[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [51147] trunk/blender/source/blender/ editors: style cleanup: line length,

Campbell Barton ideasman42 at gmail.com
Sun Oct 7 16:00:19 CEST 2012


Revision: 51147
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=51147
Author:   campbellbarton
Date:     2012-10-07 14:00:18 +0000 (Sun, 07 Oct 2012)
Log Message:
-----------
style cleanup: line length,
rename V3D_PROJ_RET_SUCCESS ->  V3D_PROJ_RET_OK

Modified Paths:
--------------
    trunk/blender/source/blender/editors/armature/editarmature.c
    trunk/blender/source/blender/editors/armature/editarmature_sketch.c
    trunk/blender/source/blender/editors/armature/meshlaplacian.c
    trunk/blender/source/blender/editors/curve/editfont.c
    trunk/blender/source/blender/editors/gpencil/drawgpencil.c
    trunk/blender/source/blender/editors/gpencil/gpencil_paint.c
    trunk/blender/source/blender/editors/include/ED_view3d.h
    trunk/blender/source/blender/editors/mesh/editmesh_select.c
    trunk/blender/source/blender/editors/mesh/editmesh_slide.c
    trunk/blender/source/blender/editors/mesh/editmesh_tools.c
    trunk/blender/source/blender/editors/mesh/meshtools.c
    trunk/blender/source/blender/editors/physics/particle_edit.c
    trunk/blender/source/blender/editors/sculpt_paint/paint_cursor.c
    trunk/blender/source/blender/editors/sculpt_paint/paint_vertex.c
    trunk/blender/source/blender/editors/space_view3d/drawobject.c
    trunk/blender/source/blender/editors/space_view3d/view3d_draw.c
    trunk/blender/source/blender/editors/space_view3d/view3d_edit.c
    trunk/blender/source/blender/editors/space_view3d/view3d_select.c
    trunk/blender/source/blender/editors/space_view3d/view3d_view.c
    trunk/blender/source/blender/editors/transform/transform.c
    trunk/blender/source/blender/editors/transform/transform_snap.c

Modified: trunk/blender/source/blender/editors/armature/editarmature.c
===================================================================
--- trunk/blender/source/blender/editors/armature/editarmature.c	2012-10-07 12:31:56 UTC (rev 51146)
+++ trunk/blender/source/blender/editors/armature/editarmature.c	2012-10-07 14:00:18 UTC (rev 51147)
@@ -661,7 +661,9 @@
 	/* helpful warnings... */
 	/* TODO: add warnings to be careful about actions, applying deforms first, etc. */
 	if (ob->adt && ob->adt->action)
-		BKE_report(op->reports, RPT_WARNING, "Actions on this armature will be destroyed by this new rest pose as the transforms stored are relative to the old rest pose");
+		BKE_report(op->reports, RPT_WARNING,
+		           "Actions on this armature will be destroyed by this new rest pose as the "
+		           "transforms stored are relative to the old rest pose");
 
 	/* Get editbones of active armature to alter */
 	ED_armature_to_edit(ob);	
@@ -1591,7 +1593,8 @@
 
 /* does bones and points */
 /* note that BONE ROOT only gets drawn for root bones (or without IK) */
-static EditBone *get_nearest_editbonepoint(ViewContext *vc, const int mval[2], ListBase *edbo, int findunsel, int *selmask)
+static EditBone *get_nearest_editbonepoint(ViewContext *vc, const int mval[2],
+                                           ListBase *edbo, int findunsel, int *selmask)
 {
 	EditBone *ebone;
 	rcti rect;
@@ -2556,7 +2559,8 @@
 }
 
 
-EditBone *duplicateEditBoneObjects(EditBone *curBone, const char *name, ListBase *editbones, Object *src_ob, Object *dst_ob)
+EditBone *duplicateEditBoneObjects(EditBone *curBone, const char *name, ListBase *editbones,
+                                   Object *src_ob, Object *dst_ob)
 {
 	EditBone *eBone = MEM_mallocN(sizeof(EditBone), "addup_editbone");
 	
@@ -3036,7 +3040,8 @@
 	newbone->parent = start->parent;
 
 	/* TODO, copy more things to the new bone */
-	newbone->flag = start->flag & (BONE_HINGE | BONE_NO_DEFORM | BONE_NO_SCALE | BONE_NO_CYCLICOFFSET | BONE_NO_LOCAL_LOCATION | BONE_DONE);
+	newbone->flag = start->flag & (BONE_HINGE | BONE_NO_DEFORM | BONE_NO_SCALE |
+	                               BONE_NO_CYCLICOFFSET | BONE_NO_LOCAL_LOCATION | BONE_DONE);
 	
 	/* step 2a: reparent any side chains which may be parented to any bone in the chain of bones to merge 
 	 *	- potentially several tips for side chains leading to some tree exist...
@@ -4481,7 +4486,8 @@
 
 /* ***************** Pose tools ********************* */
 
-// XXX bone_looper is only to be used when we want to access settings (i.e. editability/visibility/selected) that context doesn't offer 
+/* XXX bone_looper is only to be used when we want to access settings
+ * (i.e. editability/visibility/selected) that context doesn't offer */
 static int bone_looper(Object *ob, Bone *bone, void *data,
                        int (*bone_func)(Object *, Bone *, void *))
 {
@@ -4511,7 +4517,8 @@
 
 /* called from editview.c, for mode-less pose selection */
 /* assumes scene obact and basact is still on old situation */
-int ED_do_pose_selectbuffer(Scene *scene, Base *base, unsigned int *buffer, short hits, short extend, short deselect, short toggle)
+int ED_do_pose_selectbuffer(Scene *scene, Base *base, unsigned int *buffer, short hits,
+                            short extend, short deselect, short toggle)
 {
 	Object *ob = base->object;
 	Bone *nearBone;
@@ -4757,7 +4764,9 @@
 	copy_v3_v3(verts[index], co);
 }
 
-static void envelope_bone_weighting(Object *ob, Mesh *mesh, float (*verts)[3], int numbones, Bone **bonelist, bDeformGroup **dgrouplist, bDeformGroup **dgroupflip, float (*root)[3], float (*tip)[3], int *selected, float scale)
+static void envelope_bone_weighting(Object *ob, Mesh *mesh, float (*verts)[3], int numbones, Bone **bonelist,
+                                    bDeformGroup **dgrouplist, bDeformGroup **dgroupflip,
+                                    float (*root)[3], float (*tip)[3], int *selected, float scale)
 {
 	/* Create vertex group weights from envelopes */
 

Modified: trunk/blender/source/blender/editors/armature/editarmature_sketch.c
===================================================================
--- trunk/blender/source/blender/editors/armature/editarmature_sketch.c	2012-10-07 12:31:56 UTC (rev 51146)
+++ trunk/blender/source/blender/editors/armature/editarmature_sketch.c	2012-10-07 14:00:18 UTC (rev 51147)
@@ -646,7 +646,7 @@
 			short pval[2];
 			int pdist;
 
-			if (ED_view3d_project_short_global(ar, stk->points[i].p, pval, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_SUCCESS) {
+			if (ED_view3d_project_short_global(ar, stk->points[i].p, pval, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) {
 
 				pdist = ABS(pval[0] - mval[0]) + ABS(pval[1] - mval[1]);
 
@@ -682,7 +682,7 @@
 		{
 			copy_v3_v3(vec, bone->head);
 			mul_m4_v3(ob->obmat, vec);
-			if (ED_view3d_project_short_noclip(ar, vec, pval, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_SUCCESS) {
+			if (ED_view3d_project_short_noclip(ar, vec, pval, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) {
 
 				pdist = ABS(pval[0] - mval[0]) + ABS(pval[1] - mval[1]);
 
@@ -699,7 +699,7 @@
 
 		copy_v3_v3(vec, bone->tail);
 		mul_m4_v3(ob->obmat, vec);
-		if (ED_view3d_project_short_noclip(ar, vec, pval, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_SUCCESS) {
+		if (ED_view3d_project_short_noclip(ar, vec, pval, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) {
 
 			pdist = ABS(pval[0] - mval[0]) + ABS(pval[1] - mval[1]);
 
@@ -939,7 +939,7 @@
 	initgrabz(ar->regiondata, fp[0], fp[1], fp[2]);
 
 	/* method taken from editview.c - mouse_cursor() */
-	if (ED_view3d_project_short_global(ar, fp, cval, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_SUCCESS) {
+	if (ED_view3d_project_short_global(ar, fp, cval, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) {
 		VECSUB2D(mval_f, cval, dd->mval);
 		ED_view3d_win_to_delta(ar, mval_f, dvec);
 		sub_v3_v3v3(vec, fp, dvec);
@@ -1793,8 +1793,8 @@
 		short start_val[2], end_val[2];
 		short dist;
 
-		if ((ED_view3d_project_short_global(ar, gest->stk->points[0].p,           start_val, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_SUCCESS) &&
-		    (ED_view3d_project_short_global(ar, sk_lastStrokePoint(gest->stk)->p, end_val,   V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_SUCCESS))
+		if ((ED_view3d_project_short_global(ar, gest->stk->points[0].p,           start_val, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) &&
+		    (ED_view3d_project_short_global(ar, sk_lastStrokePoint(gest->stk)->p, end_val,   V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK))
 		{
 
 			dist = MAX2(ABS(start_val[0] - end_val[0]), ABS(start_val[1] - end_val[1]));

Modified: trunk/blender/source/blender/editors/armature/meshlaplacian.c
===================================================================
--- trunk/blender/source/blender/editors/armature/meshlaplacian.c	2012-10-07 12:31:56 UTC (rev 51146)
+++ trunk/blender/source/blender/editors/armature/meshlaplacian.c	2012-10-07 14:00:18 UTC (rev 51147)
@@ -1254,7 +1254,9 @@
 
 	hit.index = -1;
 	hit.dist = FLT_MAX;
-	if (BLI_bvhtree_ray_cast(mdb->bvhtree, isect_mdef.start, isect_mdef.vec, 0.0, &hit, harmonic_ray_callback, data) != -1) {
+	if (BLI_bvhtree_ray_cast(mdb->bvhtree, isect_mdef.start, isect_mdef.vec,
+	                         0.0, &hit, harmonic_ray_callback, data) != -1)
+	{
  		len= isect_mdef.labda;
 		isect_mdef.face = mface = mface1 + hit.index;
 

Modified: trunk/blender/source/blender/editors/curve/editfont.c
===================================================================
--- trunk/blender/source/blender/editors/curve/editfont.c	2012-10-07 12:31:56 UTC (rev 51146)
+++ trunk/blender/source/blender/editors/curve/editfont.c	2012-10-07 14:00:18 UTC (rev 51147)
@@ -441,8 +441,9 @@
 	obedit = BKE_object_add(scene, OB_FONT);
 	base = scene->basact;
 
-	
-	ED_object_base_init_transform(C, base, NULL, rot); /* seems to assume view align ? TODO - look into this, could be an operator option */
+	/* seems to assume view align ? TODO - look into this, could be an operator option */
+	ED_object_base_init_transform(C, base, NULL, rot);
+
 	BKE_object_where_is_calc(scene, obedit);
 
 	obedit->loc[0] += offset[0];

Modified: trunk/blender/source/blender/editors/gpencil/drawgpencil.c
===================================================================
--- trunk/blender/source/blender/editors/gpencil/drawgpencil.c	2012-10-07 12:31:56 UTC (rev 51146)
+++ trunk/blender/source/blender/editors/gpencil/drawgpencil.c	2012-10-07 14:00:18 UTC (rev 51147)
@@ -149,7 +149,8 @@
 /* ----- Existing Strokes Drawing (3D and Point) ------ */
 
 /* draw a given stroke - just a single dot (only one point) */
-static void gp_draw_stroke_point(bGPDspoint *points, short thickness, short dflag, short sflag, int offsx, int offsy, int winx, int winy)
+static void gp_draw_stroke_point(bGPDspoint *points, short thickness, short dflag, short sflag,
+                                 int offsx, int offsy, int winx, int winy)
 {
 	/* draw point */
 	if (sflag & GP_STROKE_3DSPACE) {
@@ -508,7 +509,8 @@
 				glDepthMask(0);
 				glEnable(GL_DEPTH_TEST);
 				
-				/* first arg is normally rv3d->dist, but this isn't available here and seems to work quite well without */
+				/* first arg is normally rv3d->dist, but this isn't
+				 * available here and seems to work quite well without */
 				bglPolygonOffset(1.0f, 1.0f);
 #if 0
 				glEnable(GL_POLYGON_OFFSET_LINE);
@@ -579,7 +581,8 @@
 		
 		/* draw 'onionskins' (frame left + right) */
 		if (gpl->flag & GP_LAYER_ONIONSKIN) {
-			/* drawing method - only immediately surrounding (gstep = 0), or within a frame range on either side (gstep > 0)*/			
+			/* drawing method - only immediately surrounding (gstep = 0),
+			 * or within a frame range on either side (gstep > 0)*/
 			if (gpl->gstep) {
 				bGPDframe *gf;
 				float fac;
@@ -640,7 +643,8 @@
 		if (ED_gpencil_session_active() && (gpl->flag & GP_LAYER_ACTIVE) &&
 		    (gpf->flag & GP_FRAME_PAINT))
 		{
-			/* Buffer stroke needs to be drawn with a different linestyle to help differentiate them from normal strokes. */
+			/* Buffer stroke needs to be drawn with a different linestyle
+			 * to help differentiate them from normal strokes. */
 			gp_draw_stroke_buffer(gpd->sbuffer, gpd->sbuffer_size, lthick, dflag, gpd->sbuffer_sflag);
 		}
 	}
@@ -724,8 +728,8 @@
 }
 
 /* draw grease-pencil sketches to specified 2d-view assuming that matrices are already set correctly 

@@ Diff output truncated at 10240 characters. @@



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