[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [46750] trunk/blender/source/blender: style cleanup: compositor, pointer syntax, function brace placement, line length
Campbell Barton
ideasman42 at gmail.com
Fri May 18 00:55:28 CEST 2012
Revision: 46750
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=46750
Author: campbellbarton
Date: 2012-05-17 22:55:28 +0000 (Thu, 17 May 2012)
Log Message:
-----------
style cleanup: compositor, pointer syntax, function brace placement, line length
Modified Paths:
--------------
trunk/blender/source/blender/compositor/COM_compositor.h
trunk/blender/source/blender/compositor/intern/COM_CPUDevice.cpp
trunk/blender/source/blender/compositor/intern/COM_ChannelInfo.cpp
trunk/blender/source/blender/compositor/intern/COM_ChunkOrder.cpp
trunk/blender/source/blender/compositor/intern/COM_ChunkOrderHotspot.cpp
trunk/blender/source/blender/compositor/intern/COM_CompositorContext.cpp
trunk/blender/source/blender/compositor/intern/COM_CompositorContext.h
trunk/blender/source/blender/compositor/intern/COM_Converter.cpp
trunk/blender/source/blender/compositor/intern/COM_Converter.h
trunk/blender/source/blender/compositor/intern/COM_ExecutionGroup.cpp
trunk/blender/source/blender/compositor/intern/COM_ExecutionGroup.h
trunk/blender/source/blender/compositor/intern/COM_ExecutionSystem.cpp
trunk/blender/source/blender/compositor/intern/COM_ExecutionSystem.h
trunk/blender/source/blender/compositor/intern/COM_ExecutionSystemHelper.cpp
trunk/blender/source/blender/compositor/intern/COM_ExecutionSystemHelper.h
trunk/blender/source/blender/compositor/intern/COM_InputSocket.cpp
trunk/blender/source/blender/compositor/intern/COM_InputSocket.h
trunk/blender/source/blender/compositor/intern/COM_MemoryBuffer.cpp
trunk/blender/source/blender/compositor/intern/COM_MemoryBuffer.h
trunk/blender/source/blender/compositor/intern/COM_MemoryManager.cpp
trunk/blender/source/blender/compositor/intern/COM_MemoryManager.h
trunk/blender/source/blender/compositor/intern/COM_MemoryManagerState.cpp
trunk/blender/source/blender/compositor/intern/COM_MemoryManagerState.h
trunk/blender/source/blender/compositor/intern/COM_MemoryProxy.cpp
trunk/blender/source/blender/compositor/intern/COM_MemoryProxy.h
trunk/blender/source/blender/compositor/intern/COM_Node.cpp
trunk/blender/source/blender/compositor/intern/COM_Node.h
trunk/blender/source/blender/compositor/intern/COM_NodeBase.cpp
trunk/blender/source/blender/compositor/intern/COM_NodeBase.h
trunk/blender/source/blender/compositor/intern/COM_NodeOperation.cpp
trunk/blender/source/blender/compositor/intern/COM_NodeOperation.h
trunk/blender/source/blender/compositor/intern/COM_OpenCLDevice.cpp
trunk/blender/source/blender/compositor/intern/COM_OutputSocket.cpp
trunk/blender/source/blender/compositor/intern/COM_OutputSocket.h
trunk/blender/source/blender/compositor/intern/COM_Socket.cpp
trunk/blender/source/blender/compositor/intern/COM_Socket.h
trunk/blender/source/blender/compositor/intern/COM_SocketConnection.cpp
trunk/blender/source/blender/compositor/intern/COM_SocketConnection.h
trunk/blender/source/blender/compositor/intern/COM_SocketReader.h
trunk/blender/source/blender/compositor/intern/COM_WorkPackage.cpp
trunk/blender/source/blender/compositor/intern/COM_WorkPackage.h
trunk/blender/source/blender/compositor/intern/COM_WorkScheduler.cpp
trunk/blender/source/blender/compositor/intern/COM_WorkScheduler.h
trunk/blender/source/blender/compositor/intern/COM_compositor.cpp
trunk/blender/source/blender/compositor/nodes/COM_AlphaOverNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_AlphaOverNode.h
trunk/blender/source/blender/compositor/nodes/COM_BilateralBlurNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_BilateralBlurNode.h
trunk/blender/source/blender/compositor/nodes/COM_BlurNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_BlurNode.h
trunk/blender/source/blender/compositor/nodes/COM_BokehBlurNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_BokehBlurNode.h
trunk/blender/source/blender/compositor/nodes/COM_BokehImageNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_BokehImageNode.h
trunk/blender/source/blender/compositor/nodes/COM_BoxMaskNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_BoxMaskNode.h
trunk/blender/source/blender/compositor/nodes/COM_BrightnessNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_BrightnessNode.h
trunk/blender/source/blender/compositor/nodes/COM_ChannelMatteNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_ChromaMatteNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_ColorBalanceNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_ColorBalanceNode.h
trunk/blender/source/blender/compositor/nodes/COM_ColorCorrectionNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_ColorCorrectionNode.h
trunk/blender/source/blender/compositor/nodes/COM_ColorCurveNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_ColorCurveNode.h
trunk/blender/source/blender/compositor/nodes/COM_ColorMatteNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_ColorNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_ColorNode.h
trunk/blender/source/blender/compositor/nodes/COM_ColorRampNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_ColorRampNode.h
trunk/blender/source/blender/compositor/nodes/COM_ColorSpillNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_ColorToBWNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_CombineHSVANode.cpp
trunk/blender/source/blender/compositor/nodes/COM_CombineRGBANode.cpp
trunk/blender/source/blender/compositor/nodes/COM_CombineYCCANode.cpp
trunk/blender/source/blender/compositor/nodes/COM_CombineYUVANode.cpp
trunk/blender/source/blender/compositor/nodes/COM_CompositorNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_ConvertAlphaNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_ConvertAlphaNode.h
trunk/blender/source/blender/compositor/nodes/COM_CropNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_CropNode.h
trunk/blender/source/blender/compositor/nodes/COM_DefocusNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_DefocusNode.h
trunk/blender/source/blender/compositor/nodes/COM_DifferenceMatteNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_DifferenceMatteNode.h
trunk/blender/source/blender/compositor/nodes/COM_DilateErodeNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_DilateErodeNode.h
trunk/blender/source/blender/compositor/nodes/COM_DirectionalBlurNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_DirectionalBlurNode.h
trunk/blender/source/blender/compositor/nodes/COM_DisplaceNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_DistanceMatteNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_DoubleEdgeMaskNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_DoubleEdgeMaskNode.h
trunk/blender/source/blender/compositor/nodes/COM_EllipseMaskNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_EllipseMaskNode.h
trunk/blender/source/blender/compositor/nodes/COM_FilterNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_FilterNode.h
trunk/blender/source/blender/compositor/nodes/COM_FlipNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_FlipNode.h
trunk/blender/source/blender/compositor/nodes/COM_GammaNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_GammaNode.h
trunk/blender/source/blender/compositor/nodes/COM_GlareNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_GlareNode.h
trunk/blender/source/blender/compositor/nodes/COM_GroupNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_GroupNode.h
trunk/blender/source/blender/compositor/nodes/COM_HueSaturationValueCorrectNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_HueSaturationValueNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_IDMaskNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_IDMaskNode.h
trunk/blender/source/blender/compositor/nodes/COM_ImageNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_ImageNode.h
trunk/blender/source/blender/compositor/nodes/COM_InvertNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_InvertNode.h
trunk/blender/source/blender/compositor/nodes/COM_LensDistortionNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_LensDistortionNode.h
trunk/blender/source/blender/compositor/nodes/COM_LuminanceMatteNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_MapUVNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_MapValueNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_MathNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_MathNode.h
trunk/blender/source/blender/compositor/nodes/COM_MixNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_MovieClipNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_MovieClipNode.h
trunk/blender/source/blender/compositor/nodes/COM_MovieDistortionNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_MovieDistortionNode.h
trunk/blender/source/blender/compositor/nodes/COM_MuteNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_MuteNode.h
trunk/blender/source/blender/compositor/nodes/COM_NormalNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_NormalNode.h
trunk/blender/source/blender/compositor/nodes/COM_NormalizeNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_NormalizeNode.h
trunk/blender/source/blender/compositor/nodes/COM_OutputFileNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_RenderLayersNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_RenderLayersNode.h
trunk/blender/source/blender/compositor/nodes/COM_RotateNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_RotateNode.h
trunk/blender/source/blender/compositor/nodes/COM_ScaleNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_ScaleNode.h
trunk/blender/source/blender/compositor/nodes/COM_SeparateHSVANode.cpp
trunk/blender/source/blender/compositor/nodes/COM_SeparateRGBANode.cpp
trunk/blender/source/blender/compositor/nodes/COM_SeparateYCCANode.cpp
trunk/blender/source/blender/compositor/nodes/COM_SeparateYUVANode.cpp
trunk/blender/source/blender/compositor/nodes/COM_SetAlphaNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_SetAlphaNode.h
trunk/blender/source/blender/compositor/nodes/COM_SocketProxyNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_SocketProxyNode.h
trunk/blender/source/blender/compositor/nodes/COM_SplitViewerNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_Stabilize2dNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_Stabilize2dNode.h
trunk/blender/source/blender/compositor/nodes/COM_SwitchNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_TextureNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_TextureNode.h
trunk/blender/source/blender/compositor/nodes/COM_TimeNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_TimeNode.h
trunk/blender/source/blender/compositor/nodes/COM_TonemapNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_TonemapNode.h
trunk/blender/source/blender/compositor/nodes/COM_TransformNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_TransformNode.h
trunk/blender/source/blender/compositor/nodes/COM_TranslateNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_TranslateNode.h
trunk/blender/source/blender/compositor/nodes/COM_ValueNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_ValueNode.h
trunk/blender/source/blender/compositor/nodes/COM_VectorBlurNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_VectorBlurNode.h
trunk/blender/source/blender/compositor/nodes/COM_VectorCurveNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_VectorCurveNode.h
trunk/blender/source/blender/compositor/nodes/COM_ViewLevelsNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_ViewLevelsNode.h
trunk/blender/source/blender/compositor/nodes/COM_ViewerNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_ZCombineNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_ZCombineNode.h
trunk/blender/source/blender/compositor/operations/COM_AlphaOverKeyOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_AlphaOverKeyOperation.h
trunk/blender/source/blender/compositor/operations/COM_AlphaOverMixedOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_AlphaOverMixedOperation.h
trunk/blender/source/blender/compositor/operations/COM_AlphaOverPremultiplyOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_AlphaOverPremultiplyOperation.h
trunk/blender/source/blender/compositor/operations/COM_AntiAliasOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_AntiAliasOperation.h
trunk/blender/source/blender/compositor/operations/COM_BilateralBlurOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_BilateralBlurOperation.h
trunk/blender/source/blender/compositor/operations/COM_BlurBaseOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_BlurBaseOperation.h
trunk/blender/source/blender/compositor/operations/COM_BokehBlurOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_BokehBlurOperation.h
trunk/blender/source/blender/compositor/operations/COM_BokehImageOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_BokehImageOperation.h
trunk/blender/source/blender/compositor/operations/COM_BoxMaskOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_BoxMaskOperation.h
trunk/blender/source/blender/compositor/operations/COM_BrightnessOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_BrightnessOperation.h
trunk/blender/source/blender/compositor/operations/COM_CalculateMeanOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_CalculateMeanOperation.h
trunk/blender/source/blender/compositor/operations/COM_CalculateStandardDeviationOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_CalculateStandardDeviationOperation.h
trunk/blender/source/blender/compositor/operations/COM_ChangeHSVOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_ChangeHSVOperation.h
trunk/blender/source/blender/compositor/operations/COM_ChannelMatteOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_ChannelMatteOperation.h
trunk/blender/source/blender/compositor/operations/COM_ChromaMatteOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_ChromaMatteOperation.h
trunk/blender/source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.h
trunk/blender/source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_ColorBalanceLGGOperation.h
trunk/blender/source/blender/compositor/operations/COM_ColorCorrectionOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_ColorCorrectionOperation.h
trunk/blender/source/blender/compositor/operations/COM_ColorCurveOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_ColorCurveOperation.h
trunk/blender/source/blender/compositor/operations/COM_ColorMatteOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_ColorMatteOperation.h
trunk/blender/source/blender/compositor/operations/COM_ColorRampOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_ColorRampOperation.h
trunk/blender/source/blender/compositor/operations/COM_ColorSpillOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_ColorSpillOperation.h
trunk/blender/source/blender/compositor/operations/COM_CombineChannelsOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_CompositorOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_CompositorOperation.h
trunk/blender/source/blender/compositor/operations/COM_ConvertColorProfileOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_ConvertColorProfileOperation.h
trunk/blender/source/blender/compositor/operations/COM_ConvertColorToBWOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_ConvertColorToBWOperation.h
trunk/blender/source/blender/compositor/operations/COM_ConvertColorToVectorOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_ConvertColorToVectorOperation.h
trunk/blender/source/blender/compositor/operations/COM_ConvertColourToValueProg.cpp
trunk/blender/source/blender/compositor/operations/COM_ConvertColourToValueProg.h
trunk/blender/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.h
trunk/blender/source/blender/compositor/operations/COM_ConvertHSVToRGBOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_ConvertHSVToRGBOperation.h
trunk/blender/source/blender/compositor/operations/COM_ConvertKeyToPremulOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_ConvertKeyToPremulOperation.h
trunk/blender/source/blender/compositor/operations/COM_ConvertPremulToKeyOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_ConvertPremulToKeyOperation.h
trunk/blender/source/blender/compositor/operations/COM_ConvertRGBToHSVOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_ConvertRGBToHSVOperation.h
trunk/blender/source/blender/compositor/operations/COM_ConvertRGBToYCCOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_ConvertRGBToYCCOperation.h
trunk/blender/source/blender/compositor/operations/COM_ConvertRGBToYUVOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_ConvertRGBToYUVOperation.h
trunk/blender/source/blender/compositor/operations/COM_ConvertValueToColourProg.cpp
trunk/blender/source/blender/compositor/operations/COM_ConvertValueToColourProg.h
trunk/blender/source/blender/compositor/operations/COM_ConvertValueToVectorOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_ConvertValueToVectorOperation.h
trunk/blender/source/blender/compositor/operations/COM_ConvertVectorToColorOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_ConvertVectorToColorOperation.h
trunk/blender/source/blender/compositor/operations/COM_ConvertVectorToValueOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_ConvertVectorToValueOperation.h
trunk/blender/source/blender/compositor/operations/COM_ConvertYCCToRGBOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_ConvertYCCToRGBOperation.h
trunk/blender/source/blender/compositor/operations/COM_ConvertYUVToRGBOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_ConvertYUVToRGBOperation.h
trunk/blender/source/blender/compositor/operations/COM_ConvolutionEdgeFilterOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_ConvolutionEdgeFilterOperation.h
trunk/blender/source/blender/compositor/operations/COM_ConvolutionFilterOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_ConvolutionFilterOperation.h
trunk/blender/source/blender/compositor/operations/COM_CropOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_CropOperation.h
trunk/blender/source/blender/compositor/operations/COM_CurveBaseOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_CurveBaseOperation.h
trunk/blender/source/blender/compositor/operations/COM_DifferenceMatteOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_DifferenceMatteOperation.h
trunk/blender/source/blender/compositor/operations/COM_DilateErodeOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_DilateErodeOperation.h
trunk/blender/source/blender/compositor/operations/COM_DirectionalBlurOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_DirectionalBlurOperation.h
trunk/blender/source/blender/compositor/operations/COM_DisplaceOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_DisplaceOperation.h
trunk/blender/source/blender/compositor/operations/COM_DisplaceSimpleOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_DisplaceSimpleOperation.h
trunk/blender/source/blender/compositor/operations/COM_DistanceMatteOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_DistanceMatteOperation.h
trunk/blender/source/blender/compositor/operations/COM_DotproductOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_DoubleEdgeMaskOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_DoubleEdgeMaskOperation.h
trunk/blender/source/blender/compositor/operations/COM_EllipseMaskOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_EllipseMaskOperation.h
trunk/blender/source/blender/compositor/operations/COM_FastGaussianBlurOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_FastGaussianBlurOperation.h
trunk/blender/source/blender/compositor/operations/COM_FlipOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_FogGlowImageOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_FogGlowImageOperation.h
trunk/blender/source/blender/compositor/operations/COM_GammaCorrectOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_GammaCorrectOperation.h
trunk/blender/source/blender/compositor/operations/COM_GammaOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_GammaOperation.h
trunk/blender/source/blender/compositor/operations/COM_GaussianBokehBlurOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_GaussianBokehBlurOperation.h
trunk/blender/source/blender/compositor/operations/COM_GaussianXBlurOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_GaussianXBlurOperation.h
trunk/blender/source/blender/compositor/operations/COM_GaussianYBlurOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_GaussianYBlurOperation.h
trunk/blender/source/blender/compositor/operations/COM_GlareBaseOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_GlareBaseOperation.h
trunk/blender/source/blender/compositor/operations/COM_GlareSimpleStarOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_GlareStreaksOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_GlareThresholdOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_GlareThresholdOperation.h
trunk/blender/source/blender/compositor/operations/COM_HueSaturationValueCorrectOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_HueSaturationValueCorrectOperation.h
trunk/blender/source/blender/compositor/operations/COM_IDMaskOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_IDMaskOperation.h
trunk/blender/source/blender/compositor/operations/COM_ImageOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_ImageOperation.h
trunk/blender/source/blender/compositor/operations/COM_InvertOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_InvertOperation.h
trunk/blender/source/blender/compositor/operations/COM_LensGhostOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_LensGhostOperation.h
trunk/blender/source/blender/compositor/operations/COM_LensGlowImageOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_LensGlowImageOperation.h
trunk/blender/source/blender/compositor/operations/COM_LensGlowOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_LensGlowOperation.h
trunk/blender/source/blender/compositor/operations/COM_LuminanceMatteOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_LuminanceMatteOperation.h
trunk/blender/source/blender/compositor/operations/COM_MapUVOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_MapUVOperation.h
trunk/blender/source/blender/compositor/operations/COM_MapValueOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_MapValueOperation.h
trunk/blender/source/blender/compositor/operations/COM_MathBaseOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_MathBaseOperation.h
trunk/blender/source/blender/compositor/operations/COM_MixAddOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_MixAddOperation.h
trunk/blender/source/blender/compositor/operations/COM_MixBaseOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_MixBaseOperation.h
trunk/blender/source/blender/compositor/operations/COM_MixBlendOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_MixBlendOperation.h
trunk/blender/source/blender/compositor/operations/COM_MixBurnOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_MixBurnOperation.h
trunk/blender/source/blender/compositor/operations/COM_MixColorOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_MixColorOperation.h
trunk/blender/source/blender/compositor/operations/COM_MixDarkenOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_MixDarkenOperation.h
trunk/blender/source/blender/compositor/operations/COM_MixDifferenceOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_MixDifferenceOperation.h
trunk/blender/source/blender/compositor/operations/COM_MixDivideOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_MixDivideOperation.h
trunk/blender/source/blender/compositor/operations/COM_MixDodgeOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_MixDodgeOperation.h
trunk/blender/source/blender/compositor/operations/COM_MixHueOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_MixHueOperation.h
trunk/blender/source/blender/compositor/operations/COM_MixLightenOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_MixLightenOperation.h
trunk/blender/source/blender/compositor/operations/COM_MixLinearLightOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_MixLinearLightOperation.h
trunk/blender/source/blender/compositor/operations/COM_MixMultiplyOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_MixMultiplyOperation.h
trunk/blender/source/blender/compositor/operations/COM_MixOverlayOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_MixOverlayOperation.h
trunk/blender/source/blender/compositor/operations/COM_MixSaturationOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_MixSaturationOperation.h
trunk/blender/source/blender/compositor/operations/COM_MixScreenOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_MixScreenOperation.h
trunk/blender/source/blender/compositor/operations/COM_MixSoftLightOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_MixSoftLightOperation.h
trunk/blender/source/blender/compositor/operations/COM_MixSubtractOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_MixSubtractOperation.h
trunk/blender/source/blender/compositor/operations/COM_MixValueOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_MixValueOperation.h
trunk/blender/source/blender/compositor/operations/COM_MovieClipAttributeOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_MovieClipAttributeOperation.h
trunk/blender/source/blender/compositor/operations/COM_MovieClipOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_MovieClipOperation.h
trunk/blender/source/blender/compositor/operations/COM_MovieDistortionOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_MovieDistortionOperation.h
trunk/blender/source/blender/compositor/operations/COM_MultilayerImageOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_MultilayerImageOperation.h
trunk/blender/source/blender/compositor/operations/COM_NormalizeOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_NormalizeOperation.h
trunk/blender/source/blender/compositor/operations/COM_OpenCLKernels.cl.cpp
trunk/blender/source/blender/compositor/operations/COM_OutputFileOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_OutputFileOperation.h
trunk/blender/source/blender/compositor/operations/COM_PreviewOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_PreviewOperation.h
trunk/blender/source/blender/compositor/operations/COM_ProjectorLensDistortionOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_ProjectorLensDistortionOperation.h
trunk/blender/source/blender/compositor/operations/COM_QualityStepHelper.cpp
trunk/blender/source/blender/compositor/operations/COM_QualityStepHelper.h
trunk/blender/source/blender/compositor/operations/COM_ReadBufferOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_ReadBufferOperation.h
trunk/blender/source/blender/compositor/operations/COM_RenderLayersAOOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_RenderLayersAlphaProg.cpp
trunk/blender/source/blender/compositor/operations/COM_RenderLayersAlphaProg.h
trunk/blender/source/blender/compositor/operations/COM_RenderLayersBaseProg.cpp
trunk/blender/source/blender/compositor/operations/COM_RenderLayersBaseProg.h
trunk/blender/source/blender/compositor/operations/COM_RenderLayersColorOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_RenderLayersCyclesOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_RenderLayersDepthProg.cpp
trunk/blender/source/blender/compositor/operations/COM_RenderLayersDiffuseOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_RenderLayersEmitOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_RenderLayersEnvironmentOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_RenderLayersImageProg.cpp
trunk/blender/source/blender/compositor/operations/COM_RenderLayersIndirectOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_RenderLayersMaterialIndexOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_RenderLayersMistOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_RenderLayersNormalOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_RenderLayersObjectIndexOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_RenderLayersReflectionOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_RenderLayersRefractionOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_RenderLayersShadowOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_RenderLayersSpecularOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_RenderLayersSpeedOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_RenderLayersUVOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_RotateOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_ScaleOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_ScreenLensDistortionOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_ScreenLensDistortionOperation.h
trunk/blender/source/blender/compositor/operations/COM_SeparateChannelOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_SetAlphaOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_SetAlphaOperation.h
trunk/blender/source/blender/compositor/operations/COM_SetColorOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_SetColorOperation.h
trunk/blender/source/blender/compositor/operations/COM_SetSamplerOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_SetSamplerOperation.h
trunk/blender/source/blender/compositor/operations/COM_SetValueOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_SetValueOperation.h
trunk/blender/source/blender/compositor/operations/COM_SetVectorOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_SetVectorOperation.h
trunk/blender/source/blender/compositor/operations/COM_SocketProxyOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_SplitViewerOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_SplitViewerOperation.h
trunk/blender/source/blender/compositor/operations/COM_TextureOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_TextureOperation.h
trunk/blender/source/blender/compositor/operations/COM_TonemapOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_TonemapOperation.h
trunk/blender/source/blender/compositor/operations/COM_TranslateOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_VariableSizeBokehBlurOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_VariableSizeBokehBlurOperation.h
trunk/blender/source/blender/compositor/operations/COM_VectorBlurOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_VectorBlurOperation.h
trunk/blender/source/blender/compositor/operations/COM_VectorCurveOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_VectorCurveOperation.h
trunk/blender/source/blender/compositor/operations/COM_ViewerBaseOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_ViewerBaseOperation.h
trunk/blender/source/blender/compositor/operations/COM_ViewerOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_ViewerOperation.h
trunk/blender/source/blender/compositor/operations/COM_WriteBufferOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_WriteBufferOperation.h
trunk/blender/source/blender/compositor/operations/COM_ZCombineOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_ZCombineOperation.h
trunk/blender/source/blender/editors/sculpt_paint/paint_hide.c
Modified: trunk/blender/source/blender/compositor/COM_compositor.h
===================================================================
--- trunk/blender/source/blender/compositor/COM_compositor.h 2012-05-17 22:52:42 UTC (rev 46749)
+++ trunk/blender/source/blender/compositor/COM_compositor.h 2012-05-17 22:55:28 UTC (rev 46750)
@@ -26,7 +26,6 @@
#include "DNA_node_types.h"
-
/**
* @defgroup Model The data model of the compositor
* @defgroup Memory The memory management stuff
@@ -38,7 +37,8 @@
* @mainpage Introduction of the Blender Compositor
*
* @section bcomp Blender compositor
- * This project redesigns the interals of Blender's compositor. The project has been executed in 2011 by At Mind. At Mind is a technology company located in Amsterdam, The Netherlands.
+ * This project redesigns the interals of Blender's compositor. The project has been executed in 2011 by At Mind.
+ * At Mind is a technology company located in Amsterdam, The Netherlands.
* The project has been crowdfunded. This code has been released under GPL2 to be used in Blender.
*
* @section goals The goals of the project
@@ -47,32 +47,41 @@
* - Make the compositor work faster for you (workflow)
*
* @section speed Faster compositor
- * The speedup has been done by making better use of the hardware Blenders is working on. The previous compositor only used a single threaded model to calculate a node. The only exception to this is the Defocus node.
- * Only when it is possible to calculate two full nodes in parallel a second thread was used. Current workstations have 8-16 threads available, and most of the time these are idle.
+ * The speedup has been done by making better use of the hardware Blenders is working on. The previous compositor only
+ * used a single threaded model to calculate a node. The only exception to this is the Defocus node.
+ * Only when it is possible to calculate two full nodes in parallel a second thread was used.
+ * Current workstations have 8-16 threads available, and most of the time these are idle.
*
- * In the new compositor we want to use as much of threads as possible. Even new OpenCL capable GPU-hardware can be used for calculation.
+ * In the new compositor we want to use as much of threads as possible. Even new OpenCL capable GPU-hardware can be
+ * used for calculation.
*
* @section workflow Work faster
- * The previous compositor only showed the final image. The compositor could wait a long time before seeing the result of his work. The new compositor will work in a way that it will focus on getting information back to the user.
+ * The previous compositor only showed the final image. The compositor could wait a long time before seeing the result
+ * of his work. The new compositor will work in a way that it will focus on getting information back to the user.
* It will prioritise its work to get earlier user feedback.
*
* @page memory Memory model
- * The main issue is the type of memory model to use. Blender is used by consumers and professionals. Ranging from low-end machines to very high-end machines. The system should work on high-end machines and on low-end machines.
+ * The main issue is the type of memory model to use. Blender is used by consumers and professionals.
+ * Ranging from low-end machines to very high-end machines.
+ * The system should work on high-end machines and on low-end machines.
*
*
* @page executing Executing
* @section prepare Prepare execution
*
- * during the preparation of the execution All ReadBufferOperation will receive an offset. this offset is used during execution as an optimization trick
+ * during the preparation of the execution All ReadBufferOperation will receive an offset.
+ * This offset is used during execution as an optimization trick
* Next all operations will be initialized for execution @see NodeOperation.initExecution
* Next all ExecutionGroup's will be initialized for execution @see ExecutionGroup.initExecution
* this all is controlled from @see ExecutionSystem.execute
*
* @section priority Render priority
- * Render priority is an priority of an output node. A user has a different need of Render priorities of output nodes than during editing.
+ * Render priority is an priority of an output node. A user has a different need of Render priorities of output nodes
+ * than during editing.
* for example. the Active ViewerNode has top priority during editing, but during rendering a CompositeNode has.
* All NodeOperation has a setting for their renderpriority, but only for output NodeOperation these have effect.
- * In ExecutionSystem.execute all priorities are checked. For every priority the ExecutionGroup's are check if the priority do match.
+ * In ExecutionSystem.execute all priorities are checked. For every priority the ExecutionGroup's are check if the
+ * priority do match.
* When match the ExecutionGroup will be executed (this happens in serial)
*
* @see ExecutionSystem.execute control of the Render priority
@@ -82,7 +91,8 @@
* @section order Chunk order
*
* When a ExecutionGroup is executed, first the order of chunks are determined.
- * The settings are stored in the ViewerNode inside the ExecutionGroup. ExecutionGroups that have no viewernode, will use a default one.
+ * The settings are stored in the ViewerNode inside the ExecutionGroup. ExecutionGroups that have no viewernode,
+ * will use a default one.
* There are several possible chunk orders
* - [@ref OrderOfChunks.COM_TO_CENTER_OUT]: Start calculating from a configurable point and order by nearest chunk
* - [@ref OrderOfChunks.COM_TO_RANDOM]: Randomize all chunks.
@@ -100,7 +110,8 @@
* @see OrderOfChunks
*
* @section interest Area of interest
- * An ExecutionGroup can have dependancies to other ExecutionGroup's. Data passing from one ExecutionGroup to another one are stored in 'chunks'.
+ * An ExecutionGroup can have dependancies to other ExecutionGroup's. Data passing from one ExecutionGroup to another
+ * one are stored in 'chunks'.
* If not all input chunks are available the chunk execution will not be scheduled.
* <pre>
* +-------------------------------------+ +--------------------------------------+
@@ -125,9 +136,12 @@
* </pre>
*
* In the above example ExecutionGroup B has an outputoperation (ViewerOperation) and is being executed.
- * The first chunk is evaluated [@ref ExecutionGroup.scheduleChunkWhenPossible], but not all input chunks are available. The relevant ExecutionGroup (that can calculate the missing chunks; ExecutionGroup A) is
- * Asked to calculate the area ExecutionGroup B is missing. [@ref ExecutionGroup.scheduleAreaWhenPossible]
- * ExecutionGroup B checks what chunks the area spans, and tries to schedule these chunks. If all input data is available these chunks are scheduled [@ref ExecutionGroup.scheduleChunk]
+ * The first chunk is evaluated [@ref ExecutionGroup.scheduleChunkWhenPossible],
+ * but not all input chunks are available. The relevant ExecutionGroup (that can calculate the missing chunks;
+ * ExecutionGroup A) is asked to calculate the area ExecutionGroup B is missing.
+ * [@ref ExecutionGroup.scheduleAreaWhenPossible]
+ * ExecutionGroup B checks what chunks the area spans, and tries to schedule these chunks.
+ * If all input data is available these chunks are scheduled [@ref ExecutionGroup.scheduleChunk]
*
* <pre>
*
@@ -166,7 +180,8 @@
*
* This happens until all chunks of (ExecutionGroup B) are finished executing or the user break's the process.
*
- * NodeOperation like the ScaleOperation can influence the area of interest by reimplementing the [@ref NodeOperation.determineAreaOfInterest] method
+ * NodeOperation like the ScaleOperation can influence the area of interest by reimplementing the
+ * [@ref NodeOperation.determineAreaOfInterest] method
*
* <pre>
*
@@ -188,8 +203,10 @@
* </pre>
*
* @see ExecutionGroup.execute Execute a complete ExecutionGroup. Halts until finished or breaked by user
- * @see ExecutionGroup.scheduleChunkWhenPossible Tries to schedule a single chunk, checks if all input data is available. Can trigger dependant chunks to be calculated
- * @see ExecutionGroup.scheduleAreaWhenPossible Tries to schedule an area. This can be multiple chunks (is called from [@ref ExecutionGroup.scheduleChunkWhenPossible])
+ * @see ExecutionGroup.scheduleChunkWhenPossible Tries to schedule a single chunk,
+ * checks if all input data is available. Can trigger dependant chunks to be calculated
+ * @see ExecutionGroup.scheduleAreaWhenPossible Tries to schedule an area. This can be multiple chunks
+ * (is called from [@ref ExecutionGroup.scheduleChunkWhenPossible])
* @see ExecutionGroup.scheduleChunk Schedule a chunk on the WorkScheduler
* @see NodeOperation.determineDependingAreaOfInterest Influence the area of interest of a chunk.
* @see WriteBufferOperation NodeOperation to write to a MemoryProxy/MemoryBuffer
@@ -198,27 +215,34 @@
* @see MemoryBuffer Allocated memory for a single chunk
*
* @section workscheduler WorkScheduler
- * the WorkScheduler is implemented as a static class. the responsibility of the WorkScheduler is to balance WorkPackages to the available and free devices.
+ * the WorkScheduler is implemented as a static class. the responsibility of the WorkScheduler is to balance
+ * WorkPackages to the available and free devices.
* the workscheduler can work in 2 states. For witching these between the state you need to recompile blender
*
* @subsection multithread Multi threaded
* Default the workscheduler will place all work as WorkPackage in a queue.
- * For every CPUcore a working thread is created. These working threads will ask the WorkScheduler if there is work for a specific Device.
+ * For every CPUcore a working thread is created. These working threads will ask the WorkScheduler if there is work
+ * for a specific Device.
* the workscheduler will find work for the device and the device will be asked to execute the WorkPackage
* @subsection singlethread Single threaded
@@ Diff output truncated at 10240 characters. @@
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