[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [52539] trunk/blender/source/gameengine/ GamePlayer/ghost/GPG_Application.cpp: BGE: The blenderplayer usage docs mentioned "enable all frames" was "fixedtime, " but the player was actually looking for "fixed_framerate." Since fixedtime doesn't have a fixed framerate, but a fixed time step, I change the player to look for the documented flag, "fixedtime, " which makes more sense.
Mitchell Stokes
mogurijin at gmail.com
Sun Nov 25 08:42:45 CET 2012
Revision: 52539
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=52539
Author: moguri
Date: 2012-11-25 07:42:41 +0000 (Sun, 25 Nov 2012)
Log Message:
-----------
BGE: The blenderplayer usage docs mentioned "enable all frames" was "fixedtime," but the player was actually looking for "fixed_framerate." Since fixedtime doesn't have a fixed framerate, but a fixed time step, I change the player to look for the documented flag, "fixedtime," which makes more sense.
Modified Paths:
--------------
trunk/blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
Modified: trunk/blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
===================================================================
--- trunk/blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp 2012-11-25 06:55:39 UTC (rev 52538)
+++ trunk/blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp 2012-11-25 07:42:41 UTC (rev 52539)
@@ -555,7 +555,7 @@
bool showPhysics = (gm->flag & GAME_SHOW_PHYSICS);
SYS_WriteCommandLineInt(syshandle, "show_physics", showPhysics);
- bool fixed_framerate= (SYS_GetCommandLineInt(syshandle, "fixed_framerate", fixedFr) != 0);
+ bool fixed_framerate= (SYS_GetCommandLineInt(syshandle, "fixedtime", fixedFr) != 0);
bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
bool useLists = (SYS_GetCommandLineInt(syshandle, "displaylists", gm->flag & GAME_DISPLAY_LISTS) != 0);
bool nodepwarnings = (SYS_GetCommandLineInt(syshandle, "ignore_deprecation_warnings", 1) != 0);
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