[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [46750] trunk/blender/source/blender: style cleanup: compositor, pointer syntax, function brace placement, line length

Campbell Barton ideasman42 at gmail.com
Fri May 18 00:55:28 CEST 2012


Revision: 46750
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=46750
Author:   campbellbarton
Date:     2012-05-17 22:55:28 +0000 (Thu, 17 May 2012)
Log Message:
-----------
style cleanup: compositor, pointer syntax, function brace placement, line length

Modified Paths:
--------------
    trunk/blender/source/blender/compositor/COM_compositor.h
    trunk/blender/source/blender/compositor/intern/COM_CPUDevice.cpp
    trunk/blender/source/blender/compositor/intern/COM_ChannelInfo.cpp
    trunk/blender/source/blender/compositor/intern/COM_ChunkOrder.cpp
    trunk/blender/source/blender/compositor/intern/COM_ChunkOrderHotspot.cpp
    trunk/blender/source/blender/compositor/intern/COM_CompositorContext.cpp
    trunk/blender/source/blender/compositor/intern/COM_CompositorContext.h
    trunk/blender/source/blender/compositor/intern/COM_Converter.cpp
    trunk/blender/source/blender/compositor/intern/COM_Converter.h
    trunk/blender/source/blender/compositor/intern/COM_ExecutionGroup.cpp
    trunk/blender/source/blender/compositor/intern/COM_ExecutionGroup.h
    trunk/blender/source/blender/compositor/intern/COM_ExecutionSystem.cpp
    trunk/blender/source/blender/compositor/intern/COM_ExecutionSystem.h
    trunk/blender/source/blender/compositor/intern/COM_ExecutionSystemHelper.cpp
    trunk/blender/source/blender/compositor/intern/COM_ExecutionSystemHelper.h
    trunk/blender/source/blender/compositor/intern/COM_InputSocket.cpp
    trunk/blender/source/blender/compositor/intern/COM_InputSocket.h
    trunk/blender/source/blender/compositor/intern/COM_MemoryBuffer.cpp
    trunk/blender/source/blender/compositor/intern/COM_MemoryBuffer.h
    trunk/blender/source/blender/compositor/intern/COM_MemoryManager.cpp
    trunk/blender/source/blender/compositor/intern/COM_MemoryManager.h
    trunk/blender/source/blender/compositor/intern/COM_MemoryManagerState.cpp
    trunk/blender/source/blender/compositor/intern/COM_MemoryManagerState.h
    trunk/blender/source/blender/compositor/intern/COM_MemoryProxy.cpp
    trunk/blender/source/blender/compositor/intern/COM_MemoryProxy.h
    trunk/blender/source/blender/compositor/intern/COM_Node.cpp
    trunk/blender/source/blender/compositor/intern/COM_Node.h
    trunk/blender/source/blender/compositor/intern/COM_NodeBase.cpp
    trunk/blender/source/blender/compositor/intern/COM_NodeBase.h
    trunk/blender/source/blender/compositor/intern/COM_NodeOperation.cpp
    trunk/blender/source/blender/compositor/intern/COM_NodeOperation.h
    trunk/blender/source/blender/compositor/intern/COM_OpenCLDevice.cpp
    trunk/blender/source/blender/compositor/intern/COM_OutputSocket.cpp
    trunk/blender/source/blender/compositor/intern/COM_OutputSocket.h
    trunk/blender/source/blender/compositor/intern/COM_Socket.cpp
    trunk/blender/source/blender/compositor/intern/COM_Socket.h
    trunk/blender/source/blender/compositor/intern/COM_SocketConnection.cpp
    trunk/blender/source/blender/compositor/intern/COM_SocketConnection.h
    trunk/blender/source/blender/compositor/intern/COM_SocketReader.h
    trunk/blender/source/blender/compositor/intern/COM_WorkPackage.cpp
    trunk/blender/source/blender/compositor/intern/COM_WorkPackage.h
    trunk/blender/source/blender/compositor/intern/COM_WorkScheduler.cpp
    trunk/blender/source/blender/compositor/intern/COM_WorkScheduler.h
    trunk/blender/source/blender/compositor/intern/COM_compositor.cpp
    trunk/blender/source/blender/compositor/nodes/COM_AlphaOverNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_AlphaOverNode.h
    trunk/blender/source/blender/compositor/nodes/COM_BilateralBlurNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_BilateralBlurNode.h
    trunk/blender/source/blender/compositor/nodes/COM_BlurNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_BlurNode.h
    trunk/blender/source/blender/compositor/nodes/COM_BokehBlurNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_BokehBlurNode.h
    trunk/blender/source/blender/compositor/nodes/COM_BokehImageNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_BokehImageNode.h
    trunk/blender/source/blender/compositor/nodes/COM_BoxMaskNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_BoxMaskNode.h
    trunk/blender/source/blender/compositor/nodes/COM_BrightnessNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_BrightnessNode.h
    trunk/blender/source/blender/compositor/nodes/COM_ChannelMatteNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_ChromaMatteNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_ColorBalanceNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_ColorBalanceNode.h
    trunk/blender/source/blender/compositor/nodes/COM_ColorCorrectionNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_ColorCorrectionNode.h
    trunk/blender/source/blender/compositor/nodes/COM_ColorCurveNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_ColorCurveNode.h
    trunk/blender/source/blender/compositor/nodes/COM_ColorMatteNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_ColorNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_ColorNode.h
    trunk/blender/source/blender/compositor/nodes/COM_ColorRampNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_ColorRampNode.h
    trunk/blender/source/blender/compositor/nodes/COM_ColorSpillNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_ColorToBWNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_CombineHSVANode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_CombineRGBANode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_CombineYCCANode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_CombineYUVANode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_CompositorNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_ConvertAlphaNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_ConvertAlphaNode.h
    trunk/blender/source/blender/compositor/nodes/COM_CropNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_CropNode.h
    trunk/blender/source/blender/compositor/nodes/COM_DefocusNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_DefocusNode.h
    trunk/blender/source/blender/compositor/nodes/COM_DifferenceMatteNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_DifferenceMatteNode.h
    trunk/blender/source/blender/compositor/nodes/COM_DilateErodeNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_DilateErodeNode.h
    trunk/blender/source/blender/compositor/nodes/COM_DirectionalBlurNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_DirectionalBlurNode.h
    trunk/blender/source/blender/compositor/nodes/COM_DisplaceNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_DistanceMatteNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_DoubleEdgeMaskNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_DoubleEdgeMaskNode.h
    trunk/blender/source/blender/compositor/nodes/COM_EllipseMaskNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_EllipseMaskNode.h
    trunk/blender/source/blender/compositor/nodes/COM_FilterNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_FilterNode.h
    trunk/blender/source/blender/compositor/nodes/COM_FlipNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_FlipNode.h
    trunk/blender/source/blender/compositor/nodes/COM_GammaNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_GammaNode.h
    trunk/blender/source/blender/compositor/nodes/COM_GlareNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_GlareNode.h
    trunk/blender/source/blender/compositor/nodes/COM_GroupNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_GroupNode.h
    trunk/blender/source/blender/compositor/nodes/COM_HueSaturationValueCorrectNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_HueSaturationValueNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_IDMaskNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_IDMaskNode.h
    trunk/blender/source/blender/compositor/nodes/COM_ImageNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_ImageNode.h
    trunk/blender/source/blender/compositor/nodes/COM_InvertNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_InvertNode.h
    trunk/blender/source/blender/compositor/nodes/COM_LensDistortionNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_LensDistortionNode.h
    trunk/blender/source/blender/compositor/nodes/COM_LuminanceMatteNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_MapUVNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_MapValueNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_MathNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_MathNode.h
    trunk/blender/source/blender/compositor/nodes/COM_MixNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_MovieClipNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_MovieClipNode.h
    trunk/blender/source/blender/compositor/nodes/COM_MovieDistortionNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_MovieDistortionNode.h
    trunk/blender/source/blender/compositor/nodes/COM_MuteNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_MuteNode.h
    trunk/blender/source/blender/compositor/nodes/COM_NormalNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_NormalNode.h
    trunk/blender/source/blender/compositor/nodes/COM_NormalizeNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_NormalizeNode.h
    trunk/blender/source/blender/compositor/nodes/COM_OutputFileNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_RenderLayersNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_RenderLayersNode.h
    trunk/blender/source/blender/compositor/nodes/COM_RotateNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_RotateNode.h
    trunk/blender/source/blender/compositor/nodes/COM_ScaleNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_ScaleNode.h
    trunk/blender/source/blender/compositor/nodes/COM_SeparateHSVANode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_SeparateRGBANode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_SeparateYCCANode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_SeparateYUVANode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_SetAlphaNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_SetAlphaNode.h
    trunk/blender/source/blender/compositor/nodes/COM_SocketProxyNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_SocketProxyNode.h
    trunk/blender/source/blender/compositor/nodes/COM_SplitViewerNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_Stabilize2dNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_Stabilize2dNode.h
    trunk/blender/source/blender/compositor/nodes/COM_SwitchNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_TextureNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_TextureNode.h
    trunk/blender/source/blender/compositor/nodes/COM_TimeNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_TimeNode.h
    trunk/blender/source/blender/compositor/nodes/COM_TonemapNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_TonemapNode.h
    trunk/blender/source/blender/compositor/nodes/COM_TransformNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_TransformNode.h
    trunk/blender/source/blender/compositor/nodes/COM_TranslateNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_TranslateNode.h
    trunk/blender/source/blender/compositor/nodes/COM_ValueNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_ValueNode.h
    trunk/blender/source/blender/compositor/nodes/COM_VectorBlurNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_VectorBlurNode.h
    trunk/blender/source/blender/compositor/nodes/COM_VectorCurveNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_VectorCurveNode.h
    trunk/blender/source/blender/compositor/nodes/COM_ViewLevelsNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_ViewLevelsNode.h
    trunk/blender/source/blender/compositor/nodes/COM_ViewerNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_ZCombineNode.cpp
    trunk/blender/source/blender/compositor/nodes/COM_ZCombineNode.h
    trunk/blender/source/blender/compositor/operations/COM_AlphaOverKeyOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_AlphaOverKeyOperation.h
    trunk/blender/source/blender/compositor/operations/COM_AlphaOverMixedOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_AlphaOverMixedOperation.h
    trunk/blender/source/blender/compositor/operations/COM_AlphaOverPremultiplyOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_AlphaOverPremultiplyOperation.h
    trunk/blender/source/blender/compositor/operations/COM_AntiAliasOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_AntiAliasOperation.h
    trunk/blender/source/blender/compositor/operations/COM_BilateralBlurOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_BilateralBlurOperation.h
    trunk/blender/source/blender/compositor/operations/COM_BlurBaseOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_BlurBaseOperation.h
    trunk/blender/source/blender/compositor/operations/COM_BokehBlurOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_BokehBlurOperation.h
    trunk/blender/source/blender/compositor/operations/COM_BokehImageOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_BokehImageOperation.h
    trunk/blender/source/blender/compositor/operations/COM_BoxMaskOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_BoxMaskOperation.h
    trunk/blender/source/blender/compositor/operations/COM_BrightnessOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_BrightnessOperation.h
    trunk/blender/source/blender/compositor/operations/COM_CalculateMeanOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_CalculateMeanOperation.h
    trunk/blender/source/blender/compositor/operations/COM_CalculateStandardDeviationOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_CalculateStandardDeviationOperation.h
    trunk/blender/source/blender/compositor/operations/COM_ChangeHSVOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_ChangeHSVOperation.h
    trunk/blender/source/blender/compositor/operations/COM_ChannelMatteOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_ChannelMatteOperation.h
    trunk/blender/source/blender/compositor/operations/COM_ChromaMatteOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_ChromaMatteOperation.h
    trunk/blender/source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.h
    trunk/blender/source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_ColorBalanceLGGOperation.h
    trunk/blender/source/blender/compositor/operations/COM_ColorCorrectionOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_ColorCorrectionOperation.h
    trunk/blender/source/blender/compositor/operations/COM_ColorCurveOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_ColorCurveOperation.h
    trunk/blender/source/blender/compositor/operations/COM_ColorMatteOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_ColorMatteOperation.h
    trunk/blender/source/blender/compositor/operations/COM_ColorRampOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_ColorRampOperation.h
    trunk/blender/source/blender/compositor/operations/COM_ColorSpillOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_ColorSpillOperation.h
    trunk/blender/source/blender/compositor/operations/COM_CombineChannelsOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_CompositorOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_CompositorOperation.h
    trunk/blender/source/blender/compositor/operations/COM_ConvertColorProfileOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_ConvertColorProfileOperation.h
    trunk/blender/source/blender/compositor/operations/COM_ConvertColorToBWOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_ConvertColorToBWOperation.h
    trunk/blender/source/blender/compositor/operations/COM_ConvertColorToVectorOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_ConvertColorToVectorOperation.h
    trunk/blender/source/blender/compositor/operations/COM_ConvertColourToValueProg.cpp
    trunk/blender/source/blender/compositor/operations/COM_ConvertColourToValueProg.h
    trunk/blender/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.h
    trunk/blender/source/blender/compositor/operations/COM_ConvertHSVToRGBOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_ConvertHSVToRGBOperation.h
    trunk/blender/source/blender/compositor/operations/COM_ConvertKeyToPremulOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_ConvertKeyToPremulOperation.h
    trunk/blender/source/blender/compositor/operations/COM_ConvertPremulToKeyOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_ConvertPremulToKeyOperation.h
    trunk/blender/source/blender/compositor/operations/COM_ConvertRGBToHSVOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_ConvertRGBToHSVOperation.h
    trunk/blender/source/blender/compositor/operations/COM_ConvertRGBToYCCOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_ConvertRGBToYCCOperation.h
    trunk/blender/source/blender/compositor/operations/COM_ConvertRGBToYUVOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_ConvertRGBToYUVOperation.h
    trunk/blender/source/blender/compositor/operations/COM_ConvertValueToColourProg.cpp
    trunk/blender/source/blender/compositor/operations/COM_ConvertValueToColourProg.h
    trunk/blender/source/blender/compositor/operations/COM_ConvertValueToVectorOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_ConvertValueToVectorOperation.h
    trunk/blender/source/blender/compositor/operations/COM_ConvertVectorToColorOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_ConvertVectorToColorOperation.h
    trunk/blender/source/blender/compositor/operations/COM_ConvertVectorToValueOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_ConvertVectorToValueOperation.h
    trunk/blender/source/blender/compositor/operations/COM_ConvertYCCToRGBOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_ConvertYCCToRGBOperation.h
    trunk/blender/source/blender/compositor/operations/COM_ConvertYUVToRGBOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_ConvertYUVToRGBOperation.h
    trunk/blender/source/blender/compositor/operations/COM_ConvolutionEdgeFilterOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_ConvolutionEdgeFilterOperation.h
    trunk/blender/source/blender/compositor/operations/COM_ConvolutionFilterOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_ConvolutionFilterOperation.h
    trunk/blender/source/blender/compositor/operations/COM_CropOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_CropOperation.h
    trunk/blender/source/blender/compositor/operations/COM_CurveBaseOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_CurveBaseOperation.h
    trunk/blender/source/blender/compositor/operations/COM_DifferenceMatteOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_DifferenceMatteOperation.h
    trunk/blender/source/blender/compositor/operations/COM_DilateErodeOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_DilateErodeOperation.h
    trunk/blender/source/blender/compositor/operations/COM_DirectionalBlurOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_DirectionalBlurOperation.h
    trunk/blender/source/blender/compositor/operations/COM_DisplaceOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_DisplaceOperation.h
    trunk/blender/source/blender/compositor/operations/COM_DisplaceSimpleOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_DisplaceSimpleOperation.h
    trunk/blender/source/blender/compositor/operations/COM_DistanceMatteOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_DistanceMatteOperation.h
    trunk/blender/source/blender/compositor/operations/COM_DotproductOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_DoubleEdgeMaskOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_DoubleEdgeMaskOperation.h
    trunk/blender/source/blender/compositor/operations/COM_EllipseMaskOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_EllipseMaskOperation.h
    trunk/blender/source/blender/compositor/operations/COM_FastGaussianBlurOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_FastGaussianBlurOperation.h
    trunk/blender/source/blender/compositor/operations/COM_FlipOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_FogGlowImageOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_FogGlowImageOperation.h
    trunk/blender/source/blender/compositor/operations/COM_GammaCorrectOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_GammaCorrectOperation.h
    trunk/blender/source/blender/compositor/operations/COM_GammaOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_GammaOperation.h
    trunk/blender/source/blender/compositor/operations/COM_GaussianBokehBlurOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_GaussianBokehBlurOperation.h
    trunk/blender/source/blender/compositor/operations/COM_GaussianXBlurOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_GaussianXBlurOperation.h
    trunk/blender/source/blender/compositor/operations/COM_GaussianYBlurOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_GaussianYBlurOperation.h
    trunk/blender/source/blender/compositor/operations/COM_GlareBaseOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_GlareBaseOperation.h
    trunk/blender/source/blender/compositor/operations/COM_GlareSimpleStarOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_GlareStreaksOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_GlareThresholdOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_GlareThresholdOperation.h
    trunk/blender/source/blender/compositor/operations/COM_HueSaturationValueCorrectOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_HueSaturationValueCorrectOperation.h
    trunk/blender/source/blender/compositor/operations/COM_IDMaskOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_IDMaskOperation.h
    trunk/blender/source/blender/compositor/operations/COM_ImageOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_ImageOperation.h
    trunk/blender/source/blender/compositor/operations/COM_InvertOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_InvertOperation.h
    trunk/blender/source/blender/compositor/operations/COM_LensGhostOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_LensGhostOperation.h
    trunk/blender/source/blender/compositor/operations/COM_LensGlowImageOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_LensGlowImageOperation.h
    trunk/blender/source/blender/compositor/operations/COM_LensGlowOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_LensGlowOperation.h
    trunk/blender/source/blender/compositor/operations/COM_LuminanceMatteOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_LuminanceMatteOperation.h
    trunk/blender/source/blender/compositor/operations/COM_MapUVOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_MapUVOperation.h
    trunk/blender/source/blender/compositor/operations/COM_MapValueOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_MapValueOperation.h
    trunk/blender/source/blender/compositor/operations/COM_MathBaseOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_MathBaseOperation.h
    trunk/blender/source/blender/compositor/operations/COM_MixAddOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_MixAddOperation.h
    trunk/blender/source/blender/compositor/operations/COM_MixBaseOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_MixBaseOperation.h
    trunk/blender/source/blender/compositor/operations/COM_MixBlendOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_MixBlendOperation.h
    trunk/blender/source/blender/compositor/operations/COM_MixBurnOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_MixBurnOperation.h
    trunk/blender/source/blender/compositor/operations/COM_MixColorOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_MixColorOperation.h
    trunk/blender/source/blender/compositor/operations/COM_MixDarkenOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_MixDarkenOperation.h
    trunk/blender/source/blender/compositor/operations/COM_MixDifferenceOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_MixDifferenceOperation.h
    trunk/blender/source/blender/compositor/operations/COM_MixDivideOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_MixDivideOperation.h
    trunk/blender/source/blender/compositor/operations/COM_MixDodgeOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_MixDodgeOperation.h
    trunk/blender/source/blender/compositor/operations/COM_MixHueOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_MixHueOperation.h
    trunk/blender/source/blender/compositor/operations/COM_MixLightenOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_MixLightenOperation.h
    trunk/blender/source/blender/compositor/operations/COM_MixLinearLightOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_MixLinearLightOperation.h
    trunk/blender/source/blender/compositor/operations/COM_MixMultiplyOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_MixMultiplyOperation.h
    trunk/blender/source/blender/compositor/operations/COM_MixOverlayOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_MixOverlayOperation.h
    trunk/blender/source/blender/compositor/operations/COM_MixSaturationOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_MixSaturationOperation.h
    trunk/blender/source/blender/compositor/operations/COM_MixScreenOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_MixScreenOperation.h
    trunk/blender/source/blender/compositor/operations/COM_MixSoftLightOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_MixSoftLightOperation.h
    trunk/blender/source/blender/compositor/operations/COM_MixSubtractOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_MixSubtractOperation.h
    trunk/blender/source/blender/compositor/operations/COM_MixValueOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_MixValueOperation.h
    trunk/blender/source/blender/compositor/operations/COM_MovieClipAttributeOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_MovieClipAttributeOperation.h
    trunk/blender/source/blender/compositor/operations/COM_MovieClipOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_MovieClipOperation.h
    trunk/blender/source/blender/compositor/operations/COM_MovieDistortionOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_MovieDistortionOperation.h
    trunk/blender/source/blender/compositor/operations/COM_MultilayerImageOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_MultilayerImageOperation.h
    trunk/blender/source/blender/compositor/operations/COM_NormalizeOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_NormalizeOperation.h
    trunk/blender/source/blender/compositor/operations/COM_OpenCLKernels.cl.cpp
    trunk/blender/source/blender/compositor/operations/COM_OutputFileOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_OutputFileOperation.h
    trunk/blender/source/blender/compositor/operations/COM_PreviewOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_PreviewOperation.h
    trunk/blender/source/blender/compositor/operations/COM_ProjectorLensDistortionOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_ProjectorLensDistortionOperation.h
    trunk/blender/source/blender/compositor/operations/COM_QualityStepHelper.cpp
    trunk/blender/source/blender/compositor/operations/COM_QualityStepHelper.h
    trunk/blender/source/blender/compositor/operations/COM_ReadBufferOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_ReadBufferOperation.h
    trunk/blender/source/blender/compositor/operations/COM_RenderLayersAOOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_RenderLayersAlphaProg.cpp
    trunk/blender/source/blender/compositor/operations/COM_RenderLayersAlphaProg.h
    trunk/blender/source/blender/compositor/operations/COM_RenderLayersBaseProg.cpp
    trunk/blender/source/blender/compositor/operations/COM_RenderLayersBaseProg.h
    trunk/blender/source/blender/compositor/operations/COM_RenderLayersColorOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_RenderLayersCyclesOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_RenderLayersDepthProg.cpp
    trunk/blender/source/blender/compositor/operations/COM_RenderLayersDiffuseOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_RenderLayersEmitOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_RenderLayersEnvironmentOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_RenderLayersImageProg.cpp
    trunk/blender/source/blender/compositor/operations/COM_RenderLayersIndirectOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_RenderLayersMaterialIndexOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_RenderLayersMistOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_RenderLayersNormalOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_RenderLayersObjectIndexOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_RenderLayersReflectionOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_RenderLayersRefractionOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_RenderLayersShadowOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_RenderLayersSpecularOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_RenderLayersSpeedOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_RenderLayersUVOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_RotateOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_ScaleOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_ScreenLensDistortionOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_ScreenLensDistortionOperation.h
    trunk/blender/source/blender/compositor/operations/COM_SeparateChannelOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_SetAlphaOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_SetAlphaOperation.h
    trunk/blender/source/blender/compositor/operations/COM_SetColorOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_SetColorOperation.h
    trunk/blender/source/blender/compositor/operations/COM_SetSamplerOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_SetSamplerOperation.h
    trunk/blender/source/blender/compositor/operations/COM_SetValueOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_SetValueOperation.h
    trunk/blender/source/blender/compositor/operations/COM_SetVectorOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_SetVectorOperation.h
    trunk/blender/source/blender/compositor/operations/COM_SocketProxyOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_SplitViewerOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_SplitViewerOperation.h
    trunk/blender/source/blender/compositor/operations/COM_TextureOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_TextureOperation.h
    trunk/blender/source/blender/compositor/operations/COM_TonemapOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_TonemapOperation.h
    trunk/blender/source/blender/compositor/operations/COM_TranslateOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_VariableSizeBokehBlurOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_VariableSizeBokehBlurOperation.h
    trunk/blender/source/blender/compositor/operations/COM_VectorBlurOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_VectorBlurOperation.h
    trunk/blender/source/blender/compositor/operations/COM_VectorCurveOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_VectorCurveOperation.h
    trunk/blender/source/blender/compositor/operations/COM_ViewerBaseOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_ViewerBaseOperation.h
    trunk/blender/source/blender/compositor/operations/COM_ViewerOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_ViewerOperation.h
    trunk/blender/source/blender/compositor/operations/COM_WriteBufferOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_WriteBufferOperation.h
    trunk/blender/source/blender/compositor/operations/COM_ZCombineOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_ZCombineOperation.h
    trunk/blender/source/blender/editors/sculpt_paint/paint_hide.c

Modified: trunk/blender/source/blender/compositor/COM_compositor.h
===================================================================
--- trunk/blender/source/blender/compositor/COM_compositor.h	2012-05-17 22:52:42 UTC (rev 46749)
+++ trunk/blender/source/blender/compositor/COM_compositor.h	2012-05-17 22:55:28 UTC (rev 46750)
@@ -26,7 +26,6 @@
 
 #include "DNA_node_types.h"
 
-
 /**
   * @defgroup Model The data model of the compositor
   * @defgroup Memory The memory management stuff
@@ -38,7 +37,8 @@
   * @mainpage Introduction of the Blender Compositor
   *
   * @section bcomp Blender compositor
-  * This project redesigns the interals of Blender's compositor. The project has been executed in 2011 by At Mind. At Mind is a technology company located in Amsterdam, The Netherlands.
+  * This project redesigns the interals of Blender's compositor. The project has been executed in 2011 by At Mind.
+  * At Mind is a technology company located in Amsterdam, The Netherlands.
   * The project has been crowdfunded. This code has been released under GPL2 to be used in Blender.
   *
   * @section goals The goals of the project
@@ -47,32 +47,41 @@
   *   - Make the compositor work faster for you (workflow)
   *
   * @section speed Faster compositor
-  * The speedup has been done by making better use of the hardware Blenders is working on. The previous compositor only used a single threaded model to calculate a node. The only exception to this is the Defocus node.
-  * Only when it is possible to calculate two full nodes in parallel a second thread was used. Current workstations have 8-16 threads available, and most of the time these are idle.
+  * The speedup has been done by making better use of the hardware Blenders is working on. The previous compositor only
+  * used a single threaded model to calculate a node. The only exception to this is the Defocus node.
+  * Only when it is possible to calculate two full nodes in parallel a second thread was used.
+  * Current workstations have 8-16 threads available, and most of the time these are idle.
   *
-  * In the new compositor we want to use as much of threads as possible. Even new OpenCL capable GPU-hardware can be used for calculation.
+  * In the new compositor we want to use as much of threads as possible. Even new OpenCL capable GPU-hardware can be
+  * used for calculation.
   *
   * @section workflow Work faster
-  * The previous compositor only showed the final image. The compositor could wait a long time before seeing the result of his work. The new compositor will work in a way that it will focus on getting information back to the user.
+  * The previous compositor only showed the final image. The compositor could wait a long time before seeing the result
+  * of his work. The new compositor will work in a way that it will focus on getting information back to the user.
   * It will prioritise its work to get earlier user feedback.
   *
   * @page memory Memory model
-  * The main issue is the type of memory model to use. Blender is used by consumers and professionals. Ranging from low-end machines to very high-end machines. The system should work on high-end machines and on low-end machines.
+  * The main issue is the type of memory model to use. Blender is used by consumers and professionals.
+  * Ranging from low-end machines to very high-end machines.
+  * The system should work on high-end machines and on low-end machines.
   *
   *
   * @page executing Executing
   * @section prepare Prepare execution
   *
-  * during the preparation of the execution All ReadBufferOperation will receive an offset. this offset is used during execution as an optimization trick
+  * during the preparation of the execution All ReadBufferOperation will receive an offset.
+  * This offset is used during execution as an optimization trick
   * Next all operations will be initialized for execution @see NodeOperation.initExecution
   * Next all ExecutionGroup's will be initialized for execution @see ExecutionGroup.initExecution
   * this all is controlled from @see ExecutionSystem.execute
   *
   * @section priority Render priority
-  * Render priority is an priority of an output node. A user has a different need of Render priorities of output nodes than during editing.
+  * Render priority is an priority of an output node. A user has a different need of Render priorities of output nodes
+  * than during editing.
   * for example. the Active ViewerNode has top priority during editing, but during rendering a CompositeNode has.
   * All NodeOperation has a setting for their renderpriority, but only for output NodeOperation these have effect.
-  * In ExecutionSystem.execute all priorities are checked. For every priority the ExecutionGroup's are check if the priority do match.
+  * In ExecutionSystem.execute all priorities are checked. For every priority the ExecutionGroup's are check if the
+  * priority do match.
   * When match the ExecutionGroup will be executed (this happens in serial)
   *
   * @see ExecutionSystem.execute control of the Render priority
@@ -82,7 +91,8 @@
   * @section order Chunk order
   *
   * When a ExecutionGroup is executed, first the order of chunks are determined.
-  * The settings are stored in the ViewerNode inside the ExecutionGroup. ExecutionGroups that have no viewernode, will use a default one.
+  * The settings are stored in the ViewerNode inside the ExecutionGroup. ExecutionGroups that have no viewernode,
+  * will use a default one.
   * There are several possible chunk orders
   *  - [@ref OrderOfChunks.COM_TO_CENTER_OUT]: Start calculating from a configurable point and order by nearest chunk
   *  - [@ref OrderOfChunks.COM_TO_RANDOM]: Randomize all chunks.
@@ -100,7 +110,8 @@
   * @see OrderOfChunks
   *
   * @section interest Area of interest
-  * An ExecutionGroup can have dependancies to other ExecutionGroup's. Data passing from one ExecutionGroup to another one are stored in 'chunks'.
+  * An ExecutionGroup can have dependancies to other ExecutionGroup's. Data passing from one ExecutionGroup to another
+  * one are stored in 'chunks'.
   * If not all input chunks are available the chunk execution will not be scheduled.
   * <pre>
   * +-------------------------------------+              +--------------------------------------+
@@ -125,9 +136,12 @@
   * </pre>
   *
   * In the above example ExecutionGroup B has an outputoperation (ViewerOperation) and is being executed.
-  * The first chunk is evaluated [@ref ExecutionGroup.scheduleChunkWhenPossible], but not all input chunks are available. The relevant ExecutionGroup (that can calculate the missing chunks; ExecutionGroup A) is
-  * Asked to calculate the area ExecutionGroup B is missing. [@ref ExecutionGroup.scheduleAreaWhenPossible]
-  * ExecutionGroup B checks what chunks the area spans, and tries to schedule these chunks. If all input data is available these chunks are scheduled [@ref ExecutionGroup.scheduleChunk]
+  * The first chunk is evaluated [@ref ExecutionGroup.scheduleChunkWhenPossible],
+  * but not all input chunks are available. The relevant ExecutionGroup (that can calculate the missing chunks;
+  * ExecutionGroup A) is asked to calculate the area ExecutionGroup B is missing.
+  * [@ref ExecutionGroup.scheduleAreaWhenPossible]
+  * ExecutionGroup B checks what chunks the area spans, and tries to schedule these chunks.
+  * If all input data is available these chunks are scheduled [@ref ExecutionGroup.scheduleChunk]
   *
   * <pre>
   *
@@ -166,7 +180,8 @@
   *
   * This happens until all chunks of (ExecutionGroup B) are finished executing or the user break's the process.
   *
-  * NodeOperation like the ScaleOperation can influence the area of interest by reimplementing the [@ref NodeOperation.determineAreaOfInterest] method
+  * NodeOperation like the ScaleOperation can influence the area of interest by reimplementing the
+  * [@ref NodeOperation.determineAreaOfInterest] method
   *
   * <pre>
   *
@@ -188,8 +203,10 @@
   * </pre>
   *
   * @see ExecutionGroup.execute Execute a complete ExecutionGroup. Halts until finished or breaked by user
-  * @see ExecutionGroup.scheduleChunkWhenPossible Tries to schedule a single chunk, checks if all input data is available. Can trigger dependant chunks to be calculated
-  * @see ExecutionGroup.scheduleAreaWhenPossible Tries to schedule an area. This can be multiple chunks (is called from [@ref ExecutionGroup.scheduleChunkWhenPossible])
+  * @see ExecutionGroup.scheduleChunkWhenPossible Tries to schedule a single chunk,
+  * checks if all input data is available. Can trigger dependant chunks to be calculated
+  * @see ExecutionGroup.scheduleAreaWhenPossible Tries to schedule an area. This can be multiple chunks
+  * (is called from [@ref ExecutionGroup.scheduleChunkWhenPossible])
   * @see ExecutionGroup.scheduleChunk Schedule a chunk on the WorkScheduler
   * @see NodeOperation.determineDependingAreaOfInterest Influence the area of interest of a chunk.
   * @see WriteBufferOperation NodeOperation to write to a MemoryProxy/MemoryBuffer
@@ -198,27 +215,34 @@
   * @see MemoryBuffer Allocated memory for a single chunk
   *
   * @section workscheduler WorkScheduler
-  * the WorkScheduler is implemented as a static class. the responsibility of the WorkScheduler is to balance WorkPackages to the available and free devices.
+  * the WorkScheduler is implemented as a static class. the responsibility of the WorkScheduler is to balance
+  * WorkPackages to the available and free devices.
   * the workscheduler can work in 2 states. For witching these between the state you need to recompile blender
   *
   * @subsection multithread Multi threaded
   * Default the workscheduler will place all work as WorkPackage in a queue.
-  * For every CPUcore a working thread is created. These working threads will ask the WorkScheduler if there is work for a specific Device.
+  * For every CPUcore a working thread is created. These working threads will ask the WorkScheduler if there is work
+  * for a specific Device.
   * the workscheduler will find work for the device and the device will be asked to execute the WorkPackage
 
   * @subsection singlethread Single threaded

@@ Diff output truncated at 10240 characters. @@



More information about the Bf-blender-cvs mailing list