[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [52612] trunk/blender/source/blender: add osl shader scripts to bpath walker ( so making paths absolute or relative applies to shader paths too).
Campbell Barton
ideasman42 at gmail.com
Tue Nov 27 17:19:53 CET 2012
Revision: 52612
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=52612
Author: campbellbarton
Date: 2012-11-27 16:19:52 +0000 (Tue, 27 Nov 2012)
Log Message:
-----------
add osl shader scripts to bpath walker (so making paths absolute or relative applies to shader paths too).
also remove "RNA_types.h" include from BKE_nodes.h.
Modified Paths:
--------------
trunk/blender/source/blender/blenkernel/BKE_node.h
trunk/blender/source/blender/blenlib/intern/bpath.c
Modified: trunk/blender/source/blender/blenkernel/BKE_node.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_node.h 2012-11-27 16:02:15 UTC (rev 52611)
+++ trunk/blender/source/blender/blenkernel/BKE_node.h 2012-11-27 16:19:52 UTC (rev 52612)
@@ -34,8 +34,6 @@
#include "DNA_listBase.h"
-#include "RNA_types.h"
-
/* not very important, but the stack solver likes to know a maximum */
#define MAX_SOCKET 64
@@ -82,7 +80,7 @@
char name[64]; /* MAX_NAME */
float val1, val2, val3, val4; /* default alloc value for inputs */
float min, max;
- PropertySubType subtype;
+ int subtype; /* would use PropertySubType but this is a bad level include to use RNA */
int flag;
/* after this line is used internal only */
Modified: trunk/blender/source/blender/blenlib/intern/bpath.c
===================================================================
--- trunk/blender/source/blender/blenlib/intern/bpath.c 2012-11-27 16:02:15 UTC (rev 52611)
+++ trunk/blender/source/blender/blenlib/intern/bpath.c 2012-11-27 16:19:52 UTC (rev 52612)
@@ -64,6 +64,8 @@
#include "DNA_sequence_types.h"
#include "DNA_sound_types.h"
#include "DNA_text_types.h"
+#include "DNA_material_types.h"
+#include "DNA_node_types.h"
#include "DNA_texture_types.h"
#include "DNA_vfont_types.h"
#include "DNA_scene_types.h"
@@ -76,6 +78,7 @@
#include "BKE_font.h"
#include "BKE_library.h"
#include "BKE_main.h"
+#include "BKE_node.h"
#include "BKE_report.h"
#include "BKE_sequencer.h"
#include "BKE_image.h" /* so we can check the image's type */
@@ -492,6 +495,35 @@
}
}
break;
+ case ID_MA:
+ {
+ Material *ma = (Material *)id;
+ bNodeTree *ntree = ma->nodetree;
+ bNode *node;
+
+ for (node = ntree->nodes.first; node; node = node->next) {
+ if (node->type == SH_NODE_SCRIPT) {
+ NodeShaderScript *nss = (NodeShaderScript *)node->storage;
+ rewrite_path_fixed(nss->filepath, visit_cb, absbase, bpath_user_data);
+ }
+ }
+ }
+ break;
+ case ID_NT:
+ {
+ bNodeTree *ntree = (bNodeTree *)id;
+ bNode *node;
+
+ if (ntree->type == NTREE_SHADER) {
+ /* same as lines above */
+ for (node = ntree->nodes.first; node; node = node->next) {
+ if (node->type == SH_NODE_SCRIPT) {
+ NodeShaderScript *nss = (NodeShaderScript *)node->storage;
+ rewrite_path_fixed(nss->filepath, visit_cb, absbase, bpath_user_data);
+ }
+ }
+ }
+ }
case ID_TE:
{
Tex *tex = (Tex *)id;
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