[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [46427] trunk/blender/source/blender/ editors/space_view3d: style cleanup: view3d

Campbell Barton ideasman42 at gmail.com
Tue May 8 17:55:29 CEST 2012


Revision: 46427
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=46427
Author:   campbellbarton
Date:     2012-05-08 15:55:29 +0000 (Tue, 08 May 2012)
Log Message:
-----------
style cleanup: view3d

Modified Paths:
--------------
    trunk/blender/source/blender/editors/space_view3d/drawmesh.c
    trunk/blender/source/blender/editors/space_view3d/drawobject.c
    trunk/blender/source/blender/editors/space_view3d/view3d_buttons.c
    trunk/blender/source/blender/editors/space_view3d/view3d_draw.c
    trunk/blender/source/blender/editors/space_view3d/view3d_edit.c
    trunk/blender/source/blender/editors/space_view3d/view3d_fly.c
    trunk/blender/source/blender/editors/space_view3d/view3d_intern.h
    trunk/blender/source/blender/editors/space_view3d/view3d_select.c

Modified: trunk/blender/source/blender/editors/space_view3d/drawmesh.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/drawmesh.c	2012-05-08 15:43:59 UTC (rev 46426)
+++ trunk/blender/source/blender/editors/space_view3d/drawmesh.c	2012-05-08 15:55:29 UTC (rev 46427)
@@ -1027,7 +1027,7 @@
 		glEnable(GL_COLOR_MATERIAL);
 
 		dm->drawMappedFaces(dm, facemask, GPU_enable_material, NULL, me,
-							DM_DRAW_USE_COLORS | DM_DRAW_ALWAYS_SMOOTH);
+		                    DM_DRAW_USE_COLORS | DM_DRAW_ALWAYS_SMOOTH);
 
 		glDisable(GL_COLOR_MATERIAL);
 		glDisable(GL_LIGHTING);
@@ -1035,13 +1035,14 @@
 		GPU_disable_material();
 	}
 	else if (ob->mode & OB_MODE_VERTEX_PAINT) {
-		if (me->mloopcol)
+		if (me->mloopcol) {
 			dm->drawMappedFaces(dm, facemask, GPU_enable_material, NULL, me,
-								DM_DRAW_USE_COLORS | DM_DRAW_ALWAYS_SMOOTH);
+			                    DM_DRAW_USE_COLORS | DM_DRAW_ALWAYS_SMOOTH);
+		}
 		else {
 			glColor3f(1.0f, 1.0f, 1.0f);
 			dm->drawMappedFaces(dm, facemask, GPU_enable_material, NULL, me,
-								DM_DRAW_ALWAYS_SMOOTH);
+			                    DM_DRAW_ALWAYS_SMOOTH);
 		}
 	}
 

Modified: trunk/blender/source/blender/editors/space_view3d/drawobject.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/drawobject.c	2012-05-08 15:43:59 UTC (rev 46426)
+++ trunk/blender/source/blender/editors/space_view3d/drawobject.c	2012-05-08 15:55:29 UTC (rev 46427)
@@ -1763,7 +1763,7 @@
 	scale[2] = 1.0f / len_v3(ob->obmat[2]);
 
 	BKE_camera_view_frame_ex(scene, cam, cam->drawsize, is_view, scale,
-	                     asp, shift, &drawsize, vec);
+	                         asp, shift, &drawsize, vec);
 
 	glDisable(GL_LIGHTING);
 	glDisable(GL_CULL_FACE);
@@ -2209,9 +2209,9 @@
 }
 
 void nurbs_foreachScreenVert(
-        ViewContext *vc,
-        void (*func)(void *userData, Nurb *nu, BPoint *bp, BezTriple *bezt, int beztindex, int x, int y),
-        void *userData)
+    ViewContext *vc,
+    void (*func)(void *userData, Nurb *nu, BPoint *bp, BezTriple *bezt, int beztindex, int x, int y),
+    void *userData)
 {
 	Curve *cu = vc->obedit->data;
 	short s[2] = {IS_CLIPPED, 0};
@@ -2905,7 +2905,7 @@
 		mul_v3_fl(vmid, 1.0f / (float)n);                                     \
 		if (unit->system)                                                     \
 			bUnit_AsString(numstr, sizeof(numstr),                            \
-		                   (double)(area * unit->scale_length),               \
+			               (double)(area * unit->scale_length),               \
 			               3, unit->system, B_UNIT_LENGTH, do_split, FALSE);  \
 		else                                                                  \
 			BLI_snprintf(numstr, sizeof(numstr), conv_float, area);           \

Modified: trunk/blender/source/blender/editors/space_view3d/view3d_buttons.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_buttons.c	2012-05-08 15:43:59 UTC (rev 46426)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_buttons.c	2012-05-08 15:55:29 UTC (rev 46427)
@@ -83,8 +83,8 @@
 
 
 /* ******************* view3d space & buttons ************** */
-#define B_NOP       		1
-#define B_REDR      		2
+#define B_NOP               1
+#define B_REDR              2
 #define B_OBJECTPANELMEDIAN 1008
 
 /* temporary struct for storing transform properties */
@@ -595,7 +595,7 @@
 						}
 						else {
 							bp->weight = scale_w > 0.0f ? bp->weight * scale_w :
-							                              1.0f + ((1.0f - bp->weight) * scale_w);
+							             1.0f + ((1.0f - bp->weight) * scale_w);
 							CLAMP(bp->weight, 0.0f, 1.0f);
 						}
 					}

Modified: trunk/blender/source/blender/editors/space_view3d/view3d_draw.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_draw.c	2012-05-08 15:43:59 UTC (rev 46426)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_draw.c	2012-05-08 15:55:29 UTC (rev 46427)
@@ -102,7 +102,7 @@
 	glPointSize(1.0);
 	glBegin(GL_POINTS);
 }
-static void star_stuff_vertex_func(float*i)
+static void star_stuff_vertex_func(float *i)
 {
 	glVertex3fv(i);
 }
@@ -716,7 +716,7 @@
 			glColor4fv(color);
 			glBegin(GL_LINE_LOOP);
 			for (i = 0, angle = 0.f; i < ROT_AXIS_DETAIL; ++i, angle += step) {
-				float p[3] = {s * cosf(angle), s * sinf(angle), 0.0f};
+				float p[3] = {s *cosf(angle), s * sinf(angle), 0.0f};
 
 				if (!upright) {
 					mul_qt_v3(q, p);
@@ -1699,7 +1699,7 @@
 		}
 	}
 	else {
-			draw_bgpic(scene, ar, v3d, foreground);
+		draw_bgpic(scene, ar, v3d, foreground);
 	}
 }
 
@@ -1861,7 +1861,7 @@
 			 * offset feature (used in group-duplicate.blend but no longer works in 2.5)
 			 * so for now it should be ok to - campbell */
 
-			if (/* if this is the last no need  to make a displist */
+			if ( /* if this is the last no need  to make a displist */
 			    (dob_next == NULL || dob_next->ob != dob->ob) ||
 			    /* lamp drawing messes with matrices, could be handled smarter... but this works */
 			    (dob->ob->type == OB_LAMP) ||
@@ -2556,7 +2556,7 @@
 
 	/* transp and X-ray afterdraw stuff */
 	if (v3d->afterdraw_transp.first)     view3d_draw_transp(scene, ar, v3d);
-	if (v3d->afterdraw_xray.first)       view3d_draw_xray(scene, ar, v3d, 1);         // clears zbuffer if it is used!
+	if (v3d->afterdraw_xray.first)       view3d_draw_xray(scene, ar, v3d, 1);       /* clears zbuffer if it is used! */
 	if (v3d->afterdraw_xraytransp.first) view3d_draw_xraytransp(scene, ar, v3d, 1);
 
 	if (rv3d->rflag & RV3D_CLIPPING)

Modified: trunk/blender/source/blender/editors/space_view3d/view3d_edit.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_edit.c	2012-05-08 15:43:59 UTC (rev 46426)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_edit.c	2012-05-08 15:55:29 UTC (rev 46427)
@@ -986,12 +986,12 @@
 /* NDOF utility functions
  * (should these functions live in this file?)
  */
-float ndof_to_axis_angle(struct wmNDOFMotionData*ndof, float axis[3])
+float ndof_to_axis_angle(struct wmNDOFMotionData *ndof, float axis[3])
 {
 	return ndof->dt * normalize_v3_v3(axis, ndof->rvec);
 }
 
-void ndof_to_quat(struct wmNDOFMotionData*ndof, float q[4])
+void ndof_to_quat(struct wmNDOFMotionData *ndof, float q[4])
 {
 	float axis[3];
 	float angle;
@@ -1010,8 +1010,8 @@
 		return OPERATOR_CANCELLED;
 	else {
 		View3D *v3d = CTX_wm_view3d(C);
-		RegionView3D*rv3d = CTX_wm_region_view3d(C);
-		wmNDOFMotionData*ndof = (wmNDOFMotionData *) event->customdata;
+		RegionView3D *rv3d = CTX_wm_region_view3d(C);
+		wmNDOFMotionData *ndof = (wmNDOFMotionData *) event->customdata;
 
 		ED_view3d_camera_lock_init(v3d, rv3d);
 
@@ -1162,8 +1162,8 @@
 		return OPERATOR_CANCELLED;
 	else {
 		View3D *v3d = CTX_wm_view3d(C);
-		RegionView3D*rv3d = CTX_wm_region_view3d(C);
-		wmNDOFMotionData*ndof = (wmNDOFMotionData *) event->customdata;
+		RegionView3D *rv3d = CTX_wm_region_view3d(C);
+		wmNDOFMotionData *ndof = (wmNDOFMotionData *) event->customdata;
 
 		ED_view3d_camera_lock_init(v3d, rv3d);
 
@@ -2239,7 +2239,7 @@
 				size = v3d->near * 1.5f;
 			}
 		}
-		else /* ortho */ {
+		else { /* ortho */
 			if (size < 0.0001f) {
 				/* bounding box was a single point so do not zoom */
 				ok_dist = 0;

Modified: trunk/blender/source/blender/editors/space_view3d/view3d_fly.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_fly.c	2012-05-08 15:43:59 UTC (rev 46426)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_fly.c	2012-05-08 15:55:29 UTC (rev 46427)
@@ -174,7 +174,7 @@
 	unsigned char use_freelook;
 
 	int mval[2]; /* latest 2D mouse values */
-	wmNDOFMotionData*ndof;  /* latest 3D mouse values */
+	wmNDOFMotionData *ndof;  /* latest 3D mouse values */
 
 	/* fly state state */
 	float speed; /* the speed the view is moving per redraw */
@@ -690,7 +690,7 @@
 {
 	/* we are in camera view so apply the view ofs and quat to the view matrix and set the camera to the view */
 
-	View3D*v3d = fly->v3d;
+	View3D *v3d = fly->v3d;
 	Scene *scene = fly->scene;
 	ID *id_key;
 
@@ -1031,7 +1031,7 @@
 	/* shorthand for oft-used variables */
 	wmNDOFMotionData *ndof = fly->ndof;
 	const float dt = ndof->dt;
-	RegionView3D*rv3d = fly->rv3d;
+	RegionView3D *rv3d = fly->rv3d;
 	const int flag = U.ndof_flag;
 
 #if 0

Modified: trunk/blender/source/blender/editors/space_view3d/view3d_intern.h
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_intern.h	2012-05-08 15:43:59 UTC (rev 46426)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_intern.h	2012-05-08 15:55:29 UTC (rev 46427)
@@ -53,9 +53,9 @@
 #define BL_NEAR_CLIP 0.001
 
 /* drawing flags: */
-#define DRAW_PICKING	1
-#define DRAW_CONSTCOLOR	2
-#define DRAW_SCENESET	4
+#define DRAW_PICKING    1
+#define DRAW_CONSTCOLOR 2
+#define DRAW_SCENESET   4
 
 /* draw_mesh_fancy/draw_mesh_textured draw_flags */
 #define DRAW_MODIFIERS_PREVIEW 1
@@ -95,8 +95,8 @@
 void VIEW3D_OT_zoom_border(struct wmOperatorType *ot);
 
 void view3d_boxview_copy(ScrArea *sa, ARegion *ar);
-void ndof_to_quat(struct wmNDOFMotionData* ndof, float q[4]);
-float ndof_to_axis_angle(struct wmNDOFMotionData* ndof, float axis[3]);
+void ndof_to_quat(struct wmNDOFMotionData *ndof, float q[4]);
+float ndof_to_axis_angle(struct wmNDOFMotionData *ndof, float axis[3]);
 
 /* view3d_fly.c */
 void view3d_keymap(struct wmKeyConfig *keyconf);
@@ -105,8 +105,8 @@
 /* drawanim.c */
 void draw_motion_paths_init(View3D *v3d, struct ARegion *ar);
 void draw_motion_path_instance(Scene *scene,
-			struct Object *ob, struct bPoseChannel *pchan, 
-			struct bAnimVizSettings *avs, struct bMotionPath *mpath);
+                               struct Object *ob, struct bPoseChannel *pchan,
+                               struct bAnimVizSettings *avs, struct bMotionPath *mpath);
 void draw_motion_paths_cleanup(View3D *v3d);
 
 
@@ -120,12 +120,12 @@
 
 void view3d_cached_text_draw_begin(void);
 void view3d_cached_text_draw_add(const float co[3], const char *str, short xoffs, short flag, const unsigned char col[4]);

@@ Diff output truncated at 10240 characters. @@



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