[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [46374] trunk/blender/source/tools/GL: SVN maintenance.
gsr b3d
gsr.b3d at infernal-iceberg.com
Mon May 7 04:38:01 CEST 2012
Revision: 46374
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=46374
Author: gsrb3d
Date: 2012-05-07 02:37:56 +0000 (Mon, 07 May 2012)
Log Message:
-----------
SVN maintenance.
Modified Paths:
--------------
trunk/blender/source/tools/GL/core.gl
trunk/blender/source/tools/GL/es11.gl
trunk/blender/source/tools/GL/es20.gl
trunk/blender/source/tools/GL/extensions.gl
trunk/blender/source/tools/GL/system.gl
Property Changed:
----------------
trunk/blender/source/tools/GL/core.gl
trunk/blender/source/tools/GL/es11.gl
trunk/blender/source/tools/GL/es20.gl
trunk/blender/source/tools/GL/extensions.gl
trunk/blender/source/tools/GL/system.gl
Modified: trunk/blender/source/tools/GL/core.gl
===================================================================
--- trunk/blender/source/tools/GL/core.gl 2012-05-07 01:04:52 UTC (rev 46373)
+++ trunk/blender/source/tools/GL/core.gl 2012-05-07 02:37:56 UTC (rev 46374)
@@ -1,1881 +1,1881 @@
-# This file is generated by a script.
-# If you edit it directly then your changes may be lost!
-
-'GLSL': set([
- 'gl_FragColor',
- 'gl_ModelViewMatrix',
- 'gl_TexCoord']),
-
-'GL_VERSION_1_0': set([
- 'GL_2D',
- 'GL_2_BYTES',
- 'GL_3D',
- 'GL_3D_COLOR',
- 'GL_3D_COLOR_TEXTURE',
- 'GL_3_BYTES',
- 'GL_4D_COLOR_TEXTURE',
- 'GL_4_BYTES',
- 'GL_ACCUM',
- 'GL_ACCUM_ALPHA_BITS',
- 'GL_ACCUM_BLUE_BITS',
- 'GL_ACCUM_BUFFER_BIT',
- 'GL_ACCUM_CLEAR_VALUE',
- 'GL_ACCUM_GREEN_BITS',
- 'GL_ACCUM_RED_BITS',
- 'GL_ADD',
- 'GL_ALL_ATTRIB_BITS',
- 'GL_ALPHA',
- 'GL_ALPHA_BIAS',
- 'GL_ALPHA_BITS',
- 'GL_ALPHA_SCALE',
- 'GL_ALPHA_TEST',
- 'GL_ALPHA_TEST_FUNC',
- 'GL_ALPHA_TEST_REF',
- 'GL_ALWAYS',
- 'GL_AMBIENT',
- 'GL_AMBIENT_AND_DIFFUSE',
- 'GL_AND',
- 'GL_AND_INVERTED',
- 'GL_AND_REVERSE',
- 'GL_ATTRIB_STACK_DEPTH',
- 'GL_AUTO_NORMAL',
- 'GL_AUX0',
- 'GL_AUX1',
- 'GL_AUX2',
- 'GL_AUX3',
- 'GL_AUX_BUFFERS',
- 'GL_BACK',
- 'GL_BACK_LEFT',
- 'GL_BACK_RIGHT',
- 'GL_BITMAP',
- 'GL_BITMAP_TOKEN',
- 'GL_BLEND',
- 'GL_BLEND_DST',
- 'GL_BLEND_SRC',
- 'GL_BLUE',
- 'GL_BLUE_BIAS',
- 'GL_BLUE_BITS',
- 'GL_BLUE_SCALE',
- 'GL_BYTE',
- 'GL_CCW',
- 'GL_CLAMP',
- 'GL_CLEAR',
- 'GL_CLIP_PLANE0',
- 'GL_CLIP_PLANE1',
- 'GL_CLIP_PLANE2',
- 'GL_CLIP_PLANE3',
- 'GL_CLIP_PLANE4',
- 'GL_CLIP_PLANE5',
- 'GL_COEFF',
- 'GL_COLOR',
- 'GL_COLOR_BUFFER_BIT',
- 'GL_COLOR_CLEAR_VALUE',
- 'GL_COLOR_INDEX',
- 'GL_COLOR_INDEXES',
- 'GL_COLOR_MATERIAL',
- 'GL_COLOR_MATERIAL_FACE',
- 'GL_COLOR_MATERIAL_PARAMETER',
- 'GL_COLOR_WRITEMASK',
- 'GL_COMPILE',
- 'GL_COMPILE_AND_EXECUTE',
- 'GL_CONSTANT_ATTENUATION',
- 'GL_COPY',
- 'GL_COPY_INVERTED',
- 'GL_COPY_PIXEL_TOKEN',
- 'GL_CULL_FACE',
- 'GL_CULL_FACE_MODE',
- 'GL_CURRENT_BIT',
- 'GL_CURRENT_COLOR',
- 'GL_CURRENT_INDEX',
- 'GL_CURRENT_NORMAL',
- 'GL_CURRENT_RASTER_COLOR',
- 'GL_CURRENT_RASTER_DISTANCE',
- 'GL_CURRENT_RASTER_INDEX',
- 'GL_CURRENT_RASTER_POSITION',
- 'GL_CURRENT_RASTER_POSITION_VALID',
- 'GL_CURRENT_RASTER_TEXTURE_COORDS',
- 'GL_CURRENT_TEXTURE_COORDS',
- 'GL_CW',
- 'GL_DECAL',
- 'GL_DECR',
- 'GL_DEPTH',
- 'GL_DEPTH_BIAS',
- 'GL_DEPTH_BITS',
- 'GL_DEPTH_BUFFER_BIT',
- 'GL_DEPTH_CLEAR_VALUE',
- 'GL_DEPTH_COMPONENT',
- 'GL_DEPTH_FUNC',
- 'GL_DEPTH_RANGE',
- 'GL_DEPTH_SCALE',
- 'GL_DEPTH_TEST',
- 'GL_DEPTH_WRITEMASK',
- 'GL_DIFFUSE',
- 'GL_DITHER',
- 'GL_DOMAIN',
- 'GL_DONT_CARE',
- 'GL_DOUBLEBUFFER',
- 'GL_DRAW_BUFFER',
- 'GL_DRAW_PIXEL_TOKEN',
- 'GL_DST_ALPHA',
- 'GL_DST_COLOR',
- 'GL_EDGE_FLAG',
- 'GL_EMISSION',
- 'GL_ENABLE_BIT',
- 'GL_EQUAL',
- 'GL_EQUIV',
- 'GL_EVAL_BIT',
- 'GL_EXP',
- 'GL_EXP2',
- 'GL_EXTENSIONS',
- 'GL_EYE_LINEAR',
- 'GL_EYE_PLANE',
- 'GL_FALSE',
- 'GL_FASTEST',
- 'GL_FEEDBACK',
- 'GL_FEEDBACK_BUFFER_SIZE',
- 'GL_FEEDBACK_BUFFER_TYPE',
- 'GL_FILL',
- 'GL_FLAT',
- 'GL_FLOAT',
- 'GL_FOG',
- 'GL_FOG_BIT',
- 'GL_FOG_COLOR',
- 'GL_FOG_DENSITY',
- 'GL_FOG_END',
- 'GL_FOG_HINT',
- 'GL_FOG_INDEX',
- 'GL_FOG_MODE',
- 'GL_FOG_START',
- 'GL_FRONT',
- 'GL_FRONT_AND_BACK',
- 'GL_FRONT_FACE',
- 'GL_FRONT_LEFT',
- 'GL_FRONT_RIGHT',
- 'GL_GEQUAL',
- 'GL_GREATER',
- 'GL_GREEN',
- 'GL_GREEN_BIAS',
- 'GL_GREEN_BITS',
- 'GL_GREEN_SCALE',
- 'GL_HINT_BIT',
- 'GL_INCR',
- 'GL_INDEX_BITS',
- 'GL_INDEX_CLEAR_VALUE',
- 'GL_INDEX_MODE',
- 'GL_INDEX_OFFSET',
- 'GL_INDEX_SHIFT',
- 'GL_INDEX_WRITEMASK',
- 'GL_INT',
- 'GL_INVALID_ENUM',
- 'GL_INVALID_OPERATION',
- 'GL_INVALID_VALUE',
- 'GL_INVERT',
- 'GL_KEEP',
- 'GL_LEFT',
- 'GL_LEQUAL',
- 'GL_LESS',
- 'GL_LIGHT0',
- 'GL_LIGHT1',
- 'GL_LIGHT2',
- 'GL_LIGHT3',
- 'GL_LIGHT4',
- 'GL_LIGHT5',
- 'GL_LIGHT6',
- 'GL_LIGHT7',
- 'GL_LIGHTING',
- 'GL_LIGHTING_BIT',
- 'GL_LIGHT_MODEL_AMBIENT',
- 'GL_LIGHT_MODEL_COLOR_CONTROL',
- 'GL_LIGHT_MODEL_LOCAL_VIEWER',
- 'GL_LIGHT_MODEL_TWO_SIDE',
- 'GL_LINE',
- 'GL_LINEAR',
- 'GL_LINEAR_ATTENUATION',
- 'GL_LINEAR_MIPMAP_LINEAR',
- 'GL_LINEAR_MIPMAP_NEAREST',
- 'GL_LINES',
- 'GL_LINE_BIT',
- 'GL_LINE_LOOP',
- 'GL_LINE_RESET_TOKEN',
- 'GL_LINE_SMOOTH',
- 'GL_LINE_SMOOTH_HINT',
- 'GL_LINE_STIPPLE',
- 'GL_LINE_STIPPLE_PATTERN',
- 'GL_LINE_STIPPLE_REPEAT',
- 'GL_LINE_STRIP',
- 'GL_LINE_TOKEN',
- 'GL_LINE_WIDTH',
- 'GL_LINE_WIDTH_GRANULARITY',
- 'GL_LINE_WIDTH_RANGE',
- 'GL_LIST_BASE',
- 'GL_LIST_BIT',
- 'GL_LIST_INDEX',
- 'GL_LIST_MODE',
- 'GL_LOAD',
- 'GL_LOGIC_OP',
- 'GL_LOGIC_OP_MODE',
- 'GL_LUMINANCE',
- 'GL_LUMINANCE_ALPHA',
- 'GL_MAP1_COLOR_4',
- 'GL_MAP1_GRID_DOMAIN',
- 'GL_MAP1_GRID_SEGMENTS',
- 'GL_MAP1_INDEX',
- 'GL_MAP1_NORMAL',
- 'GL_MAP1_TEXTURE_COORD_1',
- 'GL_MAP1_TEXTURE_COORD_2',
- 'GL_MAP1_TEXTURE_COORD_3',
- 'GL_MAP1_TEXTURE_COORD_4',
- 'GL_MAP1_VERTEX_3',
- 'GL_MAP1_VERTEX_4',
- 'GL_MAP2_COLOR_4',
- 'GL_MAP2_GRID_DOMAIN',
- 'GL_MAP2_GRID_SEGMENTS',
- 'GL_MAP2_INDEX',
- 'GL_MAP2_NORMAL',
- 'GL_MAP2_TEXTURE_COORD_1',
- 'GL_MAP2_TEXTURE_COORD_2',
- 'GL_MAP2_TEXTURE_COORD_3',
- 'GL_MAP2_TEXTURE_COORD_4',
- 'GL_MAP2_VERTEX_3',
- 'GL_MAP2_VERTEX_4',
- 'GL_MAP_COLOR',
- 'GL_MAP_STENCIL',
- 'GL_MATRIX_MODE',
- 'GL_MAX_ATTRIB_STACK_DEPTH',
- 'GL_MAX_CLIP_PLANES',
- 'GL_MAX_EVAL_ORDER',
- 'GL_MAX_LIGHTS',
- 'GL_MAX_LIST_NESTING',
- 'GL_MAX_MODELVIEW_STACK_DEPTH',
- 'GL_MAX_NAME_STACK_DEPTH',
- 'GL_MAX_PIXEL_MAP_TABLE',
- 'GL_MAX_PROJECTION_STACK_DEPTH',
- 'GL_MAX_TEXTURE_SIZE',
- 'GL_MAX_TEXTURE_STACK_DEPTH',
- 'GL_MAX_VIEWPORT_DIMS',
- 'GL_MODELVIEW',
- 'GL_MODELVIEW_MATRIX',
- 'GL_MODELVIEW_STACK_DEPTH',
- 'GL_MODULATE',
- 'GL_MULT',
- 'GL_NAME_STACK_DEPTH',
- 'GL_NAND',
- 'GL_NEAREST',
- 'GL_NEAREST_MIPMAP_LINEAR',
- 'GL_NEAREST_MIPMAP_NEAREST',
- 'GL_NEVER',
- 'GL_NICEST',
- 'GL_NONE',
- 'GL_NOOP',
- 'GL_NOR',
- 'GL_NORMALIZE',
- 'GL_NOTEQUAL',
- 'GL_NO_ERROR',
- 'GL_OBJECT_LINEAR',
- 'GL_OBJECT_PLANE',
- 'GL_ONE',
- 'GL_ONE_MINUS_DST_ALPHA',
- 'GL_ONE_MINUS_DST_COLOR',
- 'GL_ONE_MINUS_SRC_ALPHA',
- 'GL_ONE_MINUS_SRC_COLOR',
- 'GL_OR',
- 'GL_ORDER',
- 'GL_OR_INVERTED',
- 'GL_OR_REVERSE',
- 'GL_OUT_OF_MEMORY',
- 'GL_PACK_ALIGNMENT',
- 'GL_PACK_LSB_FIRST',
- 'GL_PACK_ROW_LENGTH',
- 'GL_PACK_SKIP_PIXELS',
- 'GL_PACK_SKIP_ROWS',
- 'GL_PACK_SWAP_BYTES',
- 'GL_PASS_THROUGH_TOKEN',
- 'GL_PERSPECTIVE_CORRECTION_HINT',
- 'GL_PIXEL_MAP_A_TO_A',
- 'GL_PIXEL_MAP_A_TO_A_SIZE',
- 'GL_PIXEL_MAP_B_TO_B',
- 'GL_PIXEL_MAP_B_TO_B_SIZE',
- 'GL_PIXEL_MAP_G_TO_G',
- 'GL_PIXEL_MAP_G_TO_G_SIZE',
- 'GL_PIXEL_MAP_I_TO_A',
- 'GL_PIXEL_MAP_I_TO_A_SIZE',
- 'GL_PIXEL_MAP_I_TO_B',
- 'GL_PIXEL_MAP_I_TO_B_SIZE',
- 'GL_PIXEL_MAP_I_TO_G',
- 'GL_PIXEL_MAP_I_TO_G_SIZE',
- 'GL_PIXEL_MAP_I_TO_I',
- 'GL_PIXEL_MAP_I_TO_I_SIZE',
- 'GL_PIXEL_MAP_I_TO_R',
- 'GL_PIXEL_MAP_I_TO_R_SIZE',
- 'GL_PIXEL_MAP_R_TO_R',
- 'GL_PIXEL_MAP_R_TO_R_SIZE',
- 'GL_PIXEL_MAP_S_TO_S',
- 'GL_PIXEL_MAP_S_TO_S_SIZE',
- 'GL_PIXEL_MODE_BIT',
- 'GL_POINT',
- 'GL_POINTS',
- 'GL_POINT_BIT',
- 'GL_POINT_SIZE',
- 'GL_POINT_SIZE_GRANULARITY',
- 'GL_POINT_SIZE_RANGE',
- 'GL_POINT_SMOOTH',
- 'GL_POINT_SMOOTH_HINT',
- 'GL_POINT_TOKEN',
- 'GL_POLYGON',
- 'GL_POLYGON_BIT',
- 'GL_POLYGON_MODE',
- 'GL_POLYGON_SMOOTH',
- 'GL_POLYGON_SMOOTH_HINT',
- 'GL_POLYGON_STIPPLE',
- 'GL_POLYGON_STIPPLE_BIT',
- 'GL_POLYGON_TOKEN',
- 'GL_POSITION',
- 'GL_PROJECTION',
- 'GL_PROJECTION_MATRIX',
- 'GL_PROJECTION_STACK_DEPTH',
- 'GL_Q',
- 'GL_QUADRATIC_ATTENUATION',
- 'GL_QUADS',
- 'GL_QUAD_STRIP',
- 'GL_R',
- 'GL_READ_BUFFER',
- 'GL_RED',
- 'GL_RED_BIAS',
- 'GL_RED_BITS',
- 'GL_RED_SCALE',
- 'GL_RENDER',
- 'GL_RENDERER',
- 'GL_RENDER_MODE',
- 'GL_REPEAT',
- 'GL_REPLACE',
- 'GL_RETURN',
- 'GL_RGB',
- 'GL_RGBA',
- 'GL_RGBA_MODE',
- 'GL_RIGHT',
- 'GL_S',
- 'GL_SCISSOR_BIT',
- 'GL_SCISSOR_BOX',
- 'GL_SCISSOR_TEST',
- 'GL_SELECT',
- 'GL_SELECTION_BUFFER_SIZE',
- 'GL_SET',
- 'GL_SHADE_MODEL',
- 'GL_SHININESS',
- 'GL_SHORT',
- 'GL_SMOOTH',
- 'GL_SPECULAR',
- 'GL_SPHERE_MAP',
- 'GL_SPOT_CUTOFF',
- 'GL_SPOT_DIRECTION',
- 'GL_SPOT_EXPONENT',
- 'GL_SRC_ALPHA',
- 'GL_SRC_ALPHA_SATURATE',
- 'GL_SRC_COLOR',
- 'GL_STACK_OVERFLOW',
- 'GL_STACK_UNDERFLOW',
- 'GL_STENCIL',
- 'GL_STENCIL_BITS',
- 'GL_STENCIL_BUFFER_BIT',
- 'GL_STENCIL_CLEAR_VALUE',
- 'GL_STENCIL_FAIL',
- 'GL_STENCIL_FUNC',
- 'GL_STENCIL_INDEX',
- 'GL_STENCIL_PASS_DEPTH_FAIL',
- 'GL_STENCIL_PASS_DEPTH_PASS',
- 'GL_STENCIL_REF',
- 'GL_STENCIL_TEST',
- 'GL_STENCIL_VALUE_MASK',
- 'GL_STENCIL_WRITEMASK',
- 'GL_STEREO',
- 'GL_SUBPIXEL_BITS',
- 'GL_T',
- 'GL_TEXTURE',
- 'GL_TEXTURE_1D',
- 'GL_TEXTURE_2D',
- 'GL_TEXTURE_BIT',
- 'GL_TEXTURE_BORDER',
- 'GL_TEXTURE_BORDER_COLOR',
- 'GL_TEXTURE_COMPONENTS',
- 'GL_TEXTURE_ENV',
- 'GL_TEXTURE_ENV_COLOR',
- 'GL_TEXTURE_ENV_MODE',
- 'GL_TEXTURE_GEN_MODE',
- 'GL_TEXTURE_GEN_Q',
- 'GL_TEXTURE_GEN_R',
- 'GL_TEXTURE_GEN_S',
- 'GL_TEXTURE_GEN_T',
- 'GL_TEXTURE_HEIGHT',
- 'GL_TEXTURE_MAG_FILTER',
- 'GL_TEXTURE_MATRIX',
- 'GL_TEXTURE_MIN_FILTER',
- 'GL_TEXTURE_STACK_DEPTH',
- 'GL_TEXTURE_WIDTH',
- 'GL_TEXTURE_WRAP_S',
- 'GL_TEXTURE_WRAP_T',
- 'GL_TRANSFORM_BIT',
- 'GL_TRIANGLES',
- 'GL_TRIANGLE_FAN',
- 'GL_TRIANGLE_STRIP',
- 'GL_TRUE',
- 'GL_UNPACK_ALIGNMENT',
- 'GL_UNPACK_LSB_FIRST',
- 'GL_UNPACK_ROW_LENGTH',
- 'GL_UNPACK_SKIP_PIXELS',
- 'GL_UNPACK_SKIP_ROWS',
- 'GL_UNPACK_SWAP_BYTES',
- 'GL_UNSIGNED_BYTE',
- 'GL_UNSIGNED_INT',
- 'GL_UNSIGNED_SHORT',
- 'GL_VENDOR',
- 'GL_VERSION',
- 'GL_VERSION_1_0',
- 'GL_VIEWPORT',
- 'GL_VIEWPORT_BIT',
- 'GL_XOR',
- 'GL_ZERO',
- 'GL_ZOOM_X',
- 'GL_ZOOM_Y',
- 'GLbitfield',
- 'GLboolean',
- 'GLbyte',
- 'GLclampd',
- 'GLclampf',
- 'GLdouble',
- 'GLenum',
- 'GLfloat',
- 'GLint',
- 'GLshort',
- 'GLsizei',
- 'GLubyte',
- 'GLuint',
- 'GLushort',
- 'GLvoid',
- 'glBlendFunc',
- 'glClear',
- 'glClearColor',
- 'glClearDepth',
- 'glClearStencil',
- 'glColorMask',
- 'glCullFace',
- 'glDepthFunc',
- 'glDepthMask',
- 'glDepthRange',
- 'glDisable',
- 'glDrawBuffer',
- 'glEnable',
- 'glFinish',
- 'glFlush',
- 'glFrontFace',
- 'glGetBooleanv',
- 'glGetDoublev',
- 'glGetError',
- 'glGetFloatv',
- 'glGetIntegerv',
- 'glGetString',
- 'glGetTexImage',
- 'glGetTexLevelParameterfv',
- 'glGetTexLevelParameteriv',
- 'glGetTexParameterfv',
- 'glGetTexParameteriv',
- 'glHint',
- 'glIsEnabled',
- 'glLineWidth',
- 'glLogicOp',
- 'glPixelStoref',
- 'glPixelStorei',
- 'glPointSize',
- 'glPolygonMode',
- 'glReadBuffer',
- 'glReadPixels',
- 'glScissor',
- 'glStencilFunc',
- 'glStencilMask',
- 'glStencilOp',
- 'glTexImage1D',
- 'glTexImage2D',
- 'glTexParameterf',
- 'glTexParameterfv',
- 'glTexParameteri',
- 'glTexParameteriv',
- 'glViewport']),
-
-'GL_VERSION_1_0_DEPRECATED': set([
- 'GL_VERSION_1_0_DEPRECATED',
- 'glAccum',
- 'glAlphaFunc',
- 'glBegin',
- 'glBitmap',
- 'glCallList',
- 'glCallLists',
- 'glClearAccum',
- 'glClearIndex',
- 'glClipPlane',
- 'glColor3b',
- 'glColor3bv',
@@ Diff output truncated at 10240 characters. @@
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