 50310)
@@ -54,6 +54,7 @@
#include "KX_BlenderSceneConverter.h"
#include "KX_PythonInit.h"
#include "KX_PyConstraintBinding.h"
+#include "KX_PythonMain.h"
#include "RAS_GLExtensionManager.h"
#include "RAS_OpenGLRasterizer.h"
@@ -79,6 +80,9 @@
#include "DNA_windowmanager_types.h"
#include "BKE_global.h"
#include "BKE_report.h"
+
+#include "MEM_guardedalloc.h"
+
/* #include "BKE_screen.h" */ /* cant include this because of 'new' function name */
extern float BKE_screen_view3d_zoom_to_fac(float camzoom);
@@ -121,6 +125,95 @@
return bfd;
}
+int BL_KetsjiNextFrame(struct KX_KetsjiEngine* ketsjiengine, struct bContext *C, struct wmWindow* win, struct Scene* scene, struct ARegion *ar,
+ KX_BlenderKeyboardDevice* keyboarddevice, KX_BlenderMouseDevice* mousedevice, int draw_letterbox)
+{
+ int exitrequested;
+
+ // first check if we want to exit
+ exitrequested = ketsjiengine->GetExitCode();
+
+ // kick the engine
+ bool render = ketsjiengine->NextFrame();
+
+ if (render)
+ {
+ if(draw_letterbox) {
+ // Clear screen to border color
+ // We do this here since we set the canvas to be within the frames. This means the engine
+ // itself is unaware of the extra space, so we clear the whole region for it.
+ glClearColor(scene->gm.framing.col[0], scene->gm.framing.col[1], scene->gm.framing.col[2], 1.0f);
+ glViewport(ar->winrct.xmin, ar->winrct.ymin,
+ BLI_RCT_SIZE_X(&ar->winrct), BLI_RCT_SIZE_Y(&ar->winrct));
+ glClear(GL_COLOR_BUFFER_BIT);
+ }
+
+ // render the frame
+ ketsjiengine->Render();
+ }
+
+ wm_window_process_events_nosleep();
+
+ // test for the ESC key
+ //XXX while (qtest())
+ while(wmEvent *event= (wmEvent *)win->queue.first)
+ {
+ short val = 0;
+ //unsigned short event = 0; //XXX extern_qread(&val);
+
+ if (keyboarddevice->ConvertBlenderEvent(event->type,event->val))
+ exitrequested = KX_EXIT_REQUEST_BLENDER_ESC;
+
+ /* Coordinate conversion... where
+ * should this really be?
+ */
+ if (event->type==MOUSEMOVE) {
+ /* Note, not nice! XXX 2.5 event hack */
+ val = event->x - ar->winrct.xmin;
+ mousedevice->ConvertBlenderEvent(MOUSEX, val);
+
+ val = ar->winy - (event->y - ar->winrct.ymin) - 1;
+ mousedevice->ConvertBlenderEvent(MOUSEY, val);
+ }
+ else {
+ mousedevice->ConvertBlenderEvent(event->type,event->val);
+ }
+
+ BLI_remlink(&win->queue, event);
+ wm_event_free(event);
+ }
+
+ if(win != CTX_wm_window(C)) {
+ exitrequested= KX_EXIT_REQUEST_OUTSIDE; /* window closed while bge runs */
+ }
+ return exitrequested;
+}
+
+struct BL_KetsjiNextFrameState {
+ struct KX_KetsjiEngine* ketsjiengine;
+ struct bContext *C;
+ struct wmWindow* win;
+ struct Scene* scene;
+ struct ARegion *ar;
+ KX_BlenderKeyboardDevice* keyboarddevice;
+ KX_BlenderMouseDevice* mousedevice;
+ int draw_letterbox;
+} ketsjinextframestate;
+
+int BL_KetsjiPyNextFrame(void *state0)
+{
+ BL_KetsjiNextFrameState *state = (BL_KetsjiNextFrameState *) state0;
+ return BL_KetsjiNextFrame(
+ state->ketsjiengine,
+ state->C,
+ state->win,
+ state->scene,
+ state->ar,
+ state->keyboarddevice,
+ state->mousedevice,
+ state->draw_letterbox);
+}
+
extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *cam_frame, int always_use_expand_framing)
{
/* context values */
@@ -346,6 +439,7 @@
rasterizer->SetBackColor(scene->gm.framing.col[0], scene->gm.framing.col[1], scene->gm.framing.col[2], 0.0f);
}
+ char *python_main = NULL;
if (exitrequested != KX_EXIT_REQUEST_QUIT_GAME)
{
if (rv3d->persp != RV3D_CAMOB)
@@ -440,72 +534,48 @@
// Could be in StartEngine set the framerate, we need the scene to do this
ketsjiengine->SetAnimFrameRate(FPS);
+ char *python_main = NULL;
+ pynextframestate.state = NULL;
+ pynextframestate.func = NULL;
+#ifdef WITH_PYTHON
+ python_main = KX_GetPythonMain(scene);
+#endif // WITH_PYTHON
// the mainloop
printf("\nBlender Game Engine Started\n");
- while (!exitrequested)
- {
- // first check if we want to exit
- exitrequested = ketsjiengine->GetExitCode();
-
- // kick the engine
- bool render = ketsjiengine->NextFrame();
-
- if (render)
+ if (python_main) {
+ char *python_code = KX_GetPythonCode(blenderdata, python_main);
+ if (python_code) {
+#ifdef WITH_PYTHON
+ ketsjinextframestate.ketsjiengine = ketsjiengine;
+ ketsjinextframestate.C = C;
+ ketsjinextframestate.win = win;
+ ketsjinextframestate.scene = scene;
+ ketsjinextframestate.ar = ar;
+ ketsjinextframestate.keyboarddevice = keyboarddevice;
+ ketsjinextframestate.mousedevice = mousedevice;
+ ketsjinextframestate.draw_letterbox = draw_letterbox;
+
+ pynextframestate.state = &ketsjinextframestate;
+ pynextframestate.func = &BL_KetsjiPyNextFrame;
+ printf("Yielding control to Python script '%s'...\n", python_main);
+ PyRun_SimpleString(python_code);
+ printf("Exit Python script '%s'\n", python_main);
+#endif // WITH_PYTHON
+ MEM_freeN(python_code);
+ }
+ }
+ else {
+ while (!exitrequested)
{
- if (draw_letterbox) {
- // Clear screen to border color
- // We do this here since we set the canvas to be within the frames. This means the engine
- // itself is unaware of the extra space, so we clear the whole region for it.
- glClearColor(scene->gm.framing.col[0], scene->gm.framing.col[1], scene->gm.framing.col[2], 1.0f);
- glViewport(ar->winrct.xmin, ar->winrct.ymin,
- BLI_RCT_SIZE_X(&ar->winrct), BLI_RCT_SIZE_Y(&ar->winrct));
- glClear(GL_COLOR_BUFFER_BIT);
- }
-
- // render the frame
- ketsjiengine->Render();
+ exitrequested = BL_KetsjiNextFrame(ketsjiengine, C, win, scene, ar, keyboarddevice, mousedevice, draw_letterbox);
}
-
- wm_window_process_events_nosleep();
-
- // test for the ESC key
- //XXX while (qtest())
- while(wmEvent *event= (wmEvent *)win->queue.first)
- {
- short val = 0;
- //unsigned short event = 0; //XXX extern_qread(&val);
-
- if (keyboarddevice->ConvertBlenderEvent(event->type,event->val))
- exitrequested = KX_EXIT_REQUEST_BLENDER_ESC;
-
- /* Coordinate conversion... where
- * should this really be?
- */
- if (event->type==MOUSEMOVE) {
- /* Note, not nice! XXX 2.5 event hack */
- val = event->x - ar->winrct.xmin;
- mousedevice->ConvertBlenderEvent(MOUSEX, val);
-
- val = ar->winy - (event->y - ar->winrct.ymin) - 1;
- mousedevice->ConvertBlenderEvent(MOUSEY, val);
- }
- else {
- mousedevice->ConvertBlenderEvent(event->type,event->val);
- }
-
- BLI_remlink(&win->queue, event);
- wm_event_free(event);
- }
-
- if (win != CTX_wm_window(C)) {
- exitrequested= KX_EXIT_REQUEST_OUTSIDE; /* window closed while bge runs */
- }
}
printf("Blender Game Engine Finished\n");
exitstring = ketsjiengine->GetExitString();
+ if (python_main) MEM_freeN(python_main);
+
gs = *(ketsjiengine->GetGlobalSettings());
-
// when exiting the mainloop
#ifdef WITH_PYTHON
// Clears the dictionary by hand:
Modified: trunk/blender/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
===================================================================
--- trunk/blender/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp 2012-09-01 15:30:35 UTC (rev 50309)
+++ trunk/blender/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp 2012-09-01 21:23:05 UTC (rev 50310)
@@ -47,6 +47,7 @@
#endif // __APPLE__
#include "KX_KetsjiEngine.h"
#include "KX_PythonInit.h"
+#include "KX_PythonMain.h"
/**********************************
* Begin Blender include block
@@ -332,6 +333,40 @@
return bfd;
}
+bool GPG_NextFrame(GHOST_ISystem* system, GPG_Application *app, int &exitcode, STR_String &exitstring, GlobalSettings *gs)
+{
+ bool run = true;
+ system->processEvents(false);
+ system->dispatchEvents();
+ if ((exitcode = app->getExitRequested()))
+ {
+ run = false;
+ exitstring = app->getExitString();
+ *gs = *app->getGlobalSettings();
+ }
+ return run;
+}
+
+struct GPG_NextFrameState {
+ GHOST_ISystem* system;
+ GPG_Application *app;
+ GlobalSettings *gs;
+} gpg_nextframestate;
+
+int GPG_PyNextFrame(void *state0)
+{
+ GPG_NextFrameState *state = (GPG_NextFrameState *) state0;
+ int exitcode;
+ STR_String exitstring;
+ bool run = GPG_NextFrame(state->system, state->app, exitcode, exitstring, state->gs);
+ if (run) return 0;
+ else {
+ if (exitcode)
+ fprintf(stderr, "Exit code %d: %s\n", exitcode, exitstring.ReadPtr());
+ return 1;
+ }
+}
+
int main(int argc, char** argv)
{
int i;
@@ -966,17 +1001,39 @@
// Enter main loop
bool run = true;
- while (run)
+ char *python_main = NULL;
+ pynextframestate.state = NULL;
+ pynextframestate.func = NULL;
+#ifdef WITH_PYTHON
+ python_main = KX_GetPythonMain(scene);
+#endif // WITH_PYTHON
+ if (python_main)
{
- system->processEvents(false);
- system->dispatchEvents();
- app.EngineNextFrame();
+ char *python_code = KX_GetPythonCode(maggie, python_main);
+ if (python_code)
+ {
+#ifdef WITH_PYTHON
+ gpg_nextframestate.system = system;
+ gpg_nextframestate.app = &app;
+ gpg_nextframestate.gs = &gs;
+ pynextframestate.state = &gpg_nextframestate;
+ pynextframestate.func = &GPG_PyNextFrame;
- if ((exitcode = app.getExitRequested()))
+ printf("Yielding control to Python script '%s'...\n", python_main);
+ PyRun_SimpleString(python_code);
@@ Diff output truncated at 10240 characters. @@
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