[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [52472] trunk/blender/doc/python_api/rst/ bge.logic.rst: BGE Docs: Changing ROT_* Armature Channel constants in the docs to be ROT_MODE_* to match the actual constants from bge .logic.

Mitchell Stokes mogurijin at gmail.com
Thu Nov 22 10:20:37 CET 2012


Revision: 52472
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=52472
Author:   moguri
Date:     2012-11-22 09:20:36 +0000 (Thu, 22 Nov 2012)
Log Message:
-----------
BGE Docs: Changing ROT_* Armature Channel constants in the docs to be ROT_MODE_* to match the actual constants from bge.logic.

Modified Paths:
--------------
    trunk/blender/doc/python_api/rst/bge.logic.rst

Modified: trunk/blender/doc/python_api/rst/bge.logic.rst
===================================================================
--- trunk/blender/doc/python_api/rst/bge.logic.rst	2012-11-22 09:12:21 UTC (rev 52471)
+++ trunk/blender/doc/python_api/rst/bge.logic.rst	2012-11-22 09:20:36 UTC (rev 52472)
@@ -1022,43 +1022,43 @@
 .. note:
   euler mode are named as in Blender UI but the actual axis order is reversed
 
-.. data:: ROT_QUAT
+.. data:: ROT_MODE_QUAT
 
   Use quaternion in rotation attribute to update bone rotation.
 
   :value: 0
 
-.. data:: ROT_XYZ
+.. data:: ROT_MODE_XYZ
 
   Use euler_rotation and apply angles on bone's Z, Y, X axis successively.
 
   :value: 1
 
-.. data:: ROT_XZY
+.. data:: ROT_MODE_XZY
 
   Use euler_rotation and apply angles on bone's Y, Z, X axis successively.
 
   :value: 2
 
-.. data:: ROT_YXZ
+.. data:: ROT_MODE_YXZ
 
   Use euler_rotation and apply angles on bone's Z, X, Y axis successively.
 
   :value: 3
 
-.. data:: ROT_YZX
+.. data:: ROT_MODE_YZX
 
   Use euler_rotation and apply angles on bone's X, Z, Y axis successively.
 
   :value: 4
 
-.. data:: ROT_ZXY
+.. data:: ROT_MODE_ZXY
 
   Use euler_rotation and apply angles on bone's Y, X, Z axis successively.
 
   :value: 5
 
-.. data:: ROT_ZYX
+.. data:: ROT_MODE_ZYX
 
   Use euler_rotation and apply angles on bone's X, Y, Z axis successively.
 




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