[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [51748] branches/soc-2008-mxcurioni/ release/scripts/startup/bl_ui/properties_render_layer.py: Further tweaking of the recent UI changes (new layer context), mostly by splitting
Tamito Kajiyama
rd6t-kjym at asahi-net.or.jp
Tue Oct 30 00:12:00 CET 2012
Revision: 51748
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=51748
Author: kjym3
Date: 2012-10-29 23:11:55 +0000 (Mon, 29 Oct 2012)
Log Message:
-----------
Further tweaking of the recent UI changes (new layer context), mostly by splitting
the big layers panel in three, and fixing Freestyle's panels poll function to hide
them when Freestyle is disabled.
Patch contribution by Bastien Montagne, thanks!
Modified Paths:
--------------
branches/soc-2008-mxcurioni/release/scripts/startup/bl_ui/properties_render_layer.py
Modified: branches/soc-2008-mxcurioni/release/scripts/startup/bl_ui/properties_render_layer.py
===================================================================
--- branches/soc-2008-mxcurioni/release/scripts/startup/bl_ui/properties_render_layer.py 2012-10-29 22:23:48 UTC (rev 51747)
+++ branches/soc-2008-mxcurioni/release/scripts/startup/bl_ui/properties_render_layer.py 2012-10-29 23:11:55 UTC (rev 51748)
@@ -35,7 +35,7 @@
class RENDERLAYER_PT_layers(RenderLayerButtonsPanel, Panel):
bl_label = "Layers"
- bl_options = {'DEFAULT_CLOSED'}
+ bl_options = {'HIDE_HEADER'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
def draw(self, context):
@@ -57,11 +57,24 @@
row.prop(rl, "name")
row.prop(rd, "use_single_layer", text="", icon_only=True)
+
+class RENDERLAYER_PT_layer_options(RenderLayerButtonsPanel, Panel):
+ bl_label = "Layer"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+ rd = scene.render
+ rl = rd.layers.active
+
split = layout.split()
col = split.column()
col.prop(scene, "layers", text="Scene")
- col.label(text="")
+# col.label(text="")
col.prop(rl, "light_override", text="Light")
col.prop(rl, "material_override", text="Material")
@@ -93,12 +106,31 @@
col.prop(rl, "use_strand")
col.prop(rl, "use_freestyle")
- layout.separator()
+class RENDERLAYER_PT_layer_passes(RenderLayerButtonsPanel, Panel):
+ bl_label = "Render Passes"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw_pass_type_buttons(self, box, rl, pass_type):
+ # property names
+ use_pass_type = "use_pass_" + pass_type
+ exclude_pass_type = "exclude_" + pass_type
+ # draw pass type buttons
+ row = box.row()
+ row.prop(rl, use_pass_type)
+ row.prop(rl, exclude_pass_type, text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+ rd = scene.render
+ rl = rd.layers.active
+
split = layout.split()
col = split.column()
- col.label(text="Passes:")
col.prop(rl, "use_pass_combined")
col.prop(rl, "use_pass_z")
col.prop(rl, "use_pass_vector")
@@ -110,32 +142,15 @@
col.prop(rl, "use_pass_color")
col = split.column()
- col.label()
col.prop(rl, "use_pass_diffuse")
- row = col.row()
- row.prop(rl, "use_pass_specular")
- row.prop(rl, "exclude_specular", text="")
- row = col.row()
- row.prop(rl, "use_pass_shadow")
- row.prop(rl, "exclude_shadow", text="")
- row = col.row()
- row.prop(rl, "use_pass_emit")
- row.prop(rl, "exclude_emit", text="")
- row = col.row()
- row.prop(rl, "use_pass_ambient_occlusion")
- row.prop(rl, "exclude_ambient_occlusion", text="")
- row = col.row()
- row.prop(rl, "use_pass_environment")
- row.prop(rl, "exclude_environment", text="")
- row = col.row()
- row.prop(rl, "use_pass_indirect")
- row.prop(rl, "exclude_indirect", text="")
- row = col.row()
- row.prop(rl, "use_pass_reflection")
- row.prop(rl, "exclude_reflection", text="")
- row = col.row()
- row.prop(rl, "use_pass_refraction")
- row.prop(rl, "exclude_refraction", text="")
+ self.draw_pass_type_buttons(col, rl, "specular")
+ self.draw_pass_type_buttons(col, rl, "shadow")
+ self.draw_pass_type_buttons(col, rl, "emit")
+ self.draw_pass_type_buttons(col, rl, "ambient_occlusion")
+ self.draw_pass_type_buttons(col, rl, "environment")
+ self.draw_pass_type_buttons(col, rl, "indirect")
+ self.draw_pass_type_buttons(col, rl, "reflection")
+ self.draw_pass_type_buttons(col, rl, "refraction")
class RENDER_MT_lineset_specials(Menu):
@@ -151,6 +166,15 @@
bl_label = "Freestyle"
COMPAT_ENGINES = {'BLENDER_RENDER'}
+ @classmethod
+ def poll(cls, context):
+ scene = context.scene
+ if not (scene and (scene.render.engine in cls.COMPAT_ENGINES)):
+ return False
+ rd = scene.render
+ rl = rd.layers.active
+ return rd.use_freestyle and rl
+
def draw(self, context):
rd = context.scene.render
rl = rd.layers.active
@@ -200,16 +224,17 @@
class RENDERLAYER_PT_freestyle_lineset(RenderLayerButtonsPanel, Panel):
- bl_label = "Freestyle: Line Set"
+ bl_label = "Freestyle Line Set"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@classmethod
def poll(cls, context):
- rd = context.scene.render
- if rd.engine not in cls.COMPAT_ENGINES:
+ scene = context.scene
+ if not (scene and (scene.render.engine in cls.COMPAT_ENGINES)):
return False
+ rd = scene.render
rl = rd.layers.active
- return rl and rl.freestyle_settings.mode == "EDITOR"
+ return rd.use_freestyle and rl and rl.freestyle_settings.mode == "EDITOR"
def draw_edge_type_buttons(self, box, lineset, edge_type):
# property names
@@ -234,7 +259,6 @@
split = layout.split()
col = split.column()
- col.label(text="Line Sets:")
row = col.row()
rows = 2
if lineset:
@@ -305,16 +329,18 @@
class RENDERLAYER_PT_freestyle_linestyle(RenderLayerButtonsPanel, Panel):
- bl_label = "Freestyle: Line Style"
+ bl_label = "Freestyle Line Style"
+ bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@classmethod
def poll(cls, context):
- rd = context.scene.render
- if rd.engine not in cls.COMPAT_ENGINES:
+ scene = context.scene
+ if not (scene and (scene.render.engine in cls.COMPAT_ENGINES)):
return False
+ rd = scene.render
rl = rd.layers.active
- return rl and rl.freestyle_settings.mode == "EDITOR"
+ return rd.use_freestyle and rl and rl.freestyle_settings.mode == "EDITOR"
def draw_modifier_box_header(self, box, modifier):
row = box.row()
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