[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [46922] branches/soc-2012-swiss_cheese/ source/blender/gpu/intern: Renamed some unclear functions.

Jason Wilkins Jason.A.Wilkins at gmail.com
Wed May 23 06:04:52 CEST 2012


Revision: 46922
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=46922
Author:   jwilkins
Date:     2012-05-23 04:04:52 +0000 (Wed, 23 May 2012)
Log Message:
-----------
Renamed some unclear functions.  gpuImmediateBufferSizes -> gpuImmediateElementSizes, gpuImmediateSize -> gpuImmediateMaxVertexCount

Modified Paths:
--------------
    branches/soc-2012-swiss_cheese/source/blender/gpu/intern/gpu_immediate.c
    branches/soc-2012-swiss_cheese/source/blender/gpu/intern/gpu_immediate.h

Modified: branches/soc-2012-swiss_cheese/source/blender/gpu/intern/gpu_immediate.c
===================================================================
--- branches/soc-2012-swiss_cheese/source/blender/gpu/intern/gpu_immediate.c	2012-05-23 04:01:05 UTC (rev 46921)
+++ branches/soc-2012-swiss_cheese/source/blender/gpu/intern/gpu_immediate.c	2012-05-23 04:04:52 UTC (rev 46922)
@@ -495,7 +495,7 @@
 #endif /* GPU_LEGACY_DEBUG */
 
 
-void gpuImmediateBufferSizes(
+void gpuImmediateElementSizes(
 	GLint vertexSize,
 	GLint normalSize,
 	GLint colorSize)
@@ -521,7 +521,7 @@
 	}
 }
 
-void gpuImmediateBufferSize(GLsizei maxVertexCount)
+void gpuImmediateMaxVertexCount(GLsizei maxVertexCount)
 {
 	assert(maxVertexCount >= 0);
 

Modified: branches/soc-2012-swiss_cheese/source/blender/gpu/intern/gpu_immediate.h
===================================================================
--- branches/soc-2012-swiss_cheese/source/blender/gpu/intern/gpu_immediate.h	2012-05-23 04:01:05 UTC (rev 46921)
+++ branches/soc-2012-swiss_cheese/source/blender/gpu/intern/gpu_immediate.h	2012-05-23 04:04:52 UTC (rev 46922)
@@ -64,12 +64,12 @@
 
 
 
-extern void gpuImmediateBufferSizes(
+extern void gpuImmediateElementSizes(
 	GLint vertexSize,
 	GLint normalSize,
 	GLint colorSize);
 
-extern void gpuImmediateBufferSize(GLsizei maxVertexCount);
+extern void gpuImmediateMaxVertexCount(GLsizei maxVertexCount);
 
 extern void gpuImmediateTextureUnitCount(size_t count);
 extern void gpuImmediateTexCoordSizes(const GLint *restrict sizes);




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