[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [52469] trunk/blender/doc/python_api/rst: indentation edits

Campbell Barton ideasman42 at gmail.com
Thu Nov 22 09:30:56 CET 2012


Revision: 52469
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=52469
Author:   campbellbarton
Date:     2012-11-22 08:30:54 +0000 (Thu, 22 Nov 2012)
Log Message:
-----------
indentation edits

Modified Paths:
--------------
    trunk/blender/doc/python_api/rst/bge.logic.rst
    trunk/blender/doc/python_api/rst/bge.types.rst

Modified: trunk/blender/doc/python_api/rst/bge.logic.rst
===================================================================
--- trunk/blender/doc/python_api/rst/bge.logic.rst	2012-11-22 08:22:46 UTC (rev 52468)
+++ trunk/blender/doc/python_api/rst/bge.logic.rst	2012-11-22 08:30:54 UTC (rev 52469)
@@ -1025,43 +1025,43 @@
    .. data:: ROT_QUAT
    
       Use quaternion in rotation attribute to update bone rotation.
-	  
+
       :value: 0
 
    .. data:: ROT_XYZ
    
       Use euler_rotation and apply angles on bone's Z, Y, X axis successively.
-	  
+
       :value: 1
 
    .. data:: ROT_XZY
    
       Use euler_rotation and apply angles on bone's Y, Z, X axis successively.
-	  
+
       :value: 2
 
    .. data:: ROT_YXZ
    
       Use euler_rotation and apply angles on bone's Z, X, Y axis successively.
-	  
+
       :value: 3
 
    .. data:: ROT_YZX
    
       Use euler_rotation and apply angles on bone's X, Z, Y axis successively.
-	  
+
       :value: 4
 
    .. data:: ROT_ZXY
    
       Use euler_rotation and apply angles on bone's Y, X, Z axis successively.
-	  
+
       :value: 5
 
    .. data:: ROT_ZYX
    
       Use euler_rotation and apply angles on bone's X, Y, Z axis successively.
-	  
+
       :value: 6
 
 

Modified: trunk/blender/doc/python_api/rst/bge.types.rst
===================================================================
--- trunk/blender/doc/python_api/rst/bge.types.rst	2012-11-22 08:22:46 UTC (rev 52468)
+++ trunk/blender/doc/python_api/rst/bge.types.rst	2012-11-22 08:30:54 UTC (rev 52469)
@@ -1026,7 +1026,7 @@
       The object's parent object. (read-only).
 
       :type: :class:`KX_GameObject` or None
-	  
+
    .. attribute:: groupMembers
 
       Returns the list of group members if the object is a group object, otherwise None is returned.
@@ -1138,31 +1138,31 @@
       The object's world space transform matrix. 4x4 Matrix.
 
       :type: :class:`mathutils.Matrix`
-	  
+
    .. attribute:: localLinearVelocity
       
-	  The object's local linear velocity. [x, y, z]
-	  
-	  :type: :class:`mathutils.Vector`
-	  
+      The object's local linear velocity. [x, y, z]
+
+      :type: :class:`mathutils.Vector`
+
    .. attribute:: worldLinearVelocity
    
       The object's world linear velocity. [x, y, z]
-	  
-	  :type: :class:`mathutils.Vector`
-	  
+
+      :type: :class:`mathutils.Vector`
+
    .. attribute:: localAngularVelocity
    
       The object's local angular velocity. [x, y, z]
-	  
-	  :type: :class:`mathutils.Vector`
-	  
+
+      :type: :class:`mathutils.Vector`
+
    .. attribute:: worldAngularVelocity
    
       The object's world angular velocity. [x, y, z]
-	  
-	  :type: :class:`mathutils.Vector`
 
+      :type: :class:`mathutils.Vector`
+
    .. attribute:: timeOffset
 
       adjust the slowparent delay at runtime.
@@ -2930,9 +2930,9 @@
    .. method:: instantAddObject()
 
       adds the object without needing to calling SCA_PythonController.activate()
-	  
-	  .. note:: Use objectLastCreated to get the newly created object.
 
+      .. note:: Use objectLastCreated to get the newly created object.
+
 .. class:: KX_SCA_DynamicActuator(SCA_IActuator)
 
    Dynamic Actuator.
@@ -3486,7 +3486,7 @@
 
       Whether or not the character is on the ground. (read-only)
 
-	  :type: boolean
+      :type: boolean
 
    .. attribute:: gravity
 
@@ -4319,7 +4319,7 @@
    .. attribute:: projection_matrix
 
       This camera's 4x4 projection matrix.
-	  
+
       .. note::
       
          This is the identity matrix prior to rendering the first frame (any Python done on frame 1). 




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