[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [52440] trunk/blender/intern/cycles/kernel : Fix #33256: cycles Z pass for orthographic camera was not right, now is more
Brecht Van Lommel
brechtvanlommel at pandora.be
Wed Nov 21 14:00:57 CET 2012
Revision: 52440
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=52440
Author: blendix
Date: 2012-11-21 13:00:57 +0000 (Wed, 21 Nov 2012)
Log Message:
-----------
Fix #33256: cycles Z pass for orthographic camera was not right, now is more
useful for e.g. fog in compositing.
Modified Paths:
--------------
trunk/blender/intern/cycles/kernel/kernel_camera.h
trunk/blender/intern/cycles/kernel/kernel_passes.h
trunk/blender/intern/cycles/kernel/shaders/node_texture_coordinate.osl
trunk/blender/intern/cycles/kernel/svm/svm_tex_coord.h
Modified: trunk/blender/intern/cycles/kernel/kernel_camera.h
===================================================================
--- trunk/blender/intern/cycles/kernel/kernel_camera.h 2012-11-21 13:00:51 UTC (rev 52439)
+++ trunk/blender/intern/cycles/kernel/kernel_camera.h 2012-11-21 13:00:57 UTC (rev 52440)
@@ -229,5 +229,20 @@
camera_sample_panorama(kg, raster_x, raster_y, lens_u, lens_v, ray);
}
+/* Utilities */
+
+__device_inline float camera_distance(KernelGlobals *kg, float3 P)
+{
+ Transform cameratoworld = kernel_data.cam.cameratoworld;
+ float3 camP = make_float3(cameratoworld.x.w, cameratoworld.y.w, cameratoworld.z.w);
+
+ if(kernel_data.cam.type == CAMERA_ORTHOGRAPHIC) {
+ float3 camD = make_float3(cameratoworld.x.z, cameratoworld.y.z, cameratoworld.z.z);
+ return fabsf(dot((P - camP), camD));
+ }
+ else
+ return len(P - camP);
+}
+
CCL_NAMESPACE_END
Modified: trunk/blender/intern/cycles/kernel/kernel_passes.h
===================================================================
--- trunk/blender/intern/cycles/kernel/kernel_passes.h 2012-11-21 13:00:51 UTC (rev 52439)
+++ trunk/blender/intern/cycles/kernel/kernel_passes.h 2012-11-21 13:00:57 UTC (rev 52440)
@@ -52,9 +52,7 @@
if(!(path_flag & PATH_RAY_TRANSPARENT)) {
if(sample == 0) {
if(flag & PASS_DEPTH) {
- Transform tfm = kernel_data.cam.worldtocamera;
- float depth = len(transform_point(&tfm, sd->P));
-
+ float depth = camera_distance(kg, sd->P);
kernel_write_pass_float(buffer + kernel_data.film.pass_depth, sample, depth);
}
if(flag & PASS_OBJECT_ID) {
Modified: trunk/blender/intern/cycles/kernel/shaders/node_texture_coordinate.osl
===================================================================
--- trunk/blender/intern/cycles/kernel/shaders/node_texture_coordinate.osl 2012-11-21 13:00:51 UTC (rev 52439)
+++ trunk/blender/intern/cycles/kernel/shaders/node_texture_coordinate.osl 2012-11-21 13:00:57 UTC (rev 52440)
@@ -77,5 +77,7 @@
Camera += Dy(Camera);
Window += Dy(Window);
}
+
+ Window[2] = 0.0;
}
Modified: trunk/blender/intern/cycles/kernel/svm/svm_tex_coord.h
===================================================================
--- trunk/blender/intern/cycles/kernel/svm/svm_tex_coord.h 2012-11-21 13:00:51 UTC (rev 52439)
+++ trunk/blender/intern/cycles/kernel/svm/svm_tex_coord.h 2012-11-21 13:00:57 UTC (rev 52440)
@@ -20,17 +20,19 @@
/* Texture Coordinate Node */
-__device_inline float3 svm_background_offset(KernelGlobals *kg)
+__device_inline float3 svm_background_position(KernelGlobals *kg, float3 P)
{
Transform cameratoworld = kernel_data.cam.cameratoworld;
- return make_float3(cameratoworld.x.w, cameratoworld.y.w, cameratoworld.z.w);
+ float3 camP = make_float3(cameratoworld.x.w, cameratoworld.y.w, cameratoworld.z.w);
+
+ return camP + P;
}
__device_inline float3 svm_world_to_ndc(KernelGlobals *kg, ShaderData *sd, float3 P)
{
if(kernel_data.cam.type != CAMERA_PANORAMA) {
if(sd->object == ~0)
- P += svm_background_offset(kg);
+ P = svm_background_position(kg, P);
Transform tfm = kernel_data.cam.worldtondc;
return transform_perspective(&tfm, P);
@@ -78,11 +80,12 @@
if(sd->object != ~0)
data = transform_point(&tfm, sd->P);
else
- data = transform_point(&tfm, sd->P + svm_background_offset(kg));
+ data = transform_point(&tfm, svm_background_position(kg, sd->P));
break;
}
case NODE_TEXCO_WINDOW: {
data = svm_world_to_ndc(kg, sd, sd->P);
+ data.z = 0.0f;
break;
}
case NODE_TEXCO_REFLECTION: {
@@ -135,11 +138,12 @@
if(sd->object != ~0)
data = transform_point(&tfm, sd->P + sd->dP.dx);
else
- data = transform_point(&tfm, sd->P + sd->dP.dx + svm_background_offset(kg));
+ data = transform_point(&tfm, svm_background_position(kg, sd->P + sd->dP.dx));
break;
}
case NODE_TEXCO_WINDOW: {
data = svm_world_to_ndc(kg, sd, sd->P + sd->dP.dx);
+ data.z = 0.0f;
break;
}
case NODE_TEXCO_REFLECTION: {
@@ -195,11 +199,12 @@
if(sd->object != ~0)
data = transform_point(&tfm, sd->P + sd->dP.dy);
else
- data = transform_point(&tfm, sd->P + sd->dP.dy + svm_background_offset(kg));
+ data = transform_point(&tfm, svm_background_position(kg, sd->P + sd->dP.dy));
break;
}
case NODE_TEXCO_WINDOW: {
data = svm_world_to_ndc(kg, sd, sd->P + sd->dP.dy);
+ data.z = 0.0f;
break;
}
case NODE_TEXCO_REFLECTION: {
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