[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [52488] trunk/blender/source/blender/ editors/uvedit/uvedit_buttons.c: Fix #33265: editing uv vertex coordinates in panel could move hidden uv's.

Brecht Van Lommel brechtvanlommel at pandora.be
Thu Nov 22 18:12:43 CET 2012


Revision: 52488
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=52488
Author:   blendix
Date:     2012-11-22 17:12:41 +0000 (Thu, 22 Nov 2012)
Log Message:
-----------
Fix #33265: editing uv vertex coordinates in panel could move hidden uv's.

Modified Paths:
--------------
    trunk/blender/source/blender/editors/uvedit/uvedit_buttons.c

Modified: trunk/blender/source/blender/editors/uvedit/uvedit_buttons.c
===================================================================
--- trunk/blender/source/blender/editors/uvedit/uvedit_buttons.c	2012-11-22 16:16:33 UTC (rev 52487)
+++ trunk/blender/source/blender/editors/uvedit/uvedit_buttons.c	2012-11-22 17:12:41 UTC (rev 52488)
@@ -94,14 +94,19 @@
 	return tot;
 }
 
-static void uvedit_translate(Scene *scene, BMEditMesh *em, Image *UNUSED(ima), float delta[2])
+static void uvedit_translate(Scene *scene, BMEditMesh *em, Image *ima, float delta[2])
 {
 	BMFace *f;
 	BMLoop *l;
 	BMIter iter, liter;
 	MLoopUV *luv;
+	MTexPoly *tf;
 	
 	BM_ITER_MESH (f, &iter, em->bm, BM_FACES_OF_MESH) {
+		tf = CustomData_bmesh_get(&em->bm->pdata, f->head.data, CD_MTEXPOLY);
+		if (!uvedit_face_visible_test(scene, ima, f, tf))
+			continue;
+
 		BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) {
 			luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
 			if (uvedit_uv_select_test(em, scene, l)) {




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