[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [51271] trunk/blender/source/blender/ editors/space_view3d/drawobject.c: style cleanup
Campbell Barton
ideasman42 at gmail.com
Thu Oct 11 05:25:23 CEST 2012
Revision: 51271
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=51271
Author: campbellbarton
Date: 2012-10-11 03:25:19 +0000 (Thu, 11 Oct 2012)
Log Message:
-----------
style cleanup
Modified Paths:
--------------
trunk/blender/source/blender/editors/space_view3d/drawobject.c
Modified: trunk/blender/source/blender/editors/space_view3d/drawobject.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/drawobject.c 2012-10-11 00:56:34 UTC (rev 51270)
+++ trunk/blender/source/blender/editors/space_view3d/drawobject.c 2012-10-11 03:25:19 UTC (rev 51271)
@@ -745,10 +745,10 @@
mul_m4_v3(mat, vos->vec);
if (ED_view3d_project_short_ex(ar,
- (vos->flag & V3D_CACHE_TEXT_GLOBALSPACE) ? rv3d->persmat : rv3d->persmatob,
- (vos->flag & V3D_CACHE_TEXT_LOCALCLIP) != 0,
- vos->vec, vos->sco,
- V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN) == V3D_PROJ_RET_OK)
+ (vos->flag & V3D_CACHE_TEXT_GLOBALSPACE) ? rv3d->persmat : rv3d->persmatob,
+ (vos->flag & V3D_CACHE_TEXT_LOCALCLIP) != 0,
+ vos->vec, vos->sco,
+ V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN) == V3D_PROJ_RET_OK)
{
tot++;
}
@@ -819,7 +819,9 @@
if (depth_write) {
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
}
- else glDepthMask(1);
+ else {
+ glDepthMask(1);
+ }
glMatrixMode(GL_PROJECTION);
glPopMatrix();
@@ -861,7 +863,7 @@
glEnd();
}
-/* draws a cube on given the scaling of the cube, assuming that
+/* draws a cube on given the scaling of the cube, assuming that
* all required matrices have been set (used for drawing empties)
*/
static void drawcube_size(float size)
@@ -1245,8 +1247,10 @@
glVertex3fv(tvec);
glEnd();
}
- else circ(0.0, 0.0, fabsf(z));
-
+ else {
+ circ(0.0, 0.0, fabsf(z));
+ }
+
/* draw the circle/square representing spotbl */
if (la->type == LA_SPOT) {
float spotblcirc = fabs(z) * (1 - pow(la->spotblend, 2));
@@ -1390,7 +1394,7 @@
glVertex3f(0.0, 0.0, -end);
glEnd();
glPointSize(1.0);
-}
+}
/* yafray: draw camera focus point (cross, similar to aqsis code in tuhopuu) */
@@ -1947,7 +1951,7 @@
/* ************** DRAW MESH ****************** */
-/* First section is all the "simple" draw routines,
+/* First section is all the "simple" draw routines,
* ones that just pass some sort of primitive to GL,
* with perhaps various options to control lighting,
* color, etc.
@@ -2182,7 +2186,7 @@
return DM_DRAW_OPTION_SKIP;
}
}
-static void draw_dm_edges_sel(BMEditMesh *em, DerivedMesh *dm, unsigned char *baseCol,
+static void draw_dm_edges_sel(BMEditMesh *em, DerivedMesh *dm, unsigned char *baseCol,
unsigned char *selCol, unsigned char *actCol, BMEdge *eed_act)
{
drawDMEdgesSel_userData data;
@@ -2204,7 +2208,7 @@
return DM_DRAW_OPTION_NORMAL;
}
-static void draw_dm_edges(BMEditMesh *em, DerivedMesh *dm)
+static void draw_dm_edges(BMEditMesh *em, DerivedMesh *dm)
{
dm->drawMappedEdges(dm, draw_dm_edges__setDrawOptions, em);
}
@@ -2328,7 +2332,7 @@
}
/* also draws the active face */
-static void draw_dm_faces_sel(BMEditMesh *em, DerivedMesh *dm, unsigned char *baseCol,
+static void draw_dm_faces_sel(BMEditMesh *em, DerivedMesh *dm, unsigned char *baseCol,
unsigned char *selCol, unsigned char *actCol, BMFace *efa_act)
{
drawDMFacesSel_userData data;
@@ -2425,9 +2429,9 @@
/* EditMesh drawing routines*/
-static void draw_em_fancy_verts(Scene *scene, View3D *v3d, Object *obedit,
+static void draw_em_fancy_verts(Scene *scene, View3D *v3d, Object *obedit,
BMEditMesh *em, DerivedMesh *cageDM, BMVert *eve_act,
- RegionView3D *rv3d)
+ RegionView3D *rv3d)
{
ToolSettings *ts = scene->toolsettings;
int sel;
@@ -2547,7 +2551,7 @@
glEnable(GL_DEPTH_TEST);
}
}
-}
+}
static void draw_em_measure_stats(View3D *v3d, Object *ob, BMEditMesh *em, UnitSettings *unit)
{
@@ -2812,7 +2816,7 @@
if (ese->type == BM_FACE) {
efa_act = (BMFace *)ese->data;
}
- else
+ else
#endif
if (ese->htype == BM_EDGE) {
eed_act = (BMEdge *)ese->ele;
@@ -2981,13 +2985,12 @@
static void draw_mesh_object_outline(View3D *v3d, Object *ob, DerivedMesh *dm)
{
-
if ((v3d->transp == FALSE) && /* not when we draw the transparent pass */
(ob->mode & OB_MODE_ALL_PAINT) == FALSE) /* not when painting (its distracting) - campbell */
{
glLineWidth(UI_GetThemeValuef(TH_OUTLINE_WIDTH) * 2.0f);
glDepthMask(0);
-
+
/* if transparent, we cannot draw the edges for solid select... edges have no material info.
* drawFacesSolid() doesn't draw the transparent faces */
if (ob->dtx & OB_DRAWTRANSP) {
@@ -5480,7 +5483,7 @@
glEnd();
}
-/* draws a circle on x-z plane given the scaling of the circle, assuming that
+/* draws a circle on x-z plane given the scaling of the circle, assuming that
* all required matrices have been set (used for drawing empties)
*/
static void drawcircle_size(float size)
@@ -6642,8 +6645,10 @@
draw_box(bb.vec);
/* draw base resolution bounds */
- /*BKE_boundbox_init_from_minmax(&bb, sds->p0, sds->p1);
- draw_box(bb.vec);*/
+#if 0
+ BKE_boundbox_init_from_minmax(&bb, sds->p0, sds->p1);
+ draw_box(bb.vec);
+#endif
}
/* don't show smoke before simulation starts, this could be made an option in the future */
@@ -6655,15 +6660,15 @@
normalize_v3(viewnormal);
/* set dynamic boundaries to draw the volume */
- p0[0] = sds->p0[0] + sds->cell_size[0]*sds->res_min[0] + sds->obj_shift_f[0];
- p0[1] = sds->p0[1] + sds->cell_size[1]*sds->res_min[1] + sds->obj_shift_f[1];
- p0[2] = sds->p0[2] + sds->cell_size[2]*sds->res_min[2] + sds->obj_shift_f[2];
- p1[0] = sds->p0[0] + sds->cell_size[0]*sds->res_max[0] + sds->obj_shift_f[0];
- p1[1] = sds->p0[1] + sds->cell_size[1]*sds->res_max[1] + sds->obj_shift_f[1];
- p1[2] = sds->p0[2] + sds->cell_size[2]*sds->res_max[2] + sds->obj_shift_f[2];
+ p0[0] = sds->p0[0] + sds->cell_size[0] * sds->res_min[0] + sds->obj_shift_f[0];
+ p0[1] = sds->p0[1] + sds->cell_size[1] * sds->res_min[1] + sds->obj_shift_f[1];
+ p0[2] = sds->p0[2] + sds->cell_size[2] * sds->res_min[2] + sds->obj_shift_f[2];
+ p1[0] = sds->p0[0] + sds->cell_size[0] * sds->res_max[0] + sds->obj_shift_f[0];
+ p1[1] = sds->p0[1] + sds->cell_size[1] * sds->res_max[1] + sds->obj_shift_f[1];
+ p1[2] = sds->p0[2] + sds->cell_size[2] * sds->res_max[2] + sds->obj_shift_f[2];
/* scale cube to global space to equalize volume slicing on all axises
- * (its scaled back before drawing) */
+ * (its scaled back before drawing) */
mul_v3_v3(p0, ob->size);
mul_v3_v3(p1, ob->size);
@@ -6687,12 +6692,12 @@
}
/* smoke debug render */
- #ifdef SMOKE_DEBUG_VELOCITY
- draw_smoke_velocity(smd->domain, ob);
- #endif
- #ifdef SMOKE_DEBUG_HEAT
- draw_smoke_heat(smd->domain, ob);
- #endif
+#ifdef SMOKE_DEBUG_VELOCITY
+ draw_smoke_velocity(smd->domain, ob);
+#endif
+#ifdef SMOKE_DEBUG_HEAT
+ draw_smoke_heat(smd->domain, ob);
+#endif
}
}
}
@@ -6954,7 +6959,7 @@
dm->foreachMappedVert(dm, bbs_mesh_verts__mapFunc, ptrs);
bglEnd();
glPointSize(1.0);
-}
+}
static DMDrawOption bbs_mesh_wire__setDrawOptions(void *userData, int index)
{
@@ -6974,7 +6979,7 @@
{
void *ptrs[2] = {(void *)(intptr_t) offset, em};
dm->drawMappedEdges(dm, bbs_mesh_wire__setDrawOptions, ptrs);
-}
+}
static DMDrawOption bbs_mesh_solid__setSolidDrawOptions(void *userData, int index)
{
@@ -7153,7 +7158,7 @@
/* assumes all matrices/etc set OK */
/* helper function for drawing object instances - meshes */
-static void draw_object_mesh_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d,
+static void draw_object_mesh_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d,
Object *ob, const short dt, int outline)
{
Mesh *me = ob->data;
More information about the Bf-blender-cvs
mailing list