[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [51722] trunk/blender/source: style cleanup

Campbell Barton ideasman42 at gmail.com
Mon Oct 29 03:11:45 CET 2012


Revision: 51722
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=51722
Author:   campbellbarton
Date:     2012-10-29 02:11:40 +0000 (Mon, 29 Oct 2012)
Log Message:
-----------
style cleanup

Modified Paths:
--------------
    trunk/blender/source/blender/blenkernel/intern/node.c
    trunk/blender/source/blender/collada/ArmatureImporter.h
    trunk/blender/source/blender/editors/animation/keyframing.c
    trunk/blender/source/blender/editors/space_node/drawnode.c
    trunk/blender/source/blender/imbuf/intern/colormanagement.c
    trunk/blender/source/blender/modifiers/intern/MOD_skin.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_tex_environment.c
    trunk/blender/source/blender/quicktime/apple/qtkit_export.m
    trunk/blender/source/blender/windowmanager/intern/wm_event_system.c
    trunk/blender/source/gameengine/Converter/KX_ConvertSensors.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_RandomActuator.cpp
    trunk/blender/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
    trunk/blender/source/gameengine/Ketsji/KX_Camera.cpp
    trunk/blender/source/gameengine/Ketsji/KX_Camera.h
    trunk/blender/source/gameengine/Ketsji/KX_IPOTransform.h
    trunk/blender/source/gameengine/Ketsji/KX_MouseFocusSensor.h
    trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp

Modified: trunk/blender/source/blender/blenkernel/intern/node.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/node.c	2012-10-29 01:09:12 UTC (rev 51721)
+++ trunk/blender/source/blender/blenkernel/intern/node.c	2012-10-29 02:11:40 UTC (rev 51722)
@@ -1580,11 +1580,11 @@
 
 	/* lists must be aligned */
 	BLI_assert(BLI_countlist(&node_clipboard.nodes) ==
-			   BLI_countlist(&node_clipboard.nodes_extra_info));
+	           BLI_countlist(&node_clipboard.nodes_extra_info));
 
 	for (node = node_clipboard.nodes.first, node_info = node_clipboard.nodes_extra_info.first;
-		 node;
-		 node = node->next, node_info = node_info->next)
+	     node;
+	     node = node->next, node_info = node_info->next)
 	{
 		/* validate the node against the stored node info */
 

Modified: trunk/blender/source/blender/collada/ArmatureImporter.h
===================================================================
--- trunk/blender/source/blender/collada/ArmatureImporter.h	2012-10-29 01:09:12 UTC (rev 51721)
+++ trunk/blender/source/blender/collada/ArmatureImporter.h	2012-10-29 02:11:40 UTC (rev 51722)
@@ -104,7 +104,7 @@
 #endif
 
 	void create_bone(SkinInfo& skin, COLLADAFW::Node *node, EditBone *parent, int totchild,
-					 float parent_mat[][4], bArmature *arm);
+	                 float parent_mat[][4], bArmature *arm);
 
 	void create_unskinned_bone(COLLADAFW::Node *node, EditBone *parent, int totchild,
 	                           float parent_mat[][4], Object * ob_arm);

Modified: trunk/blender/source/blender/editors/animation/keyframing.c
===================================================================
--- trunk/blender/source/blender/editors/animation/keyframing.c	2012-10-29 01:09:12 UTC (rev 51721)
+++ trunk/blender/source/blender/editors/animation/keyframing.c	2012-10-29 02:11:40 UTC (rev 51722)
@@ -479,10 +479,10 @@
 	
 	/* Frame in which to add a new-keyframe occurs after all other keys
 	 * -> If there are at least two existing keyframes, then if the values of the
-	 *	 last two keyframes and the new-keyframe match, the last existing keyframe
-	 *	 gets deleted as it is no longer required.
+	 *    last two keyframes and the new-keyframe match, the last existing keyframe
+	 *    gets deleted as it is no longer required.
 	 * -> Otherwise, a keyframe is just added. 1.0 is added so that fake-2nd-to-last
-	 *	 keyframe is not equal to last keyframe.
+	 *    keyframe is not equal to last keyframe.
 	 */
 	bezt = (fcu->bezt + (fcu->totvert - 1));
 	valA = bezt->vec[1][1];

Modified: trunk/blender/source/blender/editors/space_node/drawnode.c
===================================================================
--- trunk/blender/source/blender/editors/space_node/drawnode.c	2012-10-29 01:09:12 UTC (rev 51721)
+++ trunk/blender/source/blender/editors/space_node/drawnode.c	2012-10-29 02:11:40 UTC (rev 51722)
@@ -1388,7 +1388,7 @@
 static void node_shader_set_butfunc(bNodeType *ntype)
 {
 	switch (ntype->type) {
-		/* case NODE_GROUP:	 note, typeinfo for group is generated... see "XXX ugly hack" */
+		/* case NODE_GROUP: note, typeinfo for group is generated... see "XXX ugly hack" */
 
 		case SH_NODE_MATERIAL:
 		case SH_NODE_MATERIAL_EXT:
@@ -2639,7 +2639,7 @@
 static void node_composit_set_butfunc(bNodeType *ntype)
 {
 	switch (ntype->type) {
-		/* case NODE_GROUP:	 note, typeinfo for group is generated... see "XXX ugly hack" */
+		/* case NODE_GROUP: note, typeinfo for group is generated... see "XXX ugly hack" */
 
 		case CMP_NODE_IMAGE:
 			ntype->uifunc = node_composit_buts_image;

Modified: trunk/blender/source/blender/imbuf/intern/colormanagement.c
===================================================================
--- trunk/blender/source/blender/imbuf/intern/colormanagement.c	2012-10-29 01:09:12 UTC (rev 51721)
+++ trunk/blender/source/blender/imbuf/intern/colormanagement.c	2012-10-29 02:11:40 UTC (rev 51722)
@@ -1225,7 +1225,7 @@
 		/* first convert byte buffer to float, keep in image space */
 		for (i = 0, fp = linear_buffer, cp = byte_buffer;
 		     i < channels * width * height;
-			 i++, fp++, cp++)
+		     i++, fp++, cp++)
 		{
 			*fp = (float)(*cp) / 255.0f;
 		}

Modified: trunk/blender/source/blender/modifiers/intern/MOD_skin.c
===================================================================
--- trunk/blender/source/blender/modifiers/intern/MOD_skin.c	2012-10-29 01:09:12 UTC (rev 51721)
+++ trunk/blender/source/blender/modifiers/intern/MOD_skin.c	2012-10-29 02:11:40 UTC (rev 51722)
@@ -697,11 +697,11 @@
 }
 
 static EMat *build_edge_mats(const MVertSkin *vs,
-							 const MVert *mvert,
-							 int totvert,
+                             const MVert *mvert,
+                             int totvert,
                              const MEdge *medge,
-							 const MeshElemMap *emap,
-							 int totedge)
+                             const MeshElemMap *emap,
+                             int totedge)
 {
 	BLI_Stack *stack;
 	EMat *emat;

Modified: trunk/blender/source/blender/nodes/shader/nodes/node_shader_tex_environment.c
===================================================================
--- trunk/blender/source/blender/nodes/shader/nodes/node_shader_tex_environment.c	2012-10-29 01:09:12 UTC (rev 51721)
+++ trunk/blender/source/blender/nodes/shader/nodes/node_shader_tex_environment.c	2012-10-29 02:11:40 UTC (rev 51722)
@@ -83,7 +83,7 @@
 		}
 	}
 
-	 return ret;
+	return ret;
 }
 
 /* node type definition */

Modified: trunk/blender/source/blender/quicktime/apple/qtkit_export.m
===================================================================
--- trunk/blender/source/blender/quicktime/apple/qtkit_export.m	2012-10-29 01:09:12 UTC (rev 51721)
+++ trunk/blender/source/blender/quicktime/apple/qtkit_export.m	2012-10-29 02:11:40 UTC (rev 51722)
@@ -561,19 +561,21 @@
 			
 			/* specifying the codec attributes : try to retrieve them from render data first*/
 			if (rd->qtcodecsettings.codecType) {
-				qtexport->frameAttributes = [NSDictionary dictionaryWithObjectsAndKeys:
-											 stringWithCodecType(rd->qtcodecsettings.codecType),
-											 QTAddImageCodecType,
-											 [NSNumber numberWithLong:((rd->qtcodecsettings.codecSpatialQuality)*codecLosslessQuality)/100],
-											 QTAddImageCodecQuality,
-											 nil];
+				qtexport->frameAttributes = [
+				        NSDictionary dictionaryWithObjectsAndKeys:
+				        stringWithCodecType(rd->qtcodecsettings.codecType),
+				        QTAddImageCodecType,
+				        [NSNumber numberWithLong:((rd->qtcodecsettings.codecSpatialQuality)*codecLosslessQuality)/100],
+				        QTAddImageCodecQuality,
+				        nil];
 			}
 			else {
-				qtexport->frameAttributes = [NSDictionary dictionaryWithObjectsAndKeys:@"jpeg",
-											 QTAddImageCodecType,
-											 [NSNumber numberWithLong:codecHighQuality],
-											 QTAddImageCodecQuality,
-											 nil];
+				qtexport->frameAttributes = [
+				        NSDictionary dictionaryWithObjectsAndKeys:@"jpeg",
+				        QTAddImageCodecType,
+				        [NSNumber numberWithLong:codecHighQuality],
+				        QTAddImageCodecQuality,
+				        nil];
 			}
 			[qtexport->frameAttributes retain];
 			

Modified: trunk/blender/source/blender/windowmanager/intern/wm_event_system.c
===================================================================
--- trunk/blender/source/blender/windowmanager/intern/wm_event_system.c	2012-10-29 01:09:12 UTC (rev 51721)
+++ trunk/blender/source/blender/windowmanager/intern/wm_event_system.c	2012-10-29 02:11:40 UTC (rev 51722)
@@ -1881,14 +1881,14 @@
 {
 	int action = wm_handlers_do_intern(C, event, handlers);
 		
-	 if (!ELEM(event->type, MOUSEMOVE, INBETWEEN_MOUSEMOVE) && !ISTIMER(event->type)) {
-		 
+	if (!ELEM(event->type, MOUSEMOVE, INBETWEEN_MOUSEMOVE) && !ISTIMER(event->type)) {
+
 		/* test for CLICK events */
 		if (wm_action_not_handled(action)) {
 			wmWindow *win = CTX_wm_window(C);
 			
 			/* eventstate stores if previous event was a KM_PRESS, in case that 
-			   wasn't handled, the KM_RELEASE will become a KM_CLICK */
+			 * wasn't handled, the KM_RELEASE will become a KM_CLICK */
 			
 			if (win && event->val == KM_PRESS) {
 				win->eventstate->check_click = TRUE;

Modified: trunk/blender/source/gameengine/Converter/KX_ConvertSensors.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/KX_ConvertSensors.cpp	2012-10-29 01:09:12 UTC (rev 51721)
+++ trunk/blender/source/gameengine/Converter/KX_ConvertSensors.cpp	2012-10-29 02:11:40 UTC (rev 51722)
@@ -632,9 +632,9 @@
 			uniqueval->Release();
 			
 			/* Conversion succeeded, so we can set the generic props here.   */
-			gamesensor->SetPulseMode(pos_pulsemode, 
-									 neg_pulsemode, 
-									 frequency);
+			gamesensor->SetPulseMode(pos_pulsemode,
+			                         neg_pulsemode,
+			                         frequency);
 			gamesensor->SetInvert(invert);
 			gamesensor->SetLevel(level);
 			gamesensor->SetTap(tap);

Modified: trunk/blender/source/gameengine/GameLogic/SCA_RandomActuator.cpp
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_RandomActuator.cpp	2012-10-29 01:09:12 UTC (rev 51721)
+++ trunk/blender/source/gameengine/GameLogic/SCA_RandomActuator.cpp	2012-10-29 02:11:40 UTC (rev 51722)
@@ -48,13 +48,13 @@
 /* ------------------------------------------------------------------------- */
 
 SCA_RandomActuator::SCA_RandomActuator(SCA_IObject *gameobj, 
-									 long seed,
-									 SCA_RandomActuator::KX_RANDOMACT_MODE mode,
-									 float para1,
-									 float para2,
-									 const STR_String &propName)
-	: SCA_IActuator(gameobj, KX_ACT_RANDOM),
-	  m_propname(propName),
+                                       long seed,
+                                       SCA_RandomActuator::KX_RANDOMACT_MODE mode,
+                                       float para1,
+                                       float para2,
+                                       const STR_String &propName)
+    : SCA_IActuator(gameobj, KX_ACT_RANDOM),
+      m_propname(propName),
 	  m_parameter1(para1),
 	  m_parameter2(para2),
 	  m_distribution(mode)
@@ -196,33 +196,30 @@
 
 			 */
 			tmpval = new CFloatValue(m_parameter1);
-		} else {
-			/*
-
-			  070301 - nzc 
-			  Now, with seed != 0, we will most assuredly get some

@@ Diff output truncated at 10240 characters. @@



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