[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [52446] trunk/blender/intern/cycles/kernel /osl/osl_closures.h: Style cleanup: mixed tabs/ spaces were used for indentation in osl_closures.h
Sergey Sharybin
sergey.vfx at gmail.com
Wed Nov 21 14:45:38 CET 2012
Revision: 52446
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=52446
Author: nazgul
Date: 2012-11-21 13:45:37 +0000 (Wed, 21 Nov 2012)
Log Message:
-----------
Style cleanup: mixed tabs/spaces were used for indentation in osl_closures.h
Modified Paths:
--------------
trunk/blender/intern/cycles/kernel/osl/osl_closures.h
Modified: trunk/blender/intern/cycles/kernel/osl/osl_closures.h
===================================================================
--- trunk/blender/intern/cycles/kernel/osl/osl_closures.h 2012-11-21 13:41:47 UTC (rev 52445)
+++ trunk/blender/intern/cycles/kernel/osl/osl_closures.h 2012-11-21 13:45:37 UTC (rev 52446)
@@ -79,26 +79,26 @@
ShaderClosure sc;
OSL::Vec3 N, T;
- CBSDFClosure(int scattering) : OSL::ClosurePrimitive(BSDF),
- m_scattering_label(scattering), m_shaderdata_flag(0) { }
- ~CBSDFClosure() { }
+ CBSDFClosure(int scattering) : OSL::ClosurePrimitive(BSDF),
+ m_scattering_label(scattering), m_shaderdata_flag(0) { }
+ ~CBSDFClosure() { }
- int scattering() const { return m_scattering_label; }
- int shaderdata_flag() const { return m_shaderdata_flag; }
+ int scattering() const { return m_scattering_label; }
+ int shaderdata_flag() const { return m_shaderdata_flag; }
ClosureType shaderclosure_type() const { return sc.type; }
- virtual void blur(float roughness) = 0;
- virtual float3 eval_reflect(const float3 &omega_out, const float3 &omega_in, float &pdf) const = 0;
- virtual float3 eval_transmit(const float3 &omega_out, const float3 &omega_in, float &pdf) const = 0;
+ virtual void blur(float roughness) = 0;
+ virtual float3 eval_reflect(const float3 &omega_out, const float3 &omega_in, float &pdf) const = 0;
+ virtual float3 eval_transmit(const float3 &omega_out, const float3 &omega_in, float &pdf) const = 0;
- virtual int sample(const float3 &Ng,
- const float3 &omega_out, const float3 &domega_out_dx, const float3 &domega_out_dy,
- float randu, float randv,
- float3 &omega_in, float3 &domega_in_dx, float3 &domega_in_dy,
- float &pdf, float3 &eval) const = 0;
+ virtual int sample(const float3 &Ng,
+ const float3 &omega_out, const float3 &domega_out_dx, const float3 &domega_out_dy,
+ float randu, float randv,
+ float3 &omega_in, float3 &domega_in_dx, float3 &domega_in_dy,
+ float &pdf, float3 &eval) const = 0;
protected:
- int m_scattering_label;
+ int m_scattering_label;
int m_shaderdata_flag;
};
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