[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [46263] trunk/blender/source/tools/GL: GL Tool Improvements

Jason Wilkins Jason.A.Wilkins at gmail.com
Fri May 4 11:20:54 CEST 2012


Revision: 46263
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=46263
Author:   jwilkins
Date:     2012-05-04 09:20:54 +0000 (Fri, 04 May 2012)
Log Message:
-----------
GL Tool Improvements

The glreport.py tool now recognizes OpenGL 1.0 and OpenGL 1.1 enumerations.
Renamed some files so they have more consistent names.

Added Paths:
-----------
    trunk/blender/source/tools/GL/classic/GL_VERSION_1_0
    trunk/blender/source/tools/GL/classic/GL_VERSION_1_0_DEPRECATED
    trunk/blender/source/tools/GL/classic/GL_VERSION_1_1
    trunk/blender/source/tools/GL/classic/GL_VERSION_1_1_DEPRECATED
    trunk/blender/source/tools/GL/classic/GL_VERSION_1_2_DEPRECATED
    trunk/blender/source/tools/GL/classic/GL_VERSION_1_3_DEPRECATED
    trunk/blender/source/tools/GL/classic/GL_VERSION_1_4_DEPRECATED
    trunk/blender/source/tools/GL/es/OES_EXT_1_1
    trunk/blender/source/tools/GL/es/OES_EXT_2_0
    trunk/blender/source/tools/GL/es/OES_VERSION_1_1_CL
    trunk/blender/source/tools/GL/es/OES_VERSION_1_1_CM
    trunk/blender/source/tools/GL/es/OES_VERSION_2_0
    trunk/blender/source/tools/GL/types/GL_VERSION_1_0
    trunk/blender/source/tools/GL/types/GL_VERSION_1_5
    trunk/blender/source/tools/GL/types/GL_VERSION_2_0
    trunk/blender/source/tools/GL/types/OES_VERSION_1_1

Removed Paths:
-------------
    trunk/blender/source/tools/GL/classic/VERSION_1_0
    trunk/blender/source/tools/GL/classic/VERSION_1_0_DEPRECATED
    trunk/blender/source/tools/GL/classic/VERSION_1_1
    trunk/blender/source/tools/GL/classic/VERSION_1_1_DEPRECATED
    trunk/blender/source/tools/GL/classic/VERSION_1_2_DEPRECATED
    trunk/blender/source/tools/GL/classic/VERSION_1_3_DEPRECATED
    trunk/blender/source/tools/GL/classic/VERSION_1_4_DEPRECATED
    trunk/blender/source/tools/GL/es/ES_EXT_1_1
    trunk/blender/source/tools/GL/es/ES_EXT_2_0
    trunk/blender/source/tools/GL/es/VERSION_ES_1_1_CL
    trunk/blender/source/tools/GL/es/VERSION_ES_1_1_CM
    trunk/blender/source/tools/GL/es/VERSION_ES_2_0
    trunk/blender/source/tools/GL/types/VERSION_1_0
    trunk/blender/source/tools/GL/types/VERSION_1_5
    trunk/blender/source/tools/GL/types/VERSION_2_0

Copied: trunk/blender/source/tools/GL/classic/GL_VERSION_1_0 (from rev 46256, trunk/blender/source/tools/GL/classic/VERSION_1_0)
===================================================================
--- trunk/blender/source/tools/GL/classic/GL_VERSION_1_0	                        (rev 0)
+++ trunk/blender/source/tools/GL/classic/GL_VERSION_1_0	2012-05-04 09:20:54 UTC (rev 46263)
@@ -0,0 +1,479 @@
+GL_PROJECTION_STACK_DEPTH
+GL_MODELVIEW_STACK_DEPTH
+GL_TEXTURE_STACK_DEPTH
+GL_SELECTION_BUFFER_SIZE
+GL_FEEDBACK_BUFFER_SIZE
+GL_FEEDBACK_BUFFER_TYPE
+GL_STENCIL_FUNC
+GL_DEPTH_WRITEMASK
+GL_COLOR_WRITEMASK
+GL_STENCIL_WRITEMASK
+GL_INDEX_WRITEMASK
+GL_DRAW_BUFFER
+GL_STENCIL_CLEAR_VALUE
+GL_INDEX_CLEAR_VALUE
+GL_DEPTH_CLEAR_VALUE
+GL_COLOR_CLEAR_VALUE
+GL_ACCUM_CLEAR_VALUE
+GL_Q
+GL_R
+GL_S
+GL_T
+GL_ACCUM_BUFFER_BIT
+GL_COLOR_BUFFER_BIT
+GL_DEPTH_BUFFER_BIT
+GL_STENCIL_BUFFER_BIT
+GL_INVALID_VALUE
+GL_NO_ERROR
+GL_OUT_OF_MEMORY
+GL_INVALID_ENUM
+GL_INVALID_OPERATION
+GL_STACK_OVERFLOW
+GL_STACK_UNDERFLOW
+GL_POINTS
+GL_LINE_LOOP
+GL_LINE_STRIP
+GL_LINES
+GL_POLYGON
+GL_TRIANGLE_FAN
+GL_TRIANGLE_STRIP
+GL_TRIANGLES
+GL_QUADS
+GL_QUAD_STRIP
+GL_TRUE
+GL_FALSE
+GL_TEXTURE
+GL_MODELVIEW
+GL_PROJECTION
+GL_TEXTURE_GEN_MODE
+GL_TEXTURE_GEN_Q
+GL_TEXTURE_GEN_R
+GL_TEXTURE_GEN_S
+GL_TEXTURE_GEN_T
+GL_OBJECT_PLANE
+GL_OBJECT_LINEAR
+GL_EYE_LINEAR
+GL_EYE_PLANE
+GL_SPHERE_MAP
+GL_CLIP_PLANE0
+GL_CLIP_PLANE1
+GL_CLIP_PLANE2
+GL_CLIP_PLANE3
+GL_CLIP_PLANE4
+GL_CLIP_PLANE5
+GL_LIGHTING
+GL_FRONT_AND_BACK
+GL_FRONT
+GL_BACK
+GL_LIGHT0
+GL_LIGHT1
+GL_LIGHT2
+GL_LIGHT3
+GL_LIGHT4
+GL_LIGHT5
+GL_LIGHT6
+GL_LIGHT7
+GL_COLOR_MATERIAL
+GL_EMISSION
+GL_AMBIENT
+GL_AMBIENT_AND_DIFFUSE
+GL_DIFFUSE
+GL_SPECULAR
+GL_SHININESS
+GL_COLOR_INDEXES
+GL_POSITION
+GL_SPOT_CUTOFF
+GL_SPOT_DIRECTION
+GL_SPOT_EXPONENT
+GL_CONSTANT_ATTENUATION
+GL_LINEAR_ATTENUATION
+GL_QUADRATIC_ATTENUATION
+GL_LIGHT_MODEL_AMBIENT
+GL_LIGHT_MODEL_COLOR_CONTROL
+GL_LIGHT_MODEL_LOCAL_VIEWER
+GL_SMOOTH
+GL_FLAT
+GL_POINT_SMOOTH
+GL_LINE_SMOOTH
+GL_LINE_STIPPLE
+GL_POLYGON_SMOOTH
+GL_CULL_FACE
+GL_COLOR_INDEX
+GL_POLYGON_STIPPLE
+GL_POINT
+GL_LINE
+GL_FILL
+GL_UNPACK_SKIP_PIXELS
+GL_UNPACK_SKIP_ROWS
+GL_UNPACK_SWAP_BYTES
+GL_UNPACK_LSB_FIRST
+GL_UNPACK_ALIGNMENT
+GL_UNPACK_ROW_LENGTH
+GL_MAP_COLOR
+GL_MAP_STENCIL
+GL_INDEX_SHIFT
+GL_INDEX_OFFSET
+GL_RED_BIAS
+GL_RED_SCALE
+GL_BLUE_BIAS
+GL_BLUE_SCALE
+GL_ALPHA_BIAS
+GL_ALPHA_SCALE
+GL_GREEN_BIAS
+GL_GREEN_SCALE
+GL_DEPTH_BIAS
+GL_DEPTH_SCALE
+GL_UNSIGNED_BYTE
+GL_UNSIGNED_INT
+GL_UNSIGNED_SHORT
+GL_BYTE
+GL_INT
+GL_FLOAT
+GL_SHORT
+GL_BITMAP
+GL_STENCIL_INDEX
+GL_DEPTH_COMPONENT
+GL_LUMINANCE
+GL_LUMINANCE_ALPHA
+GL_RGB
+GL_RGBA
+GL_GREEN
+GL_RED
+GL_BLUE
+GL_ALPHA
+GL_PIXEL_MAP_A_TO_A
+GL_PIXEL_MAP_B_TO_B
+GL_PIXEL_MAP_G_TO_G
+GL_PIXEL_MAP_I_TO_A
+GL_PIXEL_MAP_I_TO_B
+GL_PIXEL_MAP_I_TO_G
+GL_PIXEL_MAP_I_TO_I
+GL_PIXEL_MAP_I_TO_R
+GL_PIXEL_MAP_R_TO_R
+GL_PIXEL_MAP_S_TO_S
+GL_TEXTURE_1D
+GL_TEXTURE_2D
+GL_TEXTURE_BORDER_COLOR
+GL_TEXTURE_WRAP_S
+GL_TEXTURE_WRAP_T
+GL_TEXTURE_MIN_FILTER
+GL_TEXTURE_MAG_FILTER
+GL_REPEAT
+GL_CLAMP
+GL_NEAREST
+GL_LINEAR
+GL_LINEAR_MIPMAP_LINEAR
+GL_LINEAR_MIPMAP_NEAREST
+GL_NEAREST_MIPMAP_LINEAR
+GL_NEAREST_MIPMAP_NEAREST
+GL_TEXTURE_ENV
+GL_TEXTURE_ENV_COLOR
+GL_TEXTURE_ENV_MODE
+GL_MODULATE
+GL_DECAL
+GL_BLEND
+GL_EXP
+GL_EXP2
+GL_FOG_START
+GL_FOG_DENSITY
+GL_FOG_END
+GL_FOG_COLOR
+GL_FOG_INDEX
+GL_SCISSOR_TEST
+GL_ALPHA_TEST
+GL_NEVER
+GL_ALWAYS
+GL_LESS
+GL_LEQUAL
+GL_NOTEQUAL
+GL_EQUAL
+GL_GEQUAL
+GL_GREATER
+GL_STENCIL_TEST
+GL_KEEP
+GL_ZERO
+GL_REPLACE
+GL_INCR
+GL_DECR
+GL_INVERT
+GL_DEPTH_TEST
+GL_ONE
+GL_DST_ALPHA
+GL_DST_COLOR
+GL_SRC_ALPHA
+GL_SRC_COLOR
+GL_ONE_MINUS_DST_ALPHA
+GL_ONE_MINUS_DST_COLOR
+GL_ONE_MINUS_SRC_ALPHA
+GL_ONE_MINUS_SRC_COLOR
+GL_SRC_ALPHA_SATURATE
+GL_DITHER
+GL_LOGIC_OP
+GL_CLEAR
+GL_AND
+GL_AND_INVERTED
+GL_AND_REVERSE
+GL_COPY
+GL_COPY_INVERTED
+GL_OR
+GL_OR_INVERTED
+GL_OR_REVERSE
+GL_NAND
+GL_NOOP
+GL_NOR
+GL_EQUIV
+GL_SET
+GL_XOR
+GL_NONE
+GL_FRONT_LEFT
+GL_FRONT_RIGHT
+GL_BACK_LEFT
+GL_BACK_RIGHT
+GL_LEFT
+GL_RIGHT
+GL_AUX0
+GL_AUX1
+GL_AUX2
+GL_AUX3
+GL_ACCUM
+GL_LOAD
+GL_RETURN
+GL_MULT
+GL_ADD
+GL_PACK_SKIP_PIXELS
+GL_PACK_SKIP_ROWS
+GL_PACK_SWAP_BYTES
+GL_PACK_LSB_FIRST
+GL_PACK_ROW_LENGTH
+GL_PACK_ALIGNMENT
+GL_COLOR
+GL_DEPTH
+GL_STENCIL
+GL_MAP1_VERTEX_3
+GL_MAP1_VERTEX_4
+GL_MAP1_INDEX
+GL_MAP1_NORMAL
+GL_MAP1_COLOR_4
+GL_MAP1_TEXTURE_COORD_1
+GL_MAP1_TEXTURE_COORD_2
+GL_MAP1_TEXTURE_COORD_3
+GL_MAP1_TEXTURE_COORD_4
+GL_MAP2_COLOR_4
+GL_MAP2_INDEX
+GL_MAP2_NORMAL
+GL_MAP2_TEXTURE_COORD_1
+GL_MAP2_TEXTURE_COORD_2
+GL_MAP2_TEXTURE_COORD_3
+GL_MAP2_TEXTURE_COORD_4
+GL_MAP2_VERTEX_3
+GL_MAP2_VERTEX_4
+GL_MAX_EVAL_ORDER
+GL_RENDER
+GL_SELECT
+GL_FEEDBACK
+GL_2D
+GL_3D
+GL_3D_COLOR
+GL_3D_COLOR_TEXTURE
+GL_4D_COLOR_TEXTURE
+GL_COMPILE
+GL_COMPILE_AND_EXECUTE
+GL_DRAW_PIXEL_TOKEN
+GL_COPY_PIXEL_TOKEN
+GL_PASS_THROUGH_TOKEN
+GL_POINT_TOKEN
+GL_LINE_TOKEN
+GL_LINE_RESET_TOKEN
+GL_POLYGON_TOKEN
+GL_BITMAP_TOKEN
+GL_2_BYTES
+GL_3_BYTES
+GL_4_BYTES
+GL_LINE_SMOOTH_HINT
+GL_PERSPECTIVE_CORRECTION_HINT
+GL_POINT_SMOOTH_HINT
+GL_POLYGON_SMOOTH_HINT
+GL_FOG_HINT
+GL_NICEST
+GL_FASTEST
+GL_DONT_CARE
+GL_ORDER
+GL_COEFF
+GL_DOMAIN
+GL_VENDOR
+GL_RENDERER
+GL_VERSION
+GL_EXTENSIONS
+GL_CURRENT_BIT
+GL_ENABLE_BIT
+GL_EVAL_BIT
+GL_FOG_BIT
+GL_HINT_BIT
+GL_LIGHTING_BIT
+GL_LINE_BIT
+GL_LIST_BIT
+GL_PIXEL_MODE_BIT
+GL_POINT_BIT
+GL_POLYGON_BIT
+GL_POLYGON_STIPPLE_BIT
+GL_SCISSOR_BIT
+GL_TEXTURE_BIT
+GL_TRANSFORM_BIT
+GL_VIEWPORT_BIT
+GL_ALL_ATTRIB_BITS
+GL_MAP1_GRID_DOMAIN
+GL_MAP1_GRID_SEGMENTS
+GL_MAP2_GRID_DOMAIN
+GL_MAP2_GRID_SEGMENTS
+GL_AUTO_NORMAL
+GL_CURRENT_COLOR
+GL_CURRENT_INDEX
+GL_CURRENT_NORMAL
+GL_CURRENT_RASTER_COLOR
+GL_CURRENT_RASTER_DISTANCE
+GL_CURRENT_RASTER_INDEX
+GL_CURRENT_RASTER_POSITION
+GL_CURRENT_RASTER_POSITION_VALID
+GL_CURRENT_RASTER_TEXTURE_COORDS
+GL_CURRENT_TEXTURE_COORDS
+GL_EDGE_FLAG
+GL_MODELVIEW_MATRIX
+GL_PROJECTION_MATRIX
+GL_TEXTURE_MATRIX
+GL_VIEWPORT
+GL_DEPTH_RANGE
+GL_MAX_MODELVIEW_STACK_DEPTH
+GL_MATRIX_MODE
+GL_NORMALIZE
+GL_FOG
+GL_FOG_MODE
+GL_SHADE_MODEL
+GL_COLOR_MATERIAL_PARAMETER
+GL_COLOR_MATERIAL_FACE
+GL_LIGHT_MODEL_LOCAL_VIEWER
+GL_LIGHT_MODEL_TWO_SIDE
+GL_CW
+GL_CCW
+GL_FRONT_FACE
+GL_POINT_SIZE
+GL_LINE_WIDTH
+GL_LINE_STIPPLE_PATTERN
+GL_LINE_STIPPLE_REPEAT
+GL_CULL_FACE_MODE
+GL_POLYGON_MODE
+GL_TEXTURE_HEIGHT
+GL_TEXTURE_WIDTH
+GL_TEXTURE_COMPONENTS
+GL_TEXTURE_BORDER
+GL_SCISSOR_BOX
+GL_STENCIL_PASS_DEPTH_FAIL
+GL_STENCIL_PASS_DEPTH_PASS
+GL_STENCIL_REF
+GL_STENCIL_VALUE_MASK
+GL_STENCIL_FAIL
+GL_ALPHA_TEST_FUNC
+GL_ALPHA_TEST_REF
+GL_DEPTH_FUNC
+GL_BLEND_DST
+GL_BLEND_SRC
+GL_LOGIC_OP_MODE
+GL_ZOOM_X
+GL_ZOOM_Y
+GL_PIXEL_MAP_A_TO_A_SIZE
+GL_PIXEL_MAP_B_TO_B_SIZE
+GL_PIXEL_MAP_G_TO_G_SIZE
+GL_PIXEL_MAP_I_TO_A_SIZE
+GL_PIXEL_MAP_I_TO_B_SIZE
+GL_PIXEL_MAP_I_TO_G_SIZE
+GL_PIXEL_MAP_I_TO_I_SIZE
+GL_PIXEL_MAP_I_TO_R_SIZE
+GL_PIXEL_MAP_R_TO_R_SIZE
+GL_PIXEL_MAP_S_TO_S_SIZE
+GL_READ_BUFFER
+GL_MAX_ATTRIB_STACK_DEPTH
+GL_MAX_CLIP_PLANES
+GL_MAX_LIGHTS
+GL_MAX_MODELVIEW_STACK_DEPTH
+GL_MAX_PROJECTION_STACK_DEPTH
+GL_MAX_TEXTURE_STACK_DEPTH
+GL_SUBPIXEL_BITS
+GL_MAX_TEXTURE_SIZE
+GL_MAX_PIXEL_MAP_TABLE
+GL_MAX_LIST_NESTING
+GL_MAX_EVAL_ORDER
+GL_MAX_VIEWPORT_DIMS
+GL_AUX_BUFFERS
+GL_RGBA_MODE
+GL_INDEX_MODE
+GL_DOUBLEBUFFER
+GL_STEREO
+GL_POINT_SIZE_RANGE
+GL_POINT_SIZE_GRANULARITY
+GL_LINE_WIDTH_RANGE
+GL_LINE_WIDTH_GRANULARITY
+GL_RED_BITS
+GL_GREEN_BITS
+GL_BLUE_BITS
+GL_ALPHA_BITS
+GL_INDEX_BITS
+GL_DEPTH_BITS
+GL_STENCIL_BITS
+GL_ACCUM_ALPHA_BITS
+GL_ACCUM_BLUE_BITS
+GL_ACCUM_GREEN_BITS
+GL_ACCUM_RED_BITS
+GL_LIST_BASE
+GL_LIST_INDEX
+GL_LIST_MODE
+GL_ATTRIB_STACK_DEPTH
+GL_NAME_STACK_DEPTH
+GL_MAX_NAME_STACK_DEPTH
+GL_RENDER_MODE
+glCullFace
+glFrontFace
+glHint
+glLineWidth
+glPointSize
+glPolygonMode
+glScissor
+glTexParameterf
+glTexParameterfv
+glTexParameteri
+glTexParameteriv
+glTexImage1D
+glTexImage2D
+glDrawBuffer
+glClear
+glClearColor
+glClearStencil
+glClearDepth
+glStencilMask
+glColorMask
+glDepthMask
+glDisable
+glEnable
+glFinish
+glFlush
+glBlendFunc
+glLogicOp
+glStencilFunc
+glStencilOp
+glDepthFunc
+glPixelStoref
+glPixelStorei
+glReadBuffer
+glReadPixels
+glGetBooleanv
+glGetDoublev
+glGetError
+glGetFloatv
+glGetIntegerv
+glGetString
+glGetTexImage
+glGetTexParameterfv
+glGetTexParameteriv
+glGetTexLevelParameterfv
+glGetTexLevelParameteriv
+glIsEnabled
+glDepthRange
+glViewport
\ No newline at end of file

Copied: trunk/blender/source/tools/GL/classic/GL_VERSION_1_0_DEPRECATED (from rev 46256, trunk/blender/source/tools/GL/classic/VERSION_1_0_DEPRECATED)
===================================================================
--- trunk/blender/source/tools/GL/classic/GL_VERSION_1_0_DEPRECATED	                        (rev 0)
+++ trunk/blender/source/tools/GL/classic/GL_VERSION_1_0_DEPRECATED	2012-05-04 09:20:54 UTC (rev 46263)
@@ -0,0 +1,261 @@
+glNewList
+glEndList
+glCallList
+glCallLists
+glDeleteLists
+glGenLists
+glListBase
+glBegin
+glBitmap
+glColor3b
+glColor3bv
+glColor3d
+glColor3dv
+glColor3f
+glColor3fv
+glColor3i
+glColor3iv
+glColor3s
+glColor3sv
+glColor3ub
+glColor3ubv
+glColor3ui
+glColor3uiv
+glColor3us
+glColor3usv
+glColor4b
+glColor4bv
+glColor4d
+glColor4dv
+glColor4f
+glColor4fv
+glColor4i
+glColor4iv
+glColor4s
+glColor4sv
+glColor4ub
+glColor4ubv
+glColor4ui
+glColor4uiv
+glColor4us
+glColor4usv
+glEdgeFlag
+glEdgeFlagv
+glEnd
+glIndexd
+glIndexdv
+glIndexf
+glIndexfv
+glIndexi
+glIndexiv
+glIndexs
+glIndexsv
+glNormal3b
+glNormal3bv
+glNormal3d
+glNormal3dv
+glNormal3f
+glNormal3fv
+glNormal3i
+glNormal3iv
+glNormal3s
+glNormal3sv
+glRasterPos2d
+glRasterPos2dv
+glRasterPos2f
+glRasterPos2fv
+glRasterPos2i
+glRasterPos2iv
+glRasterPos2s
+glRasterPos2sv
+glRasterPos3d
+glRasterPos3dv
+glRasterPos3f
+glRasterPos3fv
+glRasterPos3i
+glRasterPos3iv
+glRasterPos3s
+glRasterPos3sv
+glRasterPos4d
+glRasterPos4dv
+glRasterPos4f
+glRasterPos4fv
+glRasterPos4i
+glRasterPos4iv
+glRasterPos4s
+glRasterPos4sv
+glRectd
+glRectdv
+glRectf
+glRectfv
+glRecti
+glRectiv
+glRects
+glRectsv
+glTexCoord1d
+glTexCoord1dv
+glTexCoord1f
+glTexCoord1fv
+glTexCoord1i
+glTexCoord1iv
+glTexCoord1s
+glTexCoord1sv
+glTexCoord2d
+glTexCoord2dv
+glTexCoord2f
+glTexCoord2fv
+glTexCoord2i
+glTexCoord2iv
+glTexCoord2s
+glTexCoord2sv
+glTexCoord3d
+glTexCoord3dv
+glTexCoord3f
+glTexCoord3fv
+glTexCoord3i
+glTexCoord3iv
+glTexCoord3s
+glTexCoord3sv
+glTexCoord4d
+glTexCoord4dv
+glTexCoord4f
+glTexCoord4fv
+glTexCoord4i
+glTexCoord4iv
+glTexCoord4s
+glTexCoord4sv
+glVertex2d
+glVertex2dv
+glVertex2f
+glVertex2fv
+glVertex2i
+glVertex2iv
+glVertex2s
+glVertex2sv
+glVertex3d
+glVertex3dv
+glVertex3f
+glVertex3fv
+glVertex3i
+glVertex3iv
+glVertex3s
+glVertex3sv
+glVertex4d
+glVertex4dv
+glVertex4f
+glVertex4fv
+glVertex4i
+glVertex4iv
+glVertex4s
+glVertex4sv
+glClipPlane
+glColorMaterial
+glFogf
+glFogfv
+glFogi
+glFogiv
+glLightf
+glLightfv
+glLighti
+glLightiv

@@ Diff output truncated at 10240 characters. @@



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