[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [46922] branches/soc-2012-swiss_cheese/ source/blender/gpu/intern: Renamed some unclear functions.
Jason Wilkins
Jason.A.Wilkins at gmail.com
Wed May 23 06:04:52 CEST 2012
Revision: 46922
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=46922
Author: jwilkins
Date: 2012-05-23 04:04:52 +0000 (Wed, 23 May 2012)
Log Message:
-----------
Renamed some unclear functions. gpuImmediateBufferSizes -> gpuImmediateElementSizes, gpuImmediateSize -> gpuImmediateMaxVertexCount
Modified Paths:
--------------
branches/soc-2012-swiss_cheese/source/blender/gpu/intern/gpu_immediate.c
branches/soc-2012-swiss_cheese/source/blender/gpu/intern/gpu_immediate.h
Modified: branches/soc-2012-swiss_cheese/source/blender/gpu/intern/gpu_immediate.c
===================================================================
--- branches/soc-2012-swiss_cheese/source/blender/gpu/intern/gpu_immediate.c 2012-05-23 04:01:05 UTC (rev 46921)
+++ branches/soc-2012-swiss_cheese/source/blender/gpu/intern/gpu_immediate.c 2012-05-23 04:04:52 UTC (rev 46922)
@@ -495,7 +495,7 @@
#endif /* GPU_LEGACY_DEBUG */
-void gpuImmediateBufferSizes(
+void gpuImmediateElementSizes(
GLint vertexSize,
GLint normalSize,
GLint colorSize)
@@ -521,7 +521,7 @@
}
}
-void gpuImmediateBufferSize(GLsizei maxVertexCount)
+void gpuImmediateMaxVertexCount(GLsizei maxVertexCount)
{
assert(maxVertexCount >= 0);
Modified: branches/soc-2012-swiss_cheese/source/blender/gpu/intern/gpu_immediate.h
===================================================================
--- branches/soc-2012-swiss_cheese/source/blender/gpu/intern/gpu_immediate.h 2012-05-23 04:01:05 UTC (rev 46921)
+++ branches/soc-2012-swiss_cheese/source/blender/gpu/intern/gpu_immediate.h 2012-05-23 04:04:52 UTC (rev 46922)
@@ -64,12 +64,12 @@
-extern void gpuImmediateBufferSizes(
+extern void gpuImmediateElementSizes(
GLint vertexSize,
GLint normalSize,
GLint colorSize);
-extern void gpuImmediateBufferSize(GLsizei maxVertexCount);
+extern void gpuImmediateMaxVertexCount(GLsizei maxVertexCount);
extern void gpuImmediateTextureUnitCount(size_t count);
extern void gpuImmediateTexCoordSizes(const GLint *restrict sizes);
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