[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [52521] trunk/blender/source/blender/ editors/physics/particle_edit.c: Fix #33279: crash in particle brush cut tool when cutting hairs that go outside the view .
Brecht Van Lommel
brechtvanlommel at pandora.be
Fri Nov 23 22:22:14 CET 2012
Revision: 52521
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=52521
Author: blendix
Date: 2012-11-23 21:22:13 +0000 (Fri, 23 Nov 2012)
Log Message:
-----------
Fix #33279: crash in particle brush cut tool when cutting hairs that go outside the view.
Modified Paths:
--------------
trunk/blender/source/blender/editors/physics/particle_edit.c
Modified: trunk/blender/source/blender/editors/physics/particle_edit.c
===================================================================
--- trunk/blender/source/blender/editors/physics/particle_edit.c 2012-11-23 19:10:56 UTC (rev 52520)
+++ trunk/blender/source/blender/editors/physics/particle_edit.c 2012-11-23 21:22:13 UTC (rev 52521)
@@ -401,6 +401,7 @@
static int key_test_depth(PEData *data, const float co[3], const int screen_co[2])
{
View3D *v3d= data->vc.v3d;
+ ViewDepths *vd = data->vc.rv3d->depths;
double ux, uy, uz;
float depth;
@@ -428,12 +429,15 @@
/* view3d_validate_backbuf(&data->vc); */
glReadPixels(screen_co[0], screen_co[1], 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &depth);
#else /* faster to use depths, these are calculated in PE_set_view3d_data */
- {
- ViewDepths *vd = data->vc.rv3d->depths;
- assert(vd && vd->depths);
+
+ /* check if screen_co is within bounds because brush_cut uses out of screen coords */
+ if(screen_co[0] >= 0 && screen_co[0] < vd->w && screen_co[1] >= 0 && screen_co[1] < vd->h) {
+ BLI_assert(vd && vd->depths);
/* we know its not clipped */
depth = vd->depths[screen_co[1] * vd->w + screen_co[0]];
}
+ else
+ return 0;
#endif
if ((float)uz - 0.00001f > depth)
More information about the Bf-blender-cvs
mailing list