[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [46697] trunk/blender/source/blender/nodes : Nodes i18n: don't call gettext stuff twice for categories' names, when building Add menu.

Bastien Montagne montagne29 at wanadoo.fr
Wed May 16 17:01:46 CEST 2012


Revision: 46697
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=46697
Author:   mont29
Date:     2012-05-16 15:01:46 +0000 (Wed, 16 May 2012)
Log Message:
-----------
Nodes i18n: don't call gettext stuff twice for categories' names, when building Add menu.

Now ui-names in foreach_nodeclass functions are only marked as translatable, it?\226?\128?\153s up to the callback to actually translate them or not!

Modified Paths:
--------------
    trunk/blender/source/blender/nodes/composite/node_composite_tree.c
    trunk/blender/source/blender/nodes/shader/node_shader_tree.c
    trunk/blender/source/blender/nodes/texture/node_texture_tree.c

Modified: trunk/blender/source/blender/nodes/composite/node_composite_tree.c
===================================================================
--- trunk/blender/source/blender/nodes/composite/node_composite_tree.c	2012-05-16 14:36:15 UTC (rev 46696)
+++ trunk/blender/source/blender/nodes/composite/node_composite_tree.c	2012-05-16 15:01:46 UTC (rev 46697)
@@ -72,16 +72,16 @@
 
 static void foreach_nodeclass(Scene *UNUSED(scene), void *calldata, bNodeClassCallback func)
 {
-	func(calldata, NODE_CLASS_INPUT, IFACE_("Input"));
-	func(calldata, NODE_CLASS_OUTPUT, IFACE_("Output"));
-	func(calldata, NODE_CLASS_OP_COLOR, IFACE_("Color"));
-	func(calldata, NODE_CLASS_OP_VECTOR, IFACE_("Vector"));
-	func(calldata, NODE_CLASS_OP_FILTER, IFACE_("Filter"));
-	func(calldata, NODE_CLASS_CONVERTOR, IFACE_("Convertor"));
-	func(calldata, NODE_CLASS_MATTE, IFACE_("Matte"));
-	func(calldata, NODE_CLASS_DISTORT, IFACE_("Distort"));
-	func(calldata, NODE_CLASS_GROUP, IFACE_("Group"));
-	func(calldata, NODE_CLASS_LAYOUT, IFACE_("Layout"));
+	func(calldata, NODE_CLASS_INPUT, N_("Input"));
+	func(calldata, NODE_CLASS_OUTPUT, N_("Output"));
+	func(calldata, NODE_CLASS_OP_COLOR, N_("Color"));
+	func(calldata, NODE_CLASS_OP_VECTOR, N_("Vector"));
+	func(calldata, NODE_CLASS_OP_FILTER, N_("Filter"));
+	func(calldata, NODE_CLASS_CONVERTOR, N_("Convertor"));
+	func(calldata, NODE_CLASS_MATTE, N_("Matte"));
+	func(calldata, NODE_CLASS_DISTORT, N_("Distort"));
+	func(calldata, NODE_CLASS_GROUP, N_("Group"));
+	func(calldata, NODE_CLASS_LAYOUT, N_("Layout"));
 }
 
 static void free_node_cache(bNodeTree *UNUSED(ntree), bNode *node)

Modified: trunk/blender/source/blender/nodes/shader/node_shader_tree.c
===================================================================
--- trunk/blender/source/blender/nodes/shader/node_shader_tree.c	2012-05-16 14:36:15 UTC (rev 46696)
+++ trunk/blender/source/blender/nodes/shader/node_shader_tree.c	2012-05-16 15:01:46 UTC (rev 46697)
@@ -80,19 +80,19 @@
 
 static void foreach_nodeclass(Scene *scene, void *calldata, bNodeClassCallback func)
 {
-	func(calldata, NODE_CLASS_INPUT, IFACE_("Input"));
-	func(calldata, NODE_CLASS_OUTPUT, IFACE_("Output"));
+	func(calldata, NODE_CLASS_INPUT, N_("Input"));
+	func(calldata, NODE_CLASS_OUTPUT, N_("Output"));
 
 	if (BKE_scene_use_new_shading_nodes(scene)) {
-		func(calldata, NODE_CLASS_SHADER, IFACE_("Shader"));
-		func(calldata, NODE_CLASS_TEXTURE, IFACE_("Texture"));
+		func(calldata, NODE_CLASS_SHADER, N_("Shader"));
+		func(calldata, NODE_CLASS_TEXTURE, N_("Texture"));
 	}
 
-	func(calldata, NODE_CLASS_OP_COLOR, IFACE_("Color"));
-	func(calldata, NODE_CLASS_OP_VECTOR, IFACE_("Vector"));
-	func(calldata, NODE_CLASS_CONVERTOR, IFACE_("Convertor"));
-	func(calldata, NODE_CLASS_GROUP, IFACE_("Group"));
-	func(calldata, NODE_CLASS_LAYOUT, IFACE_("Layout"));
+	func(calldata, NODE_CLASS_OP_COLOR, N_("Color"));
+	func(calldata, NODE_CLASS_OP_VECTOR, N_("Vector"));
+	func(calldata, NODE_CLASS_CONVERTOR, N_("Convertor"));
+	func(calldata, NODE_CLASS_GROUP, N_("Group"));
+	func(calldata, NODE_CLASS_LAYOUT, N_("Layout"));
 }
 
 static void localize(bNodeTree *localtree, bNodeTree *UNUSED(ntree))

Modified: trunk/blender/source/blender/nodes/texture/node_texture_tree.c
===================================================================
--- trunk/blender/source/blender/nodes/texture/node_texture_tree.c	2012-05-16 14:36:15 UTC (rev 46696)
+++ trunk/blender/source/blender/nodes/texture/node_texture_tree.c	2012-05-16 15:01:46 UTC (rev 46697)
@@ -66,15 +66,15 @@
 
 static void foreach_nodeclass(Scene *UNUSED(scene), void *calldata, bNodeClassCallback func)
 {
-	func(calldata, NODE_CLASS_INPUT, IFACE_("Input"));
-	func(calldata, NODE_CLASS_OUTPUT, IFACE_("Output"));
-	func(calldata, NODE_CLASS_OP_COLOR, IFACE_("Color"));
-	func(calldata, NODE_CLASS_PATTERN, IFACE_("Patterns"));
-	func(calldata, NODE_CLASS_TEXTURE, IFACE_("Textures"));
-	func(calldata, NODE_CLASS_CONVERTOR, IFACE_("Convertor"));
-	func(calldata, NODE_CLASS_DISTORT, IFACE_("Distort"));
-	func(calldata, NODE_CLASS_GROUP, IFACE_("Group"));
-	func(calldata, NODE_CLASS_LAYOUT, IFACE_("Layout"));
+	func(calldata, NODE_CLASS_INPUT, N_("Input"));
+	func(calldata, NODE_CLASS_OUTPUT, N_("Output"));
+	func(calldata, NODE_CLASS_OP_COLOR, N_("Color"));
+	func(calldata, NODE_CLASS_PATTERN, N_("Patterns"));
+	func(calldata, NODE_CLASS_TEXTURE, N_("Textures"));
+	func(calldata, NODE_CLASS_CONVERTOR, N_("Convertor"));
+	func(calldata, NODE_CLASS_DISTORT, N_("Distort"));
+	func(calldata, NODE_CLASS_GROUP, N_("Group"));
+	func(calldata, NODE_CLASS_LAYOUT, N_("Layout"));
 }
 
 static void localize(bNodeTree *localtree, bNodeTree *UNUSED(ntree))




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