[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [52469] trunk/blender/doc/python_api/rst: indentation edits
Campbell Barton
ideasman42 at gmail.com
Thu Nov 22 09:30:56 CET 2012
Revision: 52469
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=52469
Author: campbellbarton
Date: 2012-11-22 08:30:54 +0000 (Thu, 22 Nov 2012)
Log Message:
-----------
indentation edits
Modified Paths:
--------------
trunk/blender/doc/python_api/rst/bge.logic.rst
trunk/blender/doc/python_api/rst/bge.types.rst
Modified: trunk/blender/doc/python_api/rst/bge.logic.rst
===================================================================
--- trunk/blender/doc/python_api/rst/bge.logic.rst 2012-11-22 08:22:46 UTC (rev 52468)
+++ trunk/blender/doc/python_api/rst/bge.logic.rst 2012-11-22 08:30:54 UTC (rev 52469)
@@ -1025,43 +1025,43 @@
.. data:: ROT_QUAT
Use quaternion in rotation attribute to update bone rotation.
-
+
:value: 0
.. data:: ROT_XYZ
Use euler_rotation and apply angles on bone's Z, Y, X axis successively.
-
+
:value: 1
.. data:: ROT_XZY
Use euler_rotation and apply angles on bone's Y, Z, X axis successively.
-
+
:value: 2
.. data:: ROT_YXZ
Use euler_rotation and apply angles on bone's Z, X, Y axis successively.
-
+
:value: 3
.. data:: ROT_YZX
Use euler_rotation and apply angles on bone's X, Z, Y axis successively.
-
+
:value: 4
.. data:: ROT_ZXY
Use euler_rotation and apply angles on bone's Y, X, Z axis successively.
-
+
:value: 5
.. data:: ROT_ZYX
Use euler_rotation and apply angles on bone's X, Y, Z axis successively.
-
+
:value: 6
Modified: trunk/blender/doc/python_api/rst/bge.types.rst
===================================================================
--- trunk/blender/doc/python_api/rst/bge.types.rst 2012-11-22 08:22:46 UTC (rev 52468)
+++ trunk/blender/doc/python_api/rst/bge.types.rst 2012-11-22 08:30:54 UTC (rev 52469)
@@ -1026,7 +1026,7 @@
The object's parent object. (read-only).
:type: :class:`KX_GameObject` or None
-
+
.. attribute:: groupMembers
Returns the list of group members if the object is a group object, otherwise None is returned.
@@ -1138,31 +1138,31 @@
The object's world space transform matrix. 4x4 Matrix.
:type: :class:`mathutils.Matrix`
-
+
.. attribute:: localLinearVelocity
- The object's local linear velocity. [x, y, z]
-
- :type: :class:`mathutils.Vector`
-
+ The object's local linear velocity. [x, y, z]
+
+ :type: :class:`mathutils.Vector`
+
.. attribute:: worldLinearVelocity
The object's world linear velocity. [x, y, z]
-
- :type: :class:`mathutils.Vector`
-
+
+ :type: :class:`mathutils.Vector`
+
.. attribute:: localAngularVelocity
The object's local angular velocity. [x, y, z]
-
- :type: :class:`mathutils.Vector`
-
+
+ :type: :class:`mathutils.Vector`
+
.. attribute:: worldAngularVelocity
The object's world angular velocity. [x, y, z]
-
- :type: :class:`mathutils.Vector`
+ :type: :class:`mathutils.Vector`
+
.. attribute:: timeOffset
adjust the slowparent delay at runtime.
@@ -2930,9 +2930,9 @@
.. method:: instantAddObject()
adds the object without needing to calling SCA_PythonController.activate()
-
- .. note:: Use objectLastCreated to get the newly created object.
+ .. note:: Use objectLastCreated to get the newly created object.
+
.. class:: KX_SCA_DynamicActuator(SCA_IActuator)
Dynamic Actuator.
@@ -3486,7 +3486,7 @@
Whether or not the character is on the ground. (read-only)
- :type: boolean
+ :type: boolean
.. attribute:: gravity
@@ -4319,7 +4319,7 @@
.. attribute:: projection_matrix
This camera's 4x4 projection matrix.
-
+
.. note::
This is the identity matrix prior to rendering the first frame (any Python done on frame 1).
More information about the Bf-blender-cvs
mailing list