[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [51951] trunk/blender/intern/cycles/kernel : Cycles OSL: phong_ramp(N, exponent, colors[8]) closure added, which works like

Brecht Van Lommel brechtvanlommel at pandora.be
Tue Nov 6 20:59:07 CET 2012


Revision: 51951
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=51951
Author:   blendix
Date:     2012-11-06 19:59:07 +0000 (Tue, 06 Nov 2012)
Log Message:
-----------
Cycles OSL: phong_ramp(N, exponent, colors[8]) closure added, which works like
a specular ramp shader. Note this is OSL only still, for experimenting.

Patch by Thomas.

Modified Paths:
--------------
    trunk/blender/intern/cycles/kernel/CMakeLists.txt
    trunk/blender/intern/cycles/kernel/osl/CMakeLists.txt
    trunk/blender/intern/cycles/kernel/osl/osl_closures.cpp
    trunk/blender/intern/cycles/kernel/osl/osl_closures.h
    trunk/blender/intern/cycles/kernel/shaders/stdosl.h
    trunk/blender/intern/cycles/kernel/svm/svm_bsdf.h
    trunk/blender/intern/cycles/kernel/svm/svm_types.h

Added Paths:
-----------
    trunk/blender/intern/cycles/kernel/closure/bsdf_phong_ramp.h
    trunk/blender/intern/cycles/kernel/osl/bsdf_phong_ramp.cpp

Modified: trunk/blender/intern/cycles/kernel/CMakeLists.txt
===================================================================
--- trunk/blender/intern/cycles/kernel/CMakeLists.txt	2012-11-06 19:59:02 UTC (rev 51950)
+++ trunk/blender/intern/cycles/kernel/CMakeLists.txt	2012-11-06 19:59:07 UTC (rev 51951)
@@ -51,6 +51,7 @@
 	closure/bsdf_diffuse.h
 	closure/bsdf_microfacet.h
 	closure/bsdf_oren_nayar.h
+	closure/bsdf_phong_ramp.h
 	closure/bsdf_reflection.h
 	closure/bsdf_refraction.h
 	closure/bsdf_transparent.h

Added: trunk/blender/intern/cycles/kernel/closure/bsdf_phong_ramp.h
===================================================================
--- trunk/blender/intern/cycles/kernel/closure/bsdf_phong_ramp.h	                        (rev 0)
+++ trunk/blender/intern/cycles/kernel/closure/bsdf_phong_ramp.h	2012-11-06 19:59:07 UTC (rev 51951)
@@ -0,0 +1,140 @@
+/*
+ * Adapted from Open Shading Language with this license:
+ *
+ * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
+ * All Rights Reserved.
+ *
+ * Modifications Copyright 2012, Blender Foundation.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * * Redistributions of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in the
+ *   documentation and/or other materials provided with the distribution.
+ * * Neither the name of Sony Pictures Imageworks nor the names of its
+ *   contributors may be used to endorse or promote products derived from
+ *   this software without specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef __BSDF_PHONG_RAMP_H__
+#define __BSDF_PHONG_RAMP_H__
+
+CCL_NAMESPACE_BEGIN
+
+__device float3 bsdf_phong_ramp_get_color(const ShaderClosure *sc, const float3 colors[8], float pos)
+{
+	int MAXCOLORS = 8;
+	
+	float npos = pos * (float)(MAXCOLORS - 1);
+	int ipos = (int)npos;
+	if (ipos >= (MAXCOLORS - 1))
+		return colors[MAXCOLORS - 1];
+	float offset = npos - (float)ipos;
+	return colors[ipos] * (1.0f - offset) + colors[ipos+1] * offset;
+}
+
+__device int bsdf_phong_ramp_setup(ShaderClosure *sc)
+{
+	sc->type = CLOSURE_BSDF_PHONG_RAMP_ID;
+	return SD_BSDF | SD_BSDF_HAS_EVAL | SD_BSDF_GLOSSY;
+}
+
+__device void bsdf_phong_ramp_blur(ShaderClosure *sc, float roughness)
+{
+}
+
+__device float3 bsdf_phong_ramp_eval_reflect(const ShaderClosure *sc, const float3 colors[8], const float3 I, const float3 omega_in, float *pdf)
+{
+	float m_exponent = sc->data0;
+	float cosNI = dot(sc->N, omega_in);
+	float cosNO = dot(sc->N, I);
+	
+	if (cosNI > 0 && cosNO > 0) {
+		// reflect the view vector
+		float3 R = (2 * cosNO) * sc->N - I;
+		float cosRI = dot(R, omega_in);
+		if (cosRI > 0) {
+			float cosp = powf(cosRI, m_exponent);
+			float common = 0.5f * (float) M_1_PI_F * cosp;
+			float out = cosNI * (m_exponent + 2) * common;
+			*pdf = (m_exponent + 1) * common;
+			return bsdf_phong_ramp_get_color(sc, colors, cosp) * out;
+		}
+	}
+	
+	return make_float3(0.0f, 0.0f, 0.0f);
+}
+
+__device float3 bsdf_phong_ramp_eval_transmit(const ShaderClosure *sc, const float3 colors[8], const float3 I, const float3 omega_in, float *pdf)
+{
+	return make_float3(0.0f, 0.0f, 0.0f);
+}
+
+__device int bsdf_phong_ramp_sample(const ShaderClosure *sc, const float3 colors[8], float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
+{
+	float cosNO = dot(sc->N, I);
+	float m_exponent = sc->data0;
+	
+	if (cosNO > 0) {
+		// reflect the view vector
+		float3 R = (2 * cosNO) * sc->N - I;
+
+#ifdef __RAY_DIFFERENTIALS__
+		*domega_in_dx = (2 * dot(sc->N, dIdx)) * sc->N - dIdx;
+		*domega_in_dy = (2 * dot(sc->N, dIdy)) * sc->N - dIdy;
+#endif
+		
+		float3 T, B;
+		make_orthonormals (R, &T, &B);
+		float phi = 2 * M_PI_F * randu;
+		float cosTheta = powf(randv, 1 / (m_exponent + 1));
+		float sinTheta2 = 1 - cosTheta * cosTheta;
+		float sinTheta = sinTheta2 > 0 ? sqrtf(sinTheta2) : 0;
+		*omega_in = (cosf(phi) * sinTheta) * T +
+				   (sinf(phi) * sinTheta) * B +
+				   (            cosTheta) * R;
+		if (dot(Ng, *omega_in) > 0.0f)
+		{
+			// common terms for pdf and eval
+			float cosNI = dot(sc->N, *omega_in);
+			// make sure the direction we chose is still in the right hemisphere
+			if (cosNI > 0)
+			{
+				float cosp = powf(cosTheta, m_exponent);
+				float common = 0.5f * M_1_PI_F * cosp;
+				*pdf = (m_exponent + 1) * common;
+				float out = cosNI * (m_exponent + 2) * common;
+				*eval = bsdf_phong_ramp_get_color(sc, colors, cosp) * out;
+				
+#ifdef __RAY_DIFFERENTIALS__
+				// Since there is some blur to this reflection, make the
+				// derivatives a bit bigger. In theory this varies with the
+				// exponent but the exact relationship is complex and
+				// requires more ops than are practical.
+				*domega_in_dx *= 10;
+				*domega_in_dy *= 10;
+#endif
+			}
+		}
+	}
+	return LABEL_REFLECT;
+}
+
+
+CCL_NAMESPACE_END
+
+#endif /* __BSDF_PHONG_RAMP_H__ */

Modified: trunk/blender/intern/cycles/kernel/osl/CMakeLists.txt
===================================================================
--- trunk/blender/intern/cycles/kernel/osl/CMakeLists.txt	2012-11-06 19:59:02 UTC (rev 51950)
+++ trunk/blender/intern/cycles/kernel/osl/CMakeLists.txt	2012-11-06 19:59:07 UTC (rev 51951)
@@ -14,6 +14,7 @@
 
 set(SRC
 	background.cpp
+	bsdf_phong_ramp.cpp
 	emissive.cpp
 	osl_closures.cpp
 	osl_services.cpp

Added: trunk/blender/intern/cycles/kernel/osl/bsdf_phong_ramp.cpp
===================================================================
--- trunk/blender/intern/cycles/kernel/osl/bsdf_phong_ramp.cpp	                        (rev 0)
+++ trunk/blender/intern/cycles/kernel/osl/bsdf_phong_ramp.cpp	2012-11-06 19:59:07 UTC (rev 51951)
@@ -0,0 +1,115 @@
+/*
+ * Adapted from Open Shading Language with this license:
+ *
+ * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
+ * All Rights Reserved.
+ *
+ * Modifications Copyright 2011, Blender Foundation.
+ * 
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * * Redistributions of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in the
+ *   documentation and/or other materials provided with the distribution.
+ * * Neither the name of Sony Pictures Imageworks nor the names of its
+ *   contributors may be used to endorse or promote products derived from
+ *   this software without specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include <OpenImageIO/fmath.h>
+
+#include <OSL/genclosure.h>
+
+#include "osl_closures.h"
+
+#include "kernel_types.h"
+#include "closure/bsdf_phong_ramp.h"
+
+CCL_NAMESPACE_BEGIN
+
+using namespace OSL;
+
+class PhongRampClosure : public CBSDFClosure {
+public:
+	PhongRampClosure() : CBSDFClosure(LABEL_GLOSSY) {}
+	Color3 colors[8];
+	float3 fcolors[8];
+
+	size_t memsize() const { return sizeof(*this); }
+	const char *name() const { return "phong_ramp"; }
+
+	void setup()
+	{
+		sc.N = TO_FLOAT3(N);
+		m_shaderdata_flag = bsdf_phong_ramp_setup(&sc);
+
+		for(int i = 0; i < 8; i++)
+			fcolors[i] = TO_FLOAT3(colors[i]);
+	}
+
+	bool mergeable(const ClosurePrimitive *other) const
+	{
+		return false;
+	}
+
+	void blur(float roughness)
+	{
+		bsdf_phong_ramp_blur(&sc, roughness);
+	}
+
+	void print_on(std::ostream &out) const
+	{
+		out << name() << " ((" << sc.N[0] << ", " << sc.N[1] << ", " << sc.N[2] << "))";
+	}
+
+	float3 eval_reflect(const float3 &omega_out, const float3 &omega_in, float& pdf) const
+	{
+		return bsdf_phong_ramp_eval_reflect(&sc, fcolors, omega_out, omega_in, &pdf);
+	}
+
+	float3 eval_transmit(const float3 &omega_out, const float3 &omega_in, float& pdf) const
+	{
+		return bsdf_phong_ramp_eval_transmit(&sc, fcolors, omega_out, omega_in, &pdf);
+	}
+
+	int sample(const float3 &Ng,
+	           const float3 &omega_out, const float3 &domega_out_dx, const float3 &domega_out_dy,
+	           float randu, float randv,
+	           float3 &omega_in, float3 &domega_in_dx, float3 &domega_in_dy,
+	           float &pdf, float3 &eval) const
+	{
+		return bsdf_phong_ramp_sample(&sc, fcolors, Ng, omega_out, domega_out_dx, domega_out_dy,
+			randu, randv, &eval, &omega_in, &domega_in_dx, &domega_in_dy, &pdf);
+	}
+};
+
+ClosureParam *closure_bsdf_phong_ramp_params()
+{
+	static ClosureParam params[] = {
+		CLOSURE_VECTOR_PARAM(PhongRampClosure, N),

@@ Diff output truncated at 10240 characters. @@



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