[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [46704] trunk/blender/source: style cleanup: block comments

Campbell Barton ideasman42 at gmail.com
Thu May 17 01:37:24 CEST 2012


Revision: 46704
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=46704
Author:   campbellbarton
Date:     2012-05-16 23:37:23 +0000 (Wed, 16 May 2012)
Log Message:
-----------
style cleanup: block comments

Modified Paths:
--------------
    trunk/blender/source/blender/blenkernel/BKE_ccg.h
    trunk/blender/source/blender/blenkernel/BKE_customdata.h
    trunk/blender/source/blender/blenkernel/intern/CCGSubSurf.c
    trunk/blender/source/blender/blenkernel/intern/cloth.c
    trunk/blender/source/blender/blenkernel/intern/curve.c
    trunk/blender/source/blender/blenkernel/intern/deform.c
    trunk/blender/source/blender/blenkernel/intern/depsgraph.c
    trunk/blender/source/blender/blenkernel/intern/dynamicpaint.c
    trunk/blender/source/blender/blenkernel/intern/multires.c
    trunk/blender/source/blender/blenkernel/intern/softbody.c
    trunk/blender/source/blender/blenkernel/intern/subsurf_ccg.c
    trunk/blender/source/blender/blenloader/intern/readfile.c
    trunk/blender/source/blender/bmesh/intern/bmesh_opdefines.c
    trunk/blender/source/blender/bmesh/operators/bmo_hull.c
    trunk/blender/source/blender/editors/object/object_select.c
    trunk/blender/source/blender/editors/object/object_transform.c
    trunk/blender/source/blender/editors/screen/screen_ops.c
    trunk/blender/source/blender/editors/sculpt_paint/paint_ops.c
    trunk/blender/source/blender/editors/sculpt_paint/sculpt.c
    trunk/blender/source/blender/gpu/intern/gpu_buffers.c
    trunk/blender/source/blender/gpu/intern/gpu_extensions.c
    trunk/blender/source/blender/imbuf/intern/tiff.c
    trunk/blender/source/blender/makesdna/DNA_meshdata_types.h
    trunk/blender/source/blender/makesdna/DNA_scene_types.h
    trunk/blender/source/blender/makesdna/intern/makesdna.c
    trunk/blender/source/blender/makesrna/intern/rna_armature.c
    trunk/blender/source/blender/makesrna/intern/rna_userdef.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_bilateralblur.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_brightness.c
    trunk/blender/source/blender/render/intern/raytrace/rayobject_rtbuild.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_PythonController.cpp

Modified: trunk/blender/source/blender/blenkernel/BKE_ccg.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_ccg.h	2012-05-16 22:27:45 UTC (rev 46703)
+++ trunk/blender/source/blender/blenkernel/BKE_ccg.h	2012-05-16 23:37:23 UTC (rev 46704)
@@ -38,11 +38,11 @@
 struct CCGSubSurf;
 
 /* Each CCGElem is CCGSubSurf's representation of a subdivided
-   vertex. All CCGElems in a particular CCGSubSurf have the same
-   layout, but the layout can vary from one CCGSubSurf to another. For
-   this reason, CCGElem is presented as an opaque pointer, and
-   elements should always be accompanied by a CCGKey, which provides
-   the necessary offsets to access components of a CCGElem.
+ * vertex. All CCGElems in a particular CCGSubSurf have the same
+ * layout, but the layout can vary from one CCGSubSurf to another. For
+ * this reason, CCGElem is presented as an opaque pointer, and
+ * elements should always be accompanied by a CCGKey, which provides
+ * the necessary offsets to access components of a CCGElem.
  */
 typedef struct CCGElem CCGElem;
 
@@ -50,7 +50,7 @@
 	int level;
 
 	/* number of bytes in each element (one float per layer, plus
-	   three floats for normals if enabled) */
+	 * three floats for normals if enabled) */
 	int elem_size;
 
 	/* number of elements along each side of grid */
@@ -61,11 +61,11 @@
 	int grid_bytes;
 
 	/* currently always the last three floats, unless normals are
-	   disabled */
+	 * disabled */
 	int normal_offset;
 
 	/* offset in bytes of mask value; only valid if 'has_mask' is
-	   true */
+	 * true */
 	int mask_offset;
 
 	int num_layers;

Modified: trunk/blender/source/blender/blenkernel/BKE_customdata.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_customdata.h	2012-05-16 22:27:45 UTC (rev 46703)
+++ trunk/blender/source/blender/blenkernel/BKE_customdata.h	2012-05-16 23:37:23 UTC (rev 46704)
@@ -261,8 +261,8 @@
 
 void CustomData_bmesh_set_n(struct CustomData *data, void *block, int type, int n, 
                             void *source);
-/*sets the data of the block at physical layer n.  no real type checking 
-   *is performed.
+/* sets the data of the block at physical layer n.  no real type checking
+ * is performed.
  */
 void CustomData_bmesh_set_layer_n(struct CustomData *data, void *block, int n,
                                   void *source);

Modified: trunk/blender/source/blender/blenkernel/intern/CCGSubSurf.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/CCGSubSurf.c	2012-05-16 22:27:45 UTC (rev 46703)
+++ trunk/blender/source/blender/blenkernel/intern/CCGSubSurf.c	2012-05-16 23:37:23 UTC (rev 46704)
@@ -3127,7 +3127,7 @@
 	key->num_layers = ss->meshIFC.numLayers;
 	
 	/* if normals are present, always the last three floats of an
-	   element */
+	 * element */
 	if (key->has_normals)
 		key->normal_offset = key->elem_size - sizeof(float) * 3;
 	else

Modified: trunk/blender/source/blender/blenkernel/intern/cloth.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/cloth.c	2012-05-16 22:27:45 UTC (rev 46703)
+++ trunk/blender/source/blender/blenkernel/intern/cloth.c	2012-05-16 23:37:23 UTC (rev 46704)
@@ -92,7 +92,7 @@
 
 /* ********** cloth engine ******* */
 /* Prototypes for internal functions.
-*/
+ */
 static void cloth_to_object (Object *ob,  ClothModifierData *clmd, float (*vertexCos)[3]);
 static void cloth_from_mesh ( ClothModifierData *clmd, DerivedMesh *dm );
 static int cloth_from_object(Object *ob, ClothModifierData *clmd, DerivedMesh *dm, float framenr, int first);
@@ -101,10 +101,10 @@
 
 
 /******************************************************************************
-*
-* External interface called by modifier.c clothModifier functions.
-*
-******************************************************************************/
+ *
+ * External interface called by modifier.c clothModifier functions.
+ *
+ ******************************************************************************/
 /**
  * cloth_init -  creates a new cloth simulation.
  *
@@ -145,8 +145,8 @@
 	clmd->coll_parms->selfepsilon = 0.75;
 
 	/* These defaults are copied from softbody.c's
-	* softbody_calc_forces() function.
-	*/
+	 * softbody_calc_forces() function.
+	 */
 	clmd->sim_parms->eff_force_scale = 1000.0;
 	clmd->sim_parms->eff_wind_scale = 250.0;
 
@@ -476,7 +476,7 @@
 
 /************************************************
  * clothModifier_do - main simulation function
-************************************************/
+ ************************************************/
 void clothModifier_do(ClothModifierData *clmd, Scene *scene, Object *ob, DerivedMesh *dm, float (*vertexCos)[3])
 {
 	PointCache *cache;
@@ -729,10 +729,10 @@
 }
 
 /******************************************************************************
-*
-* Internal functions.
-*
-******************************************************************************/
+ *
+ * Internal functions.
+ *
+ ******************************************************************************/
 
 /**
  * cloth_to_object - copies the deformed vertices to the object.
@@ -978,16 +978,16 @@
 		memcpy ( &clmd->clothObject->mfaces[i], &mface[i], sizeof ( MFace ) );
 
 	/* Free the springs since they can't be correct if the vertices
-	* changed.
-	*/
+	 * changed.
+	 */
 	if ( clmd->clothObject->springs != NULL )
 		MEM_freeN ( clmd->clothObject->springs );
 
 }
 
 /***************************************************************************************
-* SPRING NETWORK BUILDING IMPLEMENTATION BEGIN
-***************************************************************************************/
+ * SPRING NETWORK BUILDING IMPLEMENTATION BEGIN
+ ***************************************************************************************/
 
 // be careful: implicit solver has to be resettet when using this one!
 // --> only for implicit handling of this spring!
@@ -1276,6 +1276,6 @@
 
 } /* cloth_build_springs */
 /***************************************************************************************
-* SPRING NETWORK BUILDING IMPLEMENTATION END
-***************************************************************************************/
+ * SPRING NETWORK BUILDING IMPLEMENTATION END
+ ***************************************************************************************/
 

Modified: trunk/blender/source/blender/blenkernel/intern/curve.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/curve.c	2012-05-16 22:27:45 UTC (rev 46703)
+++ trunk/blender/source/blender/blenkernel/intern/curve.c	2012-05-16 23:37:23 UTC (rev 46704)
@@ -2047,7 +2047,7 @@
 		normalize_v3(vec_2);
 
 		/* align the vector, can avoid this and it looks 98% OK but
-		* better to align the angle quat roll's before comparing */
+		 * better to align the angle quat roll's before comparing */
 		{
 			cross_v3_v3v3(cross_tmp, bevp_last->dir, bevp_first->dir);
 			angle = angle_normalized_v3v3(bevp_first->dir, bevp_last->dir);

Modified: trunk/blender/source/blender/blenkernel/intern/deform.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/deform.c	2012-05-16 22:27:45 UTC (rev 46703)
+++ trunk/blender/source/blender/blenkernel/intern/deform.c	2012-05-16 23:37:23 UTC (rev 46704)
@@ -275,8 +275,8 @@
 				dw = &dvert->dw[i]; /* in case array got realloced */
 
 				/* distribute weights: if only one of the vertex groups was
-				* assigned this will halve the weights, otherwise it gets
-				* evened out. this keeps it proportional to other groups */
+				 * assigned this will halve the weights, otherwise it gets
+				 * evened out. this keeps it proportional to other groups */
 				weight = 0.5f * (dw_cpy->weight + dw->weight);
 				dw_cpy->weight = weight;
 				dw->weight = weight;

Modified: trunk/blender/source/blender/blenkernel/intern/depsgraph.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/depsgraph.c	2012-05-16 22:27:45 UTC (rev 46703)
+++ trunk/blender/source/blender/blenkernel/intern/depsgraph.c	2012-05-16 23:37:23 UTC (rev 46704)
@@ -1253,7 +1253,7 @@
 	int maxpos = 0;
 	/* int	is_cycle = 0; */ /* UNUSED */
 	/*
-	   *fprintf(stderr, "starting DFS\n ------------\n");
+	 *fprintf(stderr, "starting DFS\n ------------\n");
 	 */	
 	nqueue = queue_create(DAGQUEUEALLOC);
 	retqueue = queue_create(MainDag->numNodes);

Modified: trunk/blender/source/blender/blenkernel/intern/dynamicpaint.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/dynamicpaint.c	2012-05-16 22:27:45 UTC (rev 46703)
+++ trunk/blender/source/blender/blenkernel/intern/dynamicpaint.c	2012-05-16 23:37:23 UTC (rev 46704)
@@ -140,7 +140,7 @@
 	int *s_pos; /* (x*y*z) t_index begin id */
 	int *s_num; /* (x*y*z) number of t_index points */
 	int *t_index; /* actual surface point index,
-	                       access: (s_pos+s_num) */
+	               * access: (s_pos+s_num) */
 } VolumeGrid;
 
 typedef struct Vec3f {
@@ -192,7 +192,7 @@
 	unsigned int v1, v2, v3;                /* vertex indexes */
 
 	unsigned int neighbour_pixel;   /* If this pixel isn't uv mapped to any face,
-	                                   but it's neighboring pixel is */
+	                                 * but it's neighboring pixel is */
 	short quad;
 } PaintUVPoint;
 
@@ -205,9 +205,9 @@
 #define ADJ_ON_MESH_EDGE (1 << 0)
 
 typedef struct PaintAdjData {
-	int *n_target;      /* array of neighboring point indexes,
-	                               for single sample use (n_index+neigh_num) */
-	int *n_index;       /* index to start reading n_target for each point */
+	int *n_target;  /* array of neighboring point indexes,
+	                 * for single sample use (n_index + neigh_num) */
+	int *n_index;   /* index to start reading n_target for each point */
 	int *n_num;     /* num of neighs for each point */
 	int *flags;     /* vertex adjacency flags */
 	int total_targets; /* size of n_target */
@@ -2540,8 +2540,8 @@
 
 #if 0
 		/*  -----------------------------------------------------------------
-		*	For debug, output pixel statuses to the color map

@@ Diff output truncated at 10240 characters. @@



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