[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [52036] trunk/blender/source/blender/ windowmanager/intern/wm_draw.c: Temporarily change:

Ton Roosendaal ton at blender.org
Fri Nov 9 11:41:49 CET 2012


Revision: 52036
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=52036
Author:   ton
Date:     2012-11-09 10:41:47 +0000 (Fri, 09 Nov 2012)
Log Message:
-----------
Temporarily change:

Intel graphics cards now use Triple Buffer when you set it to "Auto".
Recent tests proved that this is now working... and better test this
now well than a week before a release!

Modified Paths:
--------------
    trunk/blender/source/blender/windowmanager/intern/wm_draw.c

Modified: trunk/blender/source/blender/windowmanager/intern/wm_draw.c
===================================================================
--- trunk/blender/source/blender/windowmanager/intern/wm_draw.c	2012-11-09 10:33:42 UTC (rev 52035)
+++ trunk/blender/source/blender/windowmanager/intern/wm_draw.c	2012-11-09 10:41:47 UTC (rev 52036)
@@ -711,12 +711,14 @@
 		if (GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_UNIX, GPU_DRIVER_OPENSOURCE))
 			return USER_DRAW_OVERLAP;
 		/* also Intel drivers are slow */
+		/* 2.64 BCon3 period, let's try if intel now works...
 		else if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_UNIX, GPU_DRIVER_ANY))
 			return USER_DRAW_OVERLAP;
 		else if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_WIN, GPU_DRIVER_ANY))
 			return USER_DRAW_OVERLAP_FLIP;
 		else if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_MAC, GPU_DRIVER_ANY))
 			return USER_DRAW_OVERLAP_FLIP;
+		 */
 		/* Windows software driver darkens color on each redraw */
 		else if (GPU_type_matches(GPU_DEVICE_SOFTWARE, GPU_OS_WIN, GPU_DRIVER_SOFTWARE))
 			return USER_DRAW_OVERLAP_FLIP;




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