[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [46853] trunk/blender/source/gameengine/ Ketsji/KX_KetsjiEngine.cpp: Fix for [#31367] render. drawLine not 2D filter aware:
Mitchell Stokes
mogurijin at gmail.com
Mon May 21 20:35:31 CEST 2012
Revision: 46853
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=46853
Author: moguri
Date: 2012-05-21 18:35:31 +0000 (Mon, 21 May 2012)
Log Message:
-----------
Fix for [#31367] render.drawLine not 2D filter aware:
The lines from render.drawLine() are now drawn before motion blur and 2D Filters.
Modified Paths:
--------------
trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
Modified: trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp 2012-05-21 18:15:12 UTC (rev 46852)
+++ trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp 2012-05-21 18:35:31 UTC (rev 46853)
@@ -1342,13 +1342,13 @@
{
// We need to first make sure our viewport is correct (enabling multiple viewports can mess this up)
m_canvas->SetViewPort(0, 0, m_canvas->GetWidth(), m_canvas->GetHeight());
-
+
+ m_rasterizer->FlushDebugShapes();
m_rendertools->MotionBlur(m_rasterizer);
scene->Render2DFilters(m_canvas);
#ifdef WITH_PYTHON
scene->RunDrawingCallbacks(scene->GetPostDrawCB());
#endif
- m_rasterizer->FlushDebugShapes();
}
void KX_KetsjiEngine::StopEngine()
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