[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [46853] trunk/blender/source/gameengine/ Ketsji/KX_KetsjiEngine.cpp: Fix for [#31367] render. drawLine not 2D filter aware:

Mitchell Stokes mogurijin at gmail.com
Mon May 21 20:35:31 CEST 2012


Revision: 46853
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=46853
Author:   moguri
Date:     2012-05-21 18:35:31 +0000 (Mon, 21 May 2012)
Log Message:
-----------
Fix for [#31367] render.drawLine not 2D filter aware:

The lines from render.drawLine() are now drawn before motion blur and 2D Filters.

Modified Paths:
--------------
    trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp

Modified: trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp	2012-05-21 18:15:12 UTC (rev 46852)
+++ trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp	2012-05-21 18:35:31 UTC (rev 46853)
@@ -1342,13 +1342,13 @@
 {
 	// We need to first make sure our viewport is correct (enabling multiple viewports can mess this up)
 	m_canvas->SetViewPort(0, 0, m_canvas->GetWidth(), m_canvas->GetHeight());
-
+	
+	m_rasterizer->FlushDebugShapes();
 	m_rendertools->MotionBlur(m_rasterizer);
 	scene->Render2DFilters(m_canvas);
 #ifdef WITH_PYTHON
 	scene->RunDrawingCallbacks(scene->GetPostDrawCB());	
 #endif
-	m_rasterizer->FlushDebugShapes();
 }
 
 void KX_KetsjiEngine::StopEngine()




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