[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [51493] trunk/blender: style cleanup

Campbell Barton ideasman42 at gmail.com
Mon Oct 22 10:15:54 CEST 2012


Revision: 51493
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=51493
Author:   campbellbarton
Date:     2012-10-22 08:15:51 +0000 (Mon, 22 Oct 2012)
Log Message:
-----------
style cleanup

Modified Paths:
--------------
    trunk/blender/intern/container/CTR_TaggedIndex.h
    trunk/blender/intern/container/CTR_TaggedSetOps.h
    trunk/blender/source/blender/blenkernel/intern/boids.c
    trunk/blender/source/blender/blenkernel/intern/cloth.c
    trunk/blender/source/blender/blenkernel/intern/effect.c
    trunk/blender/source/blender/blenkernel/intern/implicit.c
    trunk/blender/source/blender/blenkernel/intern/library.c
    trunk/blender/source/blender/blenkernel/intern/material.c
    trunk/blender/source/blender/blenkernel/intern/particle_system.c
    trunk/blender/source/blender/blenkernel/intern/pointcache.c
    trunk/blender/source/blender/blenkernel/intern/sca.c
    trunk/blender/source/blender/blenkernel/intern/softbody.c
    trunk/blender/source/blender/blenlib/intern/BLI_heap.c
    trunk/blender/source/blender/blenlib/intern/math_rotation.c
    trunk/blender/source/blender/blenlib/intern/string_utf8.c
    trunk/blender/source/blender/blenloader/intern/readfile.c
    trunk/blender/source/blender/blenloader/intern/writefile.c
    trunk/blender/source/blender/bmesh/intern/bmesh_decimate.c
    trunk/blender/source/blender/editors/interface/interface.c
    trunk/blender/source/blender/editors/physics/particle_edit.c
    trunk/blender/source/blender/editors/sculpt_paint/paint_image.c
    trunk/blender/source/blender/editors/space_logic/logic_window.c
    trunk/blender/source/blender/editors/space_logic/space_logic.c
    trunk/blender/source/blender/editors/space_view3d/drawmesh.c
    trunk/blender/source/blender/editors/space_view3d/view3d_fly.c
    trunk/blender/source/blender/makesdna/DNA_genfile.h
    trunk/blender/source/blender/makesdna/intern/dna_genfile.c
    trunk/blender/source/blender/makesdna/intern/makesdna.c
    trunk/blender/source/blender/modifiers/intern/MOD_screw.c
    trunk/blender/source/blender/nodes/composite/node_composite_util.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_alphaOver.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_bokehimage.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_boxmask.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_brightness.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_channelMatte.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_chromaMatte.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_colorMatte.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_colorSpill.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_colorbalance.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_colorcorrection.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_composite.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_crop.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_curves.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_defocus.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_despeckle.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_diffMatte.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_displace.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_distanceMatte.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_doubleEdgeMask.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_ellipsemask.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_filter.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_flip.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_gamma.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_glare.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_hueSatVal.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_huecorrect.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_idMask.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_image.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_invert.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_lensdist.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_levels.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_lummaMatte.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_mapUV.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_mapValue.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_math.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_mixrgb.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_normal.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_normalize.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_premulkey.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_rgb.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_rotate.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_sepcombHSVA.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_sepcombRGBA.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_sepcombYCCA.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_sepcombYUVA.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_setalpha.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_splitViewer.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_stabilize2d.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_switch.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_texture.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_tonemap.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_translate.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_valToRgb.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_value.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_zcombine.c
    trunk/blender/source/blender/nodes/intern/node_exec.c
    trunk/blender/source/blender/nodes/shader/node_shader_util.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_add_shader.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_attribute.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_background.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_brightness.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_bump.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_camera.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_curves.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_emission.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_fresnel.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_gamma.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_geom.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_geometry.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_holdout.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_invert.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_layer_weight.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_light_falloff.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_light_path.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_mapping.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_material.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_math.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_mixRgb.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_mix_shader.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_normal.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_object_info.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_output.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_output_lamp.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_output_material.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_output_world.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_rgb.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_squeeze.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_tex_brick.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_tex_checker.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_tex_coord.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_tex_environment.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_tex_gradient.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_tex_image.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_tex_magic.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_tex_noise.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_tex_sky.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_tex_wave.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_texture.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_valToRgb.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_value.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_vectMath.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_volume_isotropic.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_volume_transparent.c
    trunk/blender/source/blender/nodes/texture/nodes/node_texture_at.c
    trunk/blender/source/blender/nodes/texture/nodes/node_texture_bricks.c
    trunk/blender/source/blender/nodes/texture/nodes/node_texture_checker.c
    trunk/blender/source/blender/nodes/texture/nodes/node_texture_compose.c
    trunk/blender/source/blender/nodes/texture/nodes/node_texture_coord.c
    trunk/blender/source/blender/nodes/texture/nodes/node_texture_curves.c
    trunk/blender/source/blender/nodes/texture/nodes/node_texture_decompose.c
    trunk/blender/source/blender/nodes/texture/nodes/node_texture_distance.c
    trunk/blender/source/blender/nodes/texture/nodes/node_texture_hueSatVal.c
    trunk/blender/source/blender/nodes/texture/nodes/node_texture_image.c
    trunk/blender/source/blender/nodes/texture/nodes/node_texture_invert.c
    trunk/blender/source/blender/nodes/texture/nodes/node_texture_math.c
    trunk/blender/source/blender/nodes/texture/nodes/node_texture_mixRgb.c
    trunk/blender/source/blender/nodes/texture/nodes/node_texture_output.c
    trunk/blender/source/blender/nodes/texture/nodes/node_texture_proc.c
    trunk/blender/source/blender/nodes/texture/nodes/node_texture_rotate.c
    trunk/blender/source/blender/nodes/texture/nodes/node_texture_scale.c
    trunk/blender/source/blender/nodes/texture/nodes/node_texture_texture.c
    trunk/blender/source/blender/nodes/texture/nodes/node_texture_translate.c
    trunk/blender/source/blender/nodes/texture/nodes/node_texture_valToNor.c
    trunk/blender/source/blender/nodes/texture/nodes/node_texture_valToRgb.c
    trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
    trunk/blender/source/gameengine/Converter/BL_ActionActuator.cpp
    trunk/blender/source/gameengine/Converter/BL_ArmatureChannel.cpp
    trunk/blender/source/gameengine/Converter/BL_ArmatureConstraint.cpp
    trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
    trunk/blender/source/gameengine/Converter/BL_MeshDeformer.cpp
    trunk/blender/source/gameengine/Converter/BL_ShapeActionActuator.cpp
    trunk/blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
    trunk/blender/source/gameengine/Expressions/ListValue.cpp
    trunk/blender/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
    trunk/blender/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_IController.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_ISensor.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_PythonController.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_RandomSensor.cpp
    trunk/blender/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp
    trunk/blender/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp
    trunk/blender/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
    trunk/blender/source/gameengine/Ketsji/BL_BlenderShader.cpp
    trunk/blender/source/gameengine/Ketsji/BL_Shader.cpp
    trunk/blender/source/gameengine/Ketsji/BL_Texture.cpp
    trunk/blender/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
    trunk/blender/source/gameengine/Ketsji/KX_Camera.cpp
    trunk/blender/source/gameengine/Ketsji/KX_CameraActuator.cpp
    trunk/blender/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp
    trunk/blender/source/gameengine/Ketsji/KX_FontObject.cpp
    trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
    trunk/blender/source/gameengine/Ketsji/KX_IpoActuator.cpp
    trunk/blender/source/gameengine/Ketsji/KX_Light.cpp
    trunk/blender/source/gameengine/Ketsji/KX_MeshProxy.cpp
    trunk/blender/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
    trunk/blender/source/gameengine/Ketsji/KX_NavMeshObject.cpp
    trunk/blender/source/gameengine/Ketsji/KX_ObjectActuator.cpp
    trunk/blender/source/gameengine/Ketsji/KX_PolyProxy.cpp
    trunk/blender/source/gameengine/Ketsji/KX_PolygonMaterial.cpp
    trunk/blender/source/gameengine/Ketsji/KX_PyMath.cpp
    trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
    trunk/blender/source/gameengine/Ketsji/KX_RadarSensor.cpp
    trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp
    trunk/blender/source/gameengine/Ketsji/KX_TouchSensor.cpp
    trunk/blender/source/gameengine/Ketsji/KX_VertexProxy.cpp
    trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
    trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
    trunk/blender/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
    trunk/blender/source/gameengine/Rasterizer/RAS_MeshObject.cpp
    trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
    trunk/blender/source/gameengine/Rasterizer/RAS_Polygon.cpp
    trunk/blender/source/gameengine/Rasterizer/RAS_TexVert.cpp
    trunk/blender/source/gameengine/Rasterizer/RAS_texmatrix.cpp
    trunk/blender/source/tests/rna_array.py
    trunk/blender/source/tools/MakeCursor.py

Modified: trunk/blender/intern/container/CTR_TaggedIndex.h
===================================================================
--- trunk/blender/intern/container/CTR_TaggedIndex.h	2012-10-22 07:57:21 UTC (rev 51492)
+++ trunk/blender/intern/container/CTR_TaggedIndex.h	2012-10-22 08:15:51 UTC (rev 51493)
@@ -29,13 +29,6 @@
  *  \ingroup ctr
  */
 
-
-/**
-
- * Copyright (C) 2001 NaN Technologies B.V.
- * Simple tagged index class.
- */
-
 #ifndef __CTR_TAGGEDINDEX_H__
 #define __CTR_TAGGEDINDEX_H__
 
@@ -53,7 +46,6 @@
 #include "MEM_sys_types.h"
 
 enum {
-
 	empty_tag = 0x0,
 	empty_index = 0xffffffff
 };
@@ -191,7 +183,7 @@
 		return (Tag() == Empty().Tag());
 	}
 	
-	// functionals 
+	/* functionals */
 
 	struct greater : std::binary_function<CTR_TaggedIndex, CTR_TaggedIndex, bool>
 	{
@@ -213,7 +205,6 @@
 	unsigned int m_val;
 
 
-};			
+};
 
-#endif
-
+#endif  /* __CTR_TAGGEDINDEX_H__ */

Modified: trunk/blender/intern/container/CTR_TaggedSetOps.h
===================================================================
--- trunk/blender/intern/container/CTR_TaggedSetOps.h	2012-10-22 07:57:21 UTC (rev 51492)
+++ trunk/blender/intern/container/CTR_TaggedSetOps.h	2012-10-22 08:15:51 UTC (rev 51493)
@@ -50,16 +50,16 @@
  * type ObjectType must have the following public methods to be used by
  * this template class:
  *
- * 	int
+ *  int
  * OpenTag(void) --- return a persistent tag value for the primitive
  *
- *	void
+ *  void
  * SetOpenTag(int bla) --- set the persistent tag value for this primitive to bla.
  *
- *	bool
+ *  bool
  * SelectTag() --- return a persistent boolean tag for this primitive
  *
- *	void
+ *  void
  * SetSelectTag(bool bla) --- set the persistent boolean tag for this primitive to bla.
  *
  * Here persistent means that the tag should be associated with the object for the
@@ -86,16 +86,16 @@
 		unsigned int shift
 	) {
 
-		// iterate through vectors in index_list
-		// iterate through individual members of each vector
-		// mark each obejct that the index points to 
+		/* iterate through vectors in index_list
+		 * iterate through individual members of each vector
+		 * mark each obejct that the index points to */
 
 		typename std::vector< std::vector<IndexType> >::const_iterator 
 			last_vector = index_list.end();
 		typename std::vector< std::vector<IndexType> >::const_iterator 
 			start_vector = index_list.begin();
 
-		// FIXME some temporary space
+		/* FIXME some temporary space */
 
 		std::vector<IndexType> temp_union;
 		temp_union.reserve(64);
@@ -114,7 +114,7 @@
 				ObjectType & prim = primitives[*start_index];
 
 				if (!prim.OpenTag()) {
-					// compute the union
+					/* compute the union */
 					temp_union.push_back(*start_index);
 				}
 				int tag = prim.OpenTag();
@@ -126,7 +126,7 @@
 			++tag_num;
 		}
 				
-		// now iterate through the union and pull out all those with the right tag
+		/* now iterate through the union and pull out all those with the right tag */
 		
 		typename std::vector<IndexType>::const_iterator last_index = 
 			temp_union.end();
@@ -138,20 +138,20 @@
 			ObjectType & prim = primitives[*start_index];
 
 			if (prim.OpenTag() == tag_num) {
-				//it's part of the intersection!
+				/* it's part of the intersection! */
 
 				output.push_back(*start_index);
-				// because we're iterating through the union 
-				// it's safe to remove the tag at this point
+				/* because we're iterating through the union
+				 * it's safe to remove the tag at this point */
 
 				prim.SetOpenTag(prim.OpenTag() & ~mask);
 			}
 		}
 	};
 		
-	// note not a strict set intersection!
-	// if x appears twice in b and is part of the intersection
-	// it will appear twice in the intersection
+	/* note not a strict set intersection!
+	 * if x appears twice in b and is part of the intersection
+	 * it will appear twice in the intersection */
 
 	static
 		void
@@ -180,7 +180,7 @@
 				output.push_back(*start_index);
 			}
 		}
-		// deselect
+		/* deselect */
 		last_index = a.end();
 		start_index = a.begin();
 
@@ -199,9 +199,9 @@
 		std::vector<IndexType> &output
 	) {
 	
-		// iterate through vectors in index_list
-		// iterate through individual members of each vector
-		// mark each obejct that the index points to 
+		/* iterate through vectors in index_list
+		 * iterate through individual members of each vector
+		 * mark each obejct that the index points to */
 
 		typename std::vector< std::vector<IndexType> >::const_iterator 
 			last_vector = index_list.end();
@@ -220,15 +220,15 @@
 				ObjectType & prim = primitives[*start_index];
 
 				if (!prim.SelectTag()) {
-					// compute the union
+					/* compute the union */
 					output.push_back(*start_index);
 					prim.SetSelectTag(true);
 				}
 			}
 		}
 				
-		// now iterate through the union and reset the tags
-		
+		/* now iterate through the union and reset the tags */
+
 		typename std::vector<IndexType>::const_iterator last_index = 
 			output.end();
 		typename std::vector<IndexType>::iterator start_index = 
@@ -238,7 +238,7 @@
 
 			ObjectType & prim = primitives[*start_index];
 			prim.SetSelectTag(false);
-		}			
+		}
 	}
 
 
@@ -251,8 +251,8 @@
 		std::vector< IndexType> &output
 	) {
 
-		// iterate through b mark all
-		// iterate through a and add to output all unmarked 
+		/* iterate through b mark all
+		 * iterate through a and add to output all unmarked */
 
 		typename std::vector<IndexType>::const_iterator last_index = 
 			b.end();
@@ -276,7 +276,7 @@
 			}
 		}
 
-		// clean up the tags
+		/* clean up the tags */
 	
 		last_index = b.end();
 		start_index = b.begin();
@@ -290,12 +290,11 @@
 
 private :
 
-	// private constructor - this class is not meant for
-	// instantiation
+	/* private constructor - this class is not meant for
+	 * instantiation */
 
 	CTR_TaggedSetOps();
 
 };
 
-#endif
-
+#endif  /* __CTR_TAGGEDSETOPS_H__ */

Modified: trunk/blender/source/blender/blenkernel/intern/boids.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/boids.c	2012-10-22 07:57:21 UTC (rev 51492)
+++ trunk/blender/source/blender/blenkernel/intern/boids.c	2012-10-22 08:15:51 UTC (rev 51493)
@@ -956,7 +956,8 @@
 	//	}
 	//}
 
-	bbd->wanted_co[0]=bbd->wanted_co[1]=bbd->wanted_co[2]=bbd->wanted_speed=0.0f;
+	zero_v3(bbd->wanted_co);
+	bbd->wanted_speed = 0.0f;
 
 	/* create random seed for every particle & frame */
 	rand = (int)(PSYS_FRAND(psys->seed + p) * 1000);
@@ -990,7 +991,8 @@
 					add_v3_v3(wanted_co, bbd->wanted_co);
 					wanted_speed += bbd->wanted_speed;
 					n++;
-					bbd->wanted_co[0]=bbd->wanted_co[1]=bbd->wanted_co[2]=bbd->wanted_speed=0.0f;
+					zero_v3(bbd->wanted_co);
+					bbd->wanted_speed = 0.0f;
 				}
 			}
 
@@ -1266,9 +1268,9 @@
 		{
 			float grav[3];
 
-			grav[0]= 0.0f;
-			grav[1]= 0.0f;
-			grav[2]= bbd->sim->scene->physics_settings.gravity[2] < 0.0f ? -1.0f : 0.0f;
+			grav[0] = 0.0f;
+			grav[1] = 0.0f;
+			grav[2] = bbd->sim->scene->physics_settings.gravity[2] < 0.0f ? -1.0f : 0.0f;
 
 			/* don't take forward acceleration into account (better banking) */
 			if (dot_v3v3(bpa->data.acc, pa->state.vel) > 0.0f) {
@@ -1309,9 +1311,9 @@
 		{
 			float grav[3];
 
-			grav[0]= 0.0f;
-			grav[1]= 0.0f;
-			grav[2]= bbd->sim->scene->physics_settings.gravity[2] < 0.0f ? -1.0f : 0.0f;
+			grav[0] = 0.0f;
+			grav[1] = 0.0f;
+			grav[2] = bbd->sim->scene->physics_settings.gravity[2] < 0.0f ? -1.0f : 0.0f;
 
 
 			/* gather apparent gravity */

Modified: trunk/blender/source/blender/blenkernel/intern/cloth.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/cloth.c	2012-10-22 07:57:21 UTC (rev 51492)
+++ trunk/blender/source/blender/blenkernel/intern/cloth.c	2012-10-22 08:15:51 UTC (rev 51493)
@@ -824,7 +824,7 @@
 	int i = 0;
 	MVert *mvert = NULL;
 	ClothVertex *verts = NULL;
-	float (*shapekey_rest)[3]= NULL;
+	float (*shapekey_rest)[3] = NULL;
 	float tnull[3] = {0, 0, 0};
 	Cloth *cloth = NULL;
 	float maxdist = 0;

Modified: trunk/blender/source/blender/blenkernel/intern/effect.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/effect.c	2012-10-22 07:57:21 UTC (rev 51492)
+++ trunk/blender/source/blender/blenkernel/intern/effect.c	2012-10-22 08:15:51 UTC (rev 51493)
@@ -828,7 +828,7 @@
 {
 	PartDeflect *pd = eff->pd;
 	RNG *rng = pd->rng;
-	float force[3]={0, 0, 0};
+	float force[3] = {0, 0, 0};
 	float temp[3];
 	float fac;
 	float strength = pd->f_strength;
@@ -1020,7 +1020,7 @@
 					do_texture_effector(eff, &efd, point, force);
 				}
 				else {
-					float temp1[3]={0, 0, 0}, temp2[3];
+					float temp1[3] = {0, 0, 0}, temp2[3];
 					copy_v3_v3(temp1, force);
 
 					do_physical_effector(eff, &efd, point, force);

Modified: trunk/blender/source/blender/blenkernel/intern/implicit.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/implicit.c	2012-10-22 07:57:21 UTC (rev 51492)
+++ trunk/blender/source/blender/blenkernel/intern/implicit.c	2012-10-22 08:15:51 UTC (rev 51493)
@@ -1218,7 +1218,7 @@
 	float stretch_force[3] = {0, 0, 0};
 	float bending_force[3] = {0, 0, 0};
 	float damping_force[3] = {0, 0, 0};
-	float nulldfdx[3][3]={ {0, 0, 0}, {0, 0, 0}, {0, 0, 0}};
+	float nulldfdx[3][3] = {{0, 0, 0}, {0, 0, 0}, {0, 0, 0}};
 	
 	float scaling = 0.0;
 
@@ -1356,15 +1356,15 @@
 {
 	float n1[3], n2[3];
 
-	n1[0]= v1[0]-v2[0];
-	n2[0]= v2[0]-v3[0];
-	n1[1]= v1[1]-v2[1];
-	n2[1]= v2[1]-v3[1];
-	n1[2]= v1[2]-v2[2];
-	n2[2]= v2[2]-v3[2];
-	n[0]= n1[1]*n2[2]-n1[2]*n2[1];
-	n[1]= n1[2]*n2[0]-n1[0]*n2[2];
-	n[2]= n1[0]*n2[1]-n1[1]*n2[0];
+	n1[0] = v1[0]-v2[0];
+	n2[0] = v2[0]-v3[0];
+	n1[1] = v1[1]-v2[1];
+	n2[1] = v2[1]-v3[1];
+	n1[2] = v1[2]-v2[2];
+	n2[2] = v2[2]-v3[2];
+	n[0] = n1[1]*n2[2]-n1[2]*n2[1];
+	n[1] = n1[2]*n2[0]-n1[0]*n2[2];
+	n[2] = n1[0]*n2[1]-n1[1]*n2[0];
 }
 
 static void CalcFloat4( float *v1, float *v2, float *v3, float *v4, float *n)
@@ -1372,17 +1372,17 @@
 	/* real cross! */
 	float n1[3], n2[3];
 
-	n1[0]= v1[0]-v3[0];
-	n1[1]= v1[1]-v3[1];
-	n1[2]= v1[2]-v3[2];
+	n1[0] = v1[0]-v3[0];
+	n1[1] = v1[1]-v3[1];
+	n1[2] = v1[2]-v3[2];
 
-	n2[0]= v2[0]-v4[0];
-	n2[1]= v2[1]-v4[1];
-	n2[2]= v2[2]-v4[2];
+	n2[0] = v2[0]-v4[0];
+	n2[1] = v2[1]-v4[1];
+	n2[2] = v2[2]-v4[2];
 
-	n[0]= n1[1]*n2[2]-n1[2]*n2[1];
-	n[1]= n1[2]*n2[0]-n1[0]*n2[2];
-	n[2]= n1[0]*n2[1]-n1[1]*n2[0];
+	n[0] = n1[1]*n2[2]-n1[2]*n2[1];
+	n[1] = n1[2]*n2[0]-n1[0]*n2[2];
+	n[2] = n1[0]*n2[1]-n1[1]*n2[0];
 }
 

@@ Diff output truncated at 10240 characters. @@



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