[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [46617] branches/soc-2011-tomato/intern/ raskter/raskter.c: style cleanup: comments and whitespace

Campbell Barton ideasman42 at gmail.com
Sun May 13 23:46:18 CEST 2012


Revision: 46617
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=46617
Author:   campbellbarton
Date:     2012-05-13 21:46:18 +0000 (Sun, 13 May 2012)
Log Message:
-----------
style cleanup: comments and whitespace

Modified Paths:
--------------
    branches/soc-2011-tomato/intern/raskter/raskter.c

Modified: branches/soc-2011-tomato/intern/raskter/raskter.c
===================================================================
--- branches/soc-2011-tomato/intern/raskter/raskter.c	2012-05-13 21:36:42 UTC (rev 46616)
+++ branches/soc-2011-tomato/intern/raskter/raskter.c	2012-05-13 21:46:18 UTC (rev 46617)
@@ -31,7 +31,7 @@
 #include <malloc.h>
 #include "raskter.h"
 
-// from BLI_utildefines.h
+/* from BLI_utildefines.h */
 #define MIN2(x, y)               ( (x) < (y) ? (x) : (y) )
 #define MAX2(x, y)               ( (x) > (y) ? (x) : (y) )
 
@@ -64,7 +64,8 @@
  * just the poly. Since the DEM code could end up being coupled with this, we'll keep it separate
  * for now.
  */
-static void preprocess_all_edges(struct poly_vert *verts, int num_verts, struct e_status *open_edge) {
+static void preprocess_all_edges(struct poly_vert *verts, int num_verts, struct e_status *open_edge)
+{
 	int i;
 	int xbeg;
 	int ybeg;
@@ -78,44 +79,44 @@
 	struct e_status *next_edge;
 	struct e_status **next_edge_ref;
 	struct poly_vert *v;
-	// set up pointers
+	/* set up pointers */
 	v = verts;
 	all_edges = NULL;
-	// loop all verts
+	/* loop all verts */
 	for (i = 0; i < num_verts; i++) {
-		// determine beginnings and endings of edges, linking last vertex to first vertex
+		/* determine beginnings and endings of edges, linking last vertex to first vertex */
 		xbeg = v[i].x;
 		ybeg = v[i].y;
 		if (i) {
-			// we're not at the last vert, so end of the edge is the previous vertex
+			/* we're not at the last vert, so end of the edge is the previous vertex */
 			xend = v[i - 1].x;
 			yend = v[i - 1].y;
 		}
 		else {
-			// we're at the first vertex, so the "end" of this edge is the last vertex
+			/* we're at the first vertex, so the "end" of this edge is the last vertex */
 			xend = v[num_verts - 1].x;
 			yend = v[num_verts - 1].y;
 		}
-		// make sure our edges are facing the correct direction
+		/* make sure our edges are facing the correct direction */
 		if (ybeg > yend) {
-			// flip the Xs
+			/* flip the Xs */
 			temp_pos = xbeg;
 			xbeg = xend;
 			xend = temp_pos;
-			// flip the Ys
+			/* flip the Ys */
 			temp_pos = ybeg;
 			ybeg = yend;
 			yend = temp_pos;
 		}
 
-		// calculate y delta
+		/* calculate y delta */
 		dy = yend - ybeg;
-		// dont draw horizontal lines directly, they are scanned as part of the edges they connect, so skip em. :)
+		/* dont draw horizontal lines directly, they are scanned as part of the edges they connect, so skip em. :) */
 		if (dy) {
-			// create the edge and determine it's slope (for incremental line drawing)
+			/* create the edge and determine it's slope (for incremental line drawing) */
 			e_new = open_edge++;
 
-			// calculate x delta
+			/* calculate x delta */
 			dx = xend - xbeg;
 			if (dx > 0) {
 				e_new->xdir = 1;
@@ -131,7 +132,7 @@
 			e_new->num = dy;
 			e_new->drift_dec = dy;
 
-			// calculate deltas for incremental drawing
+			/* calculate deltas for incremental drawing */
 			if (dx >= 0) {
 				e_new->drift = 0;
 			}
@@ -147,7 +148,7 @@
 				e_new->xshift = (xdist / dy) * e_new->xdir;
 			}
 			next_edge_ref = &all_edges;
-			// link in all the edges, in sorted order
+			/* link in all the edges, in sorted order */
 			for (;; ) {
 				next_edge = *next_edge_ref;
 				if (!next_edge || (next_edge->ybeg > ybeg) || ((next_edge->ybeg == ybeg) && (next_edge->x >= xbeg))) {
@@ -166,150 +167,152 @@
  * for speed, but waiting on final design choices for curve-data before eliminating data the DEM code will need
  * if it ends up being coupled with this function.
  */
-int rast_scan_fill(struct poly_vert *verts, int num_verts) {
-	int x_curr;                 // current pixel position in X
-	int y_curr;                 // current scan line being drawn
-	int yp;                     // y-pixel's position in frame buffer
-	int swixd = 0;              // whether or not edges switched position in X
-	float *cpxl;                // pixel pointers...
+int rast_scan_fill(struct poly_vert *verts, int num_verts)
+{
+	int x_curr;                 /* current pixel position in X */
+	int y_curr;                 /* current scan line being drawn */
+	int yp;                     /* y-pixel's position in frame buffer */
+	int swixd = 0;              /* whether or not edges switched position in X */
+	float *cpxl;                /* pixel pointers... */
 	float *mpxl;
 	float *spxl;
-	struct e_status *e_curr;    // edge pointers...
+	struct e_status *e_curr;    /* edge pointers... */
 	struct e_status *e_temp;
 	struct e_status *edgbuf;
 	struct e_status **edgec;
 
 
 	/*
-	   If the number of verts specified to render as a polygon is less than 3,
-	   return immediately. Obviously we cant render a poly with sides < 3. The
-	   return for this we set to 1, simply so it can be distinguished from the
-	   next place we could return, which is a failure to allocate memory.
+	 * If the number of verts specified to render as a polygon is less than 3,
+	 * return immediately. Obviously we cant render a poly with sides < 3. The
+	 * return for this we set to 1, simply so it can be distinguished from the
+	 * next place we could return, /home/guest/blender-svn/soc-2011-tomato/intern/raskter/raskter.cwhich is a failure to allocate memory.
 	 */
 	if (num_verts < 3) {
 		return(1);
 	}
 
 	/*
-	   Try to allocate an edge buffer in memory. needs to be the size of the edge tracking data
-	   multiplied by the number of edges, which is always equal to the number of verts in
-	   a 2D polygon. Here we return 0 to indicate a memory allocation failure, as opposed to a 1 for
-	   the preceeding error, which was a rasterization request on a 2D poly with less than
-	   3 sides.
+	 * Try to allocate an edge buffer in memory. needs to be the size of the edge tracking data
+	 * multiplied by the number of edges, which is always equal to the number of verts in
+	 * a 2D polygon. Here we return 0 to indicate a memory allocation failure, as opposed to a 1 for
+	 * the preceeding error, which was a rasterization request on a 2D poly with less than
+	 * 3 sides.
 	 */
 	if ((edgbuf = (struct e_status *)(malloc(sizeof(struct e_status) * num_verts))) == NULL) {
 		return(0);
 	}
 
 	/*
-	   Do some preprocessing on all edges. This constructs a table structure in memory of all
-	   the edge properties and can "flip" some edges so sorting works correctly.
+	 * Do some preprocessing on all edges. This constructs a table structure in memory of all
+	 * the edge properties and can "flip" some edges so sorting works correctly.
 	 */
 	preprocess_all_edges(verts, num_verts, edgbuf);
 
 	/*
-	   Set the pointer for tracking the edges currently in processing to NULL to make sure
-	   we don't get some crazy value after initialization.
+	 * Set the pointer for tracking the edges currently in processing to NULL to make sure
+	 * we don't get some crazy value after initialization.
 	 */
 	possible_edges = NULL;
 
 	/*
-	   Loop through all scan lines to be drawn. Since we sorted by Y values during
-	   preprocess_all_edges(), we can already exact values for the lowest and
-	   highest Y values we could possibly need by induction. The preprocessing sorted
-	   out edges by Y position, we can cycle the current edge being processed once
-	   it runs out of Y pixels. When we have no more edges, meaning the current edge
-	   is NULL after setting the "current" edge to be the previous current edge's
-	   "next" edge in the Y sorted edge connection chain, we can stop looping Y values,
-	   since we can't possibly have more scan lines if we ran out of edges. :)
-
-	   TODO: This clips Y to the frame buffer, which should be done in the preprocessor, but for now is done here.
-	        Will get changed once DEM code gets in.
+	 * Loop through all scan lines to be drawn. Since we sorted by Y values during
+	 * preprocess_all_edges(), we can already exact values for the lowest and
+	 * highest Y values we could possibly need by induction. The preprocessing sorted
+	 * out edges by Y position, we can cycle the current edge being processed once
+	 * it runs out of Y pixels. When we have no more edges, meaning the current edge
+	 * is NULL after setting the "current" edge to be the previous current edge's
+	 * "next" edge in the Y sorted edge connection chain, we can stop looping Y values,
+	 * since we can't possibly have more scan lines if we ran out of edges. :)
+	 *
+	 * TODO: This clips Y to the frame buffer, which should be done in the preprocessor, but for now is done here.
+	 *       Will get changed once DEM code gets in.
 	 */
 	for (y_curr = MAX2(all_edges->ybeg, 0); (all_edges || possible_edges) && (y_curr < rb.sizey); y_curr++) {
 
 		/*
-		   Link any edges that start on the current scan line into the list of
-		   edges currently needed to draw at least this, if not several, scan lines.
+		 * Link any edges that start on the current scan line into the list of
+		 * edges currently needed to draw at least this, if not several, scan lines.
 		 */
 
 		/*
-		   Set the current edge to the beginning of the list of edges to be rasterized
-		   into this scan line.
-
-		   We could have lots of edge here, so iterate over all the edges needed. The
-		   preprocess_all_edges() function sorted edges by X within each chunk of Y sorting
-		   so we safely cycle edges to thier own "next" edges in order.
-
-		   At each iteration, make sure we still have a non-NULL edge.
+		 * Set the current edge to the beginning of the list of edges to be rasterized
+		 * into this scan line.
+		 *
+		 * We could have lots of edge here, so iterate over all the edges needed. The
+		 * preprocess_all_edges() function sorted edges by X within each chunk of Y sorting
+		 * so we safely cycle edges to thier own "next" edges in order.
+		 *
+		 * At each iteration, make sure we still have a non-NULL edge.
 		 */
 		for (edgec = &possible_edges; all_edges && (all_edges->ybeg == y_curr); ) {
-			x_curr = all_edges->x;                                // Set current X position.
-			for (;; ) {                                             // Start looping edges. Will break when edges run out.
-				e_curr = *edgec;                                  // Set up a current edge pointer.
-				if (!e_curr || (e_curr->x >= x_curr)) {            // If we have an no edge, or we need to skip some X-span,
-					e_temp = all_edges->e_next;                   // set a temp "next" edge to test.

@@ Diff output truncated at 10240 characters. @@



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