[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [51473] trunk/blender/source/blenderplayer /bad_level_call_stubs/stubs.c: Fix blenderplayer build (more stub funcs...) .

Bastien Montagne montagne29 at wanadoo.fr
Sun Oct 21 10:11:07 CEST 2012


Revision: 51473
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=51473
Author:   mont29
Date:     2012-10-21 08:11:04 +0000 (Sun, 21 Oct 2012)
Log Message:
-----------
Fix blenderplayer build (more stub funcs...).

Modified Paths:
--------------
    trunk/blender/source/blenderplayer/bad_level_call_stubs/stubs.c

Modified: trunk/blender/source/blenderplayer/bad_level_call_stubs/stubs.c
===================================================================
--- trunk/blender/source/blenderplayer/bad_level_call_stubs/stubs.c	2012-10-21 07:58:38 UTC (rev 51472)
+++ trunk/blender/source/blenderplayer/bad_level_call_stubs/stubs.c	2012-10-21 08:11:04 UTC (rev 51473)
@@ -76,6 +76,7 @@
 struct Object;
 struct PBVHNode;
 struct PyObject;
+struct Quadric;
 struct Render;
 struct RenderEngine;
 struct RenderEngineType;
@@ -134,6 +135,13 @@
 void *BLI_smallhash_iternext(struct SmallHashIter *iter, uintptr_t *key) { return NULL; }
 void *BLI_smallhash_iternew(struct SmallHash *hash, struct SmallHashIter *iter, uintptr_t *key) { return NULL; }
 
+void  BLI_quadric_from_v3_dist(struct Quadric *q, const float v[3], const float offset) {}
+void  BLI_quadric_add_qu_qu(struct Quadric *a, const struct Quadric *b) {}
+void  BLI_quadric_add_qu_ququ(struct Quadric *r, const struct Quadric *a, const struct Quadric *b) {}
+void  BLI_quadric_mul(struct Quadric *a, const float scalar) {}
+float BLI_quadric_evaluate(const struct Quadric *q, const float v[3]) {return 0.0f;}
+int   BLI_quadric_optimize(const struct Quadric *q, float v[3]) {return 0;}
+
 float *RE_RenderLayerGetPass(struct RenderLayer *rl, int passtype) {return (float *) NULL;}
 float RE_filter_value(int type, float x) {return 0.0f;}
 struct RenderLayer *RE_GetRenderLayer(struct RenderResult *rr, const char *name) {return (struct RenderLayer *)NULL;}




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