[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [52498] trunk/blender/intern/cycles: final fix for Sensor Fit (AUTO, HOR, VERT) in panorama lens - patch by Brecht Van Lommel and me
Dalai Felinto
dfelinto at gmail.com
Fri Nov 23 03:10:16 CET 2012
Revision: 52498
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=52498
Author: dfelinto
Date: 2012-11-23 02:10:13 +0000 (Fri, 23 Nov 2012)
Log Message:
-----------
final fix for Sensor Fit (AUTO, HOR, VERT) in panorama lens - patch by Brecht Van Lommel and me
Modified Paths:
--------------
trunk/blender/intern/cycles/blender/blender_camera.cpp
trunk/blender/intern/cycles/util/util_boundbox.h
Modified: trunk/blender/intern/cycles/blender/blender_camera.cpp
===================================================================
--- trunk/blender/intern/cycles/blender/blender_camera.cpp 2012-11-22 23:19:15 UTC (rev 52497)
+++ trunk/blender/intern/cycles/blender/blender_camera.cpp 2012-11-23 02:10:13 UTC (rev 52498)
@@ -56,13 +56,16 @@
float sensor_width;
float sensor_height;
+ int full_width;
+ int full_height;
+
BoundBox2D border;
BoundBox2D pano_viewplane;
Transform matrix;
};
-static void blender_camera_init(BlenderCamera *bcam)
+static void blender_camera_init(BlenderCamera *bcam, BL::Scene b_scene)
{
memset(bcam, 0, sizeof(BlenderCamera));
@@ -77,6 +80,12 @@
bcam->border.top = 1.0f;
bcam->pano_viewplane.right = 1.0f;
bcam->pano_viewplane.top = 1.0f;
+
+ /* render resolution */
+ BL::RenderSettings r = b_scene.render();
+
+ bcam->full_width = (int)(r.resolution_x()*r.resolution_percentage()/100);
+ bcam->full_height = (int)(r.resolution_y()*r.resolution_percentage()/100);
}
static float blender_camera_focal_distance(BL::Object b_ob, BL::Camera b_camera)
@@ -207,10 +216,9 @@
/* compute x/y aspect and ratio */
float xaspect, yaspect;
+ bool horizontal_fit;
/* sensor fitting */
- bool horizontal_fit;
-
if(bcam->sensor_fit == BlenderCamera::AUTO) {
horizontal_fit = (xratio > yratio);
*sensor_size = bcam->sensor_width;
@@ -277,23 +285,35 @@
blender_camera_viewplane(bcam, width, height,
&cam->viewplane, &aspectratio, &sensor_size);
- /* sensor */
- cam->sensorwidth = bcam->sensor_width;
+ /* panorama sensor */
+ if (bcam->type == CAMERA_PANORAMA && bcam->panorama_type == PANORAMA_FISHEYE_EQUISOLID) {
+ float fit_xratio = bcam->full_width*bcam->pixelaspect.x;
+ float fit_yratio = bcam->full_height*bcam->pixelaspect.y;
+ bool horizontal_fit;
+ float sensor_size;
- if (bcam->type == CAMERA_PANORAMA &&
- (bcam->sensor_fit == BlenderCamera::AUTO &&
- bcam->panorama_type == PANORAMA_FISHEYE_EQUISOLID)
- ) {
+ if(bcam->sensor_fit == BlenderCamera::AUTO) {
+ horizontal_fit = (fit_xratio > fit_yratio);
+ sensor_size = bcam->sensor_width;
+ }
+ else if(bcam->sensor_fit == BlenderCamera::HORIZONTAL) {
+ horizontal_fit = true;
+ sensor_size = bcam->sensor_width;
+ }
+ else if(bcam->sensor_fit == BlenderCamera::VERTICAL) {
+ horizontal_fit = false;
+ sensor_size = bcam->sensor_height;
+ }
- float sensor_aspectratio = bcam->pano_viewplane.width() /
- (bcam->pano_viewplane.height() *
- (aspectratio));
-
- cam->sensorheight = bcam->sensor_width * sensor_aspectratio;
+ if(horizontal_fit) {
+ cam->sensorwidth = sensor_size;
+ cam->sensorheight = sensor_size * fit_yratio / fit_xratio;
+ }
+ else {
+ cam->sensorwidth = sensor_size * fit_xratio / fit_yratio;
+ cam->sensorheight = sensor_size;
+ }
}
- else {
- cam->sensorheight = bcam->sensor_height;
- }
/* clipping distances */
cam->nearclip = bcam->nearclip;
@@ -334,7 +354,7 @@
void BlenderSync::sync_camera(BL::Object b_override, int width, int height)
{
BlenderCamera bcam;
- blender_camera_init(&bcam);
+ blender_camera_init(&bcam, b_scene);
/* pixel aspect */
BL::RenderSettings r = b_scene.render();
@@ -455,7 +475,7 @@
/* get viewport viewplane */
BlenderCamera view_bcam;
- blender_camera_init(&view_bcam);
+ blender_camera_init(&view_bcam, b_scene);
blender_camera_from_view(&view_bcam, b_scene, b_v3d, b_rv3d, width, height, true);
blender_camera_viewplane(&view_bcam, width, height,
@@ -463,13 +483,10 @@
/* get camera viewplane */
BlenderCamera cam_bcam;
- blender_camera_init(&cam_bcam);
+ blender_camera_init(&cam_bcam, b_scene);
blender_camera_from_object(&cam_bcam, b_ob, true);
- width = (int)(r.resolution_x()*r.resolution_percentage()/100);
- height = (int)(r.resolution_y()*r.resolution_percentage()/100);
-
- blender_camera_viewplane(&cam_bcam, width, height,
+ blender_camera_viewplane(&cam_bcam, cam_bcam.full_width, cam_bcam.full_height,
&cam, &cam_aspect, &sensor_size);
/* return */
@@ -527,7 +544,7 @@
void BlenderSync::sync_view(BL::SpaceView3D b_v3d, BL::RegionView3D b_rv3d, int width, int height)
{
BlenderCamera bcam;
- blender_camera_init(&bcam);
+ blender_camera_init(&bcam, b_scene);
blender_camera_from_view(&bcam, b_scene, b_v3d, b_rv3d, width, height);
blender_camera_border(&bcam, b_scene, b_v3d, b_rv3d, width, height);
Modified: trunk/blender/intern/cycles/util/util_boundbox.h
===================================================================
--- trunk/blender/intern/cycles/util/util_boundbox.h 2012-11-22 23:19:15 UTC (rev 52497)
+++ trunk/blender/intern/cycles/util/util_boundbox.h 2012-11-23 02:10:13 UTC (rev 52498)
@@ -182,9 +182,15 @@
bottom == other.bottom && top == other.top);
}
- float width() {return right - left;}
+ float width()
+ {
+ return right - left;
+ }
- float height() {return bottom - top;}
+ float height()
+ {
+ return top - bottom;
+ }
BoundBox2D operator*(float f) const
{
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