[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [46317] trunk/blender/source: code cleanup : naming - pose/armature/image

Campbell Barton ideasman42 at gmail.com
Sat May 5 18:03:59 CEST 2012


Revision: 46317
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=46317
Author:   campbellbarton
Date:     2012-05-05 16:03:57 +0000 (Sat, 05 May 2012)
Log Message:
-----------
code cleanup: naming - pose/armature/image 
also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.

Modified Paths:
--------------
    trunk/blender/source/blender/blenkernel/BKE_action.h
    trunk/blender/source/blender/blenkernel/BKE_armature.h
    trunk/blender/source/blender/blenkernel/BKE_image.h
    trunk/blender/source/blender/blenkernel/BKE_lamp.h
    trunk/blender/source/blender/blenkernel/BKE_lattice.h
    trunk/blender/source/blender/blenkernel/BKE_library.h
    trunk/blender/source/blender/blenkernel/BKE_material.h
    trunk/blender/source/blender/blenkernel/BKE_mesh.h
    trunk/blender/source/blender/blenkernel/BKE_speaker.h
    trunk/blender/source/blender/blenkernel/BKE_texture.h
    trunk/blender/source/blender/blenkernel/intern/action.c
    trunk/blender/source/blender/blenkernel/intern/anim_sys.c
    trunk/blender/source/blender/blenkernel/intern/armature.c
    trunk/blender/source/blender/blenkernel/intern/booleanops_mesh.c
    trunk/blender/source/blender/blenkernel/intern/constraint.c
    trunk/blender/source/blender/blenkernel/intern/depsgraph.c
    trunk/blender/source/blender/blenkernel/intern/fcurve.c
    trunk/blender/source/blender/blenkernel/intern/image.c
    trunk/blender/source/blender/blenkernel/intern/ipo.c
    trunk/blender/source/blender/blenkernel/intern/lamp.c
    trunk/blender/source/blender/blenkernel/intern/lattice.c
    trunk/blender/source/blender/blenkernel/intern/library.c
    trunk/blender/source/blender/blenkernel/intern/material.c
    trunk/blender/source/blender/blenkernel/intern/mesh.c
    trunk/blender/source/blender/blenkernel/intern/multires.c
    trunk/blender/source/blender/blenkernel/intern/object.c
    trunk/blender/source/blender/blenkernel/intern/ocean.c
    trunk/blender/source/blender/blenkernel/intern/scene.c
    trunk/blender/source/blender/blenkernel/intern/shrinkwrap.c
    trunk/blender/source/blender/blenkernel/intern/speaker.c
    trunk/blender/source/blender/blenkernel/intern/texture.c
    trunk/blender/source/blender/blenloader/intern/readfile.c
    trunk/blender/source/blender/blenloader/intern/versioning_legacy.c
    trunk/blender/source/blender/blenloader/intern/writefile.c
    trunk/blender/source/blender/collada/AnimationExporter.cpp
    trunk/blender/source/blender/collada/AnimationImporter.cpp
    trunk/blender/source/blender/collada/ArmatureExporter.cpp
    trunk/blender/source/blender/collada/ArmatureImporter.cpp
    trunk/blender/source/blender/collada/DocumentImporter.cpp
    trunk/blender/source/blender/collada/MeshImporter.cpp
    trunk/blender/source/blender/collada/SkinInfo.cpp
    trunk/blender/source/blender/collada/SkinInfo.h
    trunk/blender/source/blender/editors/animation/anim_deps.c
    trunk/blender/source/blender/editors/animation/anim_filter.c
    trunk/blender/source/blender/editors/animation/keyframing.c
    trunk/blender/source/blender/editors/animation/keyingsets.c
    trunk/blender/source/blender/editors/armature/editarmature.c
    trunk/blender/source/blender/editors/armature/poseUtils.c
    trunk/blender/source/blender/editors/armature/poselib.c
    trunk/blender/source/blender/editors/armature/poseobject.c
    trunk/blender/source/blender/editors/include/ED_keyframing.h
    trunk/blender/source/blender/editors/interface/interface_templates.c
    trunk/blender/source/blender/editors/mesh/editface.c
    trunk/blender/source/blender/editors/mesh/mesh_data.c
    trunk/blender/source/blender/editors/object/object_add.c
    trunk/blender/source/blender/editors/object/object_constraint.c
    trunk/blender/source/blender/editors/object/object_hook.c
    trunk/blender/source/blender/editors/object/object_lattice.c
    trunk/blender/source/blender/editors/object/object_modifier.c
    trunk/blender/source/blender/editors/object/object_relations.c
    trunk/blender/source/blender/editors/object/object_select.c
    trunk/blender/source/blender/editors/object/object_transform.c
    trunk/blender/source/blender/editors/render/render_opengl.c
    trunk/blender/source/blender/editors/render/render_shading.c
    trunk/blender/source/blender/editors/screen/screen_context.c
    trunk/blender/source/blender/editors/screen/screendump.c
    trunk/blender/source/blender/editors/sculpt_paint/paint_image.c
    trunk/blender/source/blender/editors/sculpt_paint/paint_vertex.c
    trunk/blender/source/blender/editors/sculpt_paint/sculpt.c
    trunk/blender/source/blender/editors/space_buttons/buttons_context.c
    trunk/blender/source/blender/editors/space_image/image_buttons.c
    trunk/blender/source/blender/editors/space_image/image_ops.c
    trunk/blender/source/blender/editors/space_image/space_image.c
    trunk/blender/source/blender/editors/space_logic/logic_window.c
    trunk/blender/source/blender/editors/space_node/drawnode.c
    trunk/blender/source/blender/editors/space_node/node_edit.c
    trunk/blender/source/blender/editors/space_outliner/outliner_edit.c
    trunk/blender/source/blender/editors/space_view3d/drawanimviz.c
    trunk/blender/source/blender/editors/space_view3d/drawarmature.c
    trunk/blender/source/blender/editors/space_view3d/drawobject.c
    trunk/blender/source/blender/editors/space_view3d/space_view3d.c
    trunk/blender/source/blender/editors/space_view3d/view3d_buttons.c
    trunk/blender/source/blender/editors/space_view3d/view3d_draw.c
    trunk/blender/source/blender/editors/space_view3d/view3d_edit.c
    trunk/blender/source/blender/editors/space_view3d/view3d_snap.c
    trunk/blender/source/blender/editors/space_view3d/view3d_view.c
    trunk/blender/source/blender/editors/transform/transform_conversions.c
    trunk/blender/source/blender/editors/transform/transform_generics.c
    trunk/blender/source/blender/editors/transform/transform_manipulator.c
    trunk/blender/source/blender/gpu/intern/gpu_draw.c
    trunk/blender/source/blender/ikplugin/intern/iksolver_plugin.c
    trunk/blender/source/blender/ikplugin/intern/itasc_plugin.cpp
    trunk/blender/source/blender/makesdna/DNA_action_types.h
    trunk/blender/source/blender/makesrna/intern/rna_animation.c
    trunk/blender/source/blender/makesrna/intern/rna_image.c
    trunk/blender/source/blender/makesrna/intern/rna_image_api.c
    trunk/blender/source/blender/makesrna/intern/rna_lattice.c
    trunk/blender/source/blender/makesrna/intern/rna_main_api.c
    trunk/blender/source/blender/makesrna/intern/rna_object.c
    trunk/blender/source/blender/makesrna/intern/rna_object_api.c
    trunk/blender/source/blender/makesrna/intern/rna_pose.c
    trunk/blender/source/blender/makesrna/intern/rna_scene.c
    trunk/blender/source/blender/modifiers/intern/MOD_boolean_util.c
    trunk/blender/source/blender/modifiers/intern/MOD_hook.c
    trunk/blender/source/blender/modifiers/intern/MOD_mask.c
    trunk/blender/source/blender/modifiers/intern/MOD_util.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_image.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_outputFile.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_splitViewer.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_viewer.c
    trunk/blender/source/blender/render/intern/source/envmap.c
    trunk/blender/source/blender/render/intern/source/pipeline.c
    trunk/blender/source/blender/render/intern/source/render_result.c
    trunk/blender/source/blender/render/intern/source/render_texture.c
    trunk/blender/source/blender/render/intern/source/rendercore.c
    trunk/blender/source/blenderplayer/bad_level_call_stubs/stubs.c
    trunk/blender/source/gameengine/Converter/BL_ActionActuator.cpp
    trunk/blender/source/gameengine/Converter/BL_ArmatureObject.cpp
    trunk/blender/source/gameengine/Converter/BL_ArmatureObject.h
    trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
    trunk/blender/source/gameengine/Converter/BL_SkinDeformer.cpp

Modified: trunk/blender/source/blender/blenkernel/BKE_action.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_action.h	2012-05-05 15:54:08 UTC (rev 46316)
+++ trunk/blender/source/blender/blenkernel/BKE_action.h	2012-05-05 16:03:57 UTC (rev 46317)
@@ -122,7 +122,7 @@
 void action_groups_remove_channel(struct bAction *act, struct FCurve *fcu);
 
 /* Find a group with the given name */
-struct bActionGroup *action_groups_find_named(struct bAction *act, const char name[]);
+struct bActionGroup *BKE_action_group_find_name(struct bAction *act, const char name[]);
 
 /* Clear all 'temp' flags on all groups */
 void action_groups_clear_tempflags(struct bAction *act);
@@ -133,71 +133,71 @@
  * Deallocates a pose channel.
  * Does not free the pose channel itself.
  */
-void free_pose_channel(struct bPoseChannel *pchan);
+void BKE_pose_channel_free(struct bPoseChannel *pchan);
 
 /**
  * Removes and deallocates all channels from a pose.
  * Does not free the pose itself.
  */
-void free_pose_channels(struct bPose *pose);
+void BKE_pose_channels_free(struct bPose *pose);
 
 /**
  * Removes the hash for quick lookup of channels, must
  * be done when adding/removing channels.
  */
-void make_pose_channels_hash(struct bPose *pose);
-void free_pose_channels_hash(struct bPose *pose);
+void BKE_pose_channels_hash_make(struct bPose *pose);
+void BKE_pose_channels_hash_free(struct bPose *pose);
 
 /** 
  * Removes and deallocates all data from a pose, and also frees the pose.
  */
-void free_pose(struct bPose *pose);
+void BKE_pose_free(struct bPose *pose);
 
 /**
  * Allocate a new pose on the heap, and copy the src pose and it's channels
  * into the new pose. *dst is set to the newly allocated structure, and assumed to be NULL.
  */ 
-void copy_pose(struct bPose **dst, struct bPose *src, int copyconstraints);
+void BKE_pose_copy_data(struct bPose **dst, struct bPose *src, int copyconstraints);
 
 /**
  * Copy the internal members of each pose channel including constraints
  * and ID-Props, used when duplicating bones in editmode.
  */
-void duplicate_pose_channel_data(struct bPoseChannel *pchan, const struct bPoseChannel *pchan_from);
+void BKE_pose_channel_copy_data(struct bPoseChannel *pchan, const struct bPoseChannel *pchan_from);
 
 /**
  * Return a pointer to the pose channel of the given name
  * from this pose.
  */
-struct bPoseChannel *get_pose_channel(const struct bPose *pose, const char *name);
+struct bPoseChannel *BKE_pose_channel_find_name(const struct bPose *pose, const char *name);
 
 /**
  * Return a pointer to the active pose channel from this Object.
  * (Note: Object, not bPose is used here, as we need layer info from Armature)
  */
-struct bPoseChannel *get_active_posechannel(struct Object *ob);
+struct bPoseChannel *BKE_pose_channel_active(struct Object *ob);
 
 /** 
  * Looks to see if the channel with the given name
  * already exists in this pose - if not a new one is
  * allocated and initialized.
  */
-struct bPoseChannel *verify_pose_channel(struct bPose* pose, const char* name);
+struct bPoseChannel *BKE_pose_channel_verify(struct bPose* pose, const char* name);
 
 /* Copy the data from the action-pose (src) into the pose */
 void extract_pose_from_pose(struct bPose *pose, const struct bPose *src);
 
 /* sets constraint flags */
-void update_pose_constraint_flags(struct bPose *pose);
+void BKE_pose_update_constraint_flags(struct bPose *pose);
 
 /* return the name of structure pointed by pose->ikparam */
-const char *get_ikparam_name(struct bPose *pose);
+const char *BKE_pose_ikparam_get_name(struct bPose *pose);
 
 /* allocate and initialize pose->ikparam according to pose->iksolver */
-void init_pose_ikparam(struct bPose *pose);
+void BKE_pose_ikparam_init(struct bPose *pose);
 
 /* initialize a bItasc structure with default value */
-void init_pose_itasc(struct bItasc *itasc);
+void BKE_pose_itasc_init(struct bItasc *itasc);
 
 /* clears BONE_UNKEYED flags for frame changing */
 // XXX to be depreceated for a more general solution in animsys...
@@ -206,10 +206,10 @@
 /* Bone Groups API --------------------- */	
 
 /* Adds a new bone-group */
-void pose_add_group(struct Object *ob);
+void BKE_pose_add_group(struct Object *ob);
 
 /* Remove the active bone-group */
-void pose_remove_group(struct Object *ob);
+void BKE_pose_remove_group(struct Object *ob);
 
 /* Assorted Evaluation ----------------- */	
 
@@ -217,9 +217,9 @@
 void what_does_obaction(struct Object *ob, struct Object *workob, struct bPose *pose, struct bAction *act, char groupname[], float cframe);
 
 /* for proxy */
-void copy_pose_result(struct bPose *to, struct bPose *from);
+void BKE_pose_copy_result(struct bPose *to, struct bPose *from);
 /* clear all transforms */
-void rest_pose(struct bPose *pose);
+void BKE_pose_rest(struct bPose *pose);
 
 #ifdef __cplusplus
 };

Modified: trunk/blender/source/blender/blenkernel/BKE_armature.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_armature.h	2012-05-05 15:54:08 UTC (rev 46316)
+++ trunk/blender/source/blender/blenkernel/BKE_armature.h	2012-05-05 16:03:57 UTC (rev 46317)
@@ -75,28 +75,28 @@
 extern "C" {
 #endif
 
-struct bArmature *add_armature(const char *name);
-struct bArmature *get_armature(struct Object *ob);
-void free_bonelist (struct ListBase *lb);
+struct bArmature *BKE_armature_add(const char *name);
+struct bArmature *BKE_armature_from_object(struct Object *ob);
+void BKE_armature_bonelist_free (struct ListBase *lb);
 void BKE_armature_free(struct bArmature *arm);
 void BKE_armature_make_local(struct bArmature *arm);
 struct bArmature *BKE_armature_copy(struct bArmature *arm);
 
 /* Bounding box. */
-struct BoundBox *BKE_armature_get_bb(struct Object *ob);
+struct BoundBox *BKE_armature_boundbox_get(struct Object *ob);
 
 int bone_autoside_name (char name[64], int strip_number, short axis, float head, float tail);
 
-struct Bone *get_named_bone (struct bArmature *arm, const char *name);
+struct Bone *BKE_armature_find_bone_name (struct bArmature *arm, const char *name);
 
 float distfactor_to_bone(const float vec[3], const float b1[3], const float b2[3], float r1, float r2, float rdist);
 
-void where_is_armature (struct bArmature *arm);
-void where_is_armature_bone(struct Bone *bone, struct Bone *prevbone);
-void armature_rebuild_pose(struct Object *ob, struct bArmature *arm);
-void where_is_pose (struct Scene *scene, struct Object *ob);
-void where_is_pose_bone(struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan, float ctime, int do_extra);
-void where_is_pose_bone_tail(struct bPoseChannel *pchan);
+void BKE_armature_where_is(struct bArmature *arm);
+void BKE_armature_where_is_bone(struct Bone *bone, struct Bone *prevbone);
+void BKE_pose_rebuild(struct Object *ob, struct bArmature *arm);
+void BKE_pose_where_is(struct Scene *scene, struct Object *ob);
+void BKE_pose_where_is_bone(struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan, float ctime, int do_extra);
+void BKE_pose_where_is_bone_tail(struct bPoseChannel *pchan);
 
 /* get_objectspace_bone_matrix has to be removed still */
 void get_objectspace_bone_matrix (struct Bone* bone, float M_accumulatedMatrix[][4], int root, int posed);
@@ -106,23 +106,23 @@
 int get_selected_defgroups(struct Object *ob, char *defbase_sel, int defbase_len);
 
 /* Common Conversions Between Co-ordinate Spaces */
-void armature_mat_world_to_pose(struct Object *ob, float inmat[][4], float outmat[][4]);
-void armature_loc_world_to_pose(struct Object *ob, const float inloc[3], float outloc[3]);
-void armature_mat_pose_to_bone(struct bPoseChannel *pchan, float inmat[][4], float outmat[][4]);
-void armature_loc_pose_to_bone(struct bPoseChannel *pchan, const float inloc[3], float outloc[3]);
-void armature_mat_bone_to_pose(struct bPoseChannel *pchan, float inmat[][4], float outmat[][4]);
-void armature_mat_pose_to_delta(float delta_mat[][4], float pose_mat[][4], float arm_mat[][4]);
+void BKE_armature_mat_world_to_pose(struct Object *ob, float inmat[][4], float outmat[][4]);
+void BKE_armature_loc_world_to_pose(struct Object *ob, const float inloc[3], float outloc[3]);
+void BKE_armature_mat_pose_to_bone(struct bPoseChannel *pchan, float inmat[][4], float outmat[][4]);
+void BKE_armature_loc_pose_to_bone(struct bPoseChannel *pchan, const float inloc[3], float outloc[3]);
+void BKE_armature_mat_bone_to_pose(struct bPoseChannel *pchan, float inmat[][4], float outmat[][4]);
+void BKE_armature_mat_pose_to_delta(float delta_mat[][4], float pose_mat[][4], float arm_mat[][4]);
 
-void armature_mat_pose_to_bone_ex(struct Object *ob, struct bPoseChannel *pchan, float inmat[][4], float outmat[][4]);
+void BKE_armature_mat_pose_to_bone_ex(struct Object *ob, struct bPoseChannel *pchan, float inmat[][4], float outmat[][4]);
 
-void pchan_mat3_to_rot(struct bPoseChannel *pchan, float mat[][3], short use_compat);
-void pchan_apply_mat4(struct bPoseChannel *pchan, float mat[][4], short use_comat);
-void pchan_to_mat4(struct bPoseChannel *pchan, float chan_mat[4][4]);
-void pchan_calc_mat(struct bPoseChannel *pchan);
+void BKE_pchan_mat3_to_rot(struct bPoseChannel *pchan, float mat[][3], short use_compat);
+void BKE_pchan_apply_mat4(struct bPoseChannel *pchan, float mat[][4], short use_comat);
+void BKE_pchan_to_mat4(struct bPoseChannel *pchan, float chan_mat[4][4]);
+void BKE_pchan_calc_mat(struct bPoseChannel *pchan);
 
 /* Get the "pchan to pose" transform matrix. These matrices apply the effects of
  * HINGE/NO_SCALE/NO_LOCAL_LOCATION options over the pchan loc/rot/scale transformations. */
-void pchan_to_pose_mat(struct bPoseChannel *pchan, float rotscale_mat[][4], float loc_mat[][4]);
+void BKE_pchan_to_pose_mat(struct bPoseChannel *pchan, float rotscale_mat[][4], float loc_mat[][4]);
 
 /* Rotation Mode Conversions - Used for PoseChannels + Objects... */
 void BKE_rotMode_change_values(float quat[4], float eul[3], float axis[3], float *angle, short oldMode, short newMode);

Modified: trunk/blender/source/blender/blenkernel/BKE_image.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_image.h	2012-05-05 15:54:08 UTC (rev 46316)
+++ trunk/blender/source/blender/blenkernel/BKE_image.h	2012-05-05 16:03:57 UTC (rev 46317)
@@ -48,12 +48,12 @@

@@ Diff output truncated at 10240 characters. @@



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