[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [46522] trunk/blender/source/blender/ editors: Ensure mask layers are always present in sculpt mode.
Nicholas Bishop
nicholasbishop at gmail.com
Thu May 10 22:34:36 CEST 2012
Revision: 46522
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=46522
Author: nicholasbishop
Date: 2012-05-10 20:34:35 +0000 (Thu, 10 May 2012)
Log Message:
-----------
Ensure mask layers are always present in sculpt mode.
Modified Paths:
--------------
trunk/blender/source/blender/editors/include/ED_sculpt.h
trunk/blender/source/blender/editors/object/object_modifier.c
trunk/blender/source/blender/editors/sculpt_paint/sculpt.c
Modified: trunk/blender/source/blender/editors/include/ED_sculpt.h
===================================================================
--- trunk/blender/source/blender/editors/include/ED_sculpt.h 2012-05-10 20:34:23 UTC (rev 46521)
+++ trunk/blender/source/blender/editors/include/ED_sculpt.h 2012-05-10 20:34:35 UTC (rev 46522)
@@ -32,6 +32,7 @@
struct ARegion;
struct bContext;
+struct MultiresModifierData;
struct Object;
struct RegionView3D;
struct wmKeyConfig;
@@ -44,6 +45,8 @@
void ED_sculpt_force_update(struct bContext *C);
float *ED_sculpt_get_last_stroke(struct Object *ob);
int ED_sculpt_minmax(struct bContext *C, float *min, float *max);
+void ED_sculpt_mask_layers_ensure(struct Object *ob,
+ struct MultiresModifierData *mmd);
/* paint_ops.c */
void ED_operatortypes_paint(void);
Modified: trunk/blender/source/blender/editors/object/object_modifier.c
===================================================================
--- trunk/blender/source/blender/editors/object/object_modifier.c 2012-05-10 20:34:23 UTC (rev 46521)
+++ trunk/blender/source/blender/editors/object/object_modifier.c 2012-05-10 20:34:35 UTC (rev 46522)
@@ -76,6 +76,7 @@
#include "ED_armature.h"
#include "ED_object.h"
#include "ED_screen.h"
+#include "ED_sculpt.h"
#include "ED_mesh.h"
#include "WM_api.h"
@@ -147,9 +148,13 @@
}
else if (type == eModifierType_Surface)
DAG_scene_sort(bmain, scene);
- else if (type == eModifierType_Multires)
+ else if (type == eModifierType_Multires) {
/* set totlvl from existing MDISPS layer if object already had it */
multiresModifier_set_levels_from_disps((MultiresModifierData *)new_md, ob);
+
+ /* ensure that grid paint mask layer is created */
+ ED_sculpt_mask_layers_ensure(ob, (MultiresModifierData*)new_md);
+ }
}
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
@@ -610,6 +615,9 @@
BLI_remlink(&ob->modifiers, md);
modifier_free(md);
+ /* ensure mesh paint mask layer remains after applying */
+ ED_sculpt_mask_layers_ensure(ob, NULL);
+
return 1;
}
Modified: trunk/blender/source/blender/editors/sculpt_paint/sculpt.c
===================================================================
--- trunk/blender/source/blender/editors/sculpt_paint/sculpt.c 2012-05-10 20:34:23 UTC (rev 46521)
+++ trunk/blender/source/blender/editors/sculpt_paint/sculpt.c 2012-05-10 20:34:35 UTC (rev 46522)
@@ -3703,6 +3703,71 @@
sculpt_update_mesh_elements(scene, scene->toolsettings->sculpt, ob, 0);
}
+void ED_sculpt_mask_layers_ensure(Object *ob, MultiresModifierData *mmd)
+{
+ float *paint_mask;
+ Mesh *me = ob->data;
+
+ paint_mask = CustomData_get_layer(&me->vdata, CD_PAINT_MASK);
+
+ /* if multires is active, create a grid paint mask layer if there
+ isn't one already */
+ if (mmd && !CustomData_has_layer(&me->ldata, CD_GRID_PAINT_MASK)) {
+ GridPaintMask *gmask;
+ int level = MAX2(1, mmd->sculptlvl);
+ int gridsize = ccg_gridsize(level);
+ int gridarea = gridsize * gridsize;
+ int i, j;
+
+ gmask = CustomData_add_layer(&me->ldata, CD_GRID_PAINT_MASK,
+ CD_CALLOC, NULL, me->totloop);
+
+ for (i = 0; i < me->totloop; i++) {
+ GridPaintMask *gpm = &gmask[i];
+
+ gpm->level = level;
+ gpm->data = MEM_callocN(sizeof(float) * gridarea,
+ "GridPaintMask.data");
+ }
+
+ /* if vertices already have mask, copy into multires data */
+ if (paint_mask) {
+ for (i = 0; i < me->totpoly; i++) {
+ const MPoly *p = &me->mpoly[i];
+ float avg = 0;
+
+ /* mask center */
+ for (j = 0; j < p->totloop; j++) {
+ const MLoop *l = &me->mloop[p->loopstart + j];
+ avg += paint_mask[l->v];
+ }
+ avg /= (float)p->totloop;
+
+ /* fill in multires mask corner */
+ for (j = 0; j < p->totloop; j++) {
+ GridPaintMask *gpm = &gmask[p->loopstart + j];
+ const MLoop *l = &me->mloop[p->loopstart + j];
+ const MLoop *prev = ME_POLY_LOOP_PREV(me->mloop, p, j);
+ const MLoop *next = ME_POLY_LOOP_NEXT(me->mloop, p, j);
+
+ gpm->data[0] = avg;
+ gpm->data[1] = (paint_mask[l->v] +
+ paint_mask[next->v]) * 0.5f;
+ gpm->data[2] = (paint_mask[l->v] +
+ paint_mask[prev->v]) * 0.5f;
+ gpm->data[3] = paint_mask[l->v];
+ }
+ }
+ }
+ }
+
+ /* create vertex paint mask layer if there isn't one already */
+ if (!paint_mask) {
+ CustomData_add_layer(&me->vdata, CD_PAINT_MASK,
+ CD_CALLOC, NULL, me->totvert);
+ }
+}
+
static int sculpt_toggle_mode(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
@@ -3749,6 +3814,9 @@
sculpt_init_session(scene, ob);
+ /* Mask layer is required */
+ ED_sculpt_mask_layers_ensure(ob, mmd);
+
paint_init(&ts->sculpt->paint, PAINT_CURSOR_SCULPT);
paint_cursor_start(C, sculpt_poll);
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