[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [52501] trunk/blender: Bugfix [#29186] Object contribute to fluid sim animation start earlier than keyframe
Daniel Genrich
daniel.genrich at gmx.net
Fri Nov 23 06:00:10 CET 2012
Revision: 52501
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=52501
Author: genscher
Date: 2012-11-23 05:00:07 +0000 (Fri, 23 Nov 2012)
Log Message:
-----------
Bugfix [#29186] Object contribute to fluid sim animation start earlier than keyframe
Also fix:
- Fluid simulation was always lagging 1 frame behind: E.g. the 250th frame in blender showed 249th frame of the fluid simulation.
Change:
- Animated enabled/disabled property only gets counted as "on" if value >= 1
Note that this bugfix should solve many problems with timings of animated fluid sim properties.
Modified Paths:
--------------
trunk/blender/intern/elbeem/intern/ntl_geometryobject.cpp
trunk/blender/intern/elbeem/intern/ntl_world.cpp
trunk/blender/intern/elbeem/intern/ntl_world.h
trunk/blender/source/blender/editors/physics/physics_fluid.c
trunk/blender/source/blender/modifiers/intern/MOD_fluidsim_util.c
Modified: trunk/blender/intern/elbeem/intern/ntl_geometryobject.cpp
===================================================================
--- trunk/blender/intern/elbeem/intern/ntl_geometryobject.cpp 2012-11-23 04:55:38 UTC (rev 52500)
+++ trunk/blender/intern/elbeem/intern/ntl_geometryobject.cpp 2012-11-23 05:00:07 UTC (rev 52501)
@@ -787,7 +787,7 @@
}
/*! get active flag time t*/
float ntlGeometryObject::getGeoActive(double t) {
- float act = mcGeoActive.get(t); // if <= 0.0 -> off
+ float act = (mcGeoActive.get(t) >= 1.) ? 1.0 : 0.0;
return act;
}
Modified: trunk/blender/intern/elbeem/intern/ntl_world.cpp
===================================================================
--- trunk/blender/intern/elbeem/intern/ntl_world.cpp 2012-11-23 04:55:38 UTC (rev 52500)
+++ trunk/blender/intern/elbeem/intern/ntl_world.cpp 2012-11-23 05:00:07 UTC (rev 52501)
@@ -143,6 +143,7 @@
mFirstSim = 1;
mSingleStepDebug = false;
mFrameCnt = 0;
+ mSimFrameCnt = 0;
mpOpenGLRenderer = NULL;
/* create scene storage */
@@ -406,7 +407,6 @@
}
for(size_t i=0;i<mpSims->size();i++) { (*mpSims)[i]->setFrameNum(framenum); }
- double targetTime = mSimulationTime + (*mpSims)[mFirstSim]->getFrameTime(framenum);
// time stopped? nothing else to do...
if( (*mpSims)[mFirstSim]->getFrameTime(framenum) <= 0.0 ){
@@ -416,6 +416,13 @@
(*mpSims)[mFirstSim]->checkCallerStatus(FLUIDSIM_CBSTATUS_STEP, 0);
}
+ // Prevent bug [#29186] Object contribute to fluid sim animation start earlier than keyframe
+ // Was: double targetTime = mSimulationTime + (*mpSims)[mFirstSim]->getFrameTime(framenum); - DG
+ double totalTime = 0.0, targetTime = 0.0;
+ for(size_t i = 0; i < mSimFrameCnt; i++)
+ totalTime += (*mpSims)[mFirstSim]->getFrameTime(framenum);
+ targetTime = totalTime + (*mpSims)[mFirstSim]->getFrameTime(framenum);
+
int gstate = 0;
myTime_t advsstart = getTime();
@@ -461,6 +468,8 @@
sim->prepareVisualization();
}
+ mSimFrameCnt++;
+
return 0;
}
Modified: trunk/blender/intern/elbeem/intern/ntl_world.h
===================================================================
--- trunk/blender/intern/elbeem/intern/ntl_world.h 2012-11-23 04:55:38 UTC (rev 52500)
+++ trunk/blender/intern/elbeem/intern/ntl_world.h 2012-11-23 05:00:07 UTC (rev 52501)
@@ -115,6 +115,9 @@
/*! count no. of frame for viz render */
int mFrameCnt;
+
+ /*! count no. of frame for correct sim time */
+ int mSimFrameCnt;
};
Modified: trunk/blender/source/blender/editors/physics/physics_fluid.c
===================================================================
--- trunk/blender/source/blender/editors/physics/physics_fluid.c 2012-11-23 04:55:38 UTC (rev 52500)
+++ trunk/blender/source/blender/editors/physics/physics_fluid.c 2012-11-23 05:00:07 UTC (rev 52501)
@@ -446,7 +446,7 @@
for (fobj=fobjects->first; fobj; fobj=fobj->next) {
Object *ob = fobj->object;
FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
- float active= (float)(fluidmd->fss->flag & OB_FLUIDSIM_ACTIVE);
+ float active= (float) ((fluidmd->fss->flag & OB_FLUIDSIM_ACTIVE) > 0 ? 1 : 0);
float rot_d[3] = {0.f, 0.f, 0.f}, old_rot[3] = {0.f, 0.f, 0.f};
if (ELEM(fluidmd->fss->type, OB_FLUIDSIM_DOMAIN, OB_FLUIDSIM_PARTICLE))
@@ -467,6 +467,8 @@
set_channel(fobj->Scale, timeAtFrame, ob->size, i, CHANNEL_VEC);
set_channel(fobj->Active, timeAtFrame, &active, i, CHANNEL_FLOAT);
set_channel(fobj->InitialVelocity, timeAtFrame, &fluidmd->fss->iniVelx, i, CHANNEL_VEC);
+
+ // printf("Active: %f, Frame: %f\n", active, timeAtFrame);
if (fluidmd->fss->type == OB_FLUIDSIM_CONTROL) {
set_channel(fobj->AttractforceStrength, timeAtFrame, &fluidmd->fss->attractforceStrength, i, CHANNEL_FLOAT);
@@ -962,8 +964,8 @@
/* ******** prepare output file paths ******** */
outStringsChanged = fluid_init_filepaths(fsDomain, targetDir, targetFile, debugStrBuffer);
- channels->length = scene->r.efra;
- channels->aniFrameTime = (double)(domainSettings->animEnd - domainSettings->animStart) / (double)noFrames;
+ channels->length = scene->r.efra; // DG TODO: why using endframe and not "noFrames" here? .. because "noFrames" is buggy too? (not using sfra)
+ channels->aniFrameTime = (double)((double)domainSettings->animEnd - (double)domainSettings->animStart) / (double)noFrames;
/* ******** initialize and allocate animation channels ******** */
fluid_init_all_channels(C, fsDomain, domainSettings, channels, fobjects);
Modified: trunk/blender/source/blender/modifiers/intern/MOD_fluidsim_util.c
===================================================================
--- trunk/blender/source/blender/modifiers/intern/MOD_fluidsim_util.c 2012-11-23 04:55:38 UTC (rev 52500)
+++ trunk/blender/source/blender/modifiers/intern/MOD_fluidsim_util.c 2012-11-23 05:00:07 UTC (rev 52501)
@@ -426,7 +426,11 @@
FluidsimModifierData *fluidmd, int framenr, int useRenderParams)
{
int displaymode = 0;
- int curFrame = framenr - 1 /*scene->r.sfra*/; /* start with 0 at start frame */
+
+ int curFrame = framenr /* - 1 */ /*scene->r.sfra*/; /* start with 0 at start frame */
+ /* why start with 0 as start frame?? Animations + time are frozen for frame 0 anyway. (See physics_fluid.c for that. - DG */
+ /* If we start with frame 0, we need to remap all animation channels, too, because they will all be 1 frame late if using frame-1! - DG */
+
char targetFile[FILE_MAX];
FluidsimSettings *fss = fluidmd->fss;
DerivedMesh *dm = NULL;
More information about the Bf-blender-cvs
mailing list