[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [52409] trunk/blender: code cleanup: comment unused members of bmesh operator slots and some osl style edits.

Campbell Barton ideasman42 at gmail.com
Tue Nov 20 15:32:03 CET 2012


Revision: 52409
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=52409
Author:   campbellbarton
Date:     2012-11-20 14:31:58 +0000 (Tue, 20 Nov 2012)
Log Message:
-----------
code cleanup: comment unused members of bmesh operator slots and some osl style edits.

Modified Paths:
--------------
    trunk/blender/GNUmakefile
    trunk/blender/intern/cycles/kernel/shaders/node_sky_texture.osl
    trunk/blender/intern/cycles/kernel/shaders/node_ward_bsdf.osl
    trunk/blender/source/blender/bmesh/intern/bmesh_operator_api.h
    trunk/blender/source/blender/bmesh/intern/bmesh_operators.c

Modified: trunk/blender/GNUmakefile
===================================================================
--- trunk/blender/GNUmakefile	2012-11-20 14:18:56 UTC (rev 52408)
+++ trunk/blender/GNUmakefile	2012-11-20 14:31:58 UTC (rev 52409)
@@ -241,13 +241,13 @@
 
 test_style_osl:
 	# run our own checks on C/C++ style
-	PYTHONIOENCODING=utf_8 python3 $(BLENDER_DIR)/source/tools/check_style_c.py $(BLENDER_DIR)/intern/cycles/kernel/osl
+	PYTHONIOENCODING=utf_8 python3 $(BLENDER_DIR)/source/tools/check_style_c.py $(BLENDER_DIR)/intern/cycles/kernel/shaders
 
 
 test_style_osl_qtc:
 	# run our own checks on C/C++ style
 	USE_QTC_TASK=1 \
-	PYTHONIOENCODING=utf_8 python3 $(BLENDER_DIR)/source/tools/check_style_c.py $(BLENDER_DIR)/intern/cycles/kernel/osl > \
+	PYTHONIOENCODING=utf_8 python3 $(BLENDER_DIR)/source/tools/check_style_c.py $(BLENDER_DIR)/intern/cycles/kernel/shaders > \
 	test_style.tasks
 	@echo "written: test_style.tasks"
 
@@ -308,7 +308,7 @@
 	$(BLENDER_DIR)/check_spelling_c.tasks
 
 check_spelling_osl:
-	cd $(BUILD_DIR) ; PYTHONIOENCODING=utf_8 python3 $(BLENDER_DIR)/source/tools/spell_check_source.py $(BLENDER_DIR)/intern/cycles/kernel/osl
+	cd $(BUILD_DIR) ; PYTHONIOENCODING=utf_8 python3 $(BLENDER_DIR)/source/tools/spell_check_source.py $(BLENDER_DIR)/intern/cycles/kernel/shaders
 
 # -----------------------------------------------------------------------------
 # Utilities

Modified: trunk/blender/intern/cycles/kernel/shaders/node_sky_texture.osl
===================================================================
--- trunk/blender/intern/cycles/kernel/shaders/node_sky_texture.osl	2012-11-20 14:18:56 UTC (rev 52408)
+++ trunk/blender/intern/cycles/kernel/shaders/node_sky_texture.osl	2012-11-20 14:31:58 UTC (rev 52409)
@@ -43,9 +43,9 @@
 
 color xyz_to_rgb(float x, float y, float z)
 {
-	return color(3.240479 * x + -1.537150 * y + -0.498535 * z,
-				 -0.969256 * x + 1.875991 * y + 0.041556 * z,
-				 0.055648 * x + -0.204043 * y + 1.057311 * z);
+	return color( 3.240479 * x + -1.537150 * y + -0.498535 * z,
+	             -0.969256 * x +  1.875991 * y +  0.041556 * z,
+	              0.055648 * x + -0.204043 * y +  1.057311 * z);
 }
 
 float sky_angle_between(float thetav, float phiv, float theta, float phi)

Modified: trunk/blender/intern/cycles/kernel/shaders/node_ward_bsdf.osl
===================================================================
--- trunk/blender/intern/cycles/kernel/shaders/node_ward_bsdf.osl	2012-11-20 14:18:56 UTC (rev 52408)
+++ trunk/blender/intern/cycles/kernel/shaders/node_ward_bsdf.osl	2012-11-20 14:31:58 UTC (rev 52409)
@@ -30,20 +30,20 @@
 	/* rotate tangent around normal */
 	vector T = Tangent;
 
-	if(Rotation != 0.0)
+	if (Rotation != 0.0)
 		T = rotate(T, Rotation*2.0*M_PI, point(0.0, 0.0, 0.0), Normal);
 
 	/* compute roughness */
 	float RoughnessU, RoughnessV;
 	float aniso = clamp(Anisotropy, -0.99, 0.99);
 
-	if(aniso < 0.0) {
-		RoughnessU = Roughness/(1.0 + aniso);
-		RoughnessV = Roughness*(1.0 + aniso);
+	if (aniso < 0.0) {
+		RoughnessU = Roughness / (1.0 + aniso);
+		RoughnessV = Roughness * (1.0 + aniso);
 	}
 	else {
-		RoughnessU = Roughness*(1.0 - aniso);
-		RoughnessV = Roughness/(1.0 - aniso);
+		RoughnessU = Roughness * (1.0 - aniso);
+		RoughnessV = Roughness / (1.0 - aniso);
 	}
 
 	BSDF = Color * ward(Normal, T, RoughnessU, RoughnessV);

Modified: trunk/blender/source/blender/bmesh/intern/bmesh_operator_api.h
===================================================================
--- trunk/blender/source/blender/bmesh/intern/bmesh_operator_api.h	2012-11-20 14:18:56 UTC (rev 52408)
+++ trunk/blender/source/blender/bmesh/intern/bmesh_operator_api.h	2012-11-20 14:31:58 UTC (rev 52409)
@@ -119,8 +119,8 @@
 	const char *slot_name;  /* pointer to BMOpDefine.slot_args */
 	int slot_type;
 	int len;
-	int flag;
-	int index; /* index within slot array */
+//	int flag;  /* UNUSED */
+//	int index; /* index within slot array */  /* UNUSED */
 	union {
 		int i;
 		float f;

Modified: trunk/blender/source/blender/bmesh/intern/bmesh_operators.c
===================================================================
--- trunk/blender/source/blender/bmesh/intern/bmesh_operators.c	2012-11-20 14:18:56 UTC (rev 52408)
+++ trunk/blender/source/blender/bmesh/intern/bmesh_operators.c	2012-11-20 14:31:58 UTC (rev 52409)
@@ -133,7 +133,7 @@
 	for (i = 0; slot_types[i].type; i++) {
 		slot_args[i].slot_name = slot_types[i].name;
 		slot_args[i].slot_type = slot_types[i].type;
-		slot_args[i].index = i;
+		// slot_args[i].index = i;  // UNUSED
 	}
 }
 




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