[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [52460] trunk/blender/source/gameengine/ BlenderRoutines/KX_BlenderGL.cpp: BGE: Removing some glIsEnabled() calls from DisableForText() in KX_BlenderGL.cpp.
Mitchell Stokes
mogurijin at gmail.com
Thu Nov 22 07:11:07 CET 2012
Revision: 52460
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=52460
Author: moguri
Date: 2012-11-22 06:11:05 +0000 (Thu, 22 Nov 2012)
Log Message:
-----------
BGE: Removing some glIsEnabled() calls from DisableForText() in KX_BlenderGL.cpp. Use of glIsEnabled() is discouraged since it causes a potential sync with the graphics card. Also, it's faster to just always use glDisable() (even if that feature is already disabled) then to check if it's enabled first.
Modified Paths:
--------------
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
Modified: trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
===================================================================
--- trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp 2012-11-22 06:04:12 UTC (rev 52459)
+++ trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp 2012-11-22 06:11:05 UTC (rev 52460)
@@ -95,35 +95,29 @@
{
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); /* needed for texture fonts otherwise they render as wireframe */
- if (glIsEnabled(GL_BLEND)) glDisable(GL_BLEND);
- if (glIsEnabled(GL_ALPHA_TEST)) glDisable(GL_ALPHA_TEST);
+ glDisable(GL_BLEND);
+ glDisable(GL_ALPHA_TEST);
- if (glIsEnabled(GL_LIGHTING)) {
- glDisable(GL_LIGHTING);
- glDisable(GL_COLOR_MATERIAL);
- }
+ glDisable(GL_LIGHTING);
+ glDisable(GL_COLOR_MATERIAL);
if (GLEW_ARB_multitexture) {
for (int i=0; i<MAXTEX; i++) {
glActiveTextureARB(GL_TEXTURE0_ARB+i);
if (GLEW_ARB_texture_cube_map)
- if (glIsEnabled(GL_TEXTURE_CUBE_MAP_ARB))
- glDisable(GL_TEXTURE_CUBE_MAP_ARB);
+ glDisable(GL_TEXTURE_CUBE_MAP_ARB);
- if (glIsEnabled(GL_TEXTURE_2D))
- glDisable(GL_TEXTURE_2D);
+ glDisable(GL_TEXTURE_2D);
}
glActiveTextureARB(GL_TEXTURE0_ARB);
}
else {
if (GLEW_ARB_texture_cube_map)
- if (glIsEnabled(GL_TEXTURE_CUBE_MAP_ARB))
- glDisable(GL_TEXTURE_CUBE_MAP_ARB);
+ glDisable(GL_TEXTURE_CUBE_MAP_ARB);
- if (glIsEnabled(GL_TEXTURE_2D))
- glDisable(GL_TEXTURE_2D);
+ glDisable(GL_TEXTURE_2D);
}
}
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