[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [51354] trunk/blender/source: code cleanup : use float sizes for function args.

Campbell Barton ideasman42 at gmail.com
Tue Oct 16 01:12:04 CEST 2012


Revision: 51354
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=51354
Author:   campbellbarton
Date:     2012-10-15 23:11:59 +0000 (Mon, 15 Oct 2012)
Log Message:
-----------
code cleanup: use float sizes for function args.

Modified Paths:
--------------
    trunk/blender/source/blender/blenkernel/BKE_node.h
    trunk/blender/source/blender/blenkernel/intern/node.c
    trunk/blender/source/blender/blenkernel/intern/smoke.c
    trunk/blender/source/blender/blenlib/BLI_kdopbvh.h
    trunk/blender/source/blender/blenlib/BLI_kdtree.h
    trunk/blender/source/blender/blenlib/intern/BLI_kdopbvh.c
    trunk/blender/source/blender/blenlib/intern/BLI_kdtree.c
    trunk/blender/source/blender/compositor/operations/COM_MathBaseOperation.h
    trunk/blender/source/blender/compositor/operations/COM_MixBaseOperation.h
    trunk/blender/source/blender/makesdna/DNA_packedFile_types.h
    trunk/blender/source/blender/nodes/texture/node_texture_tree.c
    trunk/blender/source/blender/nodes/texture/node_texture_util.c
    trunk/blender/source/blender/nodes/texture/node_texture_util.h
    trunk/blender/source/blender/nodes/texture/nodes/node_texture_bricks.c
    trunk/blender/source/blender/nodes/texture/nodes/node_texture_proc.c
    trunk/blender/source/blender/nodes/texture/nodes/node_texture_rotate.c
    trunk/blender/source/blender/nodes/texture/nodes/node_texture_valToNor.c
    trunk/blender/source/blender/python/mathutils/mathutils_Color.c
    trunk/blender/source/blender/python/mathutils/mathutils_Color.h
    trunk/blender/source/blender/render/extern/include/RE_shader_ext.h
    trunk/blender/source/blender/render/intern/include/envmap.h
    trunk/blender/source/blender/render/intern/include/pointdensity.h
    trunk/blender/source/blender/render/intern/include/shading.h
    trunk/blender/source/blender/render/intern/source/envmap.c
    trunk/blender/source/blender/render/intern/source/pointdensity.c
    trunk/blender/source/blender/render/intern/source/render_texture.c
    trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h

Modified: trunk/blender/source/blender/blenkernel/BKE_node.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_node.h	2012-10-15 22:45:47 UTC (rev 51353)
+++ trunk/blender/source/blender/blenkernel/BKE_node.h	2012-10-15 23:11:59 UTC (rev 51354)
@@ -349,7 +349,7 @@
 void nodeRemoveSocket(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *sock);
 void nodeRemoveAllSockets(struct bNodeTree *ntree, struct bNode *node);
 
-void            nodeAddToPreview(struct bNode *node, float col[4], int x, int y, int do_manage);
+void            nodeAddToPreview(struct bNode *node, const float col[4], int x, int y, int do_manage);
 
 struct bNode	*nodeAddNode(struct bNodeTree *ntree, struct bNodeTemplate *ntemp);
 void            nodeUnlinkNode(struct bNodeTree *ntree, struct bNode *node);
@@ -785,7 +785,9 @@
 
 struct bNodeTreeExec *ntreeTexBeginExecTree(struct bNodeTree *ntree, int use_tree_data);
 void ntreeTexEndExecTree(struct bNodeTreeExec *exec, int use_tree_data);
-int ntreeTexExecTree(struct bNodeTree *ntree, struct TexResult *target, float *coord, float *dxt, float *dyt, int osatex, short thread, struct Tex *tex, short which_output, int cfra, int preview, struct ShadeInput *shi, struct MTex *mtex);
+int ntreeTexExecTree(struct bNodeTree *ntree, struct TexResult *target,
+                     float coord[3], float dxt[3], float dyt[3], int osatex, const short thread,
+                     struct Tex *tex, short which_output, int cfra, int preview, struct ShadeInput *shi, struct MTex *mtex);
 
 
 /*************************************************/

Modified: trunk/blender/source/blender/blenkernel/intern/node.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/node.c	2012-10-15 22:45:47 UTC (rev 51353)
+++ trunk/blender/source/blender/blenkernel/intern/node.c	2012-10-15 23:11:59 UTC (rev 51354)
@@ -889,7 +889,7 @@
 /* hack warning! this function is only used for shader previews, and 
  * since it gets called multiple times per pixel for Ztransp we only
  * add the color once. Preview gets cleared before it starts render though */
-void nodeAddToPreview(bNode *node, float col[4], int x, int y, int do_manage)
+void nodeAddToPreview(bNode *node, const float col[4], int x, int y, int do_manage)
 {
 	bNodePreview *preview = node->preview;
 	if (preview) {

Modified: trunk/blender/source/blender/blenkernel/intern/smoke.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/smoke.c	2012-10-15 22:45:47 UTC (rev 51353)
+++ trunk/blender/source/blender/blenkernel/intern/smoke.c	2012-10-15 23:11:59 UTC (rev 51354)
@@ -1054,7 +1054,7 @@
 	}
 }
 
-static void get_texture_value(Tex *texture, float *tex_co, TexResult *texres)
+static void get_texture_value(Tex *texture, float tex_co[3], TexResult *texres)
 {
 	int result_type;
 

Modified: trunk/blender/source/blender/blenlib/BLI_kdopbvh.h
===================================================================
--- trunk/blender/source/blender/blenlib/BLI_kdopbvh.h	2012-10-15 22:45:47 UTC (rev 51353)
+++ trunk/blender/source/blender/blenlib/BLI_kdopbvh.h	2012-10-15 23:11:59 UTC (rev 51354)
@@ -75,7 +75,7 @@
 } BVHTreeRayHit;
 
 /* callback must update nearest in case it finds a nearest result */
-typedef void (*BVHTree_NearestPointCallback)(void *userdata, int index, const float *co, BVHTreeNearest *nearest);
+typedef void (*BVHTree_NearestPointCallback)(void *userdata, int index, const float co[3], BVHTreeNearest *nearest);
 
 /* callback must update hit in case it finds a nearest successful hit */
 typedef void (*BVHTree_RayCastCallback)(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit);
@@ -87,11 +87,11 @@
 void BLI_bvhtree_free(BVHTree *tree);
 
 /* construct: first insert points, then call balance */
-int BLI_bvhtree_insert(BVHTree *tree, int index, const float *co, int numpoints);
+int BLI_bvhtree_insert(BVHTree *tree, int index, const float co[3], int numpoints);
 void BLI_bvhtree_balance(BVHTree *tree);
 
 /* update: first update points/nodes, then call update_tree to refit the bounding volumes */
-int BLI_bvhtree_update_node(BVHTree *tree, int index, const float *co, const float *co_moving, int numpoints);
+int BLI_bvhtree_update_node(BVHTree *tree, int index, const float co[3], const float co_moving[3], int numpoints);
 void BLI_bvhtree_update_tree(BVHTree *tree);
 
 /* collision/overlap: check two trees if they overlap, alloc's *overlap with length of the int return value */
@@ -99,15 +99,19 @@
 
 float BLI_bvhtree_getepsilon(BVHTree *tree);
 
-/* find nearest node to the given coordinates (if nearest is given it will only search nodes where square distance is smaller than nearest->dist) */
-int BLI_bvhtree_find_nearest(BVHTree *tree, const float co[3], BVHTreeNearest *nearest, BVHTree_NearestPointCallback callback, void *userdata);
+/* find nearest node to the given coordinates
+ * (if nearest is given it will only search nodes where square distance is smaller than nearest->dist) */
+int BLI_bvhtree_find_nearest(BVHTree *tree, const float co[3], BVHTreeNearest *nearest,
+                             BVHTree_NearestPointCallback callback, void *userdata);
 
-int BLI_bvhtree_ray_cast(BVHTree *tree, const float co[3], const float *dir, float radius, BVHTreeRayHit *hit, BVHTree_RayCastCallback callback, void *userdata);
+int BLI_bvhtree_ray_cast(BVHTree *tree, const float co[3], const float dir[3], float radius, BVHTreeRayHit *hit,
+                         BVHTree_RayCastCallback callback, void *userdata);
 
-float BLI_bvhtree_bb_raycast(const float *bv, const float light_start[3], const float light_end[3], float pos[3]);
+float BLI_bvhtree_bb_raycast(const float bv[6], const float light_start[3], const float light_end[3], float pos[3]);
 
 /* range query */
-int BLI_bvhtree_range_query(BVHTree *tree, const float co[3], float radius, BVHTree_RangeQuery callback, void *userdata);
+int BLI_bvhtree_range_query(BVHTree *tree, const float co[3], float radius,
+                            BVHTree_RangeQuery callback, void *userdata);
 
 #ifdef __cplusplus
 }

Modified: trunk/blender/source/blender/blenlib/BLI_kdtree.h
===================================================================
--- trunk/blender/source/blender/blenlib/BLI_kdtree.h	2012-10-15 22:45:47 UTC (rev 51353)
+++ trunk/blender/source/blender/blenlib/BLI_kdtree.h	2012-10-15 23:11:59 UTC (rev 51354)
@@ -56,7 +56,7 @@
 /* Find nearest returns index, and -1 if no node is found.
  * Find n nearest returns number of points found, with results in nearest.
  * Normal is optional, but if given will limit results to points in normal direction from co. */
-int BLI_kdtree_find_nearest(KDTree *tree, float *co, float *nor, KDTreeNearest *nearest);
+int BLI_kdtree_find_nearest(KDTree *tree, const float co[3], const float nor[3], KDTreeNearest *nearest);
 int BLI_kdtree_find_n_nearest(KDTree *tree, int n, const float co[3], const float nor[3], KDTreeNearest *nearest);
 
 /* Range search returns number of points found, with results in nearest */

Modified: trunk/blender/source/blender/blenlib/intern/BLI_kdopbvh.c
===================================================================
--- trunk/blender/source/blender/blenlib/intern/BLI_kdopbvh.c	2012-10-15 22:45:47 UTC (rev 51353)
+++ trunk/blender/source/blender/blenlib/intern/BLI_kdopbvh.c	2012-10-15 23:11:59 UTC (rev 51354)
@@ -921,7 +921,7 @@
 	/* bvhtree_info(tree); */
 }
 
-int BLI_bvhtree_insert(BVHTree *tree, int index, const float *co, int numpoints)
+int BLI_bvhtree_insert(BVHTree *tree, int index, const float co[3], int numpoints)
 {
 	int i;
 	BVHNode *node = NULL;
@@ -952,7 +952,7 @@
 
 
 /* call before BLI_bvhtree_update_tree() */
-int BLI_bvhtree_update_node(BVHTree *tree, int index, const float *co, const float *co_moving, int numpoints)
+int BLI_bvhtree_update_node(BVHTree *tree, int index, const float co[3], const float co_moving[3], int numpoints)
 {
 	int i;
 	BVHNode *node = NULL;
@@ -1346,7 +1346,7 @@
 
 
 /* Determines the distance that the ray must travel to hit the bounding volume of the given node */
-static float ray_nearest_hit(BVHRayCastData *data, const float *bv)
+static float ray_nearest_hit(BVHRayCastData *data, const float bv[6])
 {
 	int i;
 
@@ -1524,7 +1524,7 @@
 	return data.hit.index;
 }
 
-float BLI_bvhtree_bb_raycast(const float *bv, const float light_start[3], const float light_end[3], float pos[3])
+float BLI_bvhtree_bb_raycast(const float bv[6], const float light_start[3], const float light_end[3], float pos[3])
 {
 	BVHRayCastData data;
 	float dist = 0.0;

Modified: trunk/blender/source/blender/blenlib/intern/BLI_kdtree.c
===================================================================
--- trunk/blender/source/blender/blenlib/intern/BLI_kdtree.c	2012-10-15 22:45:47 UTC (rev 51353)
+++ trunk/blender/source/blender/blenlib/intern/BLI_kdtree.c	2012-10-15 23:11:59 UTC (rev 51354)
@@ -132,7 +132,7 @@
 	tree->root = kdtree_balance(tree->nodes, tree->totnode, 0);
 }
 
-static float squared_distance(const float v2[3], const float v1[3], const float *UNUSED(n1), const float *n2)
+static float squared_distance(const float v2[3], const float v1[3], const float UNUSED(n1[3]), const float n2[3])
 {
 	float d[3], dist;
 
@@ -152,7 +152,7 @@
 	return dist;
 }
 
-int BLI_kdtree_find_nearest(KDTree *tree, float *co, float *nor, KDTreeNearest *nearest)
+int BLI_kdtree_find_nearest(KDTree *tree, const float co[3], const float nor[3], KDTreeNearest *nearest)
 {
 	KDTreeNode *root, *node, *min_node;
 	KDTreeNode **stack, *defaultstack[100];

Modified: trunk/blender/source/blender/compositor/operations/COM_MathBaseOperation.h
===================================================================
--- trunk/blender/source/blender/compositor/operations/COM_MathBaseOperation.h	2012-10-15 22:45:47 UTC (rev 51353)
+++ trunk/blender/source/blender/compositor/operations/COM_MathBaseOperation.h	2012-10-15 23:11:59 UTC (rev 51354)
@@ -45,7 +45,7 @@
 	 */
 	MathBaseOperation();
 
-	void clampIfNeeded(float *color);
+	void clampIfNeeded(float color[4]);
 public:
 	/**
 	 * the inner loop of this program

Modified: trunk/blender/source/blender/compositor/operations/COM_MixBaseOperation.h
===================================================================

@@ Diff output truncated at 10240 characters. @@



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