[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [52674] trunk/blender/intern/cycles: Fix #33347: cycles OSL crash connecting string to vector socket.
Brecht Van Lommel
brechtvanlommel at pandora.be
Fri Nov 30 07:10:17 CET 2012
Revision: 52674
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=52674
Author: blendix
Date: 2012-11-30 06:10:16 +0000 (Fri, 30 Nov 2012)
Log Message:
-----------
Fix #33347: cycles OSL crash connecting string to vector socket.
Modified Paths:
--------------
trunk/blender/intern/cycles/kernel/shaders/node_convert_from_color.osl
trunk/blender/intern/cycles/kernel/shaders/node_convert_from_float.osl
trunk/blender/intern/cycles/kernel/shaders/node_convert_from_int.osl
trunk/blender/intern/cycles/kernel/shaders/node_convert_from_normal.osl
trunk/blender/intern/cycles/kernel/shaders/node_convert_from_point.osl
trunk/blender/intern/cycles/kernel/shaders/node_convert_from_vector.osl
trunk/blender/intern/cycles/render/nodes.cpp
Added Paths:
-----------
trunk/blender/intern/cycles/kernel/shaders/node_convert_from_string.osl
Modified: trunk/blender/intern/cycles/kernel/shaders/node_convert_from_color.osl
===================================================================
--- trunk/blender/intern/cycles/kernel/shaders/node_convert_from_color.osl 2012-11-30 06:10:01 UTC (rev 52673)
+++ trunk/blender/intern/cycles/kernel/shaders/node_convert_from_color.osl 2012-11-30 06:10:16 UTC (rev 52674)
@@ -20,6 +20,7 @@
shader node_convert_from_color(
color Color = color(0.0, 0.0, 0.0),
+ output string String = "",
output float Val = 0.0,
output int ValInt = 0,
output vector Vector = vector(0.0, 0.0, 0.0),
Modified: trunk/blender/intern/cycles/kernel/shaders/node_convert_from_float.osl
===================================================================
--- trunk/blender/intern/cycles/kernel/shaders/node_convert_from_float.osl 2012-11-30 06:10:01 UTC (rev 52673)
+++ trunk/blender/intern/cycles/kernel/shaders/node_convert_from_float.osl 2012-11-30 06:10:16 UTC (rev 52674)
@@ -20,6 +20,7 @@
shader node_convert_from_float(
float Val = 0.0,
+ output string String = "",
output int ValInt = 0,
output color Color = color(0.0, 0.0, 0.0),
output vector Vector = vector(0.0, 0.0, 0.0),
Modified: trunk/blender/intern/cycles/kernel/shaders/node_convert_from_int.osl
===================================================================
--- trunk/blender/intern/cycles/kernel/shaders/node_convert_from_int.osl 2012-11-30 06:10:01 UTC (rev 52673)
+++ trunk/blender/intern/cycles/kernel/shaders/node_convert_from_int.osl 2012-11-30 06:10:16 UTC (rev 52674)
@@ -20,6 +20,7 @@
shader node_convert_from_int(
int ValInt = 0,
+ output string String = "",
output float Val = 0.0,
output color Color = color(0.0, 0.0, 0.0),
output vector Vector = vector(0.0, 0.0, 0.0),
Modified: trunk/blender/intern/cycles/kernel/shaders/node_convert_from_normal.osl
===================================================================
--- trunk/blender/intern/cycles/kernel/shaders/node_convert_from_normal.osl 2012-11-30 06:10:01 UTC (rev 52673)
+++ trunk/blender/intern/cycles/kernel/shaders/node_convert_from_normal.osl 2012-11-30 06:10:16 UTC (rev 52674)
@@ -20,6 +20,7 @@
shader node_convert_from_normal(
normal Normal = normal(0.0, 0.0, 0.0),
+ output string String = "",
output float Val = 0.0,
output int ValInt = 0,
output vector Vector = vector(0.0, 0.0, 0.0),
Modified: trunk/blender/intern/cycles/kernel/shaders/node_convert_from_point.osl
===================================================================
--- trunk/blender/intern/cycles/kernel/shaders/node_convert_from_point.osl 2012-11-30 06:10:01 UTC (rev 52673)
+++ trunk/blender/intern/cycles/kernel/shaders/node_convert_from_point.osl 2012-11-30 06:10:16 UTC (rev 52674)
@@ -20,6 +20,7 @@
shader node_convert_from_point(
point Point = point(0.0, 0.0, 0.0),
+ output string String = "",
output float Val = 0.0,
output int ValInt = 0,
output vector Vector = vector(0.0, 0.0, 0.0),
Copied: trunk/blender/intern/cycles/kernel/shaders/node_convert_from_string.osl (from rev 52668, trunk/blender/intern/cycles/kernel/shaders/node_convert_from_int.osl)
===================================================================
--- trunk/blender/intern/cycles/kernel/shaders/node_convert_from_string.osl (rev 0)
+++ trunk/blender/intern/cycles/kernel/shaders/node_convert_from_string.osl 2012-11-30 06:10:16 UTC (rev 52674)
@@ -0,0 +1,31 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "stdosl.h"
+
+shader node_convert_from_string(
+ string String = "",
+ output color Color = color(0.0, 0.0, 0.0),
+ output float Val = 0.0,
+ output int ValInt = 0,
+ output vector Vector = vector(0.0, 0.0, 0.0),
+ output point Point = point(0.0, 0.0, 0.0),
+ output normal Normal = normal(0.0, 0.0, 0.0))
+{
+}
+
Modified: trunk/blender/intern/cycles/kernel/shaders/node_convert_from_vector.osl
===================================================================
--- trunk/blender/intern/cycles/kernel/shaders/node_convert_from_vector.osl 2012-11-30 06:10:01 UTC (rev 52673)
+++ trunk/blender/intern/cycles/kernel/shaders/node_convert_from_vector.osl 2012-11-30 06:10:16 UTC (rev 52674)
@@ -20,6 +20,7 @@
shader node_convert_from_vector(
vector Vector = vector(0.0, 0.0, 0.0),
+ output string String = "",
output float Val = 0.0,
output int ValInt = 0,
output color Color = color(0.0, 0.0, 0.0),
Modified: trunk/blender/intern/cycles/render/nodes.cpp
===================================================================
--- trunk/blender/intern/cycles/render/nodes.cpp 2012-11-30 06:10:01 UTC (rev 52673)
+++ trunk/blender/intern/cycles/render/nodes.cpp 2012-11-30 06:10:16 UTC (rev 52674)
@@ -1124,6 +1124,8 @@
add_input("Point", SHADER_SOCKET_POINT);
else if(from == SHADER_SOCKET_NORMAL)
add_input("Normal", SHADER_SOCKET_NORMAL);
+ else if(from == SHADER_SOCKET_STRING)
+ add_input("String", SHADER_SOCKET_STRING);
else
assert(0);
@@ -1139,6 +1141,8 @@
add_output("Point", SHADER_SOCKET_POINT);
else if(to == SHADER_SOCKET_NORMAL)
add_output("Normal", SHADER_SOCKET_NORMAL);
+ else if(to == SHADER_SOCKET_STRING)
+ add_output("String", SHADER_SOCKET_STRING);
else
assert(0);
}
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