[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [46654] trunk/blender/source/blender: Cloth:
Daniel Genrich
daniel.genrich at gmx.net
Tue May 15 13:14:50 CEST 2012
Revision: 46654
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=46654
Author: genscher
Date: 2012-05-15 11:14:50 +0000 (Tue, 15 May 2012)
Log Message:
-----------
Cloth:
- Triangulate Cloth Mesh for collisions
- Speed up collisions
- Remove EL Topo code
- Prepare code to incooperate El Topo self collisions (TODO next commits)
TODO:
----------
- Triangulation: Is custom data/uv preserved correctly?
- Use MPoly not tessface?
Modified Paths:
--------------
trunk/blender/source/blender/blenkernel/BKE_cloth.h
trunk/blender/source/blender/blenkernel/intern/cloth.c
trunk/blender/source/blender/blenkernel/intern/collision.c
trunk/blender/source/blender/modifiers/intern/MOD_cloth.c
Modified: trunk/blender/source/blender/blenkernel/BKE_cloth.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_cloth.h 2012-05-15 10:55:26 UTC (rev 46653)
+++ trunk/blender/source/blender/blenkernel/BKE_cloth.h 2012-05-15 11:14:50 UTC (rev 46654)
@@ -211,7 +211,7 @@
void cloth_free_modifier_extern (struct ClothModifierData *clmd );
void cloth_free_modifier (struct ClothModifierData *clmd );
void cloth_init (struct ClothModifierData *clmd );
-void clothModifier_do (struct ClothModifierData *clmd, struct Scene *scene, struct Object *ob, struct DerivedMesh *dm, float (*vertexCos)[3]);
+struct DerivedMesh *clothModifier_do (struct ClothModifierData *clmd, struct Scene *scene, struct Object *ob, struct DerivedMesh *dm);
int cloth_uses_vgroup(struct ClothModifierData *clmd);
Modified: trunk/blender/source/blender/blenkernel/intern/cloth.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/cloth.c 2012-05-15 10:55:26 UTC (rev 46653)
+++ trunk/blender/source/blender/blenkernel/intern/cloth.c 2012-05-15 11:14:50 UTC (rev 46654)
@@ -93,7 +93,7 @@
/* ********** cloth engine ******* */
/* Prototypes for internal functions.
*/
-static void cloth_to_object (Object *ob, ClothModifierData *clmd, float (*vertexCos)[3]);
+static void cloth_to_object (Object *ob, ClothModifierData *clmd, DerivedMesh *dm);
static void cloth_from_mesh ( ClothModifierData *clmd, DerivedMesh *dm );
static int cloth_from_object(Object *ob, ClothModifierData *clmd, DerivedMesh *dm, float framenr, int first);
static int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm );
@@ -419,16 +419,71 @@
return ret;
}
+
+static DerivedMesh *cloth_to_triangles(DerivedMesh *dm)
+{
+ DerivedMesh *result = NULL;
+ unsigned int i = 0, j = 0;
+ unsigned int quads = 0, numfaces = dm->getNumTessFaces(dm);
+ MFace *mface = dm->getTessFaceArray(dm);
+ MFace *mface2 = NULL;
+
+ /* calc faces */
+ for(i = 0; i < numfaces; i++)
+ {
+ if(mface[i].v4)
+ quads++;
+ }
+
+ result = CDDM_from_template(dm, dm->getNumVerts(dm), 0, numfaces + quads, 0, 0);
+
+ DM_copy_vert_data(dm, result, 0, 0, dm->getNumVerts(dm));
+ DM_copy_tessface_data(dm, result, 0, 0, numfaces);
+
+ DM_ensure_tessface(result);
+ mface2 = result->getTessFaceArray(result);
+
+ for(i = 0, j = numfaces; i < numfaces; i++)
+ {
+ // DG TODO: is this necessary?
+ mface2[i].v1 = mface[i].v1;
+ mface2[i].v2 = mface[i].v2;
+ mface2[i].v3 = mface[i].v3;
+
+ mface2[i].v4 = 0;
+ //test_index_face(&mface2[i], &result->faceData, i, 3);
+
+ if(mface[i].v4)
+ {
+ DM_copy_tessface_data(dm, result, i, j, 1);
+
+ mface2[j].v1 = mface[i].v1;
+ mface2[j].v2 = mface[i].v3;
+ mface2[j].v3 = mface[i].v4;
+ mface2[j].v4 = 0;
+ //test_index_face(&mface2[j], &result->faceData, j, 3);
+
+ j++;
+ }
+ }
+
+ CDDM_calc_edges_tessface(result);
+ CDDM_tessfaces_to_faces(result); /* builds ngon faces from tess (mface) faces */
+
+ return result;
+}
+
/************************************************
* clothModifier_do - main simulation function
************************************************/
-void clothModifier_do(ClothModifierData *clmd, Scene *scene, Object *ob, DerivedMesh *dm, float (*vertexCos)[3])
+DerivedMesh *clothModifier_do(ClothModifierData *clmd, Scene *scene, Object *ob, DerivedMesh *dm)
{
PointCache *cache;
PTCacheID pid;
float timescale;
int framenr, startframe, endframe;
int cache_result;
+ DerivedMesh *result = NULL;
clmd->scene= scene; /* nice to pass on later :) */
framenr= (int)scene->r.cfra;
@@ -448,7 +503,7 @@
BKE_ptcache_validate(cache, 0);
cache->last_exact= 0;
cache->flag &= ~PTCACHE_REDO_NEEDED;
- return;
+ return NULL;
}
// unused in the moment, calculated separately in implicit.c
@@ -460,20 +515,21 @@
/* do simulation */
if (!do_init_cloth(ob, clmd, dm, framenr))
- return;
+ return NULL;
do_step_cloth(ob, clmd, dm, framenr);
- cloth_to_object(ob, clmd, vertexCos);
+ result = cloth_to_triangles(dm);
+ cloth_to_object(ob, clmd, result);
clmd->clothObject->last_frame= framenr;
- return;
+ return result;
}
/* simulation is only active during a specific period */
if (framenr < startframe) {
BKE_ptcache_invalidate(cache);
- return;
+ return NULL;
}
else if (framenr > endframe) {
framenr= endframe;
@@ -481,7 +537,7 @@
/* initialize simulation data if it didn't exist already */
if (!do_init_cloth(ob, clmd, dm, framenr))
- return;
+ return NULL;
if ((framenr == startframe) && (clmd->sim_parms->preroll == 0)) {
BKE_ptcache_id_reset(scene, &pid, PTCACHE_RESET_OUTDATED);
@@ -489,7 +545,7 @@
BKE_ptcache_validate(cache, framenr);
cache->flag &= ~PTCACHE_REDO_NEEDED;
clmd->clothObject->last_frame= framenr;
- return;
+ return NULL;
}
/* try to read from cache */
@@ -497,7 +553,8 @@
if (cache_result == PTCACHE_READ_EXACT || cache_result == PTCACHE_READ_INTERPOLATED) {
implicit_set_positions(clmd);
- cloth_to_object (ob, clmd, vertexCos);
+ result = cloth_to_triangles(dm);
+ cloth_to_object (ob, clmd, result);
BKE_ptcache_validate(cache, framenr);
@@ -506,7 +563,7 @@
clmd->clothObject->last_frame= framenr;
- return;
+ return result;
}
else if (cache_result==PTCACHE_READ_OLD) {
implicit_set_positions(clmd);
@@ -514,11 +571,11 @@
else if ( /*ob->id.lib ||*/ (cache->flag & PTCACHE_BAKED)) { /* 2.4x disabled lib, but this can be used in some cases, testing further - campbell */
/* if baked and nothing in cache, do nothing */
BKE_ptcache_invalidate(cache);
- return;
+ return NULL;
}
if (framenr!=clmd->clothObject->last_frame+1)
- return;
+ return NULL;
/* if on second frame, write cache for first frame */
if (cache->simframe == startframe && (cache->flag & PTCACHE_OUTDATED || cache->last_exact==0))
@@ -535,8 +592,11 @@
else
BKE_ptcache_write(&pid, framenr);
- cloth_to_object (ob, clmd, vertexCos);
+ result = cloth_to_triangles(dm);
+ cloth_to_object (ob, clmd, result);
clmd->clothObject->last_frame= framenr;
+
+ return result;
}
/* frees all */
@@ -683,18 +743,19 @@
* cloth_to_object - copies the deformed vertices to the object.
*
**/
-static void cloth_to_object (Object *ob, ClothModifierData *clmd, float (*vertexCos)[3])
+static void cloth_to_object (Object *ob, ClothModifierData *clmd, DerivedMesh *dm)
{
unsigned int i = 0;
Cloth *cloth = clmd->clothObject;
+ MVert *verts = dm->getVertArray(dm);
if (clmd->clothObject) {
/* inverse matrix is not uptodate... */
invert_m4_m4(ob->imat, ob->obmat);
for (i = 0; i < cloth->numverts; i++) {
- copy_v3_v3 (vertexCos[i], cloth->verts[i].x);
- mul_m4_v3(ob->imat, vertexCos[i]); /* cloth is in global coords */
+ copy_v3_v3 (verts[i].co, cloth->verts[i].x);
+ mul_m4_v3(ob->imat, verts[i].co); /* cloth is in global coords */
}
}
}
Modified: trunk/blender/source/blender/blenkernel/intern/collision.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/collision.c 2012-05-15 10:55:26 UTC (rev 46653)
+++ trunk/blender/source/blender/blenkernel/intern/collision.c 2012-05-15 11:14:50 UTC (rev 46654)
@@ -161,286 +161,9 @@
/***********************************
Collision modifier code end
***********************************/
-
-/**
-* gsl_poly_solve_cubic -
-*
-* copied from SOLVE_CUBIC.C --> GSL
-*/
-
#define mySWAP(a, b) do { double tmp = b ; b = a ; a = tmp ; } while (0)
-#if 0 /* UNUSED */
-static int
-gsl_poly_solve_cubic (double a, double b, double c,
- double *x0, double *x1, double *x2)
-{
- double q = (a * a - 3 * b);
- double r = (2 * a * a * a - 9 * a * b + 27 * c);
- double Q = q / 9;
- double R = r / 54;
- double Q3 = Q * Q * Q;
- double R2 = R * R;
-
- double CR2 = 729 * r * r;
- double CQ3 = 2916 * q * q * q;
-
- if (R == 0 && Q == 0)
- {
- *x0 = - a / 3;
- *x1 = - a / 3;
- *x2 = - a / 3;
- return 3;
- }
- else if (CR2 == CQ3)
- {
- /* this test is actually R2 == Q3, written in a form suitable
- for exact computation with integers */
-
- /* Due to finite precision some double roots may be missed, and
- considered to be a pair of complex roots z = x +/- epsilon i
- close to the real axis. */
-
- double sqrtQ = sqrt (Q);
-
- if (R > 0)
- {
- *x0 = -2 * sqrtQ - a / 3;
- *x1 = sqrtQ - a / 3;
- *x2 = sqrtQ - a / 3;
- }
- else
- {
- *x0 = - sqrtQ - a / 3;
- *x1 = - sqrtQ - a / 3;
- *x2 = 2 * sqrtQ - a / 3;
- }
- return 3;
- }
- else if (CR2 < CQ3) /* equivalent to R2 < Q3 */
- {
- double sqrtQ = sqrt (Q);
- double sqrtQ3 = sqrtQ * sqrtQ * sqrtQ;
- double theta = acos (R / sqrtQ3);
- double norm = -2 * sqrtQ;
- *x0 = norm * cos (theta / 3) - a / 3;
- *x1 = norm * cos ((theta + 2.0 * M_PI) / 3) - a / 3;
- *x2 = norm * cos ((theta - 2.0 * M_PI) / 3) - a / 3;
-
- /* Sort *x0, *x1, *x2 into increasing order */
-
- if (*x0 > *x1)
- mySWAP(*x0, *x1);
-
- if (*x1 > *x2)
- {
- mySWAP(*x1, *x2);
-
- if (*x0 > *x1)
- mySWAP(*x0, *x1);
- }
-
- return 3;
- }
- else
- {
- double sgnR = (R >= 0 ? 1 : -1);
- double A = -sgnR * pow (fabs (R) + sqrt (R2 - Q3), 1.0/3.0);
- double B = Q / A;
- *x0 = A + B - a / 3;
- return 1;
- }
-}
-
-
-
-/**
-* gsl_poly_solve_quadratic
-*
-* copied from GSL
-*/
-static int
-gsl_poly_solve_quadratic (double a, double b, double c,
- double *x0, double *x1)
-{
- double disc = b * b - 4 * a * c;
-
- if (a == 0) /* Handle linear case */
- {
- if (b == 0)
- {
- return 0;
- }
- else
- {
- *x0 = -c / b;
- return 1;
- };
- }
-
- if (disc > 0)
- {
- if (b == 0)
- {
- double r = fabs (0.5 * sqrt (disc) / a);
- *x0 = -r;
- *x1 = r;
- }
- else
- {
- double sgnb = (b > 0 ? 1 : -1);
- double temp = -0.5 * (b + sgnb * sqrt (disc));
- double r1 = temp / a;
- double r2 = c / temp;
-
- if (r1 < r2)
- {
- *x0 = r1;
- *x1 = r2;
- }
- else
- {
- *x0 = r2;
- *x1 = r1;
- }
- }
- return 2;
- }
- else if (disc == 0)
- {
- *x0 = -0.5 * b / a;
- *x1 = -0.5 * b / a;
- return 2;
- }
- else
- {
- return 0;
- }
-}
-#endif /* UNUSED */
-
-
-
-/*
-* See Bridson et al. "Robust Treatment of Collision, Contact and Friction for Cloth Animation"
-* page 4, left column
-*/
-#if 0
-static int cloth_get_collision_time ( double a[3], double b[3], double c[3], double d[3], double e[3], double f[3], double solution[3] )
-{
- int num_sols = 0;
-
- // x^0 - checked
- double g = a[0] * c[1] * e[2] - a[0] * c[2] * e[1] +
@@ Diff output truncated at 10240 characters. @@
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