[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [46374] trunk/blender/source/tools/GL: SVN maintenance.

gsr b3d gsr.b3d at infernal-iceberg.com
Mon May 7 04:38:01 CEST 2012


Revision: 46374
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=46374
Author:   gsrb3d
Date:     2012-05-07 02:37:56 +0000 (Mon, 07 May 2012)
Log Message:
-----------
SVN maintenance.

Modified Paths:
--------------
    trunk/blender/source/tools/GL/core.gl
    trunk/blender/source/tools/GL/es11.gl
    trunk/blender/source/tools/GL/es20.gl
    trunk/blender/source/tools/GL/extensions.gl
    trunk/blender/source/tools/GL/system.gl

Property Changed:
----------------
    trunk/blender/source/tools/GL/core.gl
    trunk/blender/source/tools/GL/es11.gl
    trunk/blender/source/tools/GL/es20.gl
    trunk/blender/source/tools/GL/extensions.gl
    trunk/blender/source/tools/GL/system.gl

Modified: trunk/blender/source/tools/GL/core.gl
===================================================================
--- trunk/blender/source/tools/GL/core.gl	2012-05-07 01:04:52 UTC (rev 46373)
+++ trunk/blender/source/tools/GL/core.gl	2012-05-07 02:37:56 UTC (rev 46374)
@@ -1,1881 +1,1881 @@
-# This file is generated by a script.
-# If you edit it directly then your changes may be lost!
-
-'GLSL': set([
-	'gl_FragColor',
-	'gl_ModelViewMatrix',
-	'gl_TexCoord']),
-
-'GL_VERSION_1_0': set([
-	'GL_2D',
-	'GL_2_BYTES',
-	'GL_3D',
-	'GL_3D_COLOR',
-	'GL_3D_COLOR_TEXTURE',
-	'GL_3_BYTES',
-	'GL_4D_COLOR_TEXTURE',
-	'GL_4_BYTES',
-	'GL_ACCUM',
-	'GL_ACCUM_ALPHA_BITS',
-	'GL_ACCUM_BLUE_BITS',
-	'GL_ACCUM_BUFFER_BIT',
-	'GL_ACCUM_CLEAR_VALUE',
-	'GL_ACCUM_GREEN_BITS',
-	'GL_ACCUM_RED_BITS',
-	'GL_ADD',
-	'GL_ALL_ATTRIB_BITS',
-	'GL_ALPHA',
-	'GL_ALPHA_BIAS',
-	'GL_ALPHA_BITS',
-	'GL_ALPHA_SCALE',
-	'GL_ALPHA_TEST',
-	'GL_ALPHA_TEST_FUNC',
-	'GL_ALPHA_TEST_REF',
-	'GL_ALWAYS',
-	'GL_AMBIENT',
-	'GL_AMBIENT_AND_DIFFUSE',
-	'GL_AND',
-	'GL_AND_INVERTED',
-	'GL_AND_REVERSE',
-	'GL_ATTRIB_STACK_DEPTH',
-	'GL_AUTO_NORMAL',
-	'GL_AUX0',
-	'GL_AUX1',
-	'GL_AUX2',
-	'GL_AUX3',
-	'GL_AUX_BUFFERS',
-	'GL_BACK',
-	'GL_BACK_LEFT',
-	'GL_BACK_RIGHT',
-	'GL_BITMAP',
-	'GL_BITMAP_TOKEN',
-	'GL_BLEND',
-	'GL_BLEND_DST',
-	'GL_BLEND_SRC',
-	'GL_BLUE',
-	'GL_BLUE_BIAS',
-	'GL_BLUE_BITS',
-	'GL_BLUE_SCALE',
-	'GL_BYTE',
-	'GL_CCW',
-	'GL_CLAMP',
-	'GL_CLEAR',
-	'GL_CLIP_PLANE0',
-	'GL_CLIP_PLANE1',
-	'GL_CLIP_PLANE2',
-	'GL_CLIP_PLANE3',
-	'GL_CLIP_PLANE4',
-	'GL_CLIP_PLANE5',
-	'GL_COEFF',
-	'GL_COLOR',
-	'GL_COLOR_BUFFER_BIT',
-	'GL_COLOR_CLEAR_VALUE',
-	'GL_COLOR_INDEX',
-	'GL_COLOR_INDEXES',
-	'GL_COLOR_MATERIAL',
-	'GL_COLOR_MATERIAL_FACE',
-	'GL_COLOR_MATERIAL_PARAMETER',
-	'GL_COLOR_WRITEMASK',
-	'GL_COMPILE',
-	'GL_COMPILE_AND_EXECUTE',
-	'GL_CONSTANT_ATTENUATION',
-	'GL_COPY',
-	'GL_COPY_INVERTED',
-	'GL_COPY_PIXEL_TOKEN',
-	'GL_CULL_FACE',
-	'GL_CULL_FACE_MODE',
-	'GL_CURRENT_BIT',
-	'GL_CURRENT_COLOR',
-	'GL_CURRENT_INDEX',
-	'GL_CURRENT_NORMAL',
-	'GL_CURRENT_RASTER_COLOR',
-	'GL_CURRENT_RASTER_DISTANCE',
-	'GL_CURRENT_RASTER_INDEX',
-	'GL_CURRENT_RASTER_POSITION',
-	'GL_CURRENT_RASTER_POSITION_VALID',
-	'GL_CURRENT_RASTER_TEXTURE_COORDS',
-	'GL_CURRENT_TEXTURE_COORDS',
-	'GL_CW',
-	'GL_DECAL',
-	'GL_DECR',
-	'GL_DEPTH',
-	'GL_DEPTH_BIAS',
-	'GL_DEPTH_BITS',
-	'GL_DEPTH_BUFFER_BIT',
-	'GL_DEPTH_CLEAR_VALUE',
-	'GL_DEPTH_COMPONENT',
-	'GL_DEPTH_FUNC',
-	'GL_DEPTH_RANGE',
-	'GL_DEPTH_SCALE',
-	'GL_DEPTH_TEST',
-	'GL_DEPTH_WRITEMASK',
-	'GL_DIFFUSE',
-	'GL_DITHER',
-	'GL_DOMAIN',
-	'GL_DONT_CARE',
-	'GL_DOUBLEBUFFER',
-	'GL_DRAW_BUFFER',
-	'GL_DRAW_PIXEL_TOKEN',
-	'GL_DST_ALPHA',
-	'GL_DST_COLOR',
-	'GL_EDGE_FLAG',
-	'GL_EMISSION',
-	'GL_ENABLE_BIT',
-	'GL_EQUAL',
-	'GL_EQUIV',
-	'GL_EVAL_BIT',
-	'GL_EXP',
-	'GL_EXP2',
-	'GL_EXTENSIONS',
-	'GL_EYE_LINEAR',
-	'GL_EYE_PLANE',
-	'GL_FALSE',
-	'GL_FASTEST',
-	'GL_FEEDBACK',
-	'GL_FEEDBACK_BUFFER_SIZE',
-	'GL_FEEDBACK_BUFFER_TYPE',
-	'GL_FILL',
-	'GL_FLAT',
-	'GL_FLOAT',
-	'GL_FOG',
-	'GL_FOG_BIT',
-	'GL_FOG_COLOR',
-	'GL_FOG_DENSITY',
-	'GL_FOG_END',
-	'GL_FOG_HINT',
-	'GL_FOG_INDEX',
-	'GL_FOG_MODE',
-	'GL_FOG_START',
-	'GL_FRONT',
-	'GL_FRONT_AND_BACK',
-	'GL_FRONT_FACE',
-	'GL_FRONT_LEFT',
-	'GL_FRONT_RIGHT',
-	'GL_GEQUAL',
-	'GL_GREATER',
-	'GL_GREEN',
-	'GL_GREEN_BIAS',
-	'GL_GREEN_BITS',
-	'GL_GREEN_SCALE',
-	'GL_HINT_BIT',
-	'GL_INCR',
-	'GL_INDEX_BITS',
-	'GL_INDEX_CLEAR_VALUE',
-	'GL_INDEX_MODE',
-	'GL_INDEX_OFFSET',
-	'GL_INDEX_SHIFT',
-	'GL_INDEX_WRITEMASK',
-	'GL_INT',
-	'GL_INVALID_ENUM',
-	'GL_INVALID_OPERATION',
-	'GL_INVALID_VALUE',
-	'GL_INVERT',
-	'GL_KEEP',
-	'GL_LEFT',
-	'GL_LEQUAL',
-	'GL_LESS',
-	'GL_LIGHT0',
-	'GL_LIGHT1',
-	'GL_LIGHT2',
-	'GL_LIGHT3',
-	'GL_LIGHT4',
-	'GL_LIGHT5',
-	'GL_LIGHT6',
-	'GL_LIGHT7',
-	'GL_LIGHTING',
-	'GL_LIGHTING_BIT',
-	'GL_LIGHT_MODEL_AMBIENT',
-	'GL_LIGHT_MODEL_COLOR_CONTROL',
-	'GL_LIGHT_MODEL_LOCAL_VIEWER',
-	'GL_LIGHT_MODEL_TWO_SIDE',
-	'GL_LINE',
-	'GL_LINEAR',
-	'GL_LINEAR_ATTENUATION',
-	'GL_LINEAR_MIPMAP_LINEAR',
-	'GL_LINEAR_MIPMAP_NEAREST',
-	'GL_LINES',
-	'GL_LINE_BIT',
-	'GL_LINE_LOOP',
-	'GL_LINE_RESET_TOKEN',
-	'GL_LINE_SMOOTH',
-	'GL_LINE_SMOOTH_HINT',
-	'GL_LINE_STIPPLE',
-	'GL_LINE_STIPPLE_PATTERN',
-	'GL_LINE_STIPPLE_REPEAT',
-	'GL_LINE_STRIP',
-	'GL_LINE_TOKEN',
-	'GL_LINE_WIDTH',
-	'GL_LINE_WIDTH_GRANULARITY',
-	'GL_LINE_WIDTH_RANGE',
-	'GL_LIST_BASE',
-	'GL_LIST_BIT',
-	'GL_LIST_INDEX',
-	'GL_LIST_MODE',
-	'GL_LOAD',
-	'GL_LOGIC_OP',
-	'GL_LOGIC_OP_MODE',
-	'GL_LUMINANCE',
-	'GL_LUMINANCE_ALPHA',
-	'GL_MAP1_COLOR_4',
-	'GL_MAP1_GRID_DOMAIN',
-	'GL_MAP1_GRID_SEGMENTS',
-	'GL_MAP1_INDEX',
-	'GL_MAP1_NORMAL',
-	'GL_MAP1_TEXTURE_COORD_1',
-	'GL_MAP1_TEXTURE_COORD_2',
-	'GL_MAP1_TEXTURE_COORD_3',
-	'GL_MAP1_TEXTURE_COORD_4',
-	'GL_MAP1_VERTEX_3',
-	'GL_MAP1_VERTEX_4',
-	'GL_MAP2_COLOR_4',
-	'GL_MAP2_GRID_DOMAIN',
-	'GL_MAP2_GRID_SEGMENTS',
-	'GL_MAP2_INDEX',
-	'GL_MAP2_NORMAL',
-	'GL_MAP2_TEXTURE_COORD_1',
-	'GL_MAP2_TEXTURE_COORD_2',
-	'GL_MAP2_TEXTURE_COORD_3',
-	'GL_MAP2_TEXTURE_COORD_4',
-	'GL_MAP2_VERTEX_3',
-	'GL_MAP2_VERTEX_4',
-	'GL_MAP_COLOR',
-	'GL_MAP_STENCIL',
-	'GL_MATRIX_MODE',
-	'GL_MAX_ATTRIB_STACK_DEPTH',
-	'GL_MAX_CLIP_PLANES',
-	'GL_MAX_EVAL_ORDER',
-	'GL_MAX_LIGHTS',
-	'GL_MAX_LIST_NESTING',
-	'GL_MAX_MODELVIEW_STACK_DEPTH',
-	'GL_MAX_NAME_STACK_DEPTH',
-	'GL_MAX_PIXEL_MAP_TABLE',
-	'GL_MAX_PROJECTION_STACK_DEPTH',
-	'GL_MAX_TEXTURE_SIZE',
-	'GL_MAX_TEXTURE_STACK_DEPTH',
-	'GL_MAX_VIEWPORT_DIMS',
-	'GL_MODELVIEW',
-	'GL_MODELVIEW_MATRIX',
-	'GL_MODELVIEW_STACK_DEPTH',
-	'GL_MODULATE',
-	'GL_MULT',
-	'GL_NAME_STACK_DEPTH',
-	'GL_NAND',
-	'GL_NEAREST',
-	'GL_NEAREST_MIPMAP_LINEAR',
-	'GL_NEAREST_MIPMAP_NEAREST',
-	'GL_NEVER',
-	'GL_NICEST',
-	'GL_NONE',
-	'GL_NOOP',
-	'GL_NOR',
-	'GL_NORMALIZE',
-	'GL_NOTEQUAL',
-	'GL_NO_ERROR',
-	'GL_OBJECT_LINEAR',
-	'GL_OBJECT_PLANE',
-	'GL_ONE',
-	'GL_ONE_MINUS_DST_ALPHA',
-	'GL_ONE_MINUS_DST_COLOR',
-	'GL_ONE_MINUS_SRC_ALPHA',
-	'GL_ONE_MINUS_SRC_COLOR',
-	'GL_OR',
-	'GL_ORDER',
-	'GL_OR_INVERTED',
-	'GL_OR_REVERSE',
-	'GL_OUT_OF_MEMORY',
-	'GL_PACK_ALIGNMENT',
-	'GL_PACK_LSB_FIRST',
-	'GL_PACK_ROW_LENGTH',
-	'GL_PACK_SKIP_PIXELS',
-	'GL_PACK_SKIP_ROWS',
-	'GL_PACK_SWAP_BYTES',
-	'GL_PASS_THROUGH_TOKEN',
-	'GL_PERSPECTIVE_CORRECTION_HINT',
-	'GL_PIXEL_MAP_A_TO_A',
-	'GL_PIXEL_MAP_A_TO_A_SIZE',
-	'GL_PIXEL_MAP_B_TO_B',
-	'GL_PIXEL_MAP_B_TO_B_SIZE',
-	'GL_PIXEL_MAP_G_TO_G',
-	'GL_PIXEL_MAP_G_TO_G_SIZE',
-	'GL_PIXEL_MAP_I_TO_A',
-	'GL_PIXEL_MAP_I_TO_A_SIZE',
-	'GL_PIXEL_MAP_I_TO_B',
-	'GL_PIXEL_MAP_I_TO_B_SIZE',
-	'GL_PIXEL_MAP_I_TO_G',
-	'GL_PIXEL_MAP_I_TO_G_SIZE',
-	'GL_PIXEL_MAP_I_TO_I',
-	'GL_PIXEL_MAP_I_TO_I_SIZE',
-	'GL_PIXEL_MAP_I_TO_R',
-	'GL_PIXEL_MAP_I_TO_R_SIZE',
-	'GL_PIXEL_MAP_R_TO_R',
-	'GL_PIXEL_MAP_R_TO_R_SIZE',
-	'GL_PIXEL_MAP_S_TO_S',
-	'GL_PIXEL_MAP_S_TO_S_SIZE',
-	'GL_PIXEL_MODE_BIT',
-	'GL_POINT',
-	'GL_POINTS',
-	'GL_POINT_BIT',
-	'GL_POINT_SIZE',
-	'GL_POINT_SIZE_GRANULARITY',
-	'GL_POINT_SIZE_RANGE',
-	'GL_POINT_SMOOTH',
-	'GL_POINT_SMOOTH_HINT',
-	'GL_POINT_TOKEN',
-	'GL_POLYGON',
-	'GL_POLYGON_BIT',
-	'GL_POLYGON_MODE',
-	'GL_POLYGON_SMOOTH',
-	'GL_POLYGON_SMOOTH_HINT',
-	'GL_POLYGON_STIPPLE',
-	'GL_POLYGON_STIPPLE_BIT',
-	'GL_POLYGON_TOKEN',
-	'GL_POSITION',
-	'GL_PROJECTION',
-	'GL_PROJECTION_MATRIX',
-	'GL_PROJECTION_STACK_DEPTH',
-	'GL_Q',
-	'GL_QUADRATIC_ATTENUATION',
-	'GL_QUADS',
-	'GL_QUAD_STRIP',
-	'GL_R',
-	'GL_READ_BUFFER',
-	'GL_RED',
-	'GL_RED_BIAS',
-	'GL_RED_BITS',
-	'GL_RED_SCALE',
-	'GL_RENDER',
-	'GL_RENDERER',
-	'GL_RENDER_MODE',
-	'GL_REPEAT',
-	'GL_REPLACE',
-	'GL_RETURN',
-	'GL_RGB',
-	'GL_RGBA',
-	'GL_RGBA_MODE',
-	'GL_RIGHT',
-	'GL_S',
-	'GL_SCISSOR_BIT',
-	'GL_SCISSOR_BOX',
-	'GL_SCISSOR_TEST',
-	'GL_SELECT',
-	'GL_SELECTION_BUFFER_SIZE',
-	'GL_SET',
-	'GL_SHADE_MODEL',
-	'GL_SHININESS',
-	'GL_SHORT',
-	'GL_SMOOTH',
-	'GL_SPECULAR',
-	'GL_SPHERE_MAP',
-	'GL_SPOT_CUTOFF',
-	'GL_SPOT_DIRECTION',
-	'GL_SPOT_EXPONENT',
-	'GL_SRC_ALPHA',
-	'GL_SRC_ALPHA_SATURATE',
-	'GL_SRC_COLOR',
-	'GL_STACK_OVERFLOW',
-	'GL_STACK_UNDERFLOW',
-	'GL_STENCIL',
-	'GL_STENCIL_BITS',
-	'GL_STENCIL_BUFFER_BIT',
-	'GL_STENCIL_CLEAR_VALUE',
-	'GL_STENCIL_FAIL',
-	'GL_STENCIL_FUNC',
-	'GL_STENCIL_INDEX',
-	'GL_STENCIL_PASS_DEPTH_FAIL',
-	'GL_STENCIL_PASS_DEPTH_PASS',
-	'GL_STENCIL_REF',
-	'GL_STENCIL_TEST',
-	'GL_STENCIL_VALUE_MASK',
-	'GL_STENCIL_WRITEMASK',
-	'GL_STEREO',
-	'GL_SUBPIXEL_BITS',
-	'GL_T',
-	'GL_TEXTURE',
-	'GL_TEXTURE_1D',
-	'GL_TEXTURE_2D',
-	'GL_TEXTURE_BIT',
-	'GL_TEXTURE_BORDER',
-	'GL_TEXTURE_BORDER_COLOR',
-	'GL_TEXTURE_COMPONENTS',
-	'GL_TEXTURE_ENV',
-	'GL_TEXTURE_ENV_COLOR',
-	'GL_TEXTURE_ENV_MODE',
-	'GL_TEXTURE_GEN_MODE',
-	'GL_TEXTURE_GEN_Q',
-	'GL_TEXTURE_GEN_R',
-	'GL_TEXTURE_GEN_S',
-	'GL_TEXTURE_GEN_T',
-	'GL_TEXTURE_HEIGHT',
-	'GL_TEXTURE_MAG_FILTER',
-	'GL_TEXTURE_MATRIX',
-	'GL_TEXTURE_MIN_FILTER',
-	'GL_TEXTURE_STACK_DEPTH',
-	'GL_TEXTURE_WIDTH',
-	'GL_TEXTURE_WRAP_S',
-	'GL_TEXTURE_WRAP_T',
-	'GL_TRANSFORM_BIT',
-	'GL_TRIANGLES',
-	'GL_TRIANGLE_FAN',
-	'GL_TRIANGLE_STRIP',
-	'GL_TRUE',
-	'GL_UNPACK_ALIGNMENT',
-	'GL_UNPACK_LSB_FIRST',
-	'GL_UNPACK_ROW_LENGTH',
-	'GL_UNPACK_SKIP_PIXELS',
-	'GL_UNPACK_SKIP_ROWS',
-	'GL_UNPACK_SWAP_BYTES',
-	'GL_UNSIGNED_BYTE',
-	'GL_UNSIGNED_INT',
-	'GL_UNSIGNED_SHORT',
-	'GL_VENDOR',
-	'GL_VERSION',
-	'GL_VERSION_1_0',
-	'GL_VIEWPORT',
-	'GL_VIEWPORT_BIT',
-	'GL_XOR',
-	'GL_ZERO',
-	'GL_ZOOM_X',
-	'GL_ZOOM_Y',
-	'GLbitfield',
-	'GLboolean',
-	'GLbyte',
-	'GLclampd',
-	'GLclampf',
-	'GLdouble',
-	'GLenum',
-	'GLfloat',
-	'GLint',
-	'GLshort',
-	'GLsizei',
-	'GLubyte',
-	'GLuint',
-	'GLushort',
-	'GLvoid',
-	'glBlendFunc',
-	'glClear',
-	'glClearColor',
-	'glClearDepth',
-	'glClearStencil',
-	'glColorMask',
-	'glCullFace',
-	'glDepthFunc',
-	'glDepthMask',
-	'glDepthRange',
-	'glDisable',
-	'glDrawBuffer',
-	'glEnable',
-	'glFinish',
-	'glFlush',
-	'glFrontFace',
-	'glGetBooleanv',
-	'glGetDoublev',
-	'glGetError',
-	'glGetFloatv',
-	'glGetIntegerv',
-	'glGetString',
-	'glGetTexImage',
-	'glGetTexLevelParameterfv',
-	'glGetTexLevelParameteriv',
-	'glGetTexParameterfv',
-	'glGetTexParameteriv',
-	'glHint',
-	'glIsEnabled',
-	'glLineWidth',
-	'glLogicOp',
-	'glPixelStoref',
-	'glPixelStorei',
-	'glPointSize',
-	'glPolygonMode',
-	'glReadBuffer',
-	'glReadPixels',
-	'glScissor',
-	'glStencilFunc',
-	'glStencilMask',
-	'glStencilOp',
-	'glTexImage1D',
-	'glTexImage2D',
-	'glTexParameterf',
-	'glTexParameterfv',
-	'glTexParameteri',
-	'glTexParameteriv',
-	'glViewport']),
-
-'GL_VERSION_1_0_DEPRECATED': set([
-	'GL_VERSION_1_0_DEPRECATED',
-	'glAccum',
-	'glAlphaFunc',
-	'glBegin',
-	'glBitmap',
-	'glCallList',
-	'glCallLists',
-	'glClearAccum',
-	'glClearIndex',
-	'glClipPlane',
-	'glColor3b',
-	'glColor3bv',

@@ Diff output truncated at 10240 characters. @@



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